STEAMYDATA

Super Fantasy Kingdom — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Save 50% on Super Fantasy Kingdom2026-05-23Super Fantasy Kingdom is currently 50% off! You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder.
Patch #16: Upgrading Units and a new Spell!2026-04-25Hey everyone 👑,I have studied all the feedback from the last update. Some loved all the changes, but especially the change to how upgrading the units works seemed to be very divisive. The update was so big and tried to address a lot of problems at once, so I was never thinking it would be the final solution. But especially as a solo developer, I need to try out what works and what does not, and most importantly why. So, after taking a step back and considering all of that, here is a small but important update to finalize that vision:Units can be upgraded for resources againThis idea came from a player, and while it seems like a going backwar
Save 50% on Super Fantasy Kingdom2026-04-09Super Fantasy Kingdom is currently 50% off during its Steam Weekend Deal! You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder.
Patch #15: Spells, Promotions, Traits and Monster catching2026-04-09Hey everyone 👑,It is finally time to release the biggest update yet to the public!We have thoroughly tested and refined it in the beta in over 50 patches. The update feels balanced now, and I'm eager to hear more broad feedback on where to take the game next. If you’ve been enjoying the game, please consider leaving a Steam review. Even a short one helps a lot. It was a lot of fun to finally work together with the community in public on this update. Thank you to everyone who helped in making this update possible!There is a lot of new stuff, but also reworks to tackle the deeper problems you reported. It's really a new take on how the game wo
Save 50% on Super Fantasy Kingdom2026-03-20Super Fantasy Kingdom is currently 50% off during its Steam Weekend Deal!. You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder.
Patch #15 (Beta): Spells, Traits and Monster catching2026-03-18Hey everyone 👑The last month has been crazy! Thanks to you, I've had such an enormous amount of feedback to work through, and it really helped a ton. As did taking a break. The creative energy was finally flowing again, which I really missed. One thing led to another, I couldn't stop, and here we are:Update #15 will be the biggest update yet, by far. We have a lot of new stuff, but also reworks to tackle the deeper problems you reported. It's really a new take on how the game works. And it is so big, in fact, that I decided not to just release it like I normally would, but instead, I want to continue working on it and improving it together w
Save 50% on Super Fantasy Kingdom2026-02-25Super Fantasy Kingdom is currently 50% off. You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder.
Patch 14: Unit Sheets in Catalog, New Targeting Items Shop and More2026-02-06Hey everyone 👑,It's been some time since the last update. Normally, I'd want to release hotfixes after big updates, but the Patch 13 was surprisingly stable, and I really had to take a break. So that's what I did. A whole month of not thinking about the game! First I did some renovations. I think I needed to order my stuff to get a clear mind again. And then I just chilled. Cooking, going on walks with Mio and a lot of sleeping 😅 I did even play some games again. All of that was very important to gain a fresh view on things.So, I'm back again and have some new ideas on how to improve the game. But before I delve into that, I wanted to relea
Save 35% on Super Fantasy Kingdom2026-01-09Super Fantasy Kingdom is currently 35% off during the Hooded Horse January Publisher Sale. You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder. Hooded Horse January Publisher Sale
Save 35% on Super Fantasy Kingdom2025-12-19Super Fantasy Kingdom is currently 35% off during the Hooded Horse Winter Publisher Sale. You've returned from a hunting trip to find your kingdom in ruin. Now, you must rebuild your home while fending off the hordes of monsters that descend upon your gates every night. Defeat them with a unique team of defenders in this roguelite city builder. Hooded Horse Winter Publisher Sale
Patch 13: New Building, Targeting and reworked Progression!2025-12-18Hey everyone 👑As promised, here is the first major update in time for the holidays!New contentThe elves do now also have a building: The Observatory! It makes all the buildings with a progress bar faster. Having a different way to do so should increase some builds viability and allow more strategies. Especially making mineshafts faster will be very interesting.Then we have a new type of items with targeting items. With them, you can adjust which monsters your units target. This is probably one of the most requested features, and I am very happy to have found a solution so fast that is still rather tactical. In many tower defense games you ca
What's Next2025-12-03Thank you to everyone for trying my game and giving all the wonderful feedback! I've been overwhelmed by all the interest in Super Fantasy Kingdom. But I've seen many questions about the future of the game, so I want to provide some information and context about my plans. I want to be very transparent about where we stand, so you can understand what's going to happen next.THE PASTSuper Fantasy Kingdom is a very personal project. I spent the last four years making it. It is my first game, so I had to learn a lot. There was one moment, a few weeks after I first started, where the whole concept came together and I realized how it should play and
Nominate Super Fantasy Kingdom for the Steam Awards!2025-11-24Hello everyone, The 2025 Steam Awards have begun. Nominations are open, and I’d be grateful if you considered Super Fantasy Kingdom for the Most Innovative Gameplay category. There are many strong contenders this year, and plenty of games that deserve recognition, but your nomination would help bring more eyes to a project that has grown through steady updates and a lot of player feedback. Super Fantasy Kingdom grew from a simple premise. City builders thrive when every choice matters, and roguelites thrive when each run teaches you something new. Combining the two created a structure where planning, adaptation, and long-term progression coex
Patch 12: To Build and Demolish!2025-11-17Hey everyone 👑Many players wanted more information before buying a new hero, so instead of showing empty statistics, you can now read about how they attack. Next, I will need to improve the descriptions 😂The scientist cannot be given units of the kingdom you currently play. You cannot start with them anyway, it makes more sense thematically, and it also makes it more likely that he will want a unit you still need to give him. It should be better in every case. I really like such changes.Similarly, the builder and demolisher visits have been swapped. Now the builder comes first, giving you more build options earlier and more opportunity to u
Patch 11: Tutorial Encyclopedia, Game Speed and Glory Highscores2025-11-12Hey everyone 👑I have some cool new stuff again. With every update I think that I have fixed the most pressing issues now, only for you to find more stuff that totally needs my attention. But hey, I'm so happy the game is finally out and to get so much new player feedback. I'm still processing it all and will tell you about my plans soon.The most important new feature is that you can read the tutorials again if you want to. Press T/Select to open a list of all previous tutorial messages. I hope that will be helpful.Another often requested feature was to keep the game speed on the next day. But as not everyone wanted that, I've added it as an
Patch #10: Road builder, Minimum Range and Hero Equipment UI2025-11-09Hey everyone 👑I was trying to write a post about the future of the Super Fantasy Kingdom, but it got too long and needs more work. So, I will just share the latest patch notes instead.It was a rather small patch, mostly focused on fixing bugs. But I wanted to get it out for the weekend, so people can enjoy the game more.The road builder is more effecient and it is explained that he goes for the closest buildings first. A much requested feature was seeing the heroes class and attack type when choosing relics. This is only a short term solution, but should hopefully help a bit. The range stat does not increase the minumum range anymore (but th
Patch #09: Caravans from the other kingdoms!2025-11-05Hey everyone 👑I slept for a whole day, went for a big walk with Mio and had a great dinner with my family. Then I wanted to fix one small thing and just could not stop again. It is hard to see you having problems that I can easily solve and just do nothing. But I had a blast! And it is much easier to work when nobody expects anything from you 😂The big change is that the caravan feature gets unlocked after beating the second boss now. Each time you select your fate, you gain reputation with one of the other kingdoms. Once you have enough reputation they send a caravan with items. The feedback was very clear that build variety was lacking ear
Patch #08: Skip the Tavern, Equipment slots and Lategame Balance2025-11-01Hey everyone 👑this is the final patch of the release week frenzy. Some great quality of life stuff this time:The tavern animation has annoyed people after a while, so you can skip it now by clicking on the "Enter Tavern" banner. Then I further improved the armory chances, so you do not gain duplicates as often. And the auto-disabling of special jobs has been removed. It was not necessary anymore now that the descriptions are more clear.One great idea came from Caidryn in the steam forums. Hero equipment slots are unlocked with total glory now, which should make it a lot more motivating to try another hero. He has the slots you unlocked alrea
Patch #07: Pause menu glossary, Balance and Fixes2025-10-31Hey everyone 👑here are the patch notes for yesterday's patch. Sorry for the delay this time.The big change is that all deposits are explained in the pause menu glossary now. That should help with multiple questions that came up repeatedly, such as how to get more thickets and especially how the undead economy works. The mini-boss fight and the upgradable buildings in the world are also more clear now.The balance finally seems to be becoming better as well. I see a lot more of you are having fun with the game now and are not as stuck anymore. That is more like the game was meant to be played. Of course, it's still not perfect and I'll keep wo
Patch #06: Undead tweaks, Armory chances and QoL2025-10-29Hey everyone 👑here is the sixth update for Super Fantasy Kingdom!The armory chances were reworked to reduce the chance for duplicate items, which did not work properly before. The game also does not revert your zoom level anymore, and the outposts that spawn items do so directly on the battlefield now.Then we have a lot of changes aimed at making the experience better in the undead kingdom. Assigning workers and carriers should be clearer now, and their reliance on stone has been reduced.The shard outpost is unlocked earlier now, giving you a bit more agency early to gain more shards. But that will not be enough. It seems like the ritual in