Steam revenue estimates
This public table compares available estimates for a bounded cohort of currently popular games, not a complete all-time revenue ranking.
| Game | Recorded players | Reviews | Estimated gross revenue (USD, low–central–high) |
|---|---|---|---|
| Cyberpunk 2077 | 142,315 | 991,159 | 55,525,892 – 154,147,509 – 427,934,674 |
| NARAKA: BLADEPOINT | 53,756 | 303,398 | 4,349,130 – 6,419,272 – 9,474,782 |
| Deadlock | 267,268 | 0 | 0 – 0 – 0 |
| WARDOGS | 151,135 | 133,051 | 46,860,417 – 130,090,960 – 361,150,386 |
| Call of Duty® | 159,471 | 789,412 | 0 – 0 – 0 |
| Warframe | 89,441 | 680,790 | 5,757,038 – 8,497,331 – 12,541,975 |
| Overwatch® | 50,705 | 428,553 | 2,547,898 – 3,760,672 – 5,550,714 |
| War Thunder | 75,986 | 792,867 | 4,925,742 – 7,270,346 – 10,730,957 |
| Rust | 112,256 | 1,408,723 | 103,499,867 – 287,329,859 – 797,667,186 |
| Grand Theft Auto V Legacy | 65,398 | Not available | 0 – 0 – 0 |
| Marvel Rivals | 36,967 | 423,167 | 3,195,549 – 4,716,599 – 6,961,653 |
| Geometry Dash | 56,267 | 656,267 | 13,404,470 – 37,212,650 – 103,307,432 |
| Grand Theft Auto V Enhanced | 52,442 | 233,722 | 31,214,920 – 86,656,910 – 240,571,494 |
| AION 2 | 214,882 | 37,679 | 829,406 – 1,224,196 – 1,806,901 |
| Bongo Cat | 144,520 | 113,127 | 3,080,203 – 4,546,348 – 6,710,365 |
| Tom Clancy's Rainbow Six Siege | 36,296 | 1,564,761 | 5,870,018 – 8,664,088 – 12,788,108 |
| TBH: Task Bar Hero | 63,031 | 47,658 | 581,144 – 857,763 – 1,266,049 |
| EA SPORTS FC™ 27 | 52,623 | 11,032 | 5,945,011 – 16,504,167 – 45,817,837 |
| Team Fortress 2 | 72,314 | 1,255,191 | 143,645 – 212,018 – 312,937 |
| Call of Duty®: Modern Warfare® 4 - Beta | 50,590 | 20,596 | 0 – 0 – 0 |
| Dota 2 | 1,097,854 | 2,802,211 | 122,378 – 180,629 – 266,607 |
| PUBG: BATTLEGROUNDS | 812,708 | 2,747,660 | 5,353,304 – 7,901,423 – 11,662,421 |
| Counter-Strike 2 | 896,251 | 9,937,696 | 125,653 – 185,463 – 273,741 |
| Valheim | 93,643 | 561,919 | 72,634,114 – 201,642,284 – 516,813,291 |
Estimates are not confirmed publisher revenue. Read the methodology and limitations