Xenonauts 2 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Full Release 7.24.1 Released! (Experimental) | 2026-05-31 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here). We're expecting to release 7.23 onto the public branches tomorrow unless this small update causes any unforseen problems.Bugfixes:"Firing" a MARS / ARES on the Soldier screen now sells the vehicle, and prevents the vehicle being added to the soldier hire pool like a fired soldier is. This fixes a crash that would occur if a player tried to hire a MARS / ARES from the soldier hire pool.Fixed some bugs in mod loading linked to the new manifest changes made in the last patch. |
| Update #8 - More Stability and Translation Fixes! | 2026-05-28 | Hello everyone - we've released our next stability update (v7.23.2) onto the main Steam branch. The consolidated patch notes can be found below.TRANSLATION FEEDBACK REQUESTWe've been working hard over the past few weeks to correct all the remaining translation issues in the non-English versions of the game, but it can be tricky to track the problems because we get relatively few reports highlighting translation issues compared to bug reports. The build currently on the Experimental branch (v7.24.0) should fix all the translation issues that have been reported to us. It should arrive on the main branch next week, but if anyone is playing in a |
| Full Release 7.24.0 Released! (Experimental) | 2026-05-28 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Gameplay Changes:It's now possible to move the camera by pressing and holding the middle mouse button / scrollwheel.We've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously, all difficulty settings were getting 100% of the normal funding. As fixing this bug would affect game balance, we've adjusted the previous (nonfunctional) values as follows:Veteran and Commander balance remains unchanged (now 100% funding).Soldier gets 10% extra funding (110%), and Recruit gets 25% extra f |
| Save 35% on Xenonauts 2 | 2026-05-22 | Now, you can experience the intense strategic gameplay of Xenonauts 2 for 35% off. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity. |
| Full Release 7.23.0 Released! (Experimental) | 2026-05-20 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Another batch of gameplay and stability fixes for players. This should also fix almost all the remaining localisation issues in the game!Gameplay Changes:It is now possible to move the camera in the tactical combat using click-and-drag with middle mouse button.Accuracy drop-off when weapons are firing beyond range are now modifiers rather than flat values - in practice, this means that a weapon that loses 10% accuracy per tile after max range will now always fall to 0% hit chance after 10 tiles. This isn't really a nerf, because damage |
| Update #7 - New Stable Release & DLC Plans | 2026-05-18 | Hello everyone - today we're releasing v7.22.3 from the Experimental branch onto the standard branch for everyone to play. The full patch notes are included at the bottom of this post, but first there's a few quick development updates to cover!UPCOMING HOTFIXESWe'll be releasing v7.23.0 onto the Experimental branch for testing in the next few days. The main focus of this build remains to iron out remaining stability issues and localisation problems - although we're now getting towards the end of this work, we're still tidying up some of the more obscure crashes and awkward translation fixes that players have encountered,Once this is done, we' |
| Full Release 7.22.3 Released! (Experimental) | 2026-05-13 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here).This is a relatively small update that mostly incorporates localisation fixes - we're planning to push this build onto the main branch in a couple of days if no major issues are encountered by the community.Changes:Updated the localisation files to incorporate the latest batch of translation fixes. This should fix the bulk of the remaining translation issues in the game.Fixed late-game Wraith terror sites sometimes having enemies equipped with Plasma weapons rather than Fusion weapons.Gemini now has 12 starting armour (previously 15). |
| Full Release 7.22.2 Released! (Experimental) | 2026-05-06 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Another large-ish patch for the previous Experimental build, which seems to be relatively stable so far! We've made a bunch of localisation fixes over the past couple of days and we've now sent our files off for translation - once those are back, we'll release this build onto the public branches!Changes & Bugfixes:Incorporated the fixes made to 7.21.5 and 7.21.6 over the weekend, which will help avoid crashes if users have lots of old Early Access save games in their save directory.Fixed a crash that could occur if picking up items in |
| Full Release 7.21.6 STABLE Released! | 2026-05-02 | Another hotfix for v7.21 to address ongoing crashes related to players having old saves in their save directory. This should fully fix the issue, but if not, players can always manually delete old campaigns from their save directory while they wait for another patch (any campaign folder that doesn't have a string of numbers at the end of the name can be deleted).Changelog: Another fix to prevent saves from several years ago causing crashes when scanning the save game folder. |
| Full Release 7.21.5 STABLE Released! | 2026-05-01 | This is a quick hotfix for the v7.21.3 build released yesterday. It fixes the crashes from loading desert biome tactical saves, and another issue where the Load Game panel would display a blank list for 30+ seconds (making people think their saves were gone) if you had large numbers of pre-launch saves from older campaigns.If you played a lot during Early Access, it might be worth cleaning out your save game folder to prevent issues in future - click the button on the Main Menu screen marked "Local Folder" and go to the /Saves/ folder. You should be able to safely delete any folder that doesn't have a string of numbers appended at the end, as |
| Hotfix #6 - Save Folder Migration & More Bugfixes! | 2026-04-30 | Hello everyone - we've now released v7.21.3 onto the main Steam branch. This contains a number of improvements and bugfixes, but the most important thing it does is unify the two previous potential save paths into a single location to ensure that Steam Cloud works properly for everyone.This process only copies files, and will not delete them. There's always a chance some users may experience issues with this migration, but you won't lose your game data if you do - the worst case scenario is that the game will temporarily be unable to load the data. Please report any problems you encounter and we'll look into them ASAP. SAVE FILE / USER DATA M |
| Hotfix #5 - Bugfixes & Steam Cloud Improvements | 2026-04-23 | Hello everyone - we've now released our v7.20.3 bugfix patch onto the main Steam branch. This contains a large number of bugfixes and another round of localisation fixes, and the full changelog is below. Hopefully this irons out most of the remaining crashes in the game.Our next patch (v7.21.0) has also just been released onto the Experimental branch for testing. As well as various additional bugfixes and quality of life improvements, this patch should fix the issues some players are experiencing with Cloud Saves by migrating the user data / save games to a new location. If you're having trouble with Steam Cloud, you may want to read the sect |
| Full Release 7.20.3 Released! (Experimental) | 2026-04-22 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Fixed a rare crash that could occur on the strategy layer caused by a corrupted tactical mission. It would manifest as a sudden (seemingly random) crash on the Geoscape.Fixed a bug that make certain ground tiles non-walkable (generally around the edges of rooms). This was blocking the tactical section of the tutorial, making base defence missions a problem, etc.Updated the translation files to add in translations for the new text added in 7.20.2, and to fix more translation errors. |
| Full Release 7.20.2 Released! (Experimental) | 2026-04-15 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here).This is our second major post-release stability patch, containing a large number of fixes and improvements to the game. As there are a lot of changes we'll be giving this an extended run on the Experimental branch before we release it to the public!Gameplay Changes:You can now double click on a soldier on the Dropship soldier arrangement screen to be taken to the Armory view for that soldier.Balance Changes:You can once again revive unconscious soldiers with a medikit. This is actually a bugfix, but I'm listing it here because it has b |
| Full Release 7.19.2 STABLE Released! | 2026-04-14 | We've released our 7.19.2 patch onto the main Steam branch, which contains the fixes from 7.19.1 and 7.19.2 rolled together. Essentially it re-introduces the localisation improvements that were lost when we rolled back to 7.19.0 while also fixing the crash that made 7.19.1 unplayable.Gameplay Changes:Fixed a crash that could occur if the user visited the Soldier screen either due to a "soldiers arrived" popup message, or if they viewed the Soldier Recruitment tab and then switched back to the Manage Soldiers tab.Large number of localisation fixes and improvements.Fixed the soldier list on the Soldier screen re-ordering itself after a soldier |
| Full Release 7.19.2 Released! (Experimental) | 2026-04-12 | This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This hotfix fixes the crash on the Soldier screen that sneaked into v7.19.1, but we'll be leaving it on the Experimental branch for a few days to ensure it's actually stable before we push it out to everyone!Changes:Fixed a crash that could occur if the user visited the Soldier screen either due to a "soldiers arrived" popup message, or if they viewed the Soldier Recruitment tab and then switched back to the Manage Soldiers tab.Fixed the soldier list on the Soldier screen re-ordering itself after a soldier was fired or transferred. |
| Hotfix #4 - Bugfixes & Localisation Fixes! | 2026-04-11 | We've now released our first major patch since the release, containing a large number of gameplay bugfixes and also addressing many of the localisation problems that users identified in the launch build. A second large patch with additional fixes is due to arrive next week.This build has been tested for several days on the Experimental branch so it should be generally stable, but may break tactical saves if you happen to be playing one of the tactical maps that was updated in this patch!TACTICAL SAVE CRASHESA number of Boreal and Alien Base maps have been updated to fix gameplay issues, along with the UOO Bridge Assault map. Players loading a |
| Save 35% on Xenonauts 2 | 2026-04-09 | Now, you can experience the intense strategic gameplay of Xenonauts 2 for 35% off, during its Steam Daily Deal. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity. |
| Hotfix #3 - Gameplay Fixes, Localisation Fixes, and Mods! | 2026-04-07 | v7.18.7 HOTFIX STABLE RELEASEHello everyone - we've now released our v7.18.7 hotfix onto the main Steam branches for everyone to play. The consolidated changelog for this update is available at the link above, but it mostly consists of fixes to the modding pipeline that should make life easier for anyone trying to mod the game!v7.19.0 GAMEPLAY PATCHAt the same time, we released v7.19.0 onto the Experimental branch for public testing. This is a much more substantial patch that includes over forty bugfixes and quality of life improvements, and it should address many of the more commonly reported bugs from the launch weekend. Again, the full cha |
| Full Release 7.18.7 STABLE Released! | 2026-04-07 | We've released the 7.18.7 hotfix patch onto the main branches for everyone, and the consolidated patch notes for the three Experimental builds can be found below.Changes:If the game crashes for a user who has a mod installed or has unzipped templates (from the .zip introduced in the last update) then the game will display a popup after the crash warning the player that the crash might be caused by modding, as we're getting a lot of crashes reported that are caused by mods!Steam Cloud saves will now also track the backup save folder, as some players (e.g. those on Windows 11) were finding that their saves were not syncing. If an aircraft has t |