The Guild II: Renaissance — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 4.67 (Beta) - Mod Architecture Revamp & UI Scaling & More | 2026-06-25 | We have deployed a new Beta patch in response to the latest feedback. It is centred on the mod architecture and the tools around it, but this round also incorporates more bugfixes, economy/balance tweaks, UI Scaling and new minor additions.To access this beta patch, you must opt-in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.672".Our official mod Reforged has been updated for this update. It may take a few minutes for Steam workshop to distribute the new files. Do not forget to update your mod in the gam |
| Hotfix 4.664-666 (Beta) - Multiplayer & Misc. | 2026-06-19 | We have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features.Please ensure the version shown on your main menu is "4.666" before giving this a try.Fixed:Tracked down and fixed several desync sources so more objects and settings stay synchronized across all players.Adjusted world data checksum comparator so as to require more continuous divergences to be reported before triggering an Out of Synchronization error ; and reduced its basic sensitivity ; so as to eliminate probable false positives.Improved Multiplayer stability for lobbies with more than 2 players.Some items from |
| Hotfix 4.663 (Beta) | 2026-06-18 | We have deployed an eighth hotfix in response to the latest feedback, as well as various improvements.Please ensure the version shown on your main menu is "4.663" before giving this a try.Fixed:In some situations, resuming a save file in Steam Multiplayer would result in an OOS prompt due to unsynchronised settings.Improved multi-language support with additional glyphs.In vanilla, fixed an issue whereas spawning AIs on maps could be wrong, thus resulting in deceased AIs at game start.Fixed an issue whereas spawning AIs considered a storehouse a viable first workshop to acquire.Improved multi-overlaying of activated mods in game launcher (WIP) |
| Hotfix 4.662 (Beta) - OOS hotfix & GiTSE | 2026-06-17 | Tonight, we are releasing an emergency hotfix for the following issue:Unable to resume a save file in Steam Multiplayer if some advanced settings were changed.In 4.66 Beta, we made a mistake and did not properly synchronised some of the new advanced settings between the host and the clients, and for this we would like to apologise to the impacted players.Please ensure the version shown on your main menu is "4.662" before giving this a try.As a compensation, we are releasing the following changes/improvements immediately:GiTSE World Editor update (prototype)Ability to delete a settlement and a locator properly.Ability to create new maps, which |
| Play the Demo for The Guild - Europa 1410! | 2026-06-15 | Try the demo of our upcoming new game The Guild - Europa 1410 now! Start building your legacy and test your economic strategies in our demo, which is a part of Steam Next Fest (June 15-22): https://thqn.net/tge-demo-steam 🏰You can try out 3 different professions and build your legacy in Kuttenberg, and see how successful your business and dynasty will be in 17 turns. Our demo (currently available in English) will provide a glimpse of what you can experience in the Early Access period of The Guild - Europa 1410, which starts on July 16.Check out our Steam Next Fest trailer:Watch YouTube Video |
| Hotfix 4.66 (Beta) - Economy & AI | 2026-06-14 | We have deployed a sixth hotfix in response to the latest feedback as well as important changes to the game systems.Please ensure the version shown on your main menu is "4.66" before giving this a try.This hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63, 4.64 and 4.65 changes.Former Save Files Compatibility & Special Notice for MultiplayerIt is important to note that this patch introduces numerous changes to .dbt files and Lua scripts and therefore it is recommended to start a new game if playing in Multiplayer and Singleplayer rather than loading a previous game. Players are still able to load old save files, at the risk of fa |
| Hotfix 4.65 (Beta) - Multiplayer Systems & More | 2026-06-09 | We have deployed a fifth hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.651" before giving this a try.This hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63 and 4.64 changes.For this hotfix, the version shown in the main menu will be "4.651".Compatibility & Special Notice for MultiplayerIt is important to note that this patch introduces a few changes to Lua scripts and therefore it is recommended to start a new game if playing in Multiplayer rather than loading a previous game. Players are still able to load old save files, at the risk of facing OOS issues or resolved bugs that d |
| Open Your Workshop Early: The Guild - Europa 1410 Enters Early Access in July! | 2026-06-03 | Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July 16th!In the bustling cities of the Holy Roman Empire, every street corner brings opportunities to make a fortune, gain influence, and create a dynasty that will last for centuries.We're excited to build a great Guild game together with you, our passionate community. |
| Hotfix 4.64 (Beta) | 2026-06-03 | We have deployed a fourth hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.64" before giving this a try. This hotfix is built on top of 4.6 and the earlier 4.61, 4.62 and 4.63 changes.Special Notice for Steam Multiplayer gamesThank you for trying the new multiplayer systems and for your feedback. Our new Steam Multiplayer systems should look more robust now.We have performed even more tests along with the community. The following more intensive tests on vanilla were performed and never resulted in any apparent game-breaking or loss of synchronisation issues:Playing with speed set to maximumPlay |
| Hotfix 4.63 (Beta) | 2026-06-02 | We have deployed a third hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.63" before giving this a try.This hotfix is built on top of 4.6 and the earlier 4.61 and 4.62 changes, please have a look here for the previous updates: Thank you for trying the new multiplayer systems and for your feedback. We will continue to investigate player reports.Fixed:Improved Steam MP save loading, Mid Game joins, and Out of Sync handling. Older saves may trigger a Resync request after loading so the game can update the save data required by 4.63 (especially with Mid Game joins).Steam MP save loading now lists a |
| Hotfix 4.62 (Beta) | 2026-05-31 | We have deployed a second hotfix in response to the latest feedback.Please ensure the version shown on your main menu is "4.62" before giving this a try.This hotfix is built on top 4.6 and the ealier 4.61 changes, please have a look here for the previous hotfix: Fixed:Our investigation on Linux/Proton 11 unable to access Steam Multiplayer has concluded, and it should now be resolved.We fixed an issue in Steam Multiplayer related to starting locations not registering properly, which would have players spawn at undesired settlements on game start.Steam Multiplayer should now be more stable after the resolution brought with 4.61 and 4.62 (but we |
| Hotfix 4.61 (Beta) | 2026-05-29 | We have deployed a first hotfix in response to the latest feedback. Fixed:The following have been fixed after solving an issue with maps lua files not loading properly: Years/Round (ability to set how many years pass each full game day) ; Sessions/Round (the frequency of council meetings per game years) ; Councils no longer triggering (due to prior setting not being initialised) ; Map scrolling boundaries ; SCENARIO_* labels ; default English names.Citizen count displayed on the new City Needs UI should now match that of the Market's help panel.City Needs UI now display all items registered in the game, as it was lacking some.Carts will now d |
| The Guild 2: Renaissance — Patch 4.6 (BETA) Update | 2026-05-28 | We're Back, and here is Patch 4.6 (BETA)!Greetings!We are thrilled to announce the release of Patch 4.6 (BETA) for The Guild 2: Renaissance. This technical patch represents a massive leap forward for the game, introducing full Steam Workshop support, Steam Multiplayer, a comprehensive achievement system with 263 Steam Achievements, powerful new modding tools and functionalities, and much more. This has been a labor of love, and we hope it breathes new life into the world of The Guild 2. Read on for the full breakdown!Note from the 2026 TG2 Team:"We would like to thank THQ Nordic for allowing this to happen. It has now been a full year since w |
| Cities of The Guild - Europa 1410 | 2026-05-11 | Greetings, Citizens!In The Guild - Europa 1410, as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in.In this dev diary, we want to introduce the first four cities in The Guild - Europa 1410, namely Kuttenberg (Kutná Hora), Nuremberg (Nürnberg), Graz, and Wrocław. The cities are set in the Holy Roman Empire, and each city has its own perks and qualities that can affect your playthrough.Though some of the characteristics and descriptions of the cities are subject to change, w |
| Found a Family and Secure Your Succession | 2026-03-11 | Greetings, ladies and gentlemen!In The Guild - Europa 1410, success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty ensures that your legacy will live on and that you can continue to gain influence and power over your rivals.With this dev diary, we will dive into how family dynamics work in The Guild - Europa 1410, from courtship, marriage, having children, and naming your successor.Courtship, Romance, and MarriageThe Guild - Europa 1410 continues a very important tradition of the series: the importance of choosing the right spouse. The perfect partner is wealth |
| Crimes and Punishment: How to Evade the Law and How to Make Use of It | 2026-02-06 | Greetings, judges and executioners!We’re back with another dev diary for The Guild - Europa 1410! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face.In your medieval city, the lay of the land is dictated by laws and politics. As you progress in society, you’ll notice that influence through politics is the way to elevate your own business and your dynasty’s livelihood. With a bit of coin and power struggles, you, too, may bend the city’s rules to your will. But take caution on your way up: Not every favor you make or action you take is legal, and your rivals are only waiting for you to fall |
| Would you like to help shape The Guild - Europa 1410? | 2025-12-04 | Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏We'll be going through all the entries, and we'll be reaching out with more info soon. Please stay tuned!We are excited to announce that The Guild - Europa 1410 is reaching a major milestone: our first Closed Gameplay Tests are coming soon! This is your chance to get an early look at the game and help us make it the best The Guild game ever! What does that mean?Participants will get ac |
| We Are Dynasty: The Guild 3 Releases Today! | 2022-06-14 | We Are Dynasty: The Guild 3 Releases Today! Vienna, Austria, June 14th, 2022 – Hear ye, hear ye! The Dark Middle Ages of Early Access have ended and a new era begins, the age of The Guild 3! This fascinating blend of medieval trade game and historical life simulation allows you to develop your dynasty in 14 different European cities. You'll have to navigate the challenges of producing and selling hundreds of different goods, always finding the most lucrative way to make a fortune. Over the years, your family must grow and gather power and influence by dealing with the intrigues and schemes of the local society. Rise to new fame, position your |
| The Guild 3 is entering Early Access stage on Steam! | 2017-09-26 | Dear The Guild 3 fans, we are happy to announce that The Guild 3 is now finally available as Early Access version on Steam. Here you can find a link to a roadmap throughout Early Access in addition to the information which you can find on the product page itself: http://n.thq.com/e68430fqEGP http://store.steampowered.com/app/311260/The_Guild_3/ We've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required: https://redmine.thqnordic.com/projects/the-guild-3-early-access Enjoy and stay tuned! Your THQ Nordic and GolemLabs Team |
| The Guild 3 is entering Early Access stage on Steam! | 2017-09-26 | Dear The Guild 3 fans, we are happy to announce that The Guild 3 is now finally available as Early Access version on Steam. Here you can find a link to a roadmap throughout Early Access in addition to the information which you can find on the product page itself: http://n.thq.com/e68430fqEGP http://store.steampowered.com/app/311260/The_Guild_3/ We've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required: https://redmine.thqnordic.com/projects/the-guild-3-early-access Enjoy and stay tuned! Your THQ Nordic and GolemLabs Team |