Software Inc. — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch notes for Beta 1.8.41 | 2026-05-05 | Changes Cooks can now use trays outside of their assigned rooms Sort icon on columns is now separate from header, to avoid it being cut off "Night owl", "super focus", "born leader" and "just the flu" above employees heads will now change color depending on whether the effect is currently negative or positive Changed the wording of the team compatibility filter error when looking for new employees Fixes Changed room aura calculation to avoid inconsistencies based on furniture placement order Fixed bug when new product is released using framework with no owner, mostly occuring in multiplayer Fixed leader multitasking specialization not applyin |
| The garbage update | 2026-04-20 | It's trash time, baby! Summarized patch notes Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load Some furniture can now be auto-placed by holding J (default binding) during placement Improved key binding UX because people still do |
| Beta 1.8.36 out on unstable branch | 2026-04-08 | Click here to see how to join the Unstable branch. Remember to back up your important saves and leave plenty of feedback for the new features! Patch notes for Beta 1.8.36 Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load Some fur |
| Patch notes for Beta 1.8.34 | 2026-02-24 | This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting. This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it. Patch notes for Beta 1.8.34 Changes You can now place hardware designs you've developed, in your offices (from the product detail window actions) Added reception room limit which only allows receptionists and guests to occupy, while everyone else may p |
| Patch notes for Beta 1.8.33 | 2026-01-16 | Localizor is shutting down, and I've decided to roll out my own website for translations. You can now help translate the game at translate.coredumping.com. The plan moving forward is to keep all languages up to date using machine translations, if they are at least 90% translated already, but human translations will always supersede machine translations. Changes Translations have moved from Localizor to Translate.Coredumping.com Translations downloaded from Translate.Coredumping.com will optionally auto-update when new keys are translated Missing translations will now default to english unless disabled in language menu Rebalanced effect of pen |
| Patch notes for Beta 1.8.31 | 2025-11-20 | Patch notes for Beta 1.8.32 Fixes Fixed review score filtering being bugged Fixed possible bug when checking review history for an add-on Fixed bug when there are employees not assigned to any teams Patch notes for Beta 1.8.31 Changes Replaced product quality/creativity labels in UI with a dynamic customer review system, which takes more variables into account Added a global search panel (Default bound to ctrl+T) Teams can now share a room if more than 50% of their tasks involve the same project Changed buttons in product detail window to dropdown, to fit more actions Fixes Fixed build grid on outdoor areas with grass Fixed inaccurate past da |
| Patch notes for Beta 1.8.28 | 2025-11-06 | Patch notes for Beta 1.8.30 Changes You can now re-order columns by dragging (remembered per save) Added leader column to team window, hidden by default (right click to show) Made floor grills colorable Fixes Fixed some lists not loading hide status properly Fixed multiplayer saves not working due to receiving corrupted building data from clients Fixed game reloading all custom images when there is a change, instead of just the changed image Patch notes for Beta 1.8.29 Changes Rebalanced long commute complaints Some complaints now disappear once the complaint has been handled (so you get a chance to fix the issue) Added ability to report user |
| Patch notes for Beta 1.8.27 | 2025-10-07 | Changes Ceiling fans can now also be repaired from some distance Temporary staff salaries have been adjusted up Loan interest has been adjusted up AI companies will now take tech level dating into account when picking frameworks AI companies will now rush to update a product on release, if it has very outdated tech levels Improved currency short form mode to show decimals if number is short Steam profanity filter has been integrated for Steam version in multiplayer games Fixes Fixed not getting reputation from development deals and notification about IP purchase cancelling deal Fixed people getting stuck in the air in some cases after deletin |
| Patch notes for Beta 1.8.24 | 2025-09-02 | Beta 1.8.26 fixes instances of employees not sitting in chairs correctly Beta 1.8.25 fixes instances of game bugging out when trying to save a multiplayer game with multiple buildings and players Changes Wall mounted furniture can now be placed across wall intersections Ceiling mounted lamps can now be repaired from some distance, allowing it to be placed over tables Made employees prefer going through elevator shafts, to reduce traversal time Elevator shafts can now be snapped together, adding ability to place them in atriums without balconies for support Past day/month income is back to net income instead of gross income (takes a day for ol |
| Patch notes for Beta 1.8.22 | 2025-08-10 | Beta 1.8.23 fixes instances of game bugging out when building free angle rooms Patch notes for Beta 1.8.22 Changes Added elevator shafts Added speed boost info for product updates supported by frameworks Added computer count to room info panel Clarified marketing options in project mangement window Added ability to save and load project management setups globally Past month income column now changes to past day when there are more days per month and shows gross rather than profit Added column to show how many physical copies were sold last day/month to manufacturing window Shift clicking tech level up or down buttons in update window now jump |
| Patch notes for Beta 1.8.19 | 2025-07-22 | Beta 1.8.21 fixes more deadlock issues during construction Patch notes for Beta 1.8.20 Fixes Fixed possible deadlocks that could freeze game when deleting or undoing furniture construction Force recompile code mods, to fix broken function references Patch notes for Beta 1.8.19 Changes You can now manually update frameworks, each update takes longer than the last Frameworks now still boost development speed for features using newer tech, but at a reduced rate Framework speed boosts now also apply to product updates You can now iterate on the last peer review if it has not already been done and you can promote to beta from the peer review windo |
| Patch notes for Beta 1.8.17 | 2025-05-25 | This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently. Beta 1.8.18 has a workaround for the new grass system failing on certain Linux and very few Windows systems Patch notes for Beta 1.8.17 Changes The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names) HR now differentiates between education and hiring when picking specializations Precious metals are now sold automatically when moving company Staff schedule changes now make staff come in on the same |
| Fixed bug where cat was too round (He is rounder now) | 2025-04-06 | Beta 1.8.16 fixes bug introduced in the last patch when HR is looking for employees Patch notes for Beta 1.8.15 Changes Benefits can now be applied per team and directly from the hiring window Benefits now affect salary expectations Fixes Fixed bug in my releases window when switching between product, add-ons and frameworks after sorting a column Patch notes for Beta 1.8.13 Changes Cats, deer, kangaroos and ducks upgraded Raccoon added Relevant boxes on pallets are now also highlighted green when checked in manufacturing window Close window shortcut key now works throughout the game Enter to accept now works in more windows Added a red line t |
| Beta 1.8.12 officially out | 2025-01-28 | Full patch notes Changes Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market Project management can now handle porting tasks Added ability to pick cooldown between projects for project management Increased Phone and Console prices Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented Rebalanced AI company expenses to even out bankruptcies between company types A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, dependin |
| Patch notes for Beta 1.8.11 | 2025-01-23 | This update will be on the unstable branch for a couple of days, since it makes changes to the save system. Click here to see how to join the Unstable branch. Changes Project management can now handle porting tasks Added ability to pick cooldown between projects for project management Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value You can now choose to disable pause or force max time speed when day time limit is up i |
| Patch notes for Beta 1.8.10 | 2024-11-25 | Changes Added event to product timeline when IP is traded Fixes Fixed printing deals not rewarding player immediatly when done Fixed subsidiary takeover event in company timeline Fixed floating headphones in mentoring situations Fixed lead designer specializations hover menu sometimes showing previous selection's specializations Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy |
| Patch notes for Beta 1.8.8 | 2024-10-09 | Changes Added ability for employees to mentor other employees, making them skill up faster Adjusted publisher deadlines Project management will no longer update tech of products that have a sequel out New work and idle animations to indicate when employees are tired or working really fast Improved look of ground and grass |
| Publishers, piercings and project management | 2024-09-29 | Full patch notes since last update Project management Replaced project management point system with a mistake system You can now add previous products to a project management task to automate existing tasks You can now let project manager handle ordering copies or setting print job maximum every day The amount of projects that have active tasks for project management now increases stress for leader Publishers You can now pick between different publishing deals Successful publishing deals now increases relationship with a publisher which makes them give better deals Game now adds reputation from publisher in sales and marketing calculations, b |
| Beta 1.8.4 out on unstable branch | 2024-09-11 | Click here to see how to join the Unstable branch. This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness. Patch notes for Beta 1.8.5 Changes The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error Fixes Fixed error when skipping to next day with a project mangement task with no leader assigned Fixed tasks sometimes not being properly removed from projec |
| Patch notes for Beta 1.8.3 | 2024-07-07 | Changes A bunch of character animations have been overhauled Doubled access points for food dispensers to reduce queue time You can now view add-ons developed by other companies from the company detail window Best, then secondary HR role choice now includes skills that are within 25% of the main, instead of 50% Tasks now show contract deadlines when collapsed Employee name generation is now a bit more random Added prompt when exiting new game menu The main menu zoom into the monitor effect now only happens the first time you open the game Added ability to jump back in tutorial Game will no longer allow saving a building if you have to go thro |