Caves of Qud — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Beta Patch - April 24, 2026 | 2026-04-25 | 211.38 - 'beta' branch Greatly improved performance on wet maps. |
| Beta Patch - Bethesda Susa performance improvements | 2026-04-23 | 211.37 - 'beta' branch Improved performance in Bethesda Susa. Fixed a bug that caused to sometimes meander off the main map or into important quest locations. Fixed a bug that caused the Modern UI option to not be shown. Fixed a bug that caused whip up a meal for creatures without the cooking skill to fail. Fixed a bug that caused Amnesia to throw exceptions if it was ever removed. |
| Experimental branch for testing our localization framework | 2026-03-27 | Hey folks,We put up a new, experimental branch (lang-experimental) for testing a total rewrite of our text generation systems. This was done to support our efforts to localize Caves of Qud. We don't have any new languages to test yet; we just want to test the framework. If you're interested in helping out, keep reading!We'd just need players to play the game and see if anything is off, particularly with text. It's best if you play without any mods enabled. UNLESS you yourself are a modder and want to test your mod's compatibility. In this case, try playing with just your own mod enabled.Though we will create automatic backup files, we recomme |
| Beta Patch - March 1, 2026 | 2026-03-02 | 211.36 - 'beta' branch Graffiti is now visible on walls with ornately engraved plaques. Merchants now allow you to trade with them you after you buy their entire inventory. Stairs in the Tomb of the Eaters are now more consistently reachable. The looker now indicates the number of objects in the square in the top command bar if there is more than one lookable object. The default keybind for force attack up and down (Ctrl+ ) have been swapped to match movement binds. Autoget now ignores nuggets if the "Autoget nuggets" option is disabled, even if "Autoget trade goods" is enabled. Equipping multiple force bracelets now gives multiple abilities |
| Little Feature Monday | 2026-02-16 | Hey friends,We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.211.35Repair now takes slightly lower precedence in menu priority.Added a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet.Ruins that claim they have becoming nooks now always have becoming nooks.The \ now always have a becoming nook on the bottom floor.Reality stabilization no longer cause individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.Digging tools in the offhand are n |
| Caves of Qud on the go! | 2026-02-04 | Hey friends, Qud has been officially Verified on the SteamDeck which means and we wanna see where you're playing Qud on the go. Tag us on socials or post to the Kitfox Discord with #QudintheWild with your most far out locations. Speaking of portables, we are excited to finally announce that Caves of Qud will be releasing on the Nintendo Switch February 16th! Watch the release date trailer showing console gameplay. What else is going on?Work continues on the first of several future expansion packs which will also be paired with a free update. The team is also busy actively developing a mobile port and localization efforts. Build Club We're als |
| Beta Branch Bugfixes | 2026-01-30 | 211.33 - 'beta' branch Greatly improved pathfinding performance. Greatly improved performance when auto-moving to the edge of a zone. Improved pathfinding logic of creatures, causing them to take more sensible paths around obstacles. Tri-hologram bracelets no longer reset your targeting position for each hologram. Fixed a bug that caused unreal objects to be affected by temperature radiation. Fixed a bug that caused you to sometimes be unable to open your equipment after glitching yourself with warm static. Fixed a bug that caused you to sometimes lose your inventory after glitching yourself with warm static. Fixed a bug that caused you to bu |
| Your Qud 2025 Wrapped: Patches, Platforms, Staying Weird | 2025-12-15 | Here is your Caves of Qud year Wrapped, brought to you by a several snapjaws in a ironweave cloak.First, happy birthday to Qud! We launched 1.0 a year ago, and we've had a nice, long recovery from 15+ years of updates. But we still managed to make a lot of progress towards our long-term goals.In 2025, Caves of Qud wrapped:Patches: 13Bugfixes: 232Hugo Awards Won: 1Console versions announced: 1Languages localized: 0.25Girshlings licked: ???Mods currently in the Steam Workshop: 1112T-shirt designs for sale: 5 Yep! In fact, we’ve been patching the Beta branch regularly with some deep performance optimizations, so if you’re curious to try a butter |
| Steam Awards, Mod Jam results, and port update | 2025-11-24 | Hey everyone,It's Alexandra here from Kitfox with an assortment of game news while the team remains in the midst expansion, porting, and localization efforts. They've truly grown at least one extra arm to be able to do all that! Nominate Qud for the Steam Awards 2025The Steam Award nominations are now open! This year, Caves of Qud is eligible for MOST of the award categories, so make sure you vote for as many as you feel is appropriate. Maybe Story-Rich Game, Soundtrack, or Steam Deck? Sit Back and Relax for the sicko voters???? You can nominate for all the awards here: https://store.steampowered.com/steamawards/nominations/2025 Mod Jam resul |
| 20% off for today's Daily Deal + performance improvements on Beta | 2025-11-03 | We posted an update with some significant performance improvements to the Beta branch. If you'd like to help us test, check it out! A lot of the UI and rendering code was refactored, so please be on the look out for issues in those areas.Also, Caves of Qud is the Steam Daily Deal today! Get it for 20% off, and tell someone you know!A few patch notes below. Live and drink, friends.Greatly improved UI performance.Greatly improved map rendering performance.Greatly improved line-of-sight calculation performance.Fixed a missing bind for deleting game saves.Fixed an issue in high-latency environments that caused a bunch of waits to be issued after |
| Tech patch on beta branch | 2025-10-07 | Hey all, We put up a new beta to test some forward-looking technical improvements to the codebase. Ideally, you should not notice any difference in play experience, but it would be helpful for some of you to test and confirm this! So if you're interested in helping, switch to beta and try it out. |
| Surprise Feature Friday - August 8, 2025 | 2025-08-08 | 210.23 Phase spiders are now more reliably phased. Dream wrens found outside of Chavvah are now part of the birds faction. You now always start with a method of seeing in the dark when entering a waking dream. Waking dreams now wait until you return to the main gameplay screen to end, so for example your dream does not end in the middle of a conversation. Juking now counts as movement for the cooling effects of blaze tonic. Burgeoning and Temporal Fugue no longer play the gain follower sound effect for each summoned creature. You now only ask the wild-eyed water merchant about Mamon Souldrinker if you have Raising Indrix. The game now recogni |
| We’re growing a new mutation | 2025-08-07 | Hey everyone, It’s Alexandra from Kitfox here with the latest news from development. The team continues to work on several limbs worth of upgrades to the game. Localization is moving ahead and there’s even work being done on the first Expansion Pack. You can also expect to see a little patch this week with some bugfixes! Today we have exciting news from the porting side because today we’re announcing that Caves of Qud will be available on the Nintendo Switch by the end of the year! And it’s the start of the Kitfox Festival today so Caves of Qud and the entire Kitfox catalogue are on sale! Tell your friends (especially those who don’t have Qud |
| Maintenance Patch - July 28, 2025 | 2025-07-28 | 210.22 Isahind and Warden Yrame now always have the appropriate freezing ray variants for their descriptions. The n-pointed asterisk can no longer be disassembled. Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking Charge now render each turn spent charging. Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. Fixed a bug that caused some ability bar buttons to not function when clicked with the mouse. Fixed a crash when a burgeoning cooking effect triggered on gaining new followers. Fixed a bug that caused several effects like flying, sprinting, or wading to sometimes al |
| The Future of Caves of Qud | 2025-07-15 | Hey friends,For a long time we hoped we could keep working on Caves of Qud after its 1.0 release. Not just porting and localizing to other languages (work that is well underway), but adding new layers of game to the already 17-year layer cake — things like new types of playable creatures, underground villages, new mechanics, and expanded lore. As we’ve hinted here and elsewhere, the success of the launch is allowing us to do just this! And now that we’ve had some time to take a rest, reflect on the release, and think through how we want to structure our future releases, we’re happy to share today the broad shape of our plans, even if details |
| Beta Bugfixes - July 4, 2025 | 2025-07-05 | 210.21 - 'beta' branch Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. Isahind and Warden Yrame now always have the appropriate freezing ray variant for their descriptions. The n-pointed asterisk can no longer be disassembled. Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking charge now render each turn spent charging. Fixed a crash when a burgeoning cooking effect triggered on gaining new followers. Fixed a bug that caused several effects like flying, sprinting, or wading to sometimes alter your tile in the UI. Fixed a bug that caused golems that were overkilled by |
| Patch 1.04 is here! | 2025-05-22 | We've merged all the changes from the last few months of our beta branch into mainline. Full patch notes below. Soon we'll be updating the beta branch with some architecture changes to prepare for localization. If you'd like to help us bang on it, keep an eye out! 210.10 GAMEPLAY & UI Added a new advanced option in the Prompts section: 'Show popups when you dismember or decapitate someone'. Added a new advanced option in the Debug section: 'Strip color formatting from UI text'. Added new directional keybinds to autowalk to specific edges of the map. Added a fallback font for the modern UI with many previously missing international unicode cha |
| Beta Update - May 14, 2025 | 2025-05-14 | 210.8 - 'beta' branch The score screen now displays the correct number of lairs you found. Switched the icons of Steady Hand and Steady Hands. Clarified that some abilities let you jump over creatures in Jump's skill description. Added a new advanced option 'Show popups when you dismember or decapitate someone' Added new directional keybinds to auto-walk to specific edges of the map Fixed some dynamic language when describing unknown jewelry. Fixed a typo in tongue twist. Fixed dynamic grammar issue with hindren scout's description. Walls created via 3D cobblers or step sowers no longer inherit your phase. The high mecha in Reclamation is now |
| Beta Update - April 25, 2025 | 2025-04-26 | 210.6 - 'beta' branch Particle effects now respect visibility and won't render on top of objects that stand over them. Improved performance when many particle effects were active onscreen. Improved performance when the you hold a light source at night. Improved performance when you move. Increased the render layer of the still chime. Fixed a bug that caused important items to be traded or stored when toggling all items to trade. Fixed a visual bug in the popup frame decoration. Fixed a bug that caused you to have multiple primary limbs if you regenerated a previously dismembered primary limb. Fixed a bug that caused 3D cobblers to ignore wall |
| Beta Update - April 18, 2025 | 2025-04-19 | The 210 sequence will be leaving 'beta' soon, kick it around and see if anything breaks! 210.5 - 'beta' branch Options that require a game restart to take effect will now prompt you to do so upon exiting the menu. Creatures with photosynthetic skin will now bask in the sunlight. Fixed a bug that caused rare sultan statues to appear as missing textures. Fixed a bug that caused 'Melee attack nearest enemy' to walk on top of plants like dreadroots. Fixed a bug that caused items placed next to the golem mound to report as valid for construction but fail when asking Klanq to build it. Fixed a bug that caused Girsh Qon to lose the use of her shave |