STEAMYDATA

The Guild 3 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Cities of The Guild - Europa 14102026-05-11Greetings, Citizens!In The Guild - Europa 1410, as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in.In this dev diary, we want to introduce the first four cities in The Guild - Europa 1410, namely Kuttenberg (Kutná Hora), Nuremberg (Nürnberg), Graz, and Wrocław. The cities are set in the Holy Roman Empire, and each city has its own perks and qualities that can affect your playthrough.Though some of the characteristics and descriptions of the cities are subject to change, w
Found a Family and Secure Your Succession2026-03-11Greetings, ladies and gentlemen!In The Guild - Europa 1410, success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty ensures that your legacy will live on and that you can continue to gain influence and power over your rivals.With this dev diary, we will dive into how family dynamics work in The Guild - Europa 1410, from courtship, marriage, having children, and naming your successor.Courtship, Romance, and MarriageThe Guild - Europa 1410 continues a very important tradition of the series: the importance of choosing the right spouse. The perfect partner is wealth
Crimes and Punishment: How to Evade the Law and How to Make Use of It2026-02-06Greetings, judges and executioners!We’re back with another dev diary for The Guild - Europa 1410! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face.In your medieval city, the lay of the land is dictated by laws and politics. As you progress in society, you’ll notice that influence through politics is the way to elevate your own business and your dynasty’s livelihood. With a bit of coin and power struggles, you, too, may bend the city’s rules to your will. But take caution on your way up: Not every favor you make or action you take is legal, and your rivals are only waiting for you to fall
Would you like to help shape The Guild - Europa 1410?2025-12-03Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏We'll be going through all the entries, and we'll be reaching out with more info soon. Please stay tuned!We are excited to announce that The Guild - Europa 1410 is reaching a major milestone: our first Closed Gameplay Tests are coming soon! This is your chance to get an early look at the game and help us make it the best The Guild game ever! What does that mean?Participants will get ac
Patch notes for version 1.0.7 “Editor and Modding” - June 30th, 20232023-06-30Hello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the official map editor with which you can create your own maps + a PDF with the documentation for the editor - we enabled modding in general :-) - we added the official mod launcher with which you can install mods from the Steam Workshop + a PDF with the documentation for the mod launcher - we added an example mod called "EggMod" - have fun with it :-) - we also added a PD
Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 20222022-12-21Hello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch! Your saved games with the versions 1.0.1 to 1.0.4 are still working! Build number: 681635 - we fixed a number of network issues, especially those that prevent you from joining a game - the loading times for the maps are a lot faster now - we fixed a number of bugs with the inventory of characters and buildings - before that it was possible that one
DevDiary #33 “Patch in December” - December 20222022-12-02Hello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are currently in the final preparations for Patch 1.0.5, which we aim to release before Christmas, barring anything unforeseen. We're planning the next patch to be released in Q1 2023. This patch will then also contain the editor! Among other things, we will fix a few bugs in the editor and improve the usability of the tool for you. Thank you for your patience Your The Guild
Patch notes for version 1.0.4 “Ninety Two” - August 30th, 20222022-08-30Hello folks! Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later. As mentioned in DevDiay #32 beginning of August, this is the last patch in collaboration with the Purple Lamp team. The development will continue with a small team that will work on the editor! The release date is not set so far, please be a bit patient. Regarding the ipv6 support we sadly have to say that the developer of the multiplayer library is still working on that issue. We will bring out
DevDiary #32 “Creating Worlds” - August 20222022-08-02Another short update on what we are doing at the moment. Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after they have been interrupted. We were able to solve the issue with a lot of time and sweat… and not all of it was due to the heat ;-) This damn bug was buried very deep in the code and not easy to fix. We are still working on the ipv6 issue in multiplayer. We are currently reworking our Peer to Peer library to support edge cases. We hope, but unfortunately cannot guarantee
Patch notes for update of patch 1.0.3 - July 15th, 20222022-07-15Good morning everyone, We are very sorry for the inconvenience you had with multiplayer since patch 1.0.3 . While the patch has helped some with their issues in participating in a multiplayer game, unfortunately for others it has made the situation worse. Since the first reports of issues with multiplayer since the patch was released, we worked until late in the evening to find a solution without success. So we decided to revert some of our changes regarding multiplayer to the status from before - this happens with this little update (build number: 660451)! Be assured that we will keep working on the issue for the coming time. Thanks for your
Patch notes for version 1.0.3 “Bug Hunting Trophies” - July 14th, 20222022-07-14Hello folks, Patch 1.0.3 contains a lot of bug fixes for crashes. Unfortunately, we were not yet able to solve all server-issues for multiplayer but we did not want to keep the patch longer from you. Still, we also managed to get some connection improvements. We ask you to be a bit more patient and thank you for your understanding. Beside the changes for this patch, the team is working on other things in the background. We will give you more information about that at a later date - we’d like to keep the excitement going for a little while longer. Please note: Your saved games from the former version 1.0.2 (and version 1.0.1) will still work w
DevDiary #31 “Bug Hunting” - July 20222022-07-04Hello everyone, This is a short update on what we are working on at the moment. We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks to your reports and support we were able to find out that it concerned players who had G Data installed - at this point our special thanks goes to the guys from G Data for the very good cooperation - the problem should already be solved. Our solutions for some other issues in multiplayer (tag: IPV6) are still underway. We should have them ready for the coming patch.
Patch notes for Hotfix Patch 1.0.2 - June 15th, 20222022-06-15Hello everyone! This hotfix patch takes care of the issue with the no more moving shadows from round 2 on. Nothing else has been changed. Please note: saved games from version 1.0.1 will work with this hotfix patch. (build number: 656917)
Release notes for version 1.0.1 - June 14th, 20222022-06-14Hello everyone! First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course! With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are asking for news about the editor. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. We will provide an update on the editor topic during summer. We want to thank all the players of the Early
We Are Dynasty: The Guild 3 Releases Today!2022-06-14We Are Dynasty: The Guild 3 Releases Today! Vienna, Austria, June 14th, 2022 – Hear ye, hear ye! The Dark Middle Ages of Early Access have ended and a new era begins, the age of The Guild 3! This fascinating blend of medieval trade game and historical life simulation allows you to develop your dynasty in 14 different European cities. You'll have to navigate the challenges of producing and selling hundreds of different goods, always finding the most lucrative way to make a fortune. Over the years, your family must grow and gather power and influence by dealing with the intrigues and schemes of the local society. Rise to new fame, position your
DevDiary #30 “All hail to the bureaucracy” - May 20222022-05-31Dear Guildians, As you may imagine we are all very busy these days working on version 1.0 . As I am writing these lines, all features are already in the build, the texts are out for translation and we are in bug fixing and balancing mode. This time, we - the team - want to tell a little story from the perspective of you while you step into the city hall for the first time. We hope you don't mind :-) — After so many years of hard work, you have finally saved enough coins and influence to acquire the title of a citizen of your home city. You follow your avatar on their way from your village, through the city gate, passing the large marketplace,
Patch notes for EA 0.9.18.5 “Welcome to the Hansa!” – May 16th, 20222022-05-16Hey folks, With Patch EA 0.9.18.5 you finally have the opportunity to play on the Hansa map - in the menu it is called "Hamburg, Lübeck & Kiel". This map is by far the largest map of all guild games, with three cities and six villages and a whopping up to 18 opposing dynasties! But let's be clear: If you have a rather weak computer, then it's better to play with lower graphics settings! In addition to the new map, you get a few more improvements and bug fixes with this patch: Please note: Saved games from EA 0.9.18 will work with this patch, but not all of the bug fixes you find below will then be in effect! Build number: 652974 Content & Bal
Patch notes for EA 0.9.18 “Raise your flag!” – April 13, 20222022-04-13Dear adventurers, The most important addition to the game in Patch EA 0.9.18 is undoubtedly the interactive interior of the arsenal and the guild events with some cool buffs and loot items as rewards. And when you've finally become Sovereign, your banner will be hoisted all over on the map! You can find out what else Patch EA 0.9.18 has in store in the following lines... Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems. Please check if you are playing with 'Ultra Shadows' setting. If so, then please save the game settings once. After doing so
DevDiary #29 “Roadmap to Version 1.0” - April 20222022-04-11Hello everyone, It's been a long way, but now we're finally turning onto the home straight: This summer, The Guild 3 will leave Early Access with version number 1.0! Until then, we will of course not remain idle: In April - shortly after this DevDiary - Patch EA 0.9.18 will be released with new features such as guild events, the interior of the arsenal and many other improvements and bug fixes. We already revealed some of them in the last DevDiary. Around mid-May we will then release the patch EA 0.9.18.5 with the long-awaited Hansa map and smaller optimizations. And if necessary, we will of course work on hotfixes. As already mentioned, vers
DevDiary #28 "The Arsenal" - March 20222022-03-17Hear ye! Hear ye! The honorable city council has something to announce: The city's arsenal is now open to all citizens! You read that right: The arsenal will finally get an interior with the upcoming patch EA 0.9.18, including the honorable Master of the Arsenal and prison cells for the city's convicted criminals in the basement of the building. But the arsenal contains even more. Let's start with the prisoners: if a member of your dynasty is in jail, you can redeem the character from the master for a certain amount of coins. Of course, this happens with the tacit tolerance of the responsible office holder, who also gets a share of the sum...