Slay the Spire 2 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Beta Patch Notes - v0.104.0 | 2026-04-24 | Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch. On Ascensions: When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions. Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, |
| The Neowsletter - April 2026 | 2026-04-17 | Hi everyone! Casey here. Slay the Spire 2 has been out for about a month and the majority of our work has been fixing up major issues, improving our feedback systems, polishing up visuals, and reworking/balancing content so that all of the cards and items feel interesting and viable! To those who reported feedback, thank you! Do note that the in-game feedback tool gives us more data than emails and meme posts (as funny as the latter may be). The road to version 1.0 is long but we're hoping to get back on track to some bigger chunks of content as we enter the warmer months. Our Early Access disclaimer is rather vague, so I felt that something |
| Major Update #1 - v0.103.2 | 2026-04-17 | It's time, Slayers. All of the content, changes, and fixes from the beta branch over the past month are finally coming to the main branch of the game. Thanks to the feedback and metrics from our dedicated beta testers (instructions for joining the experimental beta branch can be found here, we feel that the beta version has been shaped into a stable enough position for main branch players to try out the changes. This is still an Early Access game, so just because something made it from beta to main does not mean it's set in stone. We continue to rely on the experiences of players across both branches to eventually get the game into its final, |
| Beta Hotfix Patch Notes - v0.103.1 | 2026-04-16 | Hey Slayers, we've got a quick beta branch hotfix for you today! There won't be a big beta patch this week, but you can expect the beta content, changes, and fixes to come to the main branch soon. BUG FIXES: General: Fixed occasional crash when upgrading a card at rest site Fixed crash that would sometimes occur when entering rooms When transitioning between rooms, old assets were being freed immediately while the game was still rendering them on screen. This caused rare crashes to desktop, most often when entering events, shops, or campsites. The fix defers the actual freeing to the end of the frame, after rendering is complete. Fixed an iss |
| Beta Patch Notes - v0.103.0 | 2026-04-10 | Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards! First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score. Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how |
| Beta Patch Notes - v0.102.0 | 2026-04-03 | Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure. While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct an |
| Beta Patch Notes - v0.101.0 | 2026-03-27 | Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what you think by using the in-game feedback tool by hitting F2! I read countless pieces of player feedback and it has been instrumental in helping guide our process. CONTENT: Reworks and Reverts: Silent: Deprecated Prepare and Prepared returns: "Common - Ski |
| Slay the Spire: The Board Game - Downfall Expansion Kickstarter Now Live! | 2026-03-24 | It's finally here!! The Kickstarter campaign for the Slay the Spire board game Downfall expansion is LIVE NOW! The fan-favorite community mod for Slay the Spire 1 is getting its own OFFICIAL expansion to Slay the Spire: The Board Game, allowing you and your friends to play as some of the Spire’s infamous bosses. Don't have your own copy of the base board game yet? You can add it to your pledge (or grab it on its own) during this campaign, too! You can even get a carrying case (aka the Bag of Preparation) that fits both the original game and the expansion inside it!! Back the campaign and get some exclusive Collector's Edition goodies from now |
| Beta Patch Notes - v0.100.0 | 2026-03-20 | Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights: Some snazzy new portrait art for various cards! Cool new character-specific VFX for when you gain energy! Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined here. It will come to the main branch later, likely with some more tweaks! CONTENT: General: Added a |
| Patch Notes - v0.99.1 | 2026-03-17 | Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes.BALANCE:Players, enemies, and pets can no longer have their HP increased above 999,999,999ART: Add icon for Murderous run modifierAdded portrait art for the following cards:Feeding FrenzySlothWaste Away BUG FIXES: General:Pressing B on controller while focused on a dropdown menu no longer also closes the settings screenFixed crash when interacting with potions during combat transitionsFixed crash when syncing cloud saves on Win |
| Beta Hotfix Patch Notes - v0.99.1 | 2026-03-14 | Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes. BUG FIXES: - Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer - Fixed softlock at the end of the Architect event in multiplayer |
| The Neowsletter - March 2026 | 2026-03-13 | Hi everyone, Casey here! Our excellent community manager, Demi, has been in charge of the majority of Neowsletter writings for a while now but I wanted to stop by to say a few words: 🐟HOLY MACKEREL🐟! But in all seriousness, the response to Early Access has been incredible. Even though I threw out my back from overworking, I'm feeling high in spirits. Thank you to the team for dealing with my constant shenanigans and working extra during this busy rush! We'll be revealing exciting things soon, but for now, please enjoy all the work we put into this initial release. Launch and Beyond Ok, it’s Demi time again. Slay the Spire 2 has been out for |
| Beta Patch Notes - v0.99 | 2026-03-13 | Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta. BALANCE:Players, enemies, and pets can no longer have their HP increased above 999,999,999ART: Add icon for Murderous run mod |
| Hotfix Patch notes - v0.98.3 | 2026-03-10 | Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! BUG FIXES: Fixed more instances of players getting stuck at the timeline |
| Hotfix Patch Notes - v0.98.2 | 2026-03-07 | Happy day-after-launch day, Slayers! We've got another hotfix for you all today which should resolve some more frequent issues that players have been reporting. Your feedback will continue to be invaluable throughout Early Access! WRITING: Updated various translations Fixed Russian and Turkish formatting errors Fixed Spanish, Italian, Polish, Russian, and Chinese translation errors BUG FIXES: General: Fixed blackscreen on launch caused by Sentry crash reporter mishandling log messages. Affected players no longer need to delete the Sentry folder to launch the game. Fixed softlock from Whispering Earring relic trying to play ally-targeted cards |
| Hotfix Patch Notes - v0.98.1 | 2026-03-06 | Happy Slay the Spire 2 launch day everyone! We have a day 1 hotfix for various issues and softlocks that players have reported. Thank you all for your feedback! For those who don't know, you can submit feedback in-game by pressing F2 or through the settings menu. BUG FIXES: Fixed an issue where, if you played your first run in multiplayer and disconnected after defeating the Act 1 boss, you would be unable to start a new run or enter the Timeline screen Fixed crash from fast card play when card play is cancelled during targeting Fixed crash when displaying untranslated text for languages with complex plural rules Fixed intermittent crash with |
| Slay the Spire 2 is out NOW in Early Access!! | 2026-03-05 | The Spire has finally reawakened. Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access! https://store.steampowered.com/app/2868840/Slay_the_Spire_2/ We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ. For those who have never ventured |
| Slay the Spire 2 Releases in Early Access on March 5, 2026! | 2026-02-19 | Your wait is nearly over. The Spire awakens once more on March 5, 2026. Learn more about what Slay the Spire 2 has in store in our official Early Access trailer: https://youtu.be/PW22jwFNxU8 And if you haven’t yet, you can wishlist it here to keep it on your radar: https://store.steampowered.com/app/2868840/Slay_the_Spire_2/ About Slay the Spire 2 Ascend the Spire once more in Slay the Spire 2 the long-awaited sequel to the original genre-defining roguelike deckbuilder. For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to as |
| The Neowsletter - February 2026 | 2026-02-17 | It's February, everyone. You know what that means... SLAY THE SPIRE 2 IS OUT NEXT MONTH!! That also means if your goal was to hit A20 on all characters before StS2's release, you're running out of time. That also also means that this Neowsletter is a little lighter again. So no major content teases right now, but perhaps something else is just around the corner that will make up for it. In the meantime, we heard you missed the Q&A section last time around, so we've brought it back! Q&A with C&A The Singaporean Smoke Machine asks: Will the default hand size limit still be 10? Will there be any way to increase the hand size limit? Casey: The de |
| The Neowsletter - January 2026 | 2026-01-22 | Happy Slay the Spire 2 year, everyone! Tomorrow, January 23rd, 2026, is the 7th anniversary of Slay the Spire's 1.0 launch! Also, in just a couple of months, it will have been 8.5~ years between the early access launches of Slay the Spire 1 and Slay the Spire 2. If you've been with us since the very beginning of this journey then that means you're at least 9 years old, probably. Maybe even 10. Thank you to all of the Slayers who have stuck with us for all of these years and to those who are just now tuning in. The next phase of Spire slaying is just around the corner! In the meantime, let's take a look at... The Evolution of Slay the Spire 2' |