STEAMYDATA

Star Trek: Voyager - Across the Unknown — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
New 1.7 Update is out now!2026-05-18Heyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer! Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising". Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game's bigger storylin
Customizable Difficulty Settings & more2026-04-01Heyho Captains, Today we have another great update tackling your feedback that came in during the first weeks after launch - no April's Fools - promised. In this update specifically we present you - among another batch of technical improvements, bug fixes, balancing refinements and quality of life enhancements - most importantly, new tools to shape your own journey through the unknown.With the brand new customizable run settings, you decide how Voyager survives the Delta Quadrant. Fine-tune resources, change difficulties, quest balancing, and story pressure to match your playstyle - whether you want a tense survival challenge or a more strate
Patch 1.5 Hotfix2026-03-20Release Notes – 1.5.23732.006cd2ad Fixed incorrect Room Management widget headers in German (now correctly displays “Raumbeschreibung”) Fixed a Russian localization issue where occurrences of Work Teams (Бригады) were replaced with a very long descriptive text, e.g. in Crew Mouse Over Widget.
Maintenance Update2026-03-19Hello Captains.With this patch we are happy to deliver a package full of improvements in all aspects of the game. Among those are some important technical fixes, a few balancing adjustments, several quality of life improvements and tons of polishing and fine tuning on our missions, user interface and localization. Here is a the detailed changelog for a complete list of contents: Detailed Change LogStart up Issues & Shader PrecachingFixed an issue that could result in extended boot times and occasional crashes Improved startup performance and overall stability significantly Savegames & SystemFixed a bug that could result in issues if a room ha
Hotfix: Friendship One2026-02-27Heyho, we just uploaded a quick hotfix for the Friendship One mission: Friendship One can now be completed (torpedo branch)
Manual Quick Save Update2026-02-27Heyho Captains, ....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to today's "Manual Quick Save" Update (Ingame Version 1.4)! Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case: Highlights / Summary Manual SavegamesPlayers can now save manually in the pause menu. Manual saves have one savegame slot that will be overridden. This slot is independent from the recently implemented autosave slot. When loading the game, players can choose which save game they want to load.BalancingSeveral systems were adjusted to feel m
1st Week Recap2026-02-24Heyho Captains, At some point we are running dry on jokes about how fast time is passing by when you are having fun … It has already been roughly a week since we released Star Trek: Voyager - Across the Unknown and the reception has been extremely positive (and that is even an understatement). PastThanks to your exceptional dedication, we were able to sell 100.000 copies of the game in 4 days! This is a tremendous number for any studio, but especially for a small indie developer from Germany. National radio stations have been speaking about us and interviewed the Dev Team, CNN has (shortly) mentioned us, a concurrent user peak of over 9000 (i
Hotfix 1.0.22026-02-20And heyho again, 2 blogposts in a day? Yes - not just that, 2 small patches in a day! We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch. Best Regards, gameXcite & Daedalic Entertainment
Hotfix 1.0.12026-02-20Heyho Captains, Without further ado, here is our first, albeit small, Patch, focussing on some individual issues. As mentioned yesterday in our recent blogpost, this is only the first step before a bigger Update which will then be focusing on the save system. Here are today's patchnotes: Added the timestamp of the last savegame to the pause menu to improve visibility as a first step to address savegame-related feedback. Fixed a progression blocker in Maneuvers that could occur if Tom Paris was unavailable in a specific branch. Resolved an issue causing empty pop-ups when crew members were injured in Main Engineering. Adjusted balancing. Updat
First day after Launch2026-02-19Heyho Captains!We knew the Star Trek fandom is a dedicated one - but what happened yesterday broke the boundaries of even our biggest, utopical dreams - you guys rock!Thanks to everyone as well who celebrated the launch together with parts of the team in our Discord. You weren’t there? Don’t worry, you can still join us and use the “@ask a dev Ping” to voice your feedback.Talking about feedback, the team is already working on a fix for two of the main issues:SavingWe have heard you - very loudly… no for real, our ears are still ringing. It is a little bit more complicated than “just allowing saving whenever” - But we have seen what your desir
And we are live!2026-02-18Heyho everyone,The waiting has come to an end - it is time to take the helm of U.S.S. Voyager, the most beautiful of starships of the federation they say (well, at least we say that).Star Trek: Voyager - Across the Unknown is out now!The team is absurdly excited to show you what they have been working on - and await your feedback. We will be closely monitoring the next days/week and see what can, needs or wants to be done - So come say “Hi!” on our \Discord Server] or leave your thoughts in the steam forum, either way - we will see it.Well, for now there’s nothing more to do than to wish you good luck and say……Make it so! - Wait - No - wrong
Here is our Launch Trailer2026-02-16Heyho everyone,Time is a wibbley wobbly… thing.. It’s already release week and on Wednesday you can finally put your hands on Star Trek: Voyager - Across the Unknown. The team has been cherishing their baby over the last years and can’t wait to hear what you think!. If you missed some of our recent information, you can look it up here or here - but for now it's time to start celebrating the upcoming addition of “a game made for fans - by fans” to the wide world of gaming titles!
Demo Update2026-02-13Heyho everyone,Perfectly timed for the last weekend before we all venture off into the Delta Quadrant, we can deliver the announced Steam Demo Update - with a little surprise.We not just added the (rather finetuned) changes from the console demo - we even added the first Voice Over into the demo mission (This time only spoken by Tom Paris, as narratively Tuvok is not yet involved - logically he will be featured in the following missions in the full game. You can read up on the original announcement “here”)But not just that - there might be something unexpected happening in the main menu…listen closely and you might hear a familiar melody.Chec
New Voice Over Infos and more!2026-02-11Heyho everyone, 7 more days! We would lie if we would say we aren't getting a little excited already... This short announcement is just meant as a headsup before the actual launch period, summarizing a few infos regarding often repeated questions. Will there be a Steam Pre- Order? No, but this doesn't mean that you are missing out on anything (content/sales) - it just changes the time you actually can buy the game. Everyone plays the same version at the same time, on the same sale... which leads me to the next point: Why is there no Steam price public yet? Different platforms have different criteria when it comes to "when information have to
The Re-Build Deep Dive Trailer is here!2026-02-04Heyho everyone, it's only 2 weeks until we release Star Trek: Voyager - Across the Unknown and we want you best repared and ready to go - so here is our Deep Dive Video about the reconstruction of the ship: See you soon! gameXcite & Daedalic Entertainment
Exploration Deep Dive Trailer2026-01-29Heyho everyone, only less than 3 weeks until we release Stark Trek: Voyager - Across the Unkown and with it, you - into the Delta Quadrant! And to help you find your path back home in the most efficient, most combative ... or most interesting way - the Dev Team prepared another Deep Dive Trailer - this time focussing on Exploration: See you all on February 18th! gameXcite & Daedalic Entertainment
Combat Deep Dive - And a big surprise!2026-01-13Heyho everyone, It’s been a while since we last heard from each other and hopefully everyone had a wonderful festive season - But today we bring you something maybe similarly festive: Our Combat Deep Dive Trailer - with a special surprise at the end! Let me guess - you jumped right to the end, didn’t you? You Rascal! … But you saw correctly: Alongside our Pre-order Start on consoles today, we announce Star Trek: Voyager - Across the Unknown to be releasing on February 18th! Star Trek: Voyager - Across the Unknown will be released with a Deluxe Upgrade on Steam (called Deluxe Edition on consoles). In the tradition of Starfleet’s finest, this "
FAQ and Combat Quips2025-11-04Heyho everyone, If we look on our list, there's one specific thing we still owe you (No, not a release date?! What makes you think that? - You surely are a funny one). Today's (small) update delivers the promised Combat Voice Quips! Ok, ok - We might not yet have a release date to talk about - but at least we can give you a summarized list of frequently asked questions and their answers: When does the game release? Will it have Early Access? Unfortunately, we cannot reveal the release date at this time. However, we’ll share all the information about it in the near future. What we can already say at this point is that an early access release i
First Patch & 100.000 Demo Downloads!2025-10-20Heyho everyone, As you maybe already noticed, we uploaded the announced patch for today.Unfortunately the combat voice quibs have not made it into this small patch - but we will deliver them as soon as possible in an individual one. In this patch today you can find:Implemented hardware cursor Fixed several rich text formatting issues Replaced Talaxian Stand-in for the quarteless shipmanagement quest - so no more confusion with Neelix! And now for something completely different: I already said, you guys are crazy - but I wasn't even beginning to understand how crazy... You downloaded the Demo over 100.000 times in less than a week! The whole t
First Patch and Frequent Questions2025-10-17Captain's Log, stardate 000.4 after the emergence of the Demo,First off, let me start by saying - you guys are crazy! We knew that the Star Trek community is a very strong and dedicated one - but the positive feedback, congratulations and especially review score (and amount) that has come our way on various platforms is just flabbergasting! Obviously there are still open questions, bugs or important wishes that you have brought up, which we are now concentrating on tackling. This patch for the Demo, that we will be testing one more time over the weekend and plan to implement on Monday, will contain following fixes and adjustments: Implemented