STEAMYDATA

Tales of Maj'Eyal — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Tales of Maj'Eyal 1.7.6 "Woops" is released!2023-06-30My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.6 ! See http://te4.org/ This is the update of shame! I managed to induce a nasty nasty bug that broke the item's vault in 1.7.5. This is the fix for it so I can now finally go back to publish Lost Land test. I am sorry for the delay (and the nasty bug). And to express my shame about the bug, I've gifted 2 bonus vault slots to every single player account that exists at this moment, whether they were affected or not. Fixed the Item's Vault bug that could upload broken items or not upload at all, or not download at all. It's wild. Updated the server to make sure this can't happen
Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!2023-05-29My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.5 ! See http://te4.org/ This update fixes various things and most importantly provides new hooks and modding tools that are needed for Lost Land. "But DarkGod please let us test Lost Land!" Actually this patch's main goal is just that! I'll wait a few days to see if nothing explodes with it and if all is good the testing will start! Now, I already said it in the announcement of the beta but I want to make it crystal clear: Lost Land testing is *NOT* to be considered a way to get early access. It is likely to be full of bugs, unbalanced things, pain, sadness and tears. Things W
Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!2023-02-17Hello my minions! So it's been a while, far too long even, but now I'm finally rea.. **out of nowhere, a wild minion appears and grabs DarkGod, shouting, "WHERE IS LOST LAND? GIVE IT TO ME NOW!!!"** Ok ok my wild minion, just let me finish! As I was saying, I'm finally ready to speak more about Lost Land. It's now in a rather usable state but it is a very big thing and as such, I've decided that I'd do an open beta / early access for it for once! The current plan is that such a beta would come soon and be available on te4.org (worry not steam and gog people, you can use stuff from te4.org directly too). Now, what is soon? I'm not sure, but I
Tales of Maj'Eyal 1.7.4 "Wandering Star" is released!2021-06-28My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 ! This release adds a new class and a new class evolution, amongst other updates, fixes and balances ! Don't forget to help ToME on Patreon too if you wish ! Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics Add chat portraits to many things Add zone max level to tooltip and adjust levels for difficulty (if applicable) Allow Steady Shot triggered via Shoot to apply Marked Dirges update mastery correctly Feed and Fed Upon properly ignore absolute resistance Fix a bug with Garrote Fix AI targeting of friendly actors, preventing them once again from toa
Tales of Maj'Eyal 1.7.3 "Creepy Crawlies" is released!2021-05-21My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 ! This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. Amongst them a solution (hopefully) to the slowness some people experienced in the previous version. Don't forget that you can support ToME on Patreon too if you wish! Abyssal Shield now has a log line Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it Add Japanese and Korean translations Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls) Add a tutorial popup when the hotkeys pa
Tales of Maj'Eyal 1.7.2 "Evaporating Ghouls" is out!2020-11-07My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.2 ! This is a very simple bugfix release to squash a nasty bug that slipped in 1.7.1, very sorry :( Don't forget that you can support ToME on Patreon too if you wish :) Fix for Rocket Pod in Embers of Rage Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom. Fix Ominous Shadow to correctly grant darkness damage conversion Have fun in Eyal!
Tales of Maj'Eyal 1.7.1 "Ghoulish Evaporation" is out!2020-11-06My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 ! This is a simple bugfix release to squash 'em evil bugs! Don't forget that you can support ToME on patreon too if you wish :) Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted. Clarify corpselight description Correctly report talents cooldown in the log when stunned in some cases Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration Display Crepuscule range Disruption S
Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is out!2020-10-29My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 ! Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) ) But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked! An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it
Tales of Maj'Eyal 1.7.0 BETA7 is upon you!2020-10-04My minions, The 7th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters a
Tales of Maj'Eyal 1.7.0 BETA6 is upon you!2020-09-21My minions, The 6th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters a
Tales of Maj'Eyal 1.7.0 BETA5 is upon you!2020-09-01My minions, The 5th beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Ok I promise this is the last time I slip a new evolution in a beta! But this one was ready, cool and already made so ... welcome Fallens! Class evolution of Sun Paladins, thanks a lot to Recaiden! Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can alway
Tales of Maj'Eyal 1.7.0 BETA4 is upon you!2020-08-24My minions, The fourth beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing character
Tales of Maj'Eyal 1.7.0 BETA3 is upon you!2020-08-07My minions, The third beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters
Tales of Maj'Eyal 1.7.0 BETA2 is upon you!2020-08-06My minions, The second beta of 1.7.0 is now available! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7. This release brings a lot of little changes, fixes, balancing for the Necromancer, but some other goodies too! Of particular
Tales of Maj'Eyal 1.7.0 BETA1 is upon you!2020-07-07My minions, The day of the Necromancer is drawing near! While 1.7 is not yet released .. its first beta is! If you want to check it out, hop on the Steam Beta interface (right click game => select Betas) and select the Beta Testing branch by putting in the password: omfgbugseverywhere Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs. Of particular interrest is, obviously, the full rewrite of the Necromancer (you can find some more details on them there: https://te4.org/blogs/darkgod/2020/05/necromancer/patch-17-big-feature-previe
Upcoming patch 1.7 big feature preview: New Necromancers!2020-05-27Hello my minions! So, I have announced in the past that Necromancers will be getting an update, and they "soon" will! But it is not a simple update, however, it is more like a near-total rewrite. So, I wanted to go over them a bit to give you a feel for what's coming. Necromancers in patch 1.7 will have 12 class talent trees and 2 new generic talent trees. The class trees are split by theme into 4 groups of 3 trees each: Minions, Death, Darkness and Cold. The way souls are generated and spent has changed. There are more ways to get new souls, even in a solo fight, but also more ways to spend them. The intention is that you should have to thin
Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!2020-02-25My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/ I am very sorry about the summoner's bug (which is fixed in this release), I was so sure it was already fixed that I took some time off before doing 1.6.7 :'( Sorry for the annoyances! Don't forget that you can support ToME on patreon too if you wish :) Fix Antimagic Zone targeting Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff Improve Blade of Distorted Time Fix Out of Phase merging Slightly reduce Insane talent and class level scaling Cap Rush range at 14 Add slow subtype to Cripple Move Corrupted Negation damage t
Tales of Maj'Eyal 1.6.6 "Vaulted!" is released!2020-01-07My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.6 ! See https://te4.org/ This release is rather big, with quite some focus on reducing the felt "godmode" of the AI and some corner-cases of scalings. Madness mode starts with more gold and HP. But don't worry you'll die anyway Fixed (perhaps) some perma-ressource loss due to sustained talents Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name Right click on the inventory icon on the toolbar will bring up the ingredients list Reduce Blink Rune cooldown Unflinching Resolve now cleanses in a set priorit
Tales of Maj'Eyal 1.6.5 "The Long Dark" is released!2019-12-18My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/ Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage Fix Searing Light range Add unarmed damage display to Actor tooltips for NPCs that are unarmed Change minimum unique/boss randboss level to 10 from 8 Reduce life regen on Wild Growth slightly Change Sudden Growth to use a standard scaling pattern Equipping a tinker now uses a turn Last Stand now sets life to 1 if it was below 0 upon deactivating Fix major bug with Ancestral Life energy gain Fix anti-antimagic quest invuln sometimes bugging Some protection against di
Tales of Maj'Eyal 1.6.4 "The Neverending Story" is released!2019-11-27My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.4 ! This is a quick-fix release for a very nasty bug. Upgrading is vital. Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back. Also, fixes the never-ending map generation bug Fix casting Freeze at a target in a wall freezing you instead Fixed Grappled tooltip Fix Meteoric Crash nto applying highest dam to fire A few misc fixes & addons sanity prevention Arcane Amplification Drone now has a normal amount of HP but is invulnerable to any damage and inherits the caster's resists penetration to keep it useful later on Fixed a bug