STEAMYDATA

MENACE — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Dev Diary #46: Patch #10 Preview2026-05-01With last week's Construct Update 1, we added a decent chunk of new content, and we are very happy with the reception so far! Of course, that was only the start of the Construct updates, and there is more to come: More operations, enemies, blueprints, and so on! The next patch will be a smaller one, it's patch #10, but it will, besides fixes and balancing, bring some new things, so let’s take a look at what to expect when it drops. Estimated Release Date for Patch #10: 21st of May 2026Battle Tank and Heavy Tank ComebackThe time has come for a fan favorite, the Rogue Army Heavy Tank, to be available to the player again! It took some time as we
MENACE Hotfix #5 Blueprints appearing too late2026-04-24Hi All, we have another hotfix to address the issue of Basic Research Blueprints not showing up in the BLACK MARKET, if the WORKSHOP is unlocked pretty quickly.Changelogv0.7.2 -- Hotfix #5FIXED Blueprints didn't appear in the BLACK MARKET with less than 30 campaign progressFIXED Emotional state overlays were displayed for deceased leadersFIXED a typo Steam Reviews: Your Feedback MattersNow that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you f
MENACE Hotfix #4 Fixed Constructs not showing and more2026-04-23Hi All, we have a quick hotfix for you to address some urgent issues that showed up after the latest Update.Changelogv0.7.1 -- Hotfix #4FIXED Construct operation didn't re-appear for savegames where the menace was completly beaten before Patch#9FIXED No operation rewards showing up on the first operation under certain circumstances - updated faction reward tablesFIXED An old loot item was showing up on the Construct Skirmisher that could not be used in the workshopIMPROVEMENT The amount of lootable enemies now rises up to 30 depending on campaign progress Steam Reviews: Your Feedback MattersNow that MENACE has entered Early Access, please con
REDACTED Update 1 - now live!2026-04-22REDACTED Update 1 - now live!The first big Early Access update is now live! There are many more to come and we will work tirelessly to improve all aspects of the game over the next year, but today enjoy the new things we have prepared and read through the changelog below!Please mind the following:The Workshop will be unlocked through an event after WINNING at least TWO Construct Operations. A new option called "Workshop" will show up on the left sidebar on the Starmap.Existing Construct loot items that you own in existing saves do NOT work with the new Workshop! Only Construct loot items found after this patch can be used in the Workshop. You
Dev Diary #45: REDACTED Update 1 - Release Date and More2026-04-17With REDACTED, we of course mean the Constructs, so the update is all about the constructs and the new content around their loot. Construct Update 1 will be released next Wednesday, the 22nd of April! The content is currently being tested in our closed beta group, and everything is going smoothly, so we don't expect any delays! To read up on the new workshop and blueprint mechanic that will come with the update, check out Dev Diary #43. Besides the new Workshop and a plethora of balancing changes, there are some bigger additions and changes as well: Removed Promotion TaxThe existing promotion supply tax has been removed from the game. This no
Patch #9: Balancing and Fixes2026-04-16Patch number 9 brings some balancing changes, bug fixes and improvements. Tomorrow there will be a more detailed post about the upcoming big REDACTED Update 1 that will arrive next week!Most importantly, we balanced the new Xeno DNA city mission to make sure enemy reinforcements are not too overwhelming anymore for more cautious players. Besides that, you can find all the other changes and improvements in the changelog below:This patch is compatible with existing save games Changelogv0.6.13 -- Patch #9 ImprovementsEnemy vehicles will now also destroy light forests by driving through themRemaining ERA accessory uses are now shown in the UIThe
MENACE Patch #8 - New Missions, Wire Cutters, and Guns!2026-04-01This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more! But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project. Thank you. Note: This update is save game compatible with your ongoing campaigns. Now, let’s take a closer look at this update: New Pirate Mission: Eliminate LeadershipWe added a new final mission to the mission pool of the Thwart Invasion pirate
MENACE Hotfix #3 - Alien Nest Respawn Fix, Monospace Font Fixes2026-03-20Hi all, A quick hotfix following yesterday's patch is live now. Most importantly, it removes the aliens spawning around eggs, which was not supposed to happen. Changelogv0.6.11 -- Hotfix #3Disabled aliens respawning around nests in the "Smoke Out Nests" missionVarious UI tweaks, especially to fix issues introduced by the new monospace fontAdded missing French translation for new contentKnown IssuesSome antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".If the game is installed on HDD drives, loading
Dev Diary #44: Battle Tank2026-03-20Many have been asking a lot about this, and we can finally show it: an actual battle tank that players can use to go full war mode! This is a shorter diary, presenting the new vehicle, but we are, of course, working on lots of other things simultaneously, like the Construct loot overhaul we talked about last week. Also, next week, a new UI developer will join the team, so we can finally go full speed on UI improvements! Why a Battle Tank?For a long time, we wanted to keep the scope of the game a little bit under an actual “war” and wanted to focus on more mobile and special forces-oriented operations. For that, setting up a full-blown battle
Save 25% on MENACE2026-03-19MENACE is now 25% off as part of the Hooded Horse Spring Sale. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles. Hooded Horse Spring Sale
MENACE Patch #7 - New Barks, Fixes, and Tweaks2026-03-19Hey all,While bigger things are cooking, we have a minor patch for you today with a dev diary on the way for tomorrow.Besides lots of smaller fixes and tweaks, Field General Zama will now occasionally comment on the mission outcomes, but as most of you are winning anyway, his comments will be of course friendly and supportive.Note: This update is save game compatible with your ongoing campaigns. Changelogv0.6.10 -- Patch #7NewNew FM Zama barks during missionsAdded rare barks for some SLsImprovementsEarly game items aren't excluded from the late game black market anymore. (The black market is restocked after each operation.)New monospace font,
Dev Diary #43: Construct Loot, Blueprints, and Workshop - Construct Update 12026-03-13It is finally time to let you know about the first bigger update of the MENACE Early Access. Please keep in mind that while we are working on the big milestone updates you find on the roadmap, we are simultaneously improving balancing, reworking the UI, tweaking the AI, adding minor content like items and operations, and fixing bugs. We will, of course, keep doing that throughout Early Access and beyond. We hope to deliver this update to the Early Access build soon. We will keep you updated on the date! Breaking the MoldThe tools that the players in MENACE can employ so far are mostly conventional weapons and equipment that were devised by hu
Dev Diary #42: Early Access Roadmap for MENACE2026-03-06It’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little, we want to get back to publishing regular dev diaries so you folks can see what we are up to and what we are working on. First of all, we want to show you what we plan to add during Early Access. The game will be in Early Access for about one year if everything runs smoothly. Please keep in mind that this roadmap reflects our current direction for Early Access development, and features, content, systems, and timing may change
MENACE Patch #6 - Fixed AI, New Barks, Fixes, ..2026-03-05Hi all,Today’s patch continues to iron out the AI issues, particularly for how it reacts to undetected allied units. Another work in progress is finally seeing the light of day: SL Tech can now properly lift heavy weaponry, just as God and dense muscle tissue intended. The pirates are also getting ‘touched’ as their hierarchy better articulates itself with the arrival of some Boarding Commando barks. These changes and more can be read about below, and as always, thank you all for your great support and feedback! (P.S.: We will publish the roadmap very soon! Sorry for the delay.)Note: This update is save game compatible with your ongoing campa
MENACE Patch #5 - Optional Squadleader Heads, Improvements and Fixes2026-02-26Hi all,In today's patch we continue to work on improvements and fixes to iron out the most reported issues and get the game in a stable state while we develop the first big content patch. Most notably, we added a feature to turn off the unique squad leader heads in today's patch. This was requested by many players and can be toggled in the options now.Of course there will be a proper dev diary once we are close enough to publishing the first big content patch to let you know about all the ins and outs. Thank you all for your great support and feedback! Note: This update is save game compatible with your ongoing campaigns. Changelogv0.6.8 NewA
MENACE Patch #4 - Bug Fixes, Improvements, New Weapon2026-02-19Hi all, as we are slowly transitioning back to regular development, we have another patch focused on bug fixes, balancing and improvements today. We will soon be able to present you our Early Access roadmap and also let you know what the first big patch will bring to the game. So far we have had no patch without any new content, so today we give you the "Kruger Counter-Terrorism Machine Pistol" which is a new type of heavy SMG. It will be among the best weapons to deliver loads of hitpoint damage over short distances. You can find it in the black market as well as the faction rewards.We will keep working as hard as possible to improve the gam
Patch #3 - Defense mission balancing, bug fixes and new armors2026-02-12Hi all,we collected a decent amount of fixes, changes, improvements and even some new content this week, so patch #3 is a bit more juicy.Most importantly, we worked through all defense missions and made them more manageable. This includes a variety of changes like spreading enemy units out more, delaying the first wave of reinforcements, reducing the size of capture zones and reworking chunks to allow for better defensive positions and sightlines.We also looked at two missions that had the AI be too passive or even avoid the player and change their behaviour. Expect the enemies in "Defeat Pirate Force" and "Decapitation Strike" to be much mor
MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes2026-02-09Hi all,we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!We will keep fixing and balancing the game for this week but you can also expect an Early Access roadmap soon. Thank you all for your ongoing support!Changelogv0.6.5+16107 -- Patch #2 ImprovementsAdded new and rebalanced reinforcement lists for all enemies and missionsAdded placeholder icon for savegames without iconAdded placeholder graphics for Greifingers 'decoys'Completly disabl
MENACE Hotfix #2 - Pilot Death Hard Lock Fix2026-02-06Hi everyone! Many of you have reported that the game got stuck after a pilot bled out. That issue is fixed with v0.6.4. Sorry for the inconvenience. Also thanks a lot for your bug reports and feedback! Community Guides and ResourcesBe sure to check out the latest community resources and official guides. The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback. Squad Leaders, a Brief(ish) Overview: A fantastic overview of all th
MENACE Patch #1 - Bug fixes, Improvements and New Content2026-02-06Hi everyone,The initial reception of MENACE has really blown us away! Thank you all for your patience during development, the enthusiasm, and the great feedback!With the large number of players, there is, of course, a huge number of requests and issues that we have to take care of. Today, we present to you the first patch, in which we address a couple of urgent bug fixes and issues, but also add a little bit of new content and balancing changes.We will keep working hard to make the game as good as we can, so if your most desired change or fix is not in today's patch, please be patient.Again, thank you all for the great launch and for being pa