STEAMYDATA

Peglin — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
v2.0.12 Bugfix Update2026-04-28Fixes from v2.0.10 -> v2.0.12: Lightning Grease should no longer cause issues outside of battle when damage is taken Snowballs no longer contribute their damage from the previous battle to Ballwark gained from Balladroit. Fixed one of the instances where the audio system would no longer utilize your audio settings after your audio device was changed mid-game Changes that were already live in 2.0.10: Lightning Grease - New Spinventor Shop-Only relic. When damage is taken, add (damage/2) lightning slime to the board After triggering No Availability by adding an orb, viewing your inventory would no longer display your Pebballs 'Q' and 'E' should
v2.0.8 Patch Notes (Contain small Act 4 Spoilers)2026-03-26Hey all!No rest for the weary, the team has been hard at work playing whack-a-mole on all of the bugs reported since we launched the Act 4 update. Thank you for all the reports! Hopefully we've got the most egregious ones, and we'll have some other fixes out in the next couple of weeks.Before we get into the nitty gritty, we wanted to share a few things that we launched as part of the Act 4 celebrations which include a couple of ways to help support the team for their hard work on Act 4 as well as development on future games (reducing the need for outside funding or publishing, for example).The first is some cool new tees and a patch from the
v2.0.5 Hotfix Update2026-03-19Tiny hotfix to prevent softlocking in the new Giant Brickslime scenario.
v2.0.4 Hotfix2026-03-19Fixed instances of controller focus being lost or behaving improperly Attempted a fix for the issues with bonus chest not being awarded when blowing up all the bombs in a chest.
Act 42026-03-16v2.0.3 Patch Notes Hey everyone! It's been a long time coming, but here's Peglin 2.0! We've finally added the long-awaited Act 4 and the final boss battle to the game, and we hope to have made it a big spectacle for all of you. We've also included a tonnnnne of balance changes which should mix up the experience and make older orbs and relics useful in a wider range of builds. We’ve also introduced a more straightforward way of unlocking all of the characters and a little bit of first-run streamlining for those that are newer to their Peglin journeys! We'll have more to say when we go out to the main stable branch, but for now, here's the (ver
Return of the Peglin Keychain Plush!2025-12-08Our amazing friends at Makeship are doing a limited re-release of our Peglin keychain plush!!!! This is one of our personal favourites that we've done, and we're really excited that the Makeship team wanted to make more.The campaign is live until December 20th!!It won’t arrive before the holidays, but if you want to give one as a gift or stocking stuffer, we made a little printable card that you can wrap instead!
1.1.23 Patch Notes2025-11-18This is a bugfix update for issues introduced in the major content update v1.1.18Fixed issues with seeding causing bugs with Blind/Ballusion evasion chances, crit and refreshes not moving, and randomized boss mechanics. Fixed iOS not having deterministic seeding in some places. Fixed the Shop Only relic slot in shops sometimes rerolling when you quit to the main menu then come back. Fixed softlock with Perfect Forger and Distraction Reaction when adding orbs in shops or scenarios. Fixed the gold from Haglin's Satchel overwriting the starting gold amount when starting a custom run with it. Fixed Snowball's description when you haven't unlocked
v1.1.18 Patch Notes2025-10-29Hey all! We know it’s been a while since we dropped an update and we appreciate your patience while we keep working away! Unfortunately Act 4 itself isn’t quite ready yet, but we wanted to do an interim release to get a lot of the bugfixes and balance changes (and a bit of new content as well) that we’ve been making while we’ve been working on the new content. We still don’t have a solid ETA for the big update as parts of it have grown more ambitious than originally planned, but we’re hoping it will be worth the wait :) As always, thank you for playing Peglin and for sharing all of your feedback and gameplay videos both with us and more widel
v1.1.7 - Hotfix2025-10-03Hi everyone, this is just a small patch to fix a pressing security vulnerability: Updates Unity version to 2021.3.45f2 to fix CVE-2025-59489 Thank you for playing Peglin!
Hotfix v1.1.14 Release2025-06-24Fixed an issue where some players were unable to launch the game properly because of save data mishandling.
Peglin – Now Available on Mobile in Mainland China!2025-06-06Hey everyone, We’re excited to share that Peglin has officially launched on mobile in mainland China! 🎉 While this announcement may seem region-specific, Steam doesn’t allow us to limit news posts by language. So we’re sharing this with all of you! If you're in China, you can join our launch celebrations and get a chance to win some neat prizes by following @哥布林弹球 on all major platforms! Thank you to all our Chinese players for your incredible support. We’re thrilled to finally bring Peglin to more fans in China, and we hope you have a blast bouncing your way through this goblin-packed adventure. We also want to take a moment to thank you al
New Makeship Plush!2025-05-22While we've been working away on act 4 for our next big update, our friends at Makeship made us a Spinventor plush!!! The campaign starts today - make sure you grab one before it ends!!
Patch Notes for v1.1.102025-05-15Hey everyone! We have a new bugfix-focused patch for you. Don't worry, Act 4 will be next✨ We're adding fixes for a number of longstanding issues in the game. Namely, multiple softlocks have been addressed, brick peg bounce prediction has been fixed, and fixes for occasional issues where the game would not save Cruciball progression properly have been added as well. The patch will be available in our experimental branch on Steam until early next week! v1.1.10 Patch Notes Changes The shields that Kite Knight’s hold now visually show the status effects they have. Changed the art for enemies in the upcoming enemy preview scroll. Altered the new
1.1.9 Update!2025-04-14v1.1.9 Patch Notes New Content Achievements! - We’ve added a whopping total of 15 new achievements for you to chew on. Bring an Egg to the Peglin Chef, steal all of Thesaurosus’s gold, and win a run with only your class relic?!?! Can you get them all? Balance Changes Memorb has had "Can only be used once per battle" removed at all levels. Also its base stats have been increased to 2/4, 3/6, 4/8. Glass Half Ball’s damage has been increased to 2/4, 3/6, 4/8, and it’s Transpherency application has been increased to 1/3/5. Swoltorb damage increased to 2/4, 3/5, 5/6. Reforbisher buff applications increased to 4/6/8. The recently added Brick Slime
Patch Notes v1.1.82025-04-03This hotfix patch includes fixes for a couple of issues in the game: Issues with the Thesaurosus (the Dragon Boss) fight that were causing softlock hopefully resolved Fixed a potential vector for data corruption (an instance where multiple saves were being triggered in short succession)
[Experimental] v1.1.5 Available Now!2025-03-19Hi everyone! We’ve got another small update for you all to help improve stability and bugs that followed our big 1.1.0 update while we continue to work away on Act 4. It’s available now on the experimental branch and will be releasing to default as soon as we are confident that it doesn’t introduce any major new issues. While we’ve mostly been focusing new development on the Act 4 update, this patch does contain a few fun balance changes and a nice quality of life improvement for the Custom Run system. We’ve also got a new bundle with Deep Rock Galactic: Survivor, so if you’re looking for a new roguelike to pick up during this Steam sale you
1.1.0 Update!2025-02-08v1.1.0 Patch Notes New Content 4 New Boss Relics - Including some really powerful and fun stuff. Boss Relic Reworks - We’ve updated a bunch of the existing boss relics to breathe some new life into them. See the full list of changes in the section below. 1 New Rare Relic available for all classes. 11 New Regular Battles! - 3 in the Forest, 4 in the Castle, and 3 in the Mines, featuring all new peg layouts and even some unusual new mechanics. 3 New Regular Enemies to go with the new battles. 2 in the Castle and 1 in the Mines. These foes are fun to fight and should test your strategic thinking. The large bouncer pegs can now be slimed. Boss re
Peglin is now available on Steam China!2025-01-22Hi everyone! Thank you for your patience as we work towards our next update - we know it's long overdue since it's grown larger than we were hoping for, but it is going into beta this week and will be coming to experimental as soon as we fix up any severe issues. While I'd intended to just have this update continue our boss relic rework while we continue working on Act 4, I had quite a bit of fun hacking up some new encounters over the holidays and this update will have at least 5 more new battles/pegboards (more than any update that I can remember), and the new boss relics we're adding are, in my opinion, some of the most interesting and fun
New Glow-In-The-Dark Plushie!2024-12-01We're back again with a new plushie from our friends at Makeship... This time it's a very bulbous boy - a super special Super Sapper that glows in the dark! See more details at Makeship.com!
1.0.6 Release!2024-11-18https://clan.cloudflare.steamstatic.com/images/37639869/2b3e46f4e0188869fe40562874d0bc98f3f11bd6.png Hey all! We're back again with another Peglin update, hot off the presses. In this update we've spent a lot of time trying to bring some older content back to be C20 meta-viable, so you'll see a ton of buffs to orbs and relics alongside a few new appearances. There's also a fresh Forest foe to face, who we hope you'll all have fun fighting! Thanks for continuing to join us on this peg-popping journey, Peglin continues to be a really fun game for us to work on and you as a community are amazing. We've got a few more content updates in the pipes