Warpips — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Nominate Warpips for the Steam Awards! | 2022-11-24 | Heyho everybody! We hope you enjoy sending your Pips into Battle! It's once again the time of the year! The autumn sale is in full swing and comes with its annual celebration of video games: The Steam Awards. And that's where you come in. We're proud of the work we put into Warpips and obviously feel that it is the best game ever developed - and if you only think the slightest bit alike, nominating us only makes perfect sense, right? These are the awards for which we feel most eligible: Best Game You Suck At Best Soundtrack Game of the Year Outstanding Visual Style If you prefer to nominate us for other awards, that's great as well! Thank you |
| Price Adjustment after Early Access | 2022-05-06 | Greetings everyone, It has been a blast to see Warpips flourishing throughout the Early Access period and without the contructive feedback and afterwards following patches the 1.0 Release would have been only a fraction of what we got a few weeks ago. This is why we feel the old price of the early access version (11,99€) doesnt reflect the work and content that has been contineously put into Warpips any longer, and why we think raising the price to 14,99€ (16,99$) on monday will reflect the state of the game better. For everyone interested, but still hesitant - you still have the whole weekend until monday 9th of may to buy Warpips for the ol |
| Hotfix 2.0.10 | 2022-04-23 | Greetings, we're releasing a small hotfix to address a couple bugs and issues found by the community since launch. They are as follows: 🔧 Fixed: Chinese and Japanese characters would display incorrectly, causing errors 🔧 Fixed: Ramrod Smoke Screen was not deploying 🔧 Fixed: Tactician would sometimes get stuck playing his radio animation 🔧 Fixed: 88-86 WarBus would not play a sound when equipped to the hotbar 🔧 Fixed: Scorpion Pip would not play a sound when equipped to the hotbar 🔧 Fixed: Scorpion Pip would not appear in Random Battle mode 🔧 Balance: Added enemy RPG soldiers to Random Battle mode 🔧 Changed: Units will now progress thr |
| Blogpost for Chinese Community | 2022-04-23 | Im just a small Blogpost for the chinese Community :) |
| Warpips Released! | 2022-04-21 | Greetings Pips, Today is a special one as this marks the day when Warpips comes out of Early Access into full release! This is been amazing journey and because of you, the players, the game has really grown to find its legs and bring to you the best tug of war experience on offer. I am so proud to say that we have implemented almost every major requested feature from our audience, bringing new game modes, options, ways to play and of course, more units through this journey from Early Access until now. With this release comes the biggest content patch to date, with loads of new stuff and changes. Thank you so much for helping to make this game |
| Warpips 1.0 is here! | 2022-04-21 | Set up your frontline, Warpips is launching out of Early Access today! The popular tug of war strategy game Warpips is finally launching out of Early Access! Over the course of the game’s EA period, the game has been bolstered by a lot of content like maps, modes and new units. We’re celebrating the arrival of 1.0 with helicopters! Warpips is a very simple to learn but hard to master strategy game that will have you managing units and researching tech to duke it out against your enemy on various battlefields! Do you have what it takes to succeed at this streamlined strategy war game? Warpips 1.0 is out now! |
| Urban Jungle Patch | 2022-03-11 | Greetings Pips, Today we have some cool new content and features to share with you! Introducing a new map: Urban Jungle. Fight in the tight urban towns, featuring some of the biggest playspace yet, complete with fully destructible environments! This patch also represents a lot of hard work from the translation team as we're excited to announce the game's full translation and support into the Korean language! This rounds out our total supported language count to 12! We're so happy to share Pips with so many of our international players. This patch will also fix a host of bugs and introduce some balance changes to endless mode which should make |
| Endless Horror Update is Out Now! | 2021-10-22 | Greetings Pips! It's our favorite time of year - Halloween AND patch day! And to think it's not even Christmas yet, lucky you! Buckle up, because this is a big one! This patch brings with it the biggest change since Pip's launch into Early Access - the highly requested Endless Mode, an all new way to play Warpips! Endless Mode unlocks all the units and items in the game, allowing you to completely customize your army exactly to your specification as you test your mettle against never ending waves of increasingly difficult enemies. In Endless Mode you compete for high scores against your fellow players with the inclusion of the new Leaderboard |
| Player Feedback Update | 2021-09-09 | Greetings Pips, We've been hard at work on some very exciting upcoming additions to the game. In this patch we took the most requested feedback features from all our players from our in-game Feedback Form, our Discord and the Steam forums and compiled them into a top list of quality of life additions for the game. Today, we give you the Player Feedback Update - a patch filled to the brim with quality of life improvements directly from you - the players! Here's what's included: 📢 = Indicate community driven feedback MAJOR CHANGES Windowed mode no longer locks the cursor inside the screen 📢 The campaign map will now show connections between t |
| Balance Patch 1.4 | 2021-07-09 | Greetings Pips, Today we're releasing our second balance patch to follow up the last content patch. This patch will attempt to address the following issues from internal testing and community feedback. The airstrike mechanic at the end of each round introduces some undesired problems in the game loop, mainly that it works against the tug of war nature of the game's premise by constraining the player within a time limit. Vehicles can be a 'instant win button' for the game which does not create depth, choice or challenge in some circumstances. Using War Bucks at the Arms Dealer takes away from your ability to purchase upgrades. To combat these |
| 1.3 - Hotfix | 2021-06-23 | Greetings Pips, Today we're launching a small hotfix to address many of the issues that have been introduced with the latest patch, as well as tackle some community feedback. The primary thing we want to address is difficulty. We want the game to be challenging but not punishing. We want those desire a more laid back experience to have that, while the hardcore among you that want a tense, edge-of-your-seat challenge to feel the game is providing that for you as well. That's why we've reworked some of how the difficulty ramps work in the game, as well as introduced a new difficulty mode to help bridge the gap between those that find the game t |
| Reinforcements Update 1.3 | 2021-06-21 | Greetings Pips, Today we have our first major content update for the game! In this update we have lots of new goodies for you to try such as new units, maps, music and a host of bug fixes. The aim of this patch is to give the player more anti-vehicle solutions as that was a clear hole in the current meta. Additionally, we wanted to bring new challenges to face by varying up the gameplay with new enemies, maps and bosses. Lastly, we have some amazing new blood-pumping music for you to wage pixelated warfare to! NEW CONTENT Added night time variants to all maps New Item: Homing Rocket. Targets a random high value-target, including vehicles New |
| Balance Patch 1.2 - Hotfix | 2021-05-26 | Language Updated all chinese and japanese terms Bugs Fixed some resolutions making the UI too small Fixed some pathing issues where tanks kept getting stuck Fixed some pathing issues where units got stuck at the top of jungle island Tactician will no longer 'follow' snipers in the backline Balance Mercenaries cash cost reduced from 20 to 0 LRV spawn delay reduced from 40 seconds to 35 seconds Reduced the power of full enemy army strength buff Enemy army strength bar will increase at different rates depending on the difficulty |
| Balance Patch 1.2 | 2021-05-22 | Greetings Pips! We've been hard at work on a balance patch to address many of the issues that have been reported through the our in-game feedback forum, Steam forums and Discord. Thank you all so much for reporting bugs, giving feedback and helping us to improve the game. We read all the feedback and appreciate it all! This is a balance patch and will represent one of a two-patch alternating cycle. A balance patch is intended fix bugs, remove overall annoyances and balance the game but not introduce new features. The next patch will be a content patch; that's where we'll add new units, maps and game modes. Stay tuned for that! This balance pa |
| Balance Update and Next Steps | 2021-05-02 | Recruits, We have had so much wonderful feedback in the past few days! Since this project began we've mostly been testing the game ourselves and with a small handful of players. The new influx of data has been so helpful to us! Thank you! We've been looking at the data and using this unique opportunity with so many new players to make some additional adjustments to the game to address the following pain points: The enemy's vehicles are too hard later on vs the player vehicles. The Merc is a bit too strong at rank 3. Buying things at the arms dealer makes you feel like you're missing out on upgrades. We've made some adjustments to the game to |
| Small Player Feature Request and Balance Patch | 2021-05-01 | Greetings Recruits, We've been watching feedback carefully and we are launching this quick patch to address the primary issues found from our players. We have a lot more to do with balance and requests, but this should be a start for the major issues that were brought up consistently. Bugs Fixed: The Pip Pup dog will sometimes not despawn when making it back to the spawn line. (Reported by the community) Fixed: Some players couldn't press buttons during the tutorial. (Reported by the community) Many small other bug fixes Changes Game Intro sequence will be shown once per objective type and will show a much shorter version after. This is per g |
| Day 1 Announcement | 2021-04-30 | Recruits, We firstly want to say thank you so much for such an amazing and warm reception of our little war game! The response has been overwhelming and it's so touching to hear so many people connecting with the game. We wanted to start this launch off right by fixing some of the bugs that have been reported. You have been using our F8 Feedback system as well as posting in the forums to report bugs and we've managed to get the most critical blocking ones as well as a few others. We will monitor incoming reports and continue to fix them as they come in. As for your feedback about the game's balance, we want you to know we hear you! The game b |
| Warpips Joins the Yogscast's Tiny Teams Festival | 2020-08-09 | We’re excited to announce that Warpips has been chosen to take part in the Yogscast Tiny Team festival. The Tiny Teams festival showcases games made by passionate small teams. During the week ( August 9th - 15th ) there will be a steam event and Yogscast will be streaming many of these games on twitch. Check out the event page: https://bit.ly/TinyTeams20 Streaming here: https://www.twitch.tv/yogscast During this event there will be a limited time demo of Warpips. Get a small taste of this tug-of-war strategy game and impact future development. If you would like to stay up to date on the development of Warpips, please join us in discord. Disco |