HELLCARD — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| HELLCARD II: Adventures! (Trailer) | 2026-05-29 | One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckːAdventures!Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, each with unique map. The battles you encounter are random. Well, the entrance is always first and there is boss at the end, but the rest is semi-random. Why semi-random?Choices Matter!Because some of the rooms you might stumble into will depend on you |
| Free Weekend & Our Biggest Sale Ever! | 2026-02-04 | Hi Everyone!Let's start the year with a solid discount and a free trial period! If you’ve been Hellcard-curious but haven't had the chance to jump in, or if you have friends you’d love to drag into the Paperverse, this is your opening!The game will be free to try and discounted for several days. Have fun with it, and if you like what you see, be sure to check out the upcoming Hellcard II. It’s still a little ways off, so there is plenty of time to master the original Hellcard!And if in the meantime you would like to check out what's coming in Hellcard II, it's here:As always, Stay Safe in Paper Dungeons ːarchduckːKonstanty |
| A road from Hellcard to Hellcard II | 2026-02-04 | Hi Everyone!As you probably already know, Hellcard II is coming later this year. In this post, I want to focus on how the lessons we learned while making the first game led directly to the new features in the sequel.Why Hellcard II, Even?We had plenty of ideas for extra content for Hellcard 1, especially after Bruja: The Blood Witch was so warmly welcomed. However, we hit a wall with our old custom engine. As some of you remember from our roadmap post last year, we decided to switch to UE5. Sustaining our own tech became, sadly, too much for a small team like ours. With UE5 came both challenges and massive opportunities for growth.We needed a |
| Modding Update | 2026-02-03 | This small update focuses on adding oft requested modding functionality. Full changelog:Version 1.1.260203 - 3 Feb 2026Mod Support: Fixed SetCounter function execution order for influences created via AngelScriptMod Support: Fixed InitCharacterHitController function signature in AngelScriptMod Support: Added DrawCards function to AngelScriptMod Support: Added possibility to iterate through m_Targets from BCCGCardContext in AngelScriptMod Support: Added possibility to iterate through characters in AngelScriptMod Support: Added possibility to iterate through Cards on specified CardPiles in AngelScriptMod Support: Added access to CardType in Ang |
| About That Weird Sale & Free Weekend... | 2026-01-29 | Hi Everyone!As you surely noticed strange things were afoot at Hellcard this week. We had a Free Weekend type of sale scheduled for the next week but it glitched in the backend and started early. This led to a confusing window where the free to play and the discount periods weren't quite in sync, followed by the event ending abruptly when the error was discovered and corrected by Steam.I'm sorry about the commotion, I know some of you already made time to play with friends and others were planning on jumping on board with that sale.The silver lining is that the actual sale is still happening. It will be 70% off and will kick off at 10 AM Paci |
| Hellcard Launches on Consoles! | 2025-09-10 | Finally, Hellcard is launching right this moment on PS4, PS5, Xbox, and Switch. I know most of you already play it on Steam, but if you have friends who are console-first? Now is the time to let them know ːArchduckː Or if you would like to play on the go with Switch. The console version includes all the content from Steam along with Bruja. The only stuff missing is the mod support, for obvious reasons ːarchduckːStay safe in paper dungeons,Konstanty |
| Modtools Patchnotes | 2025-08-07 | Version 1.1.250807 - 7 Aug 2025Fixed Modding Tools not launching for users with non-Latin characters in their system pathsFixed angelscript registers for Card Context in Modding ToolsImproved property descriptions in Modding Tools for increased clarity |
| Mod Support | 2025-07-28 | As Tinkerer would put it, it's time for the community to control the means of production ːarchduckːWe present you with mod support for Hellcard. This includes our toolset along with documentation and a sample mod, The Hexer, available in the Steam Workshop. The ToolsHellcard was developed on our in-house engine called CUG. This means it features unique editors and workflows. And unique bugs. We tried documenting the process as much as possible, but there is a non-zero chance you will stumble upon weird behaviour. As far as the support goes, please keep in mind that we have since moved with development to UE5. This means that while we will gla |
| Thursday Hotfix Update | 2025-02-06 | Version 1.1.250206 Disabled the anonymous data collection system, which occasionally caused crashes |
| Gargoyles and a huge Tinkerer balance patch! | 2025-01-22 | Hi everyone! This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance. Gargoyles Gargoyles show up only in Endless and Torment modes beyond the 13th floor. They are unique in that they show up with other monster families, providing protection. As long as they have someone to protect they will focus on that. Once other monsters are gone, though, they can prove to be formidable enemies with their high strength. Tinkerer Changes We got a lot of valuable feedback after the Tinkerer rework and we have incorporated it in the design. The core (pun intended) issues revolved around ending up with cards requiring o |
| Past, Present, and Future (a.k.a Roadmap '25) | 2025-01-11 | Hello everyone, happy New Year! It’s time for our yearly roadmap post. The previous year was tumultuous, for both the gamedev industry and us with the launch of Hellcard 1.0, technology changes, and team shuffling. We are now well posed for a productive 2025, so let’s talk about Thing Trunk Past, Present, and Future. The Past Hellcard The biggest externally visible event of the past year was the launch of Hellcard 1.0 and Bruja DLC. Both performed well, which wasn’t a given. We launched during a period of many, many failed launches of good games that went under without even making a ripple. After all, in 2024 a whooping 18996 games were relea |
| We are part of the Turn-Based Carnival! | 2024-11-15 | Just wanted to let you know that even though we don't have the banner with Turn-Based Carnival (yet, due to our mistake) Hellcard is part of the event. With a 33% discount! And so are many other good games, some made by our friends. So, if you are into turn-based strategizing, consider checking it now: https://store.steampowered.com/sale/TurnBasedCarnival2023 As Always, Stay Safe in Paper Dungeons ːarchduckː Konstanty |
| Archduck Plushies! Petition is open now! | 2024-10-31 | The Archduck, often seen lurking next to adversaries in both Hellcard and Book of Demons. An innocent duck with the wrong friends? Or an evil mastermind, subtly pulling the strings from the shadows? Now you can also befriend this somewhat sinister fowl and see if you end up running your own paper dungeon. Don't blame us if a party of heroes kicks in your doors sometime down the road, though! We have joined forces with Makeship to see if there is enough interest in Archduck plushies. If there is they will bring Archduck plushie into the physical realm. They are the same guys who did Rimworld plushies, so they are solid. You can sign the petiti |
| It's Halloween! | 2024-10-26 | 'Tis the season to be scared! Everyone who starts the game between now and 26th November will unlock Halloween-themed outfits for their characters. One of these is brand new: Bruja's Zombie Outfit. My new personal favorite, I was waiting to be able to play it on the public branch ːarchduckː As Always, Stay Safe in Paper Dungeons! Konstanty |
| Balance Update Public Test | 2024-10-24 | We got a lot of feedback after the Tinkerer rework and have been hard at work to tweak the balance. Now we are at a point where we need you, the community, to test new changes and tell us what you think. This beta also includes a whole new monster family, the gargoyles, along with unique mechanics. They are present in Endless mode and can spawn after the 13th floor, including new gargoyle minibosses. And, of course, there are the traditional bug fixes included ːarchduckː. The more people try the new build the better it will be once it goes public, now is your chance to impact the balance ːarchduckː If you want to test it, please go to the gam |
| Hotfix Update | 2024-09-20 | A quick hotfix. Larger balancing changes are in the works based on the feedback we got so far, stay tuned! Version 1.1.240920 - 20 Sep 2024 Fixed crash in traps that give Screws on monster death (Junk Trap, Trojan Trap, and Kill Zone Trap) Fixed English typo and updated translations As Always, Stay Safe in Paper Dungeons ːarchduckː Konstanty |
| Major Tinkerer Rework | 2024-09-19 | For some time now we have been tinkering with Tinkerer's mechanics. Tracking both Screws and Cores was a headache. Various resource starvation scenarios were also possible, which are never fun to play or easy to balance out. We decided to overhaul his cards and streamline the resources. The most crucial change is how Cores and Screws work. Playing cards costs mana and screws only now. Cores are used only for buffing with extra effects. This means Tinkerer's cards will be playable with standard effects without Cores, but, by spending extra Cores, they can get buffed for that extra kick. There are now three major buffs achievable with Cores: Sp |
| Friday Hotfix Update | 2024-08-30 | Version 1.1.240830 Fixed Singleplayer characters of any class being removed after picking Bruja artifacts in locations. These characters should now be restored. |
| Friday Hotfix Update | 2024-08-23 | Because what better time for an update than Friday ːarchduckː This update contains fixes to problems reported by the community over the last 3 days. Keep the feedback coming! Version 1.1.240823 - 23 Aug 2024 Fixed problem with unplayable cards in hand after pressing RMB during targeting Fixed missing card tooltips in the Almanac Fixed some traps having the wrong look in the dungeon Fixed trap tooltip using word subsector instead of section Improvements to Tinkerer's Tinker artifact ensuring that the chosen influence can be added at the start of the battle Fixed Irrational endless modifier always taking 50% of gems Balance: Decreased gem cost |
| Bruja the Blood Witch DLC | 2024-08-22 | Bruja, an ancient blood witch with a past shrouded in the fog of history, is an expert at balancing divine grace and retribution. Her goals and motivations are unclear, but her power is too great not to invite her to the party. The DLC contains: 106 new cards (including 14 unlockable ones) 8 new class-specific artifacts 5 new outfits 20 unlockable voice lines 9 unlockable emotes New class-specific location: The Altair https://store.steampowered.com/app/3066170/HELLCARD__Bruja_the_Blood_Witch/ Bruja is also available to everyone as a companion in the single-player, regardless of DLC ownership. And the DLC itself is, of course, part of the Supp |