STEAMYDATA

Until We Die — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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About the future of the Until We Die2022-12-31Hello comrades, Pixeye reporting. Long time no see. Today I'm here to reassure those worried about the game's fate. First of all, our team is fine and continues to work on Until We Die. But It was a heartbreaking year for us, to say the least, and personally, I had to make some hard decisions about my life. The hardest decision was to leave home behind and move to another country to continue developing and publishing the game. I still migrating, which distracts me a little, but I don't regret anything. Despite the deepest uncertainty, I feel optimistic about the future. Everyone on the team: Aleksey, responsible for the code, Alexander, who m
UWD News #5: Update state2022-03-04Hi everyone. Long time no see. It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine. Despite the horror and gloom of this situation our team continues to work on the game and never stopped. I will briefly answer the central questions as I know some of you are worried about the game and the team. What is happening to the update? We are rewriting from scratch some parts of the game. It's a long route of trials and errors. The reason is simple: the current game basis can't handle all the new stuff we want to add. We waste more time on maintaining bad code decisions then adding something fun in the game. We become
UWD News #4: Happy New Year2021-12-31Happy New Year everyone! 💬 May the New Year bring you happiness and more cool games and fewer bugs! I have to admit that the period of December-January is not the most productive time for us, but we still don’t stop on our work, and since I’m here, this is a great time to share some stuff with you. 🔧Safe place The space of the beginning area has been significantly expanded so that there is room for new improvements, and on the outskirts of the base, a handcar awaits the player to take him on the mission. The function of the hero selection is also moved from the UI into a safe place. This is the part of our work on making this zone an atmosp
UWD News #3: Plans for November2021-11-13Hello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) 🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to prepare more materials and show the gameplay for our next show-up. Game videos, living pictures... all the good stuff like the animation below: 🔧 Unfortunately, the scenario update won't be released this year. I think it is better to warn about this in advance. Even if we technically manage to finish it, we will not publish such a big update without playtests and until we go through eve
UWD News #2: Mushrooms farms2021-11-05Hi everyone! ✊ I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line. We try to make the scenarios different from each other not only by art, but also by changing some game mechanics. In the second scenario, there will be no main base: player is sent to find out the fate of another station and restore food supplies. There is no main base, but food must be obtained on an industrial scale. Aside that you need to figure out where to place your people. To do this, in this scenario, you can build mushroom farms. In total, three of them can be built, and for each you will need to either find or bu
UWD News #1 - Interfaces & New enemies2021-10-29Hello everyone! Today I would like to share with you a sneak peek of what we have been hard at work lately. Unfortunately, the update won't be ready in November, that is certain. With that out of the way, let’s dig together into what we are doing! Interfaces When we started working on the new scenario, we quickly realized the limitations of the current UI and what features we would like to add. For example, bonuses that players unlock for overcoming a challenge or completing a task were hard to keep track of. Sometimes it's beneficial to read about the effects of bonuses that were already taken in the past to get a better understanding of wha
Update delay2021-09-17Hi, everyone It's been a while since my last post. We are doing fine and slowly progress to our next goal: the second map for the UWD. It took us way more time to start doing something meaningful than we thought. The reason is simple and trivial: I didn't want to work :slight_smile: Unfortunately, we won't release the update with the new map in September. At this moment, I won't tell you the exact date of the update but stay tuned for news. On behalf of our small team, I'd like to say thanks for your support and patience.
Dreamhack Beyond Stream2021-07-25Hello, Stalkers! Pixeye reporting. Come and join me today, at 13:00 p.m. PT. It's a perfect opportunity to see how the dev trying to beat the game on the nightmare mode :) To celebrate the DreamHack Beyond event the game will be at a 10% discount for one week starting from Monday. See you soon and stay safe! Twitch channel
Patch 2021.07.012021-07-21🐞 Bug fixes - Fixed errors that prevented notes from appearing - Fixed bug when armored handcar could ride to inactive walls - Fixed bug with armored handcar achievement - Fixed visual bug when you could see the camera background while moving on the handcar - Fixed save bug when units didn't get the correct level and name after saving 🔥 Changes - Radical Healing perk is changed: The first 4 severely wounded units can be healed. Every 6 seconds one of the wounded units will slightly restore health. News - We are slowly getting back to work. At least some of us. This means that we are starting to work on the new scenario. - We will participat
The Roadmap for Until We Die2021-06-25Hello, Comrades! In case you don't like reading here is a video for you! So it's time to talk a little about the roadmap and related stuff. All dates are estimated because we aim for quality, not speed and we will begin to work on our pace after a small vacation that we want to have with our families. We will be back to work in July. 🚀 The Roadmap September, 2021: new map + new playable character, flamethrower. This map will be more intense and focused on capturing the station. Early 2022: two new maps, including surface map + dog pets, German shepherds as supportive companions + Nintendo Switch Port. New maps will be shorter then the first
Patch 2021.06.322021-06-24👏 - Based on community feedback! Version legend: year - month - build number 🐞Bug fixes - 👏Fixed situation when trader brings less scrap to the warehouse after save - Fixed situation when the game could autosave after winning and players started a new game on a 25 day - Fixed situation when a player could open a workshop a second time after loading the game session - 👏Fixed situation when mutants could appear from closed breach after loading the game session - 👏Fixed situation when a player could get a bonus for a surface raid without sending stalkers to the raid after loading the game session - Fixed error that occurs when a player upgr
Patch 2021.06.292021-06-19Version legend: year - month - build number 🐞 Bug fixes - Fixed mutants raids on days 18 & 20. Giant mutants are now spawned properly these days
Patch v. 2021.06.28 with Auto Save system2021-06-18Hello everyone! It's Pixeye. Long story short - the update with saves is LIVE. 🐞 Bug fixes - 👏 Fixed a situation where enemies could push the player out of the map - Fixed situation when select sound plays twice 🔥 Changes - Added autosave system. The game is saved every morning and when you try to close it except when you are in the title screen or tutorial mode. You will start playing from the place you quit the game. - Added second work slot to the research lab. The player can set 2 engineers on researches - 👏Research will be automatically continued in case the player has enough blue flasks - The research time changed. The first 4 techn
Patch 2021.06.112021-06-05👏 - Based on community feedback! 🐞 Bug fixes - 👏 Fixed issue when player could enter the room while moving on the handcar 🔥 Changes - Melee damage rate for hitting level one growths is changed: 3→4.5 📗 Localization - Added Bahasa Malaysia language
Hotfix 2021.06.102021-06-05👏 - Based on community feedback! Hi everyone! It's Mitya from Pixeye Games. We work hard on fixing issues and the next step is to get saves back! Stay tuned. Patch 2021.06.10 🐞 Bug fixes - 👏 Fixed situation when you could pull back stalkers that were dispatched to raid on the surface through the elevator. This bug leads to exceptions and ruins the further game - Fixed issue with barbwire damaging monsters on a different floor - Fixed issues with indicating the "left side in danger" for wave 2 - Fixed issue when clearing eggs didn't trigger spitters to attack - 👏 Moved growths further from the walls so diggers won't automatically try to at
Hotfix2021-06-03It's our first release on Steam and boy it was awkward! The hotfix addresses many silly bugs you could encounter including falling down from the second floor, blocking constructions, playing battle music in background after battle, glitches with Chinese fonts, the reversed direction of the rat swarm in big wave and so on. So what can you expect from us in the future? We would like to work more on localization, add Turkish language, also we would be happy to test and publish game for Macs and Linux systems. At a regular basis we will fix bugs. At some point of time we will begin to work on new game modes with stations, new heroes and enemies t
Until We Die is Live!2021-06-03Hi everyone! It's Mitya from Pixeye Games. "Until We Die" is launched but because of a critical save system issue we discovered right before release, we launch Until We Die without saves. We’re doing everything we can to add them with the first updates in the coming days. We understand that for some players, it’s critical, and we’d like to apologize for that. We hope a weeklong launch discount should be a small consolation for this issue. Until We Die will be updated before the sale ends. But for those who feel tough enough to try beating the game in a single run – show us what you can! It is definitely possible. Thanks for all your support a
Version 2021.05.302021-05-30Bug fixes - *Fixed situation when shooter mutant damages units behind the walls - *Fixed AI behavior of units left in rooms - *Fixed error that dropped screen setup to default - Fixed error when engineers could activate infinite bonuses with concrete factory Changes - Changed animations for basic mutant - Changed AI behavior of units: every evening units that are hanging out will move to the border wall - Stamina usage when player runs not on the grass is reduced by 15% - Added Sony Dual Sense support - Controller bind: units reoder → L1 - Controller bind: shields & molotovs usage → L2 / R2 Localization - Polish localization improved
version 2021.05.272021-05-28Bug fixes - :clap: Fixed exception related with moving on railcar nearby drone depot. - :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels. - :clap: Fixed spawning points for mutated dogs. - :clap: Fixed Agitator bonus when player didn't get a follower for upgrading tent to the 4th level. Changes - Changed the visual look of mutants. - Engineering Approach bonus changed: removed undocumented feature when upgraded turret reload time was twice fast. - Combat training bonus changed: Dash consume 40% → 20% less energy. - Growths fire damage rate changed: x5 → x8 of base damage. - Fire Trap
We are at MGN!2021-05-28Today I have great news for our Chinese players! «Until We Die» is going to join MGN. MGN is an online conference focus on indie games, hosted by @Steamparty-木然 and collaborated between STEAM and ACFUN. Event process (AM / PST): May 31, 4:30 - Warm-up phase May 31, 5:00 - Online conference May 31. 7:00 – Demo showcase Despite being streamed, all videos will be pre-recorded and edited to ensure the best performance. Don’t worry if you missed the show! MGN will upload all content on ACFUN and YouTube Channel after the event ends. Steam event link: https://store.steampowered.com/sale/mgn Event Stream: https://live.acfun.cn/live/934542 Sincerely