STEAMYDATA

SNKRX — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Rewrite Update Cancelled2022-07-01Hello everyone! Unfortunately, I have decided to cancel SNKRX's rewrite update that was promised about a year ago. From now on the game will remain in the state it is now and I'll move on to other projects. I understand that many people have been patiently waiting for the update, and I'm very sorry about this, but it is what it is. Since before SNKRX I had a problem as a developer, which is that I tended to overscope my projects. I would make them bigger than I had the experience to handle, work on them for a few months to a few years, and would eventually give up because they were going nowhere. So since the start of 2020 I had been trying t
Maintenance Update #32021-07-24Changes Increased cryomancer's area of effect by 50% Increased bane's void rift's size by 50% Beastmaster now has 10% crit chance by default Magician's Lv.3 effect is now "+50% attack speed every 12 seconds for 6 seconds" The fairy will no longer buff non-attacking units Awakening and enchanted items will no longer buff non-attacking units Changed freezing field's color to blue for better visual clarity Improved text descriptions for engineer and sentry for clarity Fixed engineer's and artificer's cooldowns not being displayed properly Fixed a bug that would cause incorrect party size after loading a looped run (thanks ArnaudOechslin) Fixed a
Maintenance Update #22021-07-17Fixed a bug where NG+5 difficulty would go down to NG+4 after looping Shop level can now be reduced by 1 for 10 gold with right-click Capped enemy movement speed after level 150 Added a run timer option, note that the timer will be off for saved runs that started before this patch Warden's bubble is now affected by magnify Changed all text instances of "active set" to "active class" to avoid confusion
Maintenance Update #12021-07-09As mentioned in previous updates, from now on until the stat update is ready these weekly patches will be smaller than they have been so far. Bug fixes Fixed several blue screen crashes due to broken looping state Fixed a bug where double clicking the loop button would lead to broken looping state Fixed several blue screen crashes due to broken physics state Fixed a bug where sometimes restarting the game from a looped run would let you have more units than normal in the next run Fixed sold items not being restored to the passive pool Fixed gambler's volume being too loud with high amounts of gold Fixed soundtrack button not working on the wi
Loop Update2021-07-04This update features a looping/endless mode, 20 new items, reworked conjurer class, rebalanced healers & psykers, and lots of QoL features and bug fixes. Looping/endless mode Continue the current run upon beating the game Play on levels of increasing difficulty above 25 until death +1 maximum snake size per loop, up to 12 maximum snake segments Items are not offered while looping if you already have 8 New items Intimidation: enemies spawn with -10/20/30% max HP Vulnerability: enemies take +10/20/30% damage Temporal Chains: enemies are 10/20/30% slower Ceremonial Dagger: killing an enemy fires a homing dagger Homing Barrage: 8/16/24% chance to
Orb Update2021-06-25This update features the game's mobile ports, healer and psyker reworks, 9 new items, 1 new class, and lots of balance and QoL changes. Mobile Ports The game has been ported to mobile and it's now available on: Google Play: https://play.google.com/store/apps/details?id=net.davidobot.mazette.snkrx App Store: https://apps.apple.com/app/snkrx/id1572602587 It has been ported very quickly by David Khachaturov, so make sure to send him some thanks! Both mobile versions will usually be 1 update behind the Steam version. Right now I think both are on the Mercenary update, with the Item update coming up soon. Healer & Psyker rework New healer class ef
Item Update2021-06-18This update adds a new item levelling system, reworks all items and adds 27 new ones, as well as some rebalancing and lots of bug fixes. Item Levelling Most items can be now levelled up to Lv.3 in increments of 5 gold per XP: Lv.1 -> Lv.2 cost: 2 XP = 10 gold Lv.2 -> Lv.3 cost: 3 XP = 15 gold Levelling an item up grants it additional stat bonuses. For instance, Amplify: +20/35/50% AoE damage. This means that if you pick up Amplify and spend 25 gold to level it up to Lv.3, all your units will deal 50% increased AoE damage. Items General: Centipede: +10/20/30% movement speed Ouroboros Technique R: rotating around yourself to the right releases
Mercenary Update2021-06-11This update adds 1 new class, 5 new units, implements a new shop leveling system, a few QoL features and lots of bug fixes. Mercenaries Added the mercenary class: Mercenaries (2, 4): +10/20% chance for enemies to drop gold on death Added 5 new mercenary units: Miner (tier 1 mercenary) - picking up gold releases 4 homing projectiles that deal X damage, Lv.3 effect: release 8 homing projectiles instead and they pierce twice Merchant (tier 2 mercenary) - gain +1 interest for every 10 gold, Lv.3 effect: your first item reroll is always free Usurer (tier 3 mercenary, curser, voider) - curses 3 nearby enemies indefinitely with debt, dealing X damag
Sorcerer Update2021-06-05This update adds 1 new class, 8 new units, implements several balance changes, a few QoL features and tons of bug fixes. Sorcerers Added the sorcerer class: Sorcerers (2, 4, 6): sorcerers repeat their attacks once every 4/3/2 attacks Added 7 new sorcerer units: Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect: +50% attack speed for the orb and 2 projectiles are released per cast Illusionist (tier 3 sorcerer, conjurer) - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect: doubles the number of copies created and they release 12 projectiles on
Quality of Life Update2021-05-29This update implements many often requested QoL features, mostly buffs underused classes/units, and fixes a few bugs and crashes. Quality of Life Auto save: runs are now automatically saved. If you quit the game or it crashes for any reason, when you come back you will be able to continue from where you last left off. This feature was implemented with the help of Davidobot, so thanks! Move units: you can now place units in any position in your party. Simply click and drag each unit to any position you want. This should give the game some more strategizing possibilities. Lock shop: the shop can now be locked. This will save currently presented
Balance Update2021-05-21This balance update fixes a few bugs, buffs and nerfs a few units and classes, and overall makes the game more consistent difficulty wise. Unit, class and passive changes Lich: doubled projectile speed Highlander: doubled attack area Cannoneer: Lv.3 effect now repeats 7 times (from 5) and the delay between each attack is longer Wizard: Lv.3 effect now chains 3 times (from 5) Rogues: crit chance changed to 15/30% (from 10/20%) Psykers: attack speed and damage bonus changed to 10/20% (from 5/10%) Divine Machine Arrow: now pierces 4 times (from 5) "Concentrated Fire: -50% area size and +100% area damage" has been removed "Echo Barrage: 20% chanc
Save system update2021-05-19I've pushed an update that changes the game's save system. This is intended to fix any outstanding issues with save files, such as errors like "engine/external/binser.lua:471: C:/Users/username/AppData/Roaming/SNKRX/state: No such file or directory" and others. This also makes the game's save system modifiable, so, for instance, if you want to go back to a difficulty level before NG+1, you can now go to AppData/Roaming/SNKRX/state.txt and change the "new_game_plus" setting to 0. Similarly, you can also change video/screen settings through there in case of problems. Please tell me about any issues you have, and have fun!
"No such file or directory" bug fix2021-05-19I just pushed an update that should fix a problem that said something like "engine/external/binser.lua:539: C:/Users/UserName/AppData/Roaming/SNKRX/state: No such file or directory". This affected most players who tried to run the game for the first time. Sorry about this and I hope you can enjoy the game now!
Enemy HP fix2021-05-18Fixed a bug where sometimes enemy HP could go above it's maximum allowed value and make an enemy immortal.
Achievements Fix2021-05-17Two achievements weren't being unlocked upon completion: "Level 3 - Win with a full set of level 3 units" "Level 2 - Win with a full set of level 2 units" I've now pushed a build that fixes this issue.
Small patch for DPI scaling issues2021-05-17Hi! Some users are having problems with the game's window starting way bigger than it should be. This is due to DPI scaling settings, and unfortunately right now I don't have a way of detecting whether a user has DPI scaling enabled or not. Due to this I've added a hotkey (K) that decreases the window's size, and a message at the start telling the user to press this key if his window is too big. If your window size is normal then you can safely ignore it. Users who find themselves pressing this key can then go to the game's options (once you're in the arena) and click "fullscreen", which should scale the game's window to properly fit the scre