Cliff Empire — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Mac version 1.42 available in Beta | 2025-01-21 | I hope it works! It took a few days to make it run properly. We had a very limited opportunity to test the build. So we would appreciate any feedback if it works as expected. |
| Update 1.42 + 1.42f1 | 2024-12-29 | Overall logistics acceleration. Drone movement is now less slowed down by weather conditions. Vertical movement of drones has been accelerated twice (should speed up all logistics, especially on locations with different heights) The movement of large drones for work under cliffs has been accelerated by 50% and vertical movement by 100%. Just a tiny update 1.42f1 hide UI button now works in 2 modes, the first mode disables the icons above the buildings, pressing it again hides the whole UI. Esc key now also exits the interface hiding mode. Small visual fixes. |
| Update 1.41 | 2024-12-24 | Minor update with bug fixes and improvements. The Mac version will be delayed a bit. Added a warning indicator above the building, it appears if there are no raw materials or production is stopped due to overflow storage. A priority indicator was added above the building. A button was added to highlight all buildings in the city and display their number directly from the building window. The main interface of energy and population was slightly changed, with more expressive numbers and better placement of elements. Added a total electricity generation indicator (excluding batteries) The game no longer minimizes automatically when you click on |
| Update 1.40 +Hotfix1 | 2024-10-31 | In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update? Turrets can now be modified for an additional fee: New cliffs can be a challenge for logistics: I am also pleased to present our next game in the Cliff Empire universe: AI Olympius. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting. So for at least the next six months, |
| Update 1.39 | 2024-04-19 | Just increased the max speed from 6x to 7x. MacOS version is also available. |
| Update 1.38 | 2024-04-12 | Fixed a bug where "rebuild all" button created overlapping buildings. Minor optimization. For Mac platform, the update will be released with a delay. |
| Update 1.37 | 2024-02-11 | Thank you for your support, feedback, and explanations of problems, I hope the latest changes and fixes have made the game even more enjoyable for you! Added the ability to control which goods are accepted in warehouses. This will allow you to better adjust logistics, especially in large cities. Fixed a bug where orbital orders were not always terminated after opening an orbital station. The game speed switch has been returned to the 1x 3x 6x gradation. At 8x the game behaves a bit unstable. For the remastered version, the option to disable the Bloom effect has been added to the settings. Buildings from Workshop are no longer labeled as "unde |
| Update 1.36 | 2024-01-31 | The game is built on a much newer version of Unity, which should have a positive effect on the speed of the game, but also something can go wrong... we'll see. I also added another item to the Workshop, which could be a great expansion of the area. I refused to compress the game data, now it takes a little more on the disk, but it should be loading a little faster, and further updates should be smaller. In defense mode, you can now call an enemy attack in advance. Fixed a bug where the announcement voice did not complete the phrase completely when speeding up time. TAA anti-aliasing has been fixed. In the improvements of the engineering burea |
| Update 1.35 + 1.35f1 | 2024-01-24 | Restoring the latest balance changes, and small fixes to the camera. Also, what do you think about making the Remaster version as the main version of the game, and letting the standard version be selected through the launcher settings? The efficiency of the Eco House and Mega Drill have returned to their previous values. Environmental damage from nuclear power plants has been slightly reduced. -17 → -15 Improved positioning of corner buildings, sometimes they were not built even though the angle and size were correct. Added a new element to Workshop - Epic Arm, which can hold the entire city. It is designed for the "Simulation" mode, which me |
| Update 1.34 | 2024-01-21 | The marauder attack has been adapted to the level of the city's development, so the attack will not be fatal if the player has not managed to build a defense. The description of the underground delivery unit has been extended. Added highlighting of the area of shields and lightning rod coverage during their construction. The "tourism" demand now also works on the White Plains. The number of Zeppelins for the White Plains and the Ice Citadel has been increased. Eco-House - the cost of the building has been increased, the number of inhabitants has been reduced. The change is intended to reduce the efficiency of the building, some people complai |
| Update 1.33 | 2024-01-15 | Something has changed in the integration of Steam in the Reamster version, hopefully nothing will break. Some inner work to better support Workshop. The update included a lot of balance changes, especially early access to the Engineering Bureau should be affected game a lot. The difficulty of the main storyline has also been slightly decreased, and there are also many changes in the simulation mode. Full list of changes: Engineering Bureau is now available from the start, but some of its researches are unlocked with the Orbital Station, the other part with the Ice Citadel. Marauder attacks no longer appear above the city that was on the way t |
| Update 1.32 | 2024-01-03 | The long-awaited Portuguese localization has finally been added to the game, being busy with a new project did not even give me a free day to do it. In the coming month, I plan to return to Cliff Empire a bit and make some improvements based on the player's feedback. Also, if you have any feedback about anything that annoys you in the game, please write it in the comments below. I will do my best to fix everything that is within my power. Also, note that access to the Workshop has been opened. It has been available for a long time, but I didn't know that there was such a button as "make visible to everybody" so that it became fully visible. T |
| AI Olympius on EA. | 2023-08-13 | If anyone is interested… Our new project has finally reached Steam Early Access, and it has been polished for several weeks with a small amount of feedback. The game is a continuation of the Cliff Empire universe, and it takes place decades after the repopulation of Earth. Maybe not everyone likes other genres, but as I said before, work needs diversity ;) The game has been in development for 3.5 years, and the idea of the game and several attempts to implement it have been in progress for 12 or 13 years... In some way, this is my personal climb to Olympus. The game currently has about 22% of the plot, and it can offer approximately 6-11 hour |
| Cliff Empire is now on Mac OS | 2023-04-28 | We are excited to announce that Remastered Cliff Empire, is now available on the Mac OS platform! Experience the thrill of constructing and developing new cities, discovering new technologies, and ensuring the well-being of your citizens. Visit AppStore link below: https://apps.apple.com/app/cliff-empire/id6446506153 |
| Update 1.31 | 2023-02-14 | bug fixes. Some text corrections. Optimization of graphics of some buildings. When switching between cliffs, camera now moves to the center of group of buildings. |
| Update 1.30 | 2022-12-20 | Fixed bug with profit numbers visiblity on the Ice Citadel. Fixed bug with trading via portal to an Orbital Station that does not have money led to the complete disappearance of goods from the platform without receiving income. Changed the design of gardens on large wind fields now it can create a hexagonal canvas. Remaster: Added new years decorations. it will be activated on game date and relative to real December. (will help navigate the game's flow of time) Remaster: Fixed the colors of the main UI icons. |
| Update 1.29 | 2022-12-08 | Fixed display of disable icon on orbital station. Destroyed enemy fleet will no longer stuck on energy field Fixed building area on cliff expansion that blocked 1 extra cell. |
| Update 1.28 | 2022-09-20 | I hope the update doesn't break anything :) Added option to disable dome display. Added location generator settings, you can disable unwanted cliffs at the beginning of the game. Building disable icon has been replaced. |
| Update 1.27 | 2022-06-14 | We released the game soundtrack this week. Also, additional changes in the balance of the middle phase of the game. In both versions: Corrected description of the vertical vineyard. Winemaking is now 10% faster. The capacity of the eco-house has been increased from 18 to 22. The cost of many buildings has been adjusted. |
| Update 1.26 | 2022-06-08 | New music and little changes to balance of early stages of game. In both versions: Added 4 new musical compositions. Fighting music was replaced by two new tracks, which more reflect the game style. Trading Portal is using less energy. Storage expansion is now much cheaper. Changed the foundation variability for modular buildings. Banks and offices now require less people and energy, also building prices are reduced. "Mist" event blocks the sun and wind less. Improvement for water extractors is now cheaper. Improvement for matter mine is now cheaper. Regular prices for the sale to the orbital station have been increased. Recycling plant is no |