STEAMYDATA

Cultist Simulator — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 2025.8.f.4 "FULGENTIUS"2025-10-072025.8.f.4 FULGENTIUSFixed a bunch of Steam Deck issues that slowly accumulated over time (and resulted in Steam Deck version becoming effectively unplayable).In-game input hints now properly update once the relevant keybinding changes.Consistent font size for all input hints.The Mansus screen can be navigated with the keyboard.Fixed some errors in Russian localisation.Fixed the incorrect display of certain alphabetic characters.Unity security update.So this is another round of Chel's usual crypt-keeper updates. But the headline points are(a) Steam Deck controls now work properly again, sorry! - and(b) an apologetic security update from Unity
Spanish and French OUT NOW!2025-06-05"Somehow I can read the words in sufficiently bright light… There's something about the sounds that sharpens the soul." Like the title says: Cultist Simulator and all DLC is now fully playable in beautiful, beta’d French and Spanish! Thank you so much to everyone who helped test the game in either language over the last month. We really appreciate it. We’re running a Daily Deal on Cultist Simulator - our deepest ever discount of 75% off - to welcome any new players who’d like to peel back the skin of the world. So if you know any French or Spanish speakers - or simply any likely cultists who haven’t yet dared to try this game - please spread
The Skeleton Light2025-05-30"It's not a loop - it's a spiral!" That's Alan Wake, in Alan Wake 2. If you try to attribute the quote in the normal way, you get this: "It's not a loop - it's a spiral!" - Alan Wake, Alan Wake 2 which looks ineluctably like a typo. Anyway, spirals. Tomorrow is the seventh anniversary of the release of Cultist Simulator. A couple of thoughts about how we got here from there, and how we got there from somewhere else. When I started making Cultist, I'd never coded anything in Unity at all. hadn't done any actual coding since I built the Fallen London CMS (once nicknamed 'Jonathan' and later rechristened StoryNexus). Once that was up and running
Small loc fixes2025-05-21- Some beta Spanish loc fixes - Fixed font on Chinese menu screen proems
Spanish and French available in beta2025-05-01“The language is knotty, poetic, wilful. It'll take some untangling." Hello cultists! It’s been a while, but we’re back with our promised new translations for Cultist Simulator. The game and all its DLC are now fully available in French and Spanish. Both languages are currently in beta here on Steam, and we’ll release them fully (i.e. tell Steam French and Spanish are **officially available**) early next month, after we’ve had some time to test them against the scariest Foe there is: YOU. From today’s update, anyone whose OS is set to use French or Spanish will automatically have their chosen language selected when they load up Cultist Simula
A letter from the Witch of Lagash2025-04-14First things first: Cultist Simulator is 50-70% off as part of the Lovecraftian Days sale, so now's a great time to get any DLC you haven't yet tried, or to encourage a would-be cultist to take the plunge into the invisible world. For those of you who are more Grail-aligned, we're also running a 20%-off-almost-everything in the merch shop, just because we can. Now, some LORE. Be warned: minor spoilers for Travelling at Night, and inconsequentially minor spoilers for BOOK OF HOURS. Don't read on if that concerns you! We are also now switching from Lottie writing (hello!) to Alexis, so good luck. *** Three years ago, I sat down to write an in-g
All the Phases of the Moon2025-01-31"The language is knotty, poetic, wilful. It'll take some untangling." AK and I are currently focused on Travelling At Night, the last of our Secret Histories games. But we still love Cultist Simulator - the one that started it all - and want to support it as much as we can. So I'm delighted to announce that we're bringing two new, full translations of all 160,000 words to the game: French and Spanish are in the works as we speak! We'll release them later this year, and they'll make Cultist and all its DLC fully playable in those languages. The best translations of our games are the ones where actual players were involved. You can be the most
Talk Secret Histories with Alexis and Lottie2024-12-13Merry Christmas, everyone! We're rounding off the year with a live AMA on the Weather Factory subreddit, starting in about half an hour. Come talk to us about anything Cultist Simulator, Secret Histories, what's really underneath the Weary Detective's helmet, etc. In case you missed it, we announced our third and final entry into the Secret Histories universe yesterday: Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment and Fallout 1+2. So there will probably be a lot of questions about where the Histories that started in 1920s Cultist Simulator i
Our next game: TRAVELLING AT NIGHT2024-12-12Major news! We're announcing our next game, set in - and probably our last in - the Secret Histories universe. Meet Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment, and Fallout 1+2. https://store.steampowered.com/app/2915730/Travelling_at_Night "Europe, 1948: myth-scarred ruins, night-sky abysses. Chitinous cities embrace the Change, or struggle against plagues of leaf and amber. The golden Incorporates of the US wage a cold war against the star-touched Ministries of the USSR. And there you are, guiding a carnival of wry, bold, complex characte
Light Is Always The Answer2024-10-31"Chitinous cities embrace the Change, or struggle against plagues of leaf and amber..." AK here. It still tickles me how few people realise Weather Factory is literally just two people (plus, ofc, trusted freelancers). I answer support emails every week addressed to 'Dear Support Team'. We get speculative applications from people who want to intern with us and don't realise we work out of a flat. Microstudios composed of couples are more common than they used to be, but it's still mildly unusual. We like it, but it does make it harder to take holidays, and it does mean we don't hire. I mentioned recently that we've been working on BOOK OF HOU
New Secret Histories in HOUSE OF LIGHT2024-09-26"Serena and Azita discuss the exploits and the disappearance of the Diarist, the Lantern-long who as a mortal was named Lars Westergren. 'He was a monster,' Serena acknowledges, 'but he was our monster.'" https://store.steampowered.com/app/2834350/BOOK_OF_HOURS_HOUSE_OF_LIGHT/ Just a lil' cross-promo post to let you Cultist players know that we've just launched a major expansion for BOOK OF HOURS, which adds a novel's worth of new stories (and, obvs, ★☆ new lore ★☆) to the game. It's called HOUSE OF LIGHT and adds all of this to BOOK OF HOURS: FOOD Combine Ingredients, Sustenance, and Kitchenware items at the three Kitchen workstations to cre
The New Form2024-07-26"The Wood opens around me, but with my new eyes, I see another path now..." OK, this quote from Cultist Simulator is possibly one of the grimmest things AK ever wrote in the game (the 'Marinette ending' from The Dancer DLC. IYKYK). But I am repurposing it to herald to a good thing and that good thing is some secret Cultist Simulator news! Namely: Cultist Simulator's coming to console! Screenshots from the PlayStation dev kit This is not a drill! Cultist Simulator is coming to Xbox and Playstation on 8th August 2024. We partnered with Polish publishers Klabater because a) they clearly know what's what and b) we love the Poles. (I used to date
2024.A.2 'AGNES' from beta->live2024-07-01Chel's patch notes: Fixed an Apostle legacy bug that made it impossible to heal followers wounded by an enemy Long - but only if you were playing a localized (non-English) version of the game. No words enough to convey how hard the Devil worked to make this bug possible. - Some sounds - namely, a card dropping in a slot, and a game speed being changed via a hotkefy - were not playing since god knows when. - Improved performance in Exile when arriving in a new city with a lot of cash. - Fixed a rare bug that broke the main menu if you were mashing buttons too eagerly during the splash screen. - Fixed an erroneous text display in various escape
Cultist Simulator has a Daily Deal!2024-06-21First things first: Cultist Simulator is today's Daily Deal, at a deepest-ever (and frankly insane) 75% off. Check it out, and watch the ever-marvellous Systemchalk Broadcasting live on the store page now. https://store.steampowered.com/app/718670/Cultist_Simulator Oh! And all our merch is 25% off for the weekend, to celebrate Cultist being culty. Happy Friday, everyone! In other news, AK posted this to the subreddit last night: "Celebrating the completion of the Further Visitor Stories in HOUSE OF LIGHT. That means we're at 80% done, which means in turn that I should be sending out a handful of beta keys to the lucky few end of next week (so
The Mansus Has No Walls2024-05-31“In the Mansus, the Hours strive one against another. As the struggles are resolved, they iron out the impossible, exalt the possible, tie the fraying braids of what has been into one golden ribbon of future. Everything is resolved. History becomes the past…” “…There are, however, exceptions.” It’s Cultist Simulator‘s sixth birthday today, so let’s make an exception for her. This quote is from a high-level Secret Histories fragment called ‘Unresolved Ambiguity’, and it could absolutely be a metaphor for game development in general. Cultist could have been a hundred different games, but it ended up consolidated in the one it became (and the on
HOTFIX2024-02-27HOTFIX: lore consumed on influence upgrades, sorry!
2023.12.s.4 - "SARCODES"2024-02-13- Steam Deck support! A nice excuse to add a QoL/accessibility feature here and there. - Added 150% UI scale. - Added a Font Size setting. May lead to stranger looks on higher ends. - MODDING: 'Sort' property for Elements, a string, the format is 'group.order' - ex. 'a1.z1'. Controls the order of Aspects appearance in card and situation info. Aspects are first sorted by 'group', then by 'order', then, within the same order, by the amount of aspect present, starting with the highest. - Several important Aspects are now sorted. This leaves us fixing such critical bugs such as: - A bug with keybinds showing default values until you loaded the ta
Advent Calendar 20232023-12-01It's the first of December, and we're trying something NEW this year! BOOK OF HOURS seems such an obvious fit, so starting from today we're running... ...a 25-day advent calendar of Hush House! 🎄🎁 (There are some real-world Weather Factory gifts, and at least one Cultist Simulator-related treat - though the in-game items are all in BOOK OF HOURS.) Each day we'll open a door containing treats in-game or the 'real' world (you'll see it on all of our socials Twitter / Facebook / Instagram ], and we'll update our advent megablog daily with What's Behind Today's Door). Most are tasty amuses-bouches. Some are pretty major reveals. A few real worl
2023.10.r.9 RANUNCULUS2023-11-13- Fade during an autosave is made gentler and more gradual to prevent the feeling of flickering on high saving speeds. - Dropping cards on other cards while multi-dragging led to unexpected situations. - Fixed a confusion in German localization of Skills' descriptions, and other minor problems in various locs. - Fixed empty description in Starvation verb. - Yet another fix for GOG achievements not unlocking on the storefront side despite being unlocked in the Collection. - Greedy slots don't bug out on low framerates. - When a recipe warmup ends, any card-to-slot travel animation aimed at it completes instead of failing. - Zoom keys (Q/E by d
2023.5.p.12 PEONY2023-09-13- Made it more clear that allies can't kill the Foe in Exile. - Fixed 'Our Enemy's Identity' description. - Fixed an assortment of memory leaks. - Cards in verb slots and outputs don't play their decay animation if the verb window is closed. - Small rework of the influences' upgrade and subversion: - Interactions with Contentment are less erratic. - The Lore slot doesn't spoil lore fragments' descriptions. - Verb windows now display text in a consistent size and use scrollbars if it doesn't fit. - Experimental changes in the flow of timers. - Alt recipes correctly display their deck draws (instead of displaying the main recipe's deck draws).