STEAMYDATA

Foundation — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.11.0.17 is live2026-04-15Hello everyone, We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues. Full changelog: Gameplay Fixed: Aspirations could be completed without fulfilling all required "sub-quests." Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”) Fixed: The Bailiff was not gaining experience. Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were a
Announcing Our First Major DLC - Foundation: Harvest Festival2026-04-09Hear ye, hear ye, Merrymakers of the Realm! Since we reached our full release, we have been hard at work dreaming up new ways to expand the medieval world you’ve built with us. Today, we are thrilled to pull back the curtain on our very first expansion: Foundation: Harvest Festival. What is Foundation: Harvest Festival? As we looked at where to take Foundation next, focusing on the heart of medieval life, the land felt like the most natural step. Rural agriculture was the backbone of any historical settlement, and we wanted to give you more agency over how your village sustains itself: livestock, orchards, vegetables and more... Furthermore,
Hotfix 1.11.0.16 is live2026-02-24Hello everyone, We have just released a small hotfix (1.11.0.16) update: Fixed: Rare crash when finishing construction of some building parts Fixed: Mods were not able to save their data.
Hotfix 1.11.0.15 is live2026-02-20Hello again! We’ve just pushed a quick hotfix to address a construction issue introduced in the previous update. Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
Patch 1.11.0.14 is live2026-02-19Hello everyone! Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports. Full changelog below: Fixed Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them. Monuments and their sub-buildings are not affected Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building
Devlog #20: Growing the Team and Expanding Foundation2026-02-12Hello, city builders! We hope your 2026 is off to a fantastic start and that you continue to enjoy growing your settlements. It has been inspiring to see the community's response to our first post-1.0 Quality of Life update, and how positively the new tools and refinements have been received. As we step into the new year, we wanted to share what has been happening behind the scenes, both in how the team is evolving and how we continue to support and develop Foundation. We have been hard at work, not just on the game itself, but also on building the team needed to take Foundation to the next level. The Polymorph Family Is Expanding To help us
Hotfix 1.11.0.13 is live2026-01-23Hello everyone, Following on from yesterday's patch this hotfix addresses the "Being Placed" bug on pre-existing walls and also an occasional crash occurring when starting a new game. Fixed: Pre-existing Walls that could be left in a “Being Placed” state when a node was added Fixed: Intermittent crash on new game start
Patch 1.11.0.12 is live2026-01-22Hello everyone! We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback. Updated Updated: Optimisation - Reduce RAM usage of trees on the map edge Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce. Updated: Cost & Splendour of Kingdom Wall Torches Updated: Community Localisation Fixed Fixed: Crash when a Soldier leaves the village while patrolling Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open Fixed: Crash when a Bridge’s start and end points occupied the same
Happy Holidays from Polymorph Games!2025-12-24Wishing you all a warm and cosy holiday season! Thank you for an amazing 2025! It has been an epic year for Foundation, filled with even more incredible cities built by you. Thank you all for being part of the Foundation community. Here’s to 2026 with more building, more fun, and more Foundation! Happy Holidays and a Happy New Year from all of us at Polymorph Games.
Hotfix 1.11.0.11 is live2025-12-11Hey citybuilders, We have just released Hotfix 1.11.0.11, which focuses on a few Gate/Wall issues. Wall Undo/Redo: Improved and reworked the Undo and Redo behaviour when adjusting gates Fixed: Some Undo/Redo actions that could detach Gates or move them instead of restoring their original position Fixed: Using Undo or Clear on a Gate could cause it to reappear in a preview state Fixed: Gate Snapping - Entering edit mode after a reload could put snapped Gates in a preview state Fixed: Walls could get stuck in a “resources missing” state under specific circumstances Update: Removed outdated costs of tiling when scaling up Chimneys Update: Commun
Hotfix 1.11.0.10 is live2025-12-04Hello everyone! We have just released Hotfix 1.11.0.10, which resolves several crashes that some players have encountered. Fix: Crash when moving a Gate near two curved control points that are in close proximity Fix: Crash related to Housing creation Fix: Crash when destroying all parts of a Monument Fix: Crash when using the ‘Esc’ key at the same time as confirming changes that would destroy all parts during Monument editing Fix: Gates snapped to an existing wall could cause the wall to appear as under construction upon reload Fix: The last separator of a Wall wasn't displayed when a snapped Gate was near Fix: Exiting the Wall edit mode with
Hotfix 1.11.0.9 is live2025-11-28Hello all!Thanks to your speedy bug reports, we have isolated and fixed another bug similar to yesterday's Warehouse/Granary extension crash and accessibility issues.Fix: Crash when deleting Warehouse/Granary if an Extension has finished building before the Core PartFix: The Granary/Warehouse core Part storage slots were inaccessible if an Extension has finished building before the Core Part
Hotfix 1.11.0.8 is live2025-11-27Hello everyone! We have released hotfix (1.11.0.8) to address a few crash cases. Of note, this will address the Granary and Warehouse extensions not working and crashing the game when removed. Fix: Crash when destroying a Patrol Watchpost then activating/deactivating the Safety Info LayerFix: Crash when replacing a food table for a goods tableFix: Crash when deleting a Granary/Warehouse extensionFix: Granary/Warehouse extension not working correctly
Update 1 - Quality of Life Update is now live!2025-11-26Hello city builders! We are excited to bring you the very first post-1.0 Quality of Life update. This update delivers greater freedom, flexibility, and clarity as you develop your medieval cities, thanks to improved tools, smarter systems, and additional polish throughout.Let's take a closer look at some of the highlights! Monument Editing ImprovementsMonuments are the crowning glory of your city, and this update gives you more control than ever before. Entire Monuments can now be moved as a whole, allowing you to select and reposition all parts from different sub-buildings, including unattached ones. Whether you're rethinking the placement o
A Village Decree: Steam Awards Nominations Open!2025-11-25Greetings everyone, The Steam Awards are back and we would be honoured to receive your nomination in the Sit Back and Relax category. Your support has helped Foundation grow year after year, culminating in the full release earlier this year. Whether you shaped a bustling village, designed a grand monument or simply sat back and enjoyed watching your medieval town come to life, your dedication means a great deal to us. Foundation’s journey is far from over. We continue to improve the game with updates such as the QOL Update, arriving tomorrow, and much more planned. Your feedback will remain a vital part of shaping the future development of Fo
Update 1 - Quality of Life Update, coming November 26, 2025!2025-11-19Big news, city builders!Thanks to all your feedback and suggestions, we will soon be releasing the first post-1.0 Quality of Life Update for Foundation!Arriving November 26, 2025, Update 1 - Quality of Life Update, will bring a wide range of improvements, new tools, new building parts and visual upgrades, giving you more freedom, flexibility, and style options as you shape and expand your medieval cities.Check out the YouTube Reveal Trailer below to see what’s coming!
Patch 1.10.3.12 is live!2025-08-21Hello everyone,Patch 1.10.3.12 is here, and with it comes a significant performance boost in path-finding across different game speeds. Farms and gathering jobs (Stone, Wood, Boar, etc.) should all feel much smoother now. And yes, that means the infamous Wheat harvesting x3 bug is no more!This has been one of the most noticeable issues, and since the fix was ready ahead of schedule, we wanted to get it into your hands right away, rather than wait for the upcoming QOL update.We have also widened the scope of the RX500 crash fix to include additional AMD Polaris GPUs. Let us know if you are still having persistent crashes on an AMD Polaris (arc
Patch 1.10.3.11 is live! (The RX500 patch)2025-07-31Hi everyone,We’ve just rolled out Patch 1.10.3.11, and it’s available to download right now.The primary goal of this update is to fix a major issue that was causing frequent (and often game-breaking) crashes on AMD RX 500 series graphics cards. With this patch, players using those cards should finally be able to enjoy Foundation 1.0 without constant interruptions.Due to limited driver support for these older GPUs, resolving the crash has been complicated, however, after internal and community testing, this fix is looking stable. That being said, we recommend playing on medium graphics settings if you're using an RX 500 series card. In communi
Patch 1.10.3.10 is live2025-06-04Hello everyone, Patch 1.10.3.10 is now available. For this patch, we have improved RAM usage on some game assets. This should improve the crash rate where the game crashed due to out of RAM scenarios (our biggest current reported crash error). Optimisations Significantly reduced some game assets' RAM usage Fixed Provisioner: The tooltips on the recipe had a maintenance cost of 9999 displayed It was possible to lose Village/Player titles when replacing certain buildings: Village Market/City Market; Rustic Church/Chapel/Abbatial Weather was not properly saved and always reloaded as Daytime Agent Navigation: Villagers could get stuck at a report
Hotfix 1.10.3.9 is live2025-05-22Hello again! We isolated a crashing issue with the previous patch that introduced a crash caused by some shader compilation. This also highlighted some shader compiling errors with older GPU drivers that were causing previously undiagnosed minor visual issues to the brewery liquid effect and wind animation. This hotfix fixes the newly introduced crash as well as those minor visual effects affecting some older GPU drivers. Thank you to those that sent in the crash reports!