STEAMYDATA

Mewgenics — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Beta update 1.1.210252026-04-30Minor bugfix update for the current beta patch. - fixed boss rewards not dropping common rolls- fixed Bombchu's upgrade not having its mana cost reduced- fixed save+load issue when quitting out during house bosses- fixed missing spanish tooltips- rare taxidermy bear flipped. - fixed shop text/item overlap issues- fixed crash when upgrading Conductor
1.1 balance update beta 12026-04-28Mewgenics Beta Branch Balance Patch Notes v1.1 These changes are for the BETA BRANCH of the game. See here for how to subscribe to the beta. Some of these changes are subject to change based on feedback before going live on main. Breeding/House Changes- Fixed some issues with high amounts of negative Stimulation.- Fixed Stimulation treating birth defects on parents the same as positive mutations. Higher stimulation now decreases the chance of birth defects on parents being inherited.- The effects of Stimulation are now reduced the more inbred a kitten is.- The chances of inheriting a parent's birth defect are significantly increased the more
Mewgenics Merch news ( and more! )2026-04-01Well hello there! its april 1st... and im sure many of you have noticed a few major changes to your late game saves! dont worry those changes will revert tomorrow! anyway on to the news!MEWGENICS LIMITED EDITION ALBUM IS UP FOR PREORDER!this one is pretty insane, Lost in Cult totally killed it with this release! feat. amazing custom art by Sony_Shock! https://www.lostincult.co.uk/UPDATE: all super limited edition variations are sold out, and the rest are in low stock, get them while you can.Official Mewgenics merch on Masetromedia.com!The 2nd edition Mewgenics merch box is also nearly sold out again, get it while you can!https://maestromedia.
Mewgenics Patch 1.0.209412026-04-01MEWGENICS 1.0.20941 Gameplay Changes- Arthur is banned from using Forbidden Famine as well- When hovering a character, health and statuses are now displayed on top of the portrait and turn order UI- Depressing elite buff is now muted if the elite is off-mapBugfixes- All "Status Immunity" type effects now purge their relevant statuses on application to prevent an initialization order dependency where, for example, an item that makes you "poison immune" wouldn't prevent poison from a disorder (which was applied before the poison immunity item)- Fixed "Status Immunity" type effects missing a few other ways statuses could get applied- Hexagram Si
Beta Branch Build 1.0.209412026-03-31- Fixed Bloody Soul Claw healing what it attacks instead of healing yourself on kill- Hexagram Sigil's Buff Immunity now has an exception for Magic Damage Up so the item can work as written- Fixed Eternal Health+ having a maximum for how much luck it can grant- Fixed another case where certain kinds of jump animations could desync visual and actual positions of characters- Fixed 5 more items having incorrect rarity set and being undroppable as a result- Edited Champion Abandoned One portrait
Beta Branch Build 1.0.209322026-03-27MEWGENICS 1.0.20932This build is currently available on the BETA BRANCH of the game. See here for how to access the beta branch. Please subscribe to the beta branch to help test these changes. Gameplay Changes- Arthur is banned from using Forbidden Famine as well- When hovering a character, health and statuses are now displayed on top of the portrait and turn order UI- Depressing elite buff is now muted if the elite is off-mapBugfixes- All "Status Immunity" type effects now purge their relevant statuses on application to prevent an initialization order dependency where, for example, an item that makes you "poison immune" wouldn't prevent pois
Patch Notes (1.0.20870)2026-03-18MEWGENICS 1.0.20870Gameplay Changes- Arthur is now banned from using Split the Atom, We Are One, Become Entropy, and other variants of Metronome.- All Arthur levels now have 4 antidote pickups and 1 blessing- Absorbent elite buff no longer triggers if the elite is off-map- Itch, Lighten The Load, and Chonkwalk now do physical damage instead of HP Loss so they can trigger self-harm synergies correctly, as expected by the tooltips.Gameplay Bugfixes- Fixed Abandoned Ones (and similar) sometimes having their art disconnected from their position after a jump. This was an engine-level fix related to frame pacing, and may incidentally fix a bunch of
Beta branch patch 1.0.208702026-03-17- fixed pipe sounds being muted from the new house volume system as well- fixed space helmet blocking 100% instead of 30% as listed- fixed toolbox not providing brittle/fragile immunity to items without sets specified- fixed a crash related to Korbee sucking up a late game 3x3 miniboss- fixed class icons on ability needles being animated
Beta Branch patch notes 1.0.208602026-03-13Mewgenics 1.0.20860this is another update on the BETA BRANCH of the game and will be pushed to main once people have had a chance to test it (maybe next week, maybe tonight) - Fixed case where a non-binary cat with dwarfism would crash the game if playing in brazilian portugese- Fixed Empty Vessels providing filled max health instead of unfilled max health- Fixed Cat-A-Pult being able to launch 2x2 characters partially off map causing a softlock when it tried to walk back into the map (the "stuck walk cycle" was actually just taking 50 minutes to move one tile, so not a *TRUE* softlock, but nobody got time for that)- Capped the maximum amount
Beta Branch Build 1.0.208392026-03-12MEWGENICS 1.0.20839This build is currently available on the BETA BRANCH of the game. See here for how to access the beta branch (Edit: Minor patch 1.0.20842: Fixes a cursor auto-hiding bug)Gameplay Changes- Arthur is now banned from using Split the Atom, We Are One, Become Entropy, and other variants of Metronome.- All Arthur levels now have 4 antidote pickups and 1 blessing- Absorbent elite buff no longer triggers if the elite is off-map- Itch, Lighten The Load, and Chonkwalk now do physical damage instead of HP Loss so they can trigger self-harm synergies correctly, as expected by the tooltips.Gameplay Bugfixes- Fixed Abandoned Ones (and si
Patch Notes (1.0.20763)2026-03-04Mewgenics 1.0.20763This patch was previously tested on the beta branch of the game and is now pushed live. These patch notes encompass 2 beta patches plus one or two extra changes today.Important changes and major bugfixes- Left/Right cat selection arrows in the house behavior adjusted: Cats are no longer grouped by room when toggling left/right. Age only. Opening the cat selection window after a new day will select the youngest kitten regardless of if you clicked around on other cats before opening the window. Dead cats are always sorted at the end (clicking left from the youngest cat will wrap around to the end of the list). If you are ZOOM
Beta Patch Notes (1.0.20744)2026-02-27- Fixed Meow+ not being musical- Fixed a case where the cat menu would not re-open after piping a cat
Patch Notes (1.0.20738)2026-02-27Mewgenics 1.0.20738This patch is currently live on the BETA BRANCH of the game and will remain that way throughout the weekend. See here for instructions on how to access the beta branch.Important changes and major bugfixes- Left/Right cat selection arrows in the house behavior adjusted: Cats are no longer grouped by room when toggling left/right. Age only. Opening the cat selection window after a new day will select the youngest kitten regardless of if you clicked around on other cats before opening the window. Dead cats are always sorted at the end (clicking left from the youngest cat will wrap around to the end of the list). If you are ZOO
Patch Notes (1.0.20695)2026-02-20MEWGENICS 1.0.20695This patch is focused on major bug fixes and "easy" changes that are unlikely to cause secondary issuesQOL Changes:- Coin/Food/Item zoomers no longer prevent you from opening the backpack while they're animating- Added "Limit Framerate" to video settings.- "Tall" tiles now go semi-transparent when in tactical view- Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)- If playing on steam deck, End Turn (Hotkey) is now bound to "Enter Key" by default instead of nothing. Should a
Patch & Beta Branch Info2026-02-19Hello! Tyler here! I've been fighting a cold this past week so this patch is slightly later than I initially expected. As much as I wanted to just push this live immediately... with nearly 100k concurrent players still I figured its PROBABLY safer to use a beta branch instead. Here's how to opt into the beta branch on steam. Right Click "Mewgenics" in your steam library, then navigate here and enable the beta branch. If all goes well I should push this update to the main branch tomorrow. If you have any issues with this beta branch please post in here or on the discord in the appropriate channelMEWGENICS 1.0.20689This patch is focused on majo
Mewgenics Features trailer!2026-01-29New trailer is up! help spread the word! only 12 days to go!-Edmund
LET THE GAMES BEGIN!2026-01-26It’s time!Tomorrow we start the daily Mewgenics hype train! No tickets needed. Jump on or off whenever you like and enjoy the ride! Toot toot!Starting tomorrow, Jan 27th at 12 noon PST, we’ll be doing daily live streams and holding contests for fans to win Mewgenics merch and game codes!!What kind of contests!? Well, here is our general plan so you know what to expect.27th - Charity contest (gameplay live stream 1)28th - Pet contest29th - Hype contest (trailer 1 release)30th - Drawing contest31st - Meowing contestFeb 1st - Pet contest 2Feb 2nd - Cringe contest (gameplay live stream 2)Feb 3rd - Cosplay contestFeb 4th - Mixed media contestFeb 5
41 days remain!2026-01-01Welcome to 2026! The year of the cat!We have been very, very busy over the holiday break because guess what? In 9 days we are sending review copies of the game to the press!After talking to a few people who did previews and understood the scope of the game, we have decided to give writers a solid 30-ish days to really dig in deep and explore the game fully.Speaking of previews, in late November we let a bunch of overseas outlets get their hands on the game for a few days... and here are some of the highlights of the previews they wrote!“MEWGENICS HIDES ONE OF THE BEST GAMES OF NEXT YEAR, ALONGSIDE INCEST AND TAPEWORMS”- Games.cz"One of the fu
71 days remain!2025-12-01Where are we now!? Here’s a little update.Gamepad support is complete! (The game will be 100% Deck compatible at launch.)Achievements have been added (though we may add more in the late polishing stages).All text has been sent to localizers, and localization has started!What’s left?Since we finished all the required cutscenes, I’ve added one more and put our lead animator on remaking the game’s intro (the original Mewgenics trailer animation). A few of the cutscenes need to be scored, and a few others need touch-up work.The game’s “continue save” intro is mostly done but still in pieces. It features a randomly generated ending each time you p
LIVE STREAM TIME!2025-11-0399 days remain… 99 fuckin’ days! Crazy to see us under that 100-day mark. Shit is getting real. Let me break down where we’re at. - All of the game’s content has been added (outside of a few cutscenes). - Localization has been prepped, all mechanical text has been re-edited (by Tyler this time), and localization has officially started! Seems finished, right? WRONG! Here’s what we have left to do: - Achievements (these are drawn but not implemented; roughly 300). - 1.5 cutscenes need to be animated (and I’m adding one more since the team is a bit ahead of schedule). - A few cutscenes still need to be scored and have SFX added. - The game’s int