CODE VEIN — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| CODE VEIN II - Walkthrough Trailer | 2026-01-07 | Join Josée on her mission to cleanse the polluted waters of Sunken City and uncover the truth behind its crisis. Haunted by guilt over past mistakes, Josée’s story reveals the heavy burden she carries, and the epic battles that await. Ahead of launch, players can dive into the CODE VEIN II Character Creator Demo starting January 23rd, 2026. Customised Revenant Hunters can be saved and transferred into the full game at launch, while they can also explore the MagMell Institute, striking a pose in Photo Mode, or relax in the Hot Spring. Available on January 30th, 2026. Pre-order now: https://store.steampowered.com/app/2362060/CODE_VEIN_II/ |
| CODE VEIN II - Launching January 30, 2026 | 2025-09-26 | This new action RPG takes players on an epic journey where they wield time as a weapon, traverse through past and present versions of an explorable world and uncover a dramatic battle to save the world.Code Vein II features action-packed RPG play with engaging combat and a deep progression system for character, weapon and ability upgrades. Players will travel across vast environments with companions who factor large into a dynamic Partner System as they take on challenging foes and massive, unforgettable bosses. Gameplay PresentationVideo game expert and jacket aficionado Dan Tack is here to shepherd you through Character Creation, Exploratio |
| CODE VEIN 6th anniversary Special Illustration | 2025-09-26 | Today marks the 6th anniversary of CODE VEIN! To commemorate this, enjoy an original illustration by Character Designer Kurumi Kobayashi. This special piece features characters from both CODE VEIN titles✨ We look forward to your continued support of CODE VEIN. |
| CODE VEIN II - Announcement Trailer | 2025-06-06 | If time were a weapon to wield, could you undo the sins of ruin? Bound By Blood, Revenants gather once more – CODE VEIN II is coming in 2026. Wishlist now! |
| Patch Note Ver. 1.53 | 2020-05-26 | Fixed a bug in which ground effects continue in the following stages when you get back to regular ground. Flame ground with damage at “City of Falling Flame” Sand ground with slowness and leak at “Crown of Sand” |
| Bug Fix Update Ver. 1.52 | 2020-04-23 | The following update has been released for CODE VEIN: An issue has been fixed so that the “Radiant Barrel” Gift included in the Lord of Thunder DLC refers to the bayonet’s weapon performance to calculate the damage. (Same specification as the ”Fusillade Rondo” Gift) |
| Patch Notes 1.51 | 2020-03-31 | Patch Ver.1.51 was released to fix the following bug in CODE VEIN's Lord of Thunder DLC: Players who got “Asclepius's Vestige I” on Patch Ver.1.30, Ver.1.31 or Ver.1.40 are not able to get “Asclepius Vestige Part F” when defeating the Queen's Vanguard Puppet in Depths: Eternal Abyss, which causes the boss area to be unavailable. “Asclepius Vestige Part F” is now available to defeat the Queen's Vanguard Puppet again once Patch Ver.1.51 is installed. Fixed a bug in which specific effects of Boss: Lord of Thunder in Depths: Eternal Abyss are not displayed correctly to the guest player in multiplayer mode. We apologize for any inconvenience and t |
| Update Patch Ver. 1.31 | 2020-02-07 | The following issue has been solved for the improvement of CODE VEIN: After clearing the story and getting all “Maps of the Depths”, choosing “Play the Story Again” will lock again the teleport function, causing players to be unable to teleport when accessing the Mistle after moving to the depths from the NPC Davis. To deal with this issue, moving to the depths from Davis before unlocking the teleport function has been disabled. If players are already experiencing this issue, they will be able to teleport to the base from the Mistle in the depths after updating the game. We appreciate your patience and hope you continue to enjoy CODE VEIN. |
| Hellfire Knight DLC Now Available | 2020-01-30 | Continue your adventure in the CODE VEIN universe with the first additional content release! This new DLC will introduce a brand new boss fight against the frightening Hellfire Knight, a new blood code, three new weapons and alternative partner costumes. Prepare to sink your teeth into new challenges awaiting in the Depths – The Fiery Oblivion – a new area packed with powerful enemies. Discover more in the following trailer: Future DLCs will include more content to further your adventure, with DLC 2 set for February and DLC 3 coming in March! |
| CODE VEIN - Update Patch Ver. 1.30 | 2020-01-28 | System changes The following points are changed for the improvement of CODE VEIN. It is possible to move to the mistles in the depths field with “Teleport” in the mistle menu. The reviving rule of the boss enemy in the depths field is changed. “Rest at Mistle”, “Using an item to return to Mistle or Gift” can revive the boss enemy. In multiplayer mode, the time until multiplayer finishes immediately after defeating a boss is extended against some bosses in the normal fields and the boss in the depths field. |
| CODE VEIN – Update Patch Ver. 1.20 | 2019-12-19 | A new update has been released for Code Vein. Update patch Ver. 1.20 implements the following: New function - Additional body parameters for character creation mode - Additional body parameters (height, body type, body balance, face size) are available. Tower of Trials In the Tower of Trials, player have a chance to challenge various demons and bosses they have previously encountered. This is a special Depths location where challenger must survive until they reach the Mistle at the very end. How to reach the Tower of Trials in the Depths 1- After defeating the boss at the Gaol of the Stagnant Blood, pick up the items “Depths “Tower of Trials” |
| CODE VEIN – Update Patch Ver. 1.12 | 2019-12-04 | A new update has been released for Code Vein. Update patch Ver. 1.12 implements the following: ADDITIONAL CONTENTS Added "Revenant Bath Towel". Added “Special Stamp Set” - Protagonist - Louis 1, Louis 2 - Mia 1, Mia 2 - Yakumo 1, Yakumo 2 - Io 1, Io 2 - Jack - Eva 1, Eva 2 BUG FIX Fixed minor bugs Note: Blood Veil Ogre: Venous Claw was patched to all users who purchased CODE VEIN by December 2 @ 5PM PST / December 3 @ 10AM JST, 2AM CET. Thank you for your continued support! |
| CODE VEIN – Update Patch Ver. 1.11 | 2019-11-19 | Patch 1.11 is coming today for CODE VEIN! The update implements the following: MODIFICATIONS Fixing a bug of which the guest gets an application error when the host changes partners at Mistle during multiplayer mode. Fixing a bug of which certain entrances cannot be entered while activating “Gift “Final Journey”. Fixing a bug of which the screen is to stay blacked out after the following scenes. 1. Black out scene in memory echo “Louis’ memory”. 2. Black out scene in memory echo “Miguel's memory”. Minor bug fixes. |
| CODE VEIN – Update Patch Ver. 1.10 | 2019-10-24 | Patch 1.10 has now been released for CODE VEIN! The update implements the following: ADDITIONAL CONTENTS New creation accessories, color pallets and face paints, Halloween-themed. New function for hair parts that allows to use as left-right symmetry. UPDATES 〈Character creation〉 Character creation data can be available at the camp. Extensions can be made symmetrical. Adjustments to accessory costs. 〈Exploration〉 Add option to lock the direction of radar mini-map. Trial of Blood only occurs a second time when the dropped item is picked up. Option to turn off exploration conversation. 〈Battle〉 Pop up message appears when the player is afflicted |
| CODE VEIN – New Update Coming Soon | 2019-10-08 | October is going to get spookier when update 1.10 releases for CODE VEIN! This patch will include the following: CHARACTER CREATION New creation accessories, color pallets and face paints, Halloween-themed. New function for hair parts that allows to use as left-right symmetry. EXPLORATION Allowing to change partners at Mistle from the beginning. New function to lock the map direction. New function to turn off conversations with partners during exploration. Adding pop-up messages while getting abnormal conditions. Changing the trigger conditions for “the Trial of Blood” during the second and later. Allowing to drain ichor from the sandbag duri |
| CODE VEIN – Patch 1.03 | 2019-10-02 | A new update is now live for CODE VEIN. This is a bug fix patch to address some critical issues, which include the following: BUG FIXES Fixed multiplayer immediately after defeating the last boss in the Cathedral of the Sacred Blood, causing the player character to be unable to re-enter the boss area to progress the story. * If you’ve already encountered this issue, you can now re-enter the boss area to progress. Fixed levers that sometimes don't trigger the doors or can’t be interacted with using the right key. * If you’ve already encountered this issue, you can now interact with the lever again. Fixed character sliding without input above 6 |
| CODE VEIN - Day One Patch | 2019-09-26 | CODE VEIN, the new vampiric Action RPG, will be released tomorrow! Are you ready to venture out into a world of destruction to fight the Lost and cure your bloodthirst? On launch day, we're deploying patch 1.02, which includes the following: PATCH 1.02 CONTENTS Players will be able to increase difficulty in a New Game+ mode after clearing the game. In the New Game+ mode, players will be able to bring their gear from the previous run. Some bugs will be fixed. Dear Revenants, we hope that you'll enjoy tackling challenges in CODE VEIN! |