Rusted Warfare - RTS — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Rusted Warfare Major Update 1.15 | 2022-11-12 | Rusted Warfare Major Update v1.15 After 10 betas releases this major update is finally out. Thank you for all the help from modders and testers. This update as been focused on major under the hood changes that greatly expand the mods that are now possible. Update Highlights: Shaders (enable in settings) ---Team coloring shaders - Used to greatly reduce memory use of mods with large images, and eliminates lag when applying team color ---Shader effects - Right now adds displacement/shockwave effects such as teleport, water ripples, nuke shockwaves. Use drawType:displacement to access in your mods. Will be expanded with more effects in future. T |
| v1.15p8 beta released | 2022-03-16 | To try it out right click on the game in steam go to 'properties' then pick the 'beta' tab and pick 'beta' in the dropdown (make sure the game is not running first). v1.15 Beta modding reference: https://corrodinggames.com/modding-reference-beta v1.15 changelog (v1.15p1 - v1.15p8): Major changes: Over 100% faster rendering on PC with high numbers of small units on screen (runs smooth in tests with 10,000+ units on-screen) New unit - Heavy AA Ship (by uber) Overrides for each players in multiplayer and advanced skirmish ---AI difficulty can now be set differently for each AI player ---Starting units can be different for each player, useful for |
| Rusted Warfare Major Update 1.14 | 2020-11-17 | Rusted Warfare Major Update 1.14 A new update to Rusted Warfare is out! New Unit: Modular Spider -A walking mobile base -Starts with no weapons but has 6 slots where turrets, or modules can be built and upgraded. -Is a Starting unit only, picked from the Game Options (cannot be built normally unless using mods) -Possible add-on modules: ---Shield Gen, Anti-Nuke, Fabricator T1 & T2, Laser Defense, Lightning, Flak, Artillery, Sam T1 & T2, Gun T1 & T2, Plasma T1 & T2 -Very heavily armored but slow -Base speed is reduced if any weapons are attached -Can build units and buildings -Auto repairs nearby units -Can move over water -Built-in Fabricator |
| Update - v1.13.3 | 2019-09-07 | New map: Many Islands Large (10p) New unit: Mech Engineer - T2 Mech builder with AA attack Path finding system has 2x-3x better performance and uses less memory. Team layout changer when hosting a game or in advanced skirmish. (eg easily switch to 5v5, 3v3v3, FFA and shuffle players) Better AI that is more aggressive late game. A new mod importer on android to make installing mods easy Support for loading compressed mods Game handles more mods installed at the same time Significantly reduced texture memory use on PC version Game doesn’t load data from inactive mods by default to save memory Running out of memory loading a texture replaces it |
| Minor update - v1.13.2 (New maps, surrendering, context map pings, new features) | 2019-03-03 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29174792/870ad77c0d6d310291217857c474d55d2c193e8a.png Main new features: -Surrender voting system added to multiplayer -Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages -Allow players to change their own teams in multiplayer even if they aren’t hosts -New map: Valley Arena (10p) -New map: Kingdoms (10p) -Start advanced skirmish from a custom map screen -Double click to attack-move setting added Other changes: -Units better follow paths and take a wider gap around obstacles when in a group -Fixed replays and save |
| Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...) | 2018-12-02 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29174792/bfc78e8153cd1d8924920c66544d7e3068b2729d.png Main new features: A new set of units Light gunship - Very weak but cheap Underwater probe - weak scout Plasma tank - Strong land attack, Shield weak vs lightning Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning Telsa Mech Fire bee Nautilus - Amphibious submarine Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc Larg |
| Try the 1.13 beta for the next version now. | 2018-10-30 | Beta for the next update is live for steam under 'beta - 1.13' in game properties under the beta tab. (The game must be stopped when switching.) Please report any problems, no dedicated servers for 1.13 are up yet, and android beta should be up in a few days. Use this build to fix and update your mods but please don't upload any 1.13 only features to the workshop yet. Main new features: A new set of units Light gunship - Very weak but cheap Underwater probe - weak scout Plasma tank - Strong land attack, Shield weak vs lightning Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning Telsa Mech Fire bee Nautilus - Amphibious su |
| Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel) | 2018-02-04 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29174792/29d2041ea8e467539e024f185ce11559e1d821a1.png Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases More efficient pathfinding and prioritization of path solving threads Steam workshop support for units and maps! Mods and workshop items can be added or uploaded from mods screen Thank you to the modders who have already added content! Maps will be automatically streamed from the host, but units require everyone to have them installed right now Placing lines of buildings by click dragging (very useful) New |
| Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel) | 2018-02-04 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29174792/29d2041ea8e467539e024f185ce11559e1d821a1.png Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases More efficient pathfinding and prioritization of path solving threads Steam workshop support for units and maps! Mods and workshop items can be added or uploaded from mods screen Thank you to the modders who have already added content! Maps will be automatically streamed from the host, but units require everyone to have them installed right now Placing lines of buildings by click dragging (very useful) New |
| Major release - v1.11 (Replays, new mechs, lots of optimisations, etc) | 2017-09-23 | -New Multiplayer Replays! --Watch recorded multiplayer games at up to 64x speed --You can create saves at any point in a replay to start a new multiplayer game from or edit in sandbox -3 new mechs --Mobile Turret - Deploys for extra range and a shield --Artillery Mech - Long range, can move while firing --Minigun Mech - Fast firing, speeds up as it fires -New mission: 'Spider battle' (Note: this is a fun setup in multiplayer!) -List of all selected units showed in the side bar (left click: select only that type, right click: unselect that type) -Lots of path finding optimisations --Solved paths are shared between clients to reduce load --Unit |
| Major release - v1.11 (Replays, new mechs, lots of optimisations, etc) | 2017-09-23 | -New Multiplayer Replays! --Watch recorded multiplayer games at up to 64x speed --You can create saves at any point in a replay to start a new multiplayer game from or edit in sandbox -3 new mechs --Mobile Turret - Deploys for extra range and a shield --Artillery Mech - Long range, can move while firing --Minigun Mech - Fast firing, speeds up as it fires -New mission: 'Spider battle' (Note: this is a fun setup in multiplayer!) -List of all selected units showed in the side bar (left click: select only that type, right click: unselect that type) -Lots of path finding optimisations --Solved paths are shared between clients to reduce load --Unit |
| Major release - v1.10 (Shared control, mechs, maps, better AI) | 2017-08-13 | Shared ally control can be setup for multiplayer games Disconnected players automatically get all their units shared to allies till they return Mech Factory added, with a set of initial mechs Basic mech - Land only Anti-air mech - Area effect anti-air only Plasma Mech - Long range air & ground attack Flame Mech - Short range flamethrower with high HP T3 gun turret upgrade New map: Enclosed Island (10p) Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on. New building gird placement system and reworked footprint of many buildings Modded units are now loaded from 'mods/u |
| Major release - v1.10 (Shared control, mechs, maps, better AI) | 2017-08-13 | Shared ally control can be setup for multiplayer games Disconnected players automatically get all their units shared to allies till they return Mech Factory added, with a set of initial mechs Basic mech - Land only Anti-air mech - Area effect anti-air only Plasma Mech - Long range air & ground attack Flame Mech - Short range flamethrower with high HP T3 gun turret upgrade New map: Enclosed Island (10p) Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on. New building gird placement system and reworked footprint of many buildings Modded units are now loaded from 'mods/u |
| Mac support added (beta), change game speed, larger unit cap | 2017-07-28 | -Mac support added. Let me know if there are any issues. (Steam overlay might be broken on Mac, I'm working on a fix) -Can speedup or slow down or pause singleplayer games with +/- buttons. Btw you can queue up commands while game is paused. -Doubled unit cap in singleplayer (and added hidden setting to customise it) -Fixed bug in adv mode skirmish unit cap causing it to be lower than it should (so it's unit cap is now quadrupled with above change) -Fixed click and drag mouse actions being ignored when placing buildings -Fixed click and drag action being ignored when using in-game buttons -Fixed mouse wheel zoom not working just after using t |
| Mac support added (beta), change game speed, larger unit cap | 2017-07-28 | -Mac support added. Let me know if there are any issues. (Steam overlay might be broken on Mac, I'm working on a fix) -Can speedup or slow down or pause singleplayer games with +/- buttons. Btw you can queue up commands while game is paused. -Doubled unit cap in singleplayer (and added hidden setting to customise it) -Fixed bug in adv mode skirmish unit cap causing it to be lower than it should (so it's unit cap is now quadrupled with above change) -Fixed click and drag mouse actions being ignored when placing buildings -Fixed click and drag action being ignored when using in-game buttons -Fixed mouse wheel zoom not working just after using t |
| Another Small update | 2017-07-23 | -Added cycle fabricator, land factory and air factory hotkeys -Detect missing or bad openGL drivers and show a message with info -Fixed crash from out of range keyboard input -Switching to advanced skirmish not transferring AI difficulty -Crash details show in popup (helps modders if they make syntax errors) -More reliable shutdown after exception -Fix AI showing as disconnected -Fixed sandbox editor not showing till units are deselected (due to builder being auto selected) This update should be compatible in multiplayer with the old version. |
| Another Small update | 2017-07-23 | -Added cycle fabricator, land factory and air factory hotkeys -Detect missing or bad openGL drivers and show a message with info -Fixed crash from out of range keyboard input -Switching to advanced skirmish not transferring AI difficulty -Crash details show in popup (helps modders if they make syntax errors) -More reliable shutdown after exception -Fix AI showing as disconnected -Fixed sandbox editor not showing till units are deselected (due to builder being auto selected) This update should be compatible in multiplayer with the old version. |
| Small update (from before) | 2017-07-20 | Forgot to post this before sorry: -Add idle builder & extractor hotkey. -Quick rallypoint option (change rally with just move orders), can be turned off in the settings. -German and Italian translations. -Disconnected shown on player's units if they aren't in the game. -Fixes to hotkey saving. -Builders/spiders now selected automatically when starting a game -New options: '-width', '-height', '-fullscreen', '-nomusic' added for troubleshooting |
| Small update (from before) | 2017-07-20 | Forgot to post this before sorry: -Add idle builder & extractor hotkey. -Quick rallypoint option (change rally with just move orders), can be turned off in the settings. -German and Italian translations. -Disconnected shown on player's units if they aren't in the game. -Fixes to hotkey saving. -Builders/spiders now selected automatically when starting a game -New options: '-width', '-height', '-fullscreen', '-nomusic' added for troubleshooting |