Stoneshard — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix 0.9.4.20 - Changelog | 2026-05-01 | FIXESFixed a crash caused by destroying Deathstinger Hives.Fixed a crash caused by dropping a Crowbar during the prying animation.Fixed a simulation bug that caused the dog at the Osbrook Mill to become hostile toward other NPCs.Fixed the Brigand Geomancer using standard brigand lines when addressing mage characters.Fixed an issue with the attack zone calculation of “Impaling Lunge”. |
| Hotfix 0.9.4.19 - Changelog | 2026-04-30 | FIXES“A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him.“Occult Consilium”: fixed a repeated line in the introductory dialogue.“Competition”: potentially fixed a bug with Situational Morale suddenly dropping when the Situation starts.Fixed a rare bug that prevented the use of some Weaponry abilities against multi-tile enemies.The player character no longer takes a step toward multi-tile enemies when clicking on tiles occupied by them (marked as impassable).Fixed missing sprite highlights for multi-tile enemies when selecting them as the target of AoE abilities.Fixed clipping issues with sprites and animations for mult |
| Hotfix 0.9.4.18 - Changelog | 2026-04-19 | FIXES“From the Cradle to the Grave” and “A Matter of Faith”: added extra safeguards against rare softlocks related to NPC and player character pathfinding. Resolved several collision issues during cutscenes. Fixed the possible softlock caused by failing “A Matter of Faith” that would prevent players from accepting the next quest from l’Owcrey.“A Matter of Faith”: Grimms now attacks the player character if he is untied after killing the Priest.“Stolen Wine's Always Bitter”: the Wine Thief can no longer initiate dialogue from the fog of war.Adjusted pathfinding around multi-tile and certain other enemies to prevent the player character from ent |
| Hotfix 0.9.4.16 - Changelog | 2026-04-10 | FIXESFixed “Ball Lightning” being castable through certain walls.Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target.Possibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative” with ranged weapons.Fixed “Aether Harmony” granting its effects without being learned.Re-fixed “Seal of Cleansing” replenishing less Health than intended when removing positive effects from the caster.Re-fixed the second shot of “Startling Volley” disappearing after killing an enemy with the first shot.Re-fixed “Unstoppable Force” not putting the player character’s abilities on cooldown.Fixed the bug that |
| Devlog: New Roadmap | 2026-04-08 | Hello everyone!It’s been almost two weeks since the release of “Blood Omens”. The update was received quite warmly, and during this time we’ve managed to roll out numerous hotfixes, quickly addressing the issues reported by the community and polishing the newly added mechanics and content. Post-release support is still ongoing, but it’s gradually coming to an end - and we’re shifting our focus to developing the next major update.Before we go into more detail about it, we’d like to talk a bit about the current state of the game and our plans for the near future.Stoneshard is, first and foremost, a gameplay-driven game, and since the very begin |
| Hotfix 0.9.4.14 - Changelog | 2026-04-05 | Fixed the crash caused by infinite damage transfer between two Templars with active "Vow of Protection".Fixed the recurring error in recalculating the current capacity of water vessels when loading a save.Fixed the bug preventing the Axonian Lantern from replenishing its charge during sleep or Caravan travel.Fixed the bug with the gold counter in the inventory displaying an incorrect number after receiving a reward.Fixed "Unstoppable Force" not putting the character's abilities on cooldown after receiving a hit.Fixed the bug with Bleeding not being able to kill the character at 1 HP.Fixed the crash caused by Crawlers being able to attack Spid |
| Hotfix 0.9.4.13 - Changelog | 2026-04-02 | Added enemies to Underground Workshops in the Bastions.Added traps to locked side rooms in the Crypts.Fixed the lighting level in the cave beneath the Plague Village. Fixed the interaction between the Proselytes and the Brander’s pyres.Fixed the issue with Young Trolls’ target switching when fighting both the player character and another target. Fixed the incorrect use condition of Young Trolls’ “Earthshaking Strike”. Fixed the Juggernaut using “Herald of Ruination” on empty tiles. Various improvements to enemy pathfinding algorithms.Improved target priority in situations where enemies assume a territorial posture or enter combat.Fixed the bu |
| Hotfix 0.9.4.12 - Changelog | 2026-04-02 | FIXESEnemy ability hovers now take the current Magic Power into account. Fixed Settlement Situations in the Rotten Willow ending much quicker than intended.Fixed the sprite depth of dungeons’ collapsed entrances.Fixed memory leaks connected to potions, enemy ability effects, mini-boss name generation, and Fodder.“A Matter of Faith”: fixed the trade option disappearing from l’Owcrey’s dialogue after accepting the quest. Improved the direction and scripts during cutscenes. Fixed the quest breaking if the Priest dies in the fog of war. The Priest will now drop the Tablet if killed right before starting the ritual.Fixed Verren’s dialogue script d |
| Hotfix 0.9.4.11 - Changelog | 2026-03-30 | STABILITYFixed the crash caused by Alda switching to melee.Fixed the crash caused by bandaging with cloth fragments while they were inside a container.Fixed the lighting-related crash during the Ancient Troll fight.FIXESFixed status effects being able to go through full blocks.Fixed Stardust granting an incorrect amount of Bonus Range.Fixed enemies being able to use “Nail Down” through their allies.Fixed some dialogue lines being available to the wrong characters.Attacking the Brewer after taking his quest now correctly causes the quest to fail.Fixed the tech tag issue in Marlo’s dialogue when he referenced an already discovered distant dunge |
| Hotfix 0.9.4.10 - Changelog | 2026-03-28 | Craftsmen now pay more when buying items made with materials they have interest in.Fixed the log message about the inability to rest appearing when loading a save with nearby enemies.Fixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Storage via SHIFT+LMB.Fixed the crash caused by the "Tunnel Through" ability.Fixed ranged enemies in dark locations excessively trying to close the distance when the player character is standing on a lit tile.Fixed some see-through wall segments in caves.Improved the rendering of wooden walls in caves while in the fog of war.Fixed the visual issue with the Candle Lantern cl |
| Hotfix 0.9.4.9 - Changelog | 2026-03-27 | Fixed an issue where contracts could fail to generate in settlements for an extended period of time. You may need to wait approximately one day for them to reappear.Definitively fixed the crash caused by using "Befoul the Remains" in certain situations.Fixed a softlock in the "Brewery's Fate" quest that occurred when helping the brewer first, then clearing the brewery and reporting the cart to Verren.Fixed incorrect Bonus Range value for "Seal of Power" and the Farseer Staff.Proselytes will no longer kill themselves and allies with "Lash Blessing".Undisturbed enemies will now only become hostile upon seeing fleeing allies if their flight was |
| Hotfix 0.9.4.8 - Changelog | 2026-03-26 | Potentially fixed a crash related to the use of the "Befoul the Remains" ability.Fixed some animals becoming aggressive towards the player upon seeing other fleeing animals.Fixed incorrect race check on some dialogue lines.Fixed Leosthenes missing unique default dialogue lines.Fixed being unable to lockpick doors to Bastion armories.Fixed being unable to lockpick one of the cell door variants in kidnapping contracts.Fixed incorrect lockpicking difficulty calculation for some chests.Slightly increased the base lockpicking chance for crowbars and lockpicks.Halved the Fatigue gain from using a crowbar.Fixed the barn key at the mill not being con |
| Hotfix 0.9.4.7 - Changelog | 2026-03-26 | Fixed a crash occurring when destroying all unholy altars during the "Lost Relic" contract.Fixed a crash caused by Ol' Tott appearing in the "Rotten Willow".Fixed a crash caused by using a crowbar from a backpack on old save files.Fixed a crash related to missing sprites for some enemies.Fixed missing upper duration cap on some new effects.Fixed a T2 flail dropping from the new T1 Proselyte.Removed "Sweep" from the Saggul.Fixed incorrect stats for some heavy armor subcategories.Fixed some new basic dish recipes still dropping as loot.Fixed the Seer's behavior pattern.Fixed incorrect "Dismember" bonus damage bonus when inflicting an Injury.Fix |
| 0.9.4.6 "Blood Omens" is Live! | 2026-03-26 | IMPORTANT: This update is compatible with old saves. However, to ensure that all changes work correctly, we recommend starting a new game. MAIN FEATURESNew system: Lighting and DarknessAdded Torches and Lanterns.Added a new multi-staged quest, "A Matter of Faith", designed for level 10-12+ characters, which can be undertaken after reaching Benevolence with the Rotten Willow.Added 22 new Proselytes (32, if counting their variants), including 6 mini-bosses, along with 42 unique abilities for them.The abilities, visuals, stats, and danger levels of all other Proselytes were also overhauled to ensure faction cohesion.Added 2 new Brigands: Slinger |
| Devlog: “Blood Omens” Release Date | 2026-03-06 | Hello everyone!We're ready to announce the release date for “Blood Omens” - March 26th! As a reminder, this major update brings a Lighting System, new Proselytes, slings as a new weapon type, a large side quest, an enemy AI overhaul, a Log System rework, and plenty of other improvements. Today we'll go into greater detail on some of these additions - and introduce a few entirely new ones. Better get comfortable! Lighting System In the last devlog we described this system only in broad strokes. But now that the work on it is complete, it's time to break it down properly. The Lighting System is built around hidden negative modifiers that are ap |
| Devlog: Current Progress | 2025-12-29 | Hello everyone!Today we'd like to wish you a belated Merry Christmas and a Happy New Year - and take the opportunity to talk about the state of development and what you can expect from Stoneshard in the near future. As announced earlier this year, we are continuing with our revised approach to updates, aiming to release smaller, more frequent patches whenever possible.Therefore, the next major content block outlined in the Roadmap will be split into two parts: the first one, “Blood Omens”, is planned for release in early 2026 - we'll announce the exact date after completing internal testing. So, what exactly should you look forward to? Let's |
| Hotfixes 0.9.3.11-0.9.3.13 - Changelog | 2025-09-30 | Made it possible to merge the contents of Belt Pouches and Purses.Fixed the issue with containers closing immediately in certain circumstances as soon as they were opened.Fixed the Brigand Warlock having two instances of the “Now or Never” passive.Fixed “Daze” not preventing the use of spells.Fixed one of the two-handed flail Brigands dropping a two-handed axe treatise on death.Tweaked “Dexterity”, which previously allowed the character to switch between two ranged loadouts without spending a turn. Now this part of the passive requires you to switch from the ranged loadout to melee specifically.The outcomes of Follower events are now all deci |
| 0.9.3.10 Content Patch - Changelog | 2025-09-26 | MAIN ADDITIONSAdded a new side quest: “Peculiarities of the Brynnian Hunt”.Added 2 new backpacks: Burglar Backpack and Trapper Backpack.Added a new purse type: Belt Pouch. Added 7 new pieces of gear: Raider Helmet (medium, T3) Fjall Hunter Helmet (light, T3) Knight Coif (light, T5) Berserker Bear Cowl (light, T5) Fledgling Mage Gloves (light, T2) Veteran Gloves (medium, T4) Guardsman Gloves (unique, medium, T5) GAMEPLAYRevisited the Diet Morale. Previously, the rate of Diet Morale decay could vary drastically depending on the hidden meal variety counter. After today’s patch, the decay rate is mostly static, only increasing with hunger - the p |
| Hotfix 0.9.3.9 - Changelog | 2025-09-02 | Fixed the Ancient Troll’s reaction to Mana Crystals.“Seal of Reflection” now correctly dispels “Paranoia” hallucinations.Hallucinations can no longer interact with doors.Birds no longer react to hallucinations.Hallucinations in Caves now match the type of enemies inhabiting them.Fixed the crash caused by dropping a weapon while affected by “Panic”.Fixed the delay during the Wolves’ “Howl”.Added new sounds for Rockeaters, Bat Swarms, and Spiderlings.Fixed the bug preventing enemies from moving between floors in dungeons with “Trapped Entrance”.Improved the visuals of golden highlights on loot.Liturgical Chalices can now be filled with water.Ch |
| Hotfix 0.9.3.8 - Changelog | 2025-08-21 | Fixed the constant spawning of tree branches in the Caravan Camp after re-entering the location or loading a save.Fixed some objects being rendered incorrectly in the fog of war.Improved the pathfinding for fleeing mobs when they run into walls.“Frenzy” now has lower targeting priority against fleeing enemies.Fixed several collision issues in secret rooms and caves.Fixed incorrect sprite depth of some Crypt decorations.Fixed several line of sight issues in Crypts.Added several new rooms to Сaves.Active “Butchering” should no longer highlight the Rockeater Queen’s corpse.Fixed non-functional Follower perks’ hovers in the Caravan menu.Fixed the |