Griftlands — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| August 30th Update | 2021-08-30 | Hey Grifters! This update brings all of our official translations to completion. You can now fully grift in any of the following languages: English Chinese (Simplified) Chinese (Traditional) Brazilian Portuguese French German Japanese Korean Polish Russian We've also made some changes to help in modding some types of game content, and fixed some gameplay and UI bugs. You can see the full patch notes over on our forums. |
| July 7th Update | 2021-07-07 | Hey Grifters, This update brings the translations almost to completion, and fixes some UI and card issues that we've seen in feedback reports. Patch notes are on the forums. Happy grifting! |
| June 29th Update | 2021-06-29 | Hey Grifters, This is a small update that fixes some issues with translations, and adds commandline argument to allow the game to work on certain older Macbooks. Patch notes are on the forum. Happy Grifting! |
| June 24th Update | 2021-06-24 | Hey Grifters, This update updates some translations, further improves controller mode, and fixed a whole bunch of UI issues that have shown up in our feedback system. Thanks for all of the reports! As per usual, you can see the full list of changes over at our forums. |
| June 15th Hotfix | 2021-06-15 | Hey Grifters, This is a small update that brings the fixes and tweaks from the experimental branch to release. This update: Improves the gamepad experience, and improves readability on small screens Fixes some lingering bugs and progression blockers Improves the completeness of the translations. You can find the detailed patch notes on our forum. Thanks for playing! And thanks for all of the in-game feedback reports. They really do help us find and fix issues! |
| Experimental Update | 2021-06-12 | Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are: Improved gamepad support. Better UI clarity in the scaled-up modes. Update translations for the in-progress languages. Fixing some edge cases in some quests. We'll be iterating a bit with this stuff on the experimental branch for the next couple days, and then pushing it onto the release branch as an update. Thanks for all of the F8s! You can see a full list of changes over on our forums. Please keep in mind that your save files on the e |
| Launch Hotfix | 2021-06-03 | Hey Grifters, This is a small hotfix to fix a couple of issues that have come up since launch. Thanks so much for playing! Fix possible never-ending Vixmali fight if you engage with Booster Clamp. Fix PauseMenu opening on top of the main overlay if you used a hotkey to open it. Fix being able to upgrade battle cards if you navigate to the battle deck by first clicking open the pause menu in battle. Fix failure when saving run history when you have A LOT of completed runs. Fix card focus hilite not showing when you select cards in the ChooseFlourishPopup. Hide the visible build number in non-dev builds. |
| Griftlands Leaves Early Access! | 2021-06-01 | Griftlands has officially left Early Access! Once again, a HUGE thank you to everybody that helped us Griftlands become what it is today! Today we add the remainder of the Smith campaign and a couple of small bug fixes and changes. Fix scared emote on Level Orange Clearance being played on the wrong character. Don't cull locations that return true from IsCurrentlyImportant. (there isn't a specific bug associated with this, but it may come up with mods) Fix cards in the DayOverScreen sometimes not fully appearing if you are hovering them while they are animating. Fixed several typos. https://store.steampowered.com/app/601840/Griftlands/ Griftl |
| Griftlands Launch Stream - June 1st and 2nd! | 2021-05-31 | Join us as we celebrate the launch of Griftlands. TehDomicus - June 1st - 10am to 3pm PDT Voyix- June 2nd - 7am to 10am PDT MarkMcKz - June 2nd - 10am to 1pm PDT |
| Griftlands Launch Release Date - June 1st! | 2021-05-27 | Hey Grifters, Griftlands launched into Alpha almost two years ago. At that time, Sal was the only playable character, and her story wasn't even complete. We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the help of our community. I'm very proud of how this game turned out, and I’m very excited to share it with the world! So, without further delay, we are launching Griftlands 1.0 on June 1st. This will bring the conclusion of Smith's story to all players outside of the experimental branch. The game will be fully playable in English and Chinese (Simplified and Traditional) w |
| Griftlands is on Linux | 2021-05-06 | Hey Grifters, Griftlands is now available on Linux on Steam. As with our macOS client, if you have any trouble installing or running the game, please check out our support base. Happy grifting, everyone! We'll be announcing our 1.0 launch this month, so watch this space! |
| Griftlands is on macOS | 2021-04-15 | Hey Grifters, Griftlands is now available on macOS! You should be able to download it from the Steam client if you own the game. If you have any trouble installing or running the game, please check out our support base. If that doesn't help, or you find any new bugs, please post either here, on our forum, or press F8 in-game. Happy grifting, everyone! We'll be releasing our Linux port in May, and announcing our launch dates soon! |
| Hotfix | 2021-04-13 | Hey Grifters, This is a very small update to address a couple of bugs that have come to our attention since the last hotfix. The OSX build is still on track for this Thursday. Thanks for playing! CARDS Stone Shill Shot: Calculate modified defend value for card text Casings: Fix defend text showing as modified by Reckless Idol. Vixmali: Clamp advancement modifier composure index. Fix negotiation cards not removing the required money cost from the card text if it is no longer applicable (eg. if you destroy Money Talks) GAMEPLAY Fix for temporary locations moving around on the map Fix for missing patrons occasionally during brawl MISC Reset Prof |
| April Hotfix! | 2021-04-07 | Hey Grifters, This hotfix brings the cumulative fixes from the experimental branch to the main release branch as of April 7th. We're reading feedback, fixing bugs, and working on ports in preparation for our upcoming 1.0 release. The date for that isn't settled yet, but we should be able to tell you all the details next month. The OSX build of Griftlands will be releasing next week, on April 15th. Linux will follow sometime later in May. Thanks to everyone who's been playing and providing feedback! It really helps us to improve the quality of the game! UI Gamepad: Fix incorrect layout for convo option when entering Boss Rush Daily Challenge. |
| March Hotfix! | 2021-03-18 | Hey Grifters, We've been fixing lots of bugs over on the experimental branch since the last update. This hotfix brings those fixes to release: GAMEPLAY add more location restrictions to smith_story_beach_party.lua to fix travel bug if you click relly fast Added a nil-check in the "Smashing" daily feat Added an IsActive check in disruptor_field to prevent an infinite loop if the automech dies while the buff is active Added death loot for the Deltrean Diplomat Added Shredmaw and Droad to Rook and Sal brawls Added the mutation card to smith_story_take_a_sample.lua Added the Shredmaw and Droad to daily_boss_rush.lua Adjusted the scaling of all fl |
| Griftlands: Update and New Roadmap | 2021-03-04 | This update focuses on bugs and balance. You can see a list of changes on our forum here. We launched the Griftlands Alpha build in July 2019, and entered Early Access in June 2020. We've released regular updates once or twice per month during development, and used your feedback to make the game better each time. This update will be the last regularly scheduled one until the launch release this summer. We need to freeze things for a couple of months in order to stabilize the game and finish our ports and translations. You may see the odd hotfix here or there to address critical issues during this time, but there won’t be any new content. Grif |
| Hotfix 452585 | 2021-02-20 | Hey Grifters, This is a quick hotfix that addresses some issues that were brought up in crash reports and feedback today. Thanks for playing! Don't use location popup mode for big/bigger UI mode on the TravelScreen. Fixed bug where persuasion labels on your arguments were not updated in the same way as your opponent's Add gamepad button to inspect the conversation agent. Fixed bug where the informant boon applied to the wrong person Update Muddler description to reflect it only applies to enemy targets Fix 0 stacks showing up sometimes in combat keyword tooltips. Fix hatched cards not having the correct owner. Hatch-ready cards don't show up |
| Griftlands: Update Available Now! | 2021-02-18 | This update adds two new character types: The Rise Valet, and the Admiralty Investigator. We have been busy fixing bugs and balancing. Smith's negotiation and battle cards both got a full balance pass, and a lot of the item cards were re-worked. We also added a bunch more boss grafts, and now give them out to all three characters during their campaigns. You can see full changelist over in the forums, Our next update will be on March 4th. This will be a smaller update, which also focuses on stability and balance as we work towards releasing version 1.0. We don't have an official date for that yet, but it will include the official release of Sm |
| Griftlands: Smith Day 3 Available Now! | 2021-01-28 | This update adds a third day to Smith's campaign! In day three, your sister Mulifee has you working for Eden, an ambitious Admiralty officer, or Seemli, the leader of the the Pearl's small Rise contingent. Choose your alliances carefully - the choices you make will impact the finale that you will eventually face! Day three also wraps up Tei the Luminari's arc. Depending upon how you play your cards you'll end up going toe-to-toe with one or more of these characters: Based on playtesting and user feedback, we've done a broad pass on both Sal and Rook's combat and negotiation cards. We've also added a bunch of new cards and grafts to Smith's ar |
| Griftlands: Flourish and Mettle Update Available Now! | 2020-12-10 | This update adds new permanent progression mechanics, new content, UI enhancements, and a whole lot of balance changes. Flourishes Flourishes are super-powered moves that you can trigger at-will, once you've filled your flourish meter. You fill the meter by playing cards and dealing/mitigating damage in both negotiations and battles. Each of the three player characters starts off with a single battle and negotiation flourish, but you can unlock more in-game by defeating bosses at higher prestige levels and selecting them in a mysterious in-game shop. Mettle Mettle is a new meta-currency that you gain in the game by completing quests, winning |