The Hex — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| The Hex 1.153 - Minor Localization Patch | 2025-10-07 | Updated translations for Japanese and Simplified ChineseSlower dialogue speed for Japanese and made the slowest dialogue speed option slower across all languagesFixed: Simplified Chinese localized sprite in Lazarus' flashback was appearing while the game's language was set to EnglishHuge thanks to the localization team for continuing to edit and fine tune the translation! |
| The Hex… now in Simplified Chinese! | 2024-03-19 | It’s always nostalgic for me to revisit The Hex but this time it was made sweeter by working alongside the Hex Hanslation group: a team of ultra-talented fans who brought this localization to life. I can’t thank them enough for their hard work. https://clan.akamai.steamstatic.com/images/27653594/f0522b43e9a2ab35583b452657c95c9014c549ff.png The team includes: LemonBomb, Meow_meow, YazawaAkiOS, KurakaCJ, North_North, mushr00m, Red0228, Lil_Catt猫猫桑, evilmoth, Frimance, chocho997, Delicia, AlerHughe$ and 8012white To those new players who are now able to play The Hex: enjoy! - Daniel The beautiful banner art is by Yazawa Akio |
| The next game... from Daniel Mullins Games... | 2023-12-08 | Boom. I hope you like what you see! In some ways Panda Circus is more similar to The Hex than Inscryption. Multiple game genres will be explored, mixed, hacked to bits, and then put back together into a Frankenstein's Monster. If you want to be notified when the game comes out you can wishlist it here on Steam or join the mailing list. Thanks so much for playing The Hex :) The true DM Games homies live here. - Daniel |
| The Hex 1.13 - Japanese and Dutch Translations! | 2022-05-02 | It feels a weird to patch this game after all this time but how could I not when fine folks step up offering to translate it into their languages? Thank you so much to @hymg000, @plcube, and @gyunyu_5959 for their work in translating the many lines of text in The Hex to Japanese. And many thanks to Thomas De Coster (@linkyen1) for the Dutch localization! This patch also fixed an embarrassing options menu bug and fixed a bug that had been introduced with a prior patch that broke the ARG secrets trail! Thank you to @Flemmonade_ for pointing that out (and check out his YouTube channel!) To everyone who has played The Hex, I thank you again! http |
| INSCRYPTION | 2021-10-19 | INSCRYPTION. IS. HERE. If you're here because you played The Hex, thank you so very much. I hope you like this next game! ːstimulationː (Cover art by CarpetCrawler) |
| Inscryption - Trailer Out Now! | 2020-08-11 | Feast your eyes... The Steam page is up and you can wishlist Inscryption here! Thank you very much for your support and for playing The Hex. I believe Inscryption will provide a similarly bizarre and surprising journey. |
| The Hex - Now in Polish and Brazilian Portuguese! | 2019-08-20 | Thanks to the excellent work of @StdBlueBowling (represented by Michelle "Mitty" Finholdt and Jefferson "Jereffer" Santos) The Hex is now playable in Brazilian Portuguese. Thank you to Kamila Makowska for the fantastic Polish localization. See you in The Six Pint. |
| Russian localization for The Hex is live! | 2019-07-09 | You can now play The Hex in Russian. Enjoy! Thanks again to Farhad Alishov for his excellent translation work as well as for his work in adding cyrillic characters to the many fonts of the game. I can't overstate how much work is involved in localizing this crazy game. If you’d like to see your language in The Hex and want to try your hand at localizing it, please email me at daniel.mullins.games@gmail.com Cheers - Daniel |
| Russian localization coming soon! | 2019-06-28 | Thank you for being so patient. The Russian localization for The Hex is nearly complete and will be released shortly after the Summer Sale. |
| The first localization patch is live! French, Italian, Turkish, German, and Spanish! | 2019-04-10 | It was a huge undertaking that spanned months, but I am happy to announce that The Hex is now playable in French, Italian, Turkish, German and Spanish. I can’t be more thankful to the localization team. They dealt with over 3500 lines of text including riddles, poems, cryptic messages, and more. Most of the dialogue is riddled with codes that control the playback in-game and the team had to accurately translate these as well as the source text. “That's -ahem correct.” is an example of one of these. You can thank these fine people for making it all happen: Italian - Marcello Brancaccio French - Enzo Doyen Turkish - Berke O. YILMAZ (Secundus) G |
| Patch #8 | 2018-11-14 | Getting close to one month after launch! Whew! The pace of these patches is slowing down as the bugs are becoming less severe/urgent. Added small EXP bars in Chandrelle's flashback to show how close a character is to the next level. Fixed: Tarot cards getting erased when using chapter select. Now you can have "The Inn" card read without hacking the save. Fixed: It was possible to screw up your save file by killing all the pixel raiders in Rust's flashback with the secret cheats. Fixed: Some older dialogue from Chandrelle in the Six Pint that gave the wrong directions to her guest room. Fixed: An issue in Lazarus' chapter in the scene where Su |
| Patch #7 | 2018-11-06 | Patch #7 Added another extra chapter select button for Lazarus' flashback. Fixed: "Ice Cold" achievement not unlocking after using chapter select. Fixed: When ending Rust's chapter with the headlamp equipped, it was supposed to return to the wardrobe in Chandrelle's room. This was broken until now. Fixed: Removed a debug command that made its way into the game. Fixed: It was possible to replace more than one of your abilities with Jack's "Ankh Storm" spell. Rather than Jack simply not appearing in the R&D department if you gave him 100% real ankhs, he now appears to thank you before letting you past unharmed. Minor bug fixes. Thanks again to |
| Patch #6 | 2018-10-31 | Added a couple extra chapter select buttons to make secret/achievement hunting a bit less tedious. I will probably end up adding a few more next patch. Upon request, I added a speedrun timer. You can turn it on by pressing Shift+R at any time. Fixed: After Jay's death in Lazarus' flashback, re-entering the shotgun or sniper levels would cause issues. I was getting a lot of comments from people who thought that Hardcore Mode in Rust's flashback was impossible with the wrong upgrades. So I made a certain glowing skull a bit more conspicuous. Minor bug fixes. |
| Patch #5 | 2018-10-26 | Just another patch here. As usual thanks to the bug finders! The state of coins, vending machines, and secret slots in The Six Pint persist across chapter selecting. You can use your actual keyboard when entering your name in Secrets of Legendaria... Not that Chandrelle really wants to hear it. Fixed: It was possible to kill The Vurm early and mess up the scene with a well placed Chain Shot. Fixed: If Irving starts hitting Bryce in Cooking Granny, his chef's jacket would magically reappear. Changed a phone number... Minor bug fixes. |
| More bug fixes! | 2018-10-23 | More bugs found, more bugs fixed. There's a small group of dedicated players intent on finding every last bug in the game and posting them on the forums. It's certainly keeping me busy but I appreciate it as it makes the experience better for everyone. Fixed: Accidentally caused an issue with the last patch for players who had started the game before the patch: it was possible to get locked in Bryce's guest room. Fixed (for real this time): Hopping around on the sewer rivers as Weasel Kid in Lazarus' flashback. Fixed: Running out of bounds in the alarm sequence of Lazarus' flashback. Fixed: Falcon Kicking right out of Cooking Granny's kitchen |
| Another day, another patch. | 2018-10-20 | Hey, another patch notes announcement here! Thanks again to everyone playing the game. It's a lot of fun to see threads pop up trying to uncover the game's secrets. Made things a bit easier for people hunting for coins in the inn. Now, when you enter Bryce's guest room, the door stays permanently unlocked. If you never enter the guest room as Bryce, there is a key in the barkeep's cabin that can unlock the room. Fixed some collision issues in Lazarus' flashback. Fixed: You were able to jump through the top of the castle in Super Weasel Kid '09 and continue without hitting the buggy cannon. This caused some issues. Steambot Finn expanded his o |
| Day 3 Patch + Soundtrack Update | 2018-10-19 | Hey again. Another patch here. Here's the sweet deets: Made it possible to retrieve the headlamp from Lazarus as ??? if Lazarus is wearing it. Just talk to him. Accommodated a certain sequence breaking event that was brought to my attention. Now it can be done without risk of causing issues later in the game. Fixed: Riding your motorcycle right into Moji's cabin during the Vallamir Calamity causing the game to lock up. Fixed: While exploring the inn as ???, Irving's corpse would sometimes appear to be... alive. Hovering above where it was supposed to be. Flower vase and a few other items in the inn can no longer be blocked by characters stand |
| Second Day Patch | 2018-10-18 | Hello! Thank you to everyone who has picked up The Hex so far. And thanks to those who reported bugs in the bug post. This first patch of The Hex is to address some of the issues and bugs that have come up. They are as follows: Fixed: In the battle with The Vurm in Waste World, enemies could become untargetable if The Vurm's tail hit a mine while overlapping them. Fixed: While fighting Irving on the ship in Chandrelle's chapter, it was possible to completely kill him and skip the dialogue that followed the battle. This caused other issues afterwards. Fixed: Mr. Squarrel would take your money even if you couldn't fit the item in your inventory |
| Release Date Announcement! | 2018-09-17 | Hey there, thanks for being patient. The Hex will release on Windows/OSX/Linux on Steam on October 16th 2018. That's less than a month away! I will likely have it on other PC distribution platforms shortly after. I've updated the trailer: https://www.youtube.com/watch?v=pGJ5eXMTZLQ Unfortunately The Hex will not be releasing with localization. I may write a post at a later date explaining the details, but for now I'll just say that the task of localizing The Hex is gargantuan and I didn't want to delay the release further. Eventually I would like to include every language that Pony Island supported, and possibly more! Still looking for beta t |
| Summer Development Update | 2018-07-13 | Hello! It’s been a long stretch without a peep from me about The Hex. My silence means only that I have been spending my time making the game and taking little time to make posts about it. Progress has never slowed down, there’s just a ton of game to make! What stage is the game at? The Hex is completely playable from start to finish. This is a huge milestone for a scene-by-scene narrative game; if it were a book, every chapter would be written. I accomplished this at the end of June and since then I have been revisiting parts of the game that I feel are the weakest and improving them. There are still some rough edges to smooth out but I hope |