Caveblazers — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.5.2 | 2020-04-27 | Just a few small fixes in this update. Enjoy! v1.5.2 Fixed Fury Blessing staying active when dealing damage with active items Fixed Poison Affinity Blessing not working on certain bosses Fixed 'Established' Challenge completing after 3 daily runs instead of 5 Fixed 'Battleground' daily trait sometimes blocking level Fixed error when trying to return Grinder to inventory Fixed Fury Blessing vs Weakspot error Fixed issue when throwing a bomb directly upwards while at the top of an ascension field Fixed error occuring with Vortex Perk and Regeneration Blessing Fixed Toxin Card not working v1.5.2a hotfix Fixed error that occurred with Fury Blessi |
| The "Definitive Edition" Update! | 2019-11-22 | Hello! The "Definitive Edition" update is the final expansion to Caveblazers. This update extends and refines the original game with a plethora of new items & upgrades, as well as some quality of life changes, and a few final bug fixes. Here's a breakdown of the major changes: 38 New Items & Blessings! https://i.imgur.com/Q3KZ7ih.gif All of the new items & blessings have a large focus on synergy! For example (as above), combine the Bolt Lance with the Arrow Splitter, Rebound Emblem & Twofold Perk for ridiculous lightning-based ranged attacks. More Elemental Options https://i.imgur.com/XlJCQul.gif Get a hold of the Fire Affinity Blessing in an |
| Online Multiplayer Mod Now Available! | 2019-03-13 | The online multiplayer mod that YellowAfterLife has been working on is now available on Steam! https://store.steampowered.com/app/764690 Enjoy! :lunar2019deadpanpig: |
| German, Spanish, French, Russian, Japanese & Chinese are now supported! | 2019-01-16 | Thanks to community translators, and kakehashi games for Japanese, Caveblazers now supports a whole bunch of other languages! There's also a whole host of bug fixes in this version. v1.4.3 Change List Fixed snares & sticky bombs not interacting properly with moving blocks Fixed gatekeeper lockout when using Cluckster Bombs or Midas Touch Fixed being able to have inventory open during "Complete" screen Fixed Iron Face's lasers continuing to fire if you kill him just before they fire Fixed the infamous 'Jumper Double Damage' bug Fixed false cheat detection when using The Odd Ring and Hand Blessing Fixed downward stab into teleport zone issue Fi |
| Update v1.4.0 | 2018-10-16 | Arena Mode now has an ending Bosses have more knockback resistance The ceiling in Deathrig's arena is no longer "phantom-y" Gold pickup text combines a little better Fixed interluder permanently stunning enemies Improvements to dynamic split screen Bludgeon Card in the Arena also causes you to take damage when losing a shield |
| Online Multiplayer Mod BETA | 2018-07-31 | YellowAfterLife has been working on an online multiplayer mod for a few months now, and it's almost ready to go! Before releasing it, we'd like to get some more people in as beta testers, so if you want to try it out, head over to the Caveblazers Discord Server. There's a #mod-testing section where you can grab an access code from me or YellowAfterLife. The mod works with up to 4 people! Here's links to YellowAfterLife's other work & stuff: Website: https://yal.cc/works/ Twitter: https://twitter.com/YellowAfterlife |
| Community Translation Support (v1.3.1) | 2018-07-18 | This version has a bunch of quality of life changes, almost doubles the amount of daily traits, and makes a few changes to the branches. The previous_build branch has been updated to v1.3.0b, there's a new branch for version 1.2.1 since this is the last version before updating from GMS1 to GMS2. The alternate and default branches have also been switched around. So if you previously have been using the alternate branch because it has better performance, you should switch back to the default branch. v1.3.1 Change List Improved controller prompt images Controller button images shown in settings instead of names Option to use Nintendo Switch butt |
| Deadpan Games Developer Page | 2018-06-21 | Steam has introduced developer & publisher pages where you can follow fun devs to get notified about the things they make. Head over to the Deadpan Games Developer Page and give it a follow! I'm still working on stuff for Caveblazers at the moment, but hoping to get started on something new soon! Thanks! ːsteamhappyː |
| Custom Mode Available Now! | 2018-05-25 | https://i.imgur.com/8IXgW4d.gif Custom Mode allows players to modify the game's rules. Giving them the ability to reduce the game's difficulty while they get to grips with the game. In this mode you can disable bosses & enemies, slow down the game speed, make enemies and bosses easier, enable "Experimental Weapons", and more! This new game mode aims to improve the game's accessibility while also including some fresh new features for long-time players. We recommend playing without Custom Mode to start with. Challenges, Achievements, Unlocks, Leaderboards and Stats are disabled in Custom Mode There's also some new items in regular mode for you |
| Update v1.2.2 | 2018-05-18 | Hello! Just a few tweaks and fixes in this update, but there's some new features coming in another update next week! If you have any issues with this new version, please post in the Bugs & Issues section of the Steam forums: https://steamcommunity.com/app/452060/discussions/1/ The game running in a new engine & unlocking the game speed from the frame rate may potentially cause issues, so let me know! v1.2.2 Change List Updated to GMS2 from GMS1 Game speed no longer locked to frame rate Saves are backed up every time the game is started Dynamic Camera Split in co-op mode no longer splits during boss fights Small invulnerability grace period af |
| v1.2.0 +Arena Mode DLC | 2017-12-15 | https://i.imgur.com/2vWPTOP.gif New update is now live! Mainly just tweaks and fixes, but also includes compatibility for our first (and probably only) DLC expansion! v1.2.0 Change List Flash white indicator before Draze attacks Bat dash sound effect Increased attack charge time for Lava Swarms Chain melee now does melee damage instead of magic More items can now be supered Reduced Snare Bow and Grinder damage, but they can now be supered Slowed down Pitboy ranged attack speed Splorts aim their charge attack slower Fixed Deathrig splitting in to 4 Fixed Poison Slimes not poisoning Fixed Purple Slime being permanently stunned when stunned Fixe |
| v1.2.0 +Arena Mode DLC | 2017-12-15 | https://i.imgur.com/2vWPTOP.gif New update is now live! Mainly just tweaks and fixes, but also includes compatibility for our first (and probably only) DLC expansion! v1.2.0 Change List Flash white indicator before Draze attacks Bat dash sound effect Increased attack charge time for Lava Swarms Chain melee now does melee damage instead of magic More items can now be supered Reduced Snare Bow and Grinder damage, but they can now be supered Slowed down Pitboy ranged attack speed Splorts aim their charge attack slower Fixed Deathrig splitting in to 4 Fixed Poison Slimes not poisoning Fixed Purple Slime being permanently stunned when stunned Fixe |
| Local Co-op Available Now! | 2017-11-09 | https://i.imgur.com/SmPLUSE.png Caveblazers now features local multiplayer! Just hit start on your 2nd controller before entering the caves to join as a 2nd player - alternatively you can use a keyboard and a controller. Check out the new "Multiplayer" section of the settings to set which players are using which gamepad slots, etc... Everything available is singleplayer is also available in co-op! https://i.imgur.com/EAcSfJZ.gif v1.1.0 Change List New Features Local Multiplayer! Brand spanking new weapons! New magical items! Ghosts! A disgusting new boss! New daily traits! New perks & customization stuff! New achievements! Tweaks Condensed Bl |
| Local Co-op Available Now! | 2017-11-09 | https://i.imgur.com/SmPLUSE.png Caveblazers now features local multiplayer! Just hit start on your 2nd controller before entering the caves to join as a 2nd player - alternatively you can use a keyboard and a controller. Check out the new "Multiplayer" section of the settings to set which players are using which gamepad slots, etc... Everything available is singleplayer is also available in co-op! https://i.imgur.com/EAcSfJZ.gif v1.1.0 Change List New Features Local Multiplayer! Brand spanking new weapons! New magical items! Ghosts! A disgusting new boss! New daily traits! New perks & customization stuff! New achievements! Tweaks Condensed Bl |
| Multiplayer Update Coming Soon! | 2017-10-30 | https://i.imgur.com/wUHP2V8.gif We've got a hot new update coming your way on the 9th of November! Local multiplayer will be the main new feature of this update, and we've got a new trailer showing off some co-op action coming out soon. Alongside the multiplayer, there's also a bunch of changes & new stuff. Full details on the update will be announced on the day. Also, ghosts: https://i.imgur.com/64lR9cf.gif |
| Multiplayer Update Coming Soon! | 2017-10-30 | https://i.imgur.com/wUHP2V8.gif We've got a hot new update coming your way on the 9th of November! Local multiplayer will be the main new feature of this update, and we've got a new trailer showing off some co-op action coming out soon. Alongside the multiplayer, there's also a bunch of changes & new stuff. Full details on the update will be announced on the day. Also, ghosts: https://i.imgur.com/64lR9cf.gif |
| Development Update | 2017-08-08 | Hey all, just a quick update on what's going on with the game's development: Local co-op is still the prime focus - we're expecting it to be ready in the next 2 months and it should be awesome! It's taking a little longer than expected because we also want to get a bunch of new content in the update - new weapons, items, blessings, perks, all that jazz, as well as improving boss fights, and perhaps adding new bosses There's a few additional details in the Roadmap topic in the Steam Forums, for those interested: http://steamcommunity.com/app/452060/discussions/0/1290691937714814321/ Thanks! |
| Development Update | 2017-08-08 | Hey all, just a quick update on what's going on with the game's development: Local co-op is still the prime focus - we're expecting it to be ready in the next 2 months and it should be awesome! It's taking a little longer than expected because we also want to get a bunch of new content in the update - new weapons, items, blessings, perks, all that jazz, as well as improving boss fights, and perhaps adding new bosses There's a few additional details in the Roadmap topic in the Steam Forums, for those interested: http://steamcommunity.com/app/452060/discussions/0/1290691937714814321/ Thanks! |
| Update v1.0.3 | 2017-06-02 | More minor changes & bug fixes in this one! Check out the development roadmap for details about bigger updates in the future: v1.0.3 Change List Tweaks Royal Ring & Crown Ring can now be supered Daily Traits can be seen on the pause menu Tick shown next to perks you've won the game with (will not work for pre-1.0.3 wins) Phantoms no longer pick up items Xandu Blaster is slightly less accurate Unsupported characters in the leaderboards font now show up as blocks, instead of blank Cyrillic characters are now supported in the leaderboards font Faster menu intro (especially when quitting from in-game) Confirm panels for "Exit" and "Restart" butto |
| Update v1.0.3 | 2017-06-02 | More minor changes & bug fixes in this one! Check out the development roadmap for details about bigger updates in the future: v1.0.3 Change List Tweaks Royal Ring & Crown Ring can now be supered Daily Traits can be seen on the pause menu Tick shown next to perks you've won the game with (will not work for pre-1.0.3 wins) Phantoms no longer pick up items Xandu Blaster is slightly less accurate Unsupported characters in the leaderboards font now show up as blocks, instead of blank Cyrillic characters are now supported in the leaderboards font Faster menu intro (especially when quitting from in-game) Confirm panels for "Exit" and "Restart" butto |