STEAMYDATA

Blackwake — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Blackwake now FREE to keep2024-02-28Blackwake is now free to keep!
Recent Hotfixes2020-05-31We've done some cleanup work for a few areas of the game over the past few weeks: Tutorial has been given a much needed facelift in many areas All in game medals are now Steam Achievements Elite players can now level past 1000 Bot shove timer reduced by half Bots can no longer friendly fire with cannons Added medals for the remaining ship types Options menu visuals updated CTB chest island trees/rocks collision fixed Fixed issue that would cause bots to idle Fixed issue that would cause bots to lock up objects in use Siege flag capture rate slowed 25% Fixed exploit allowing you to get over siege wall
Blackwake Full Release2020-02-19Ahoy there! Today we have finally fully released our game Blackwake! After three years in early access we are happy with the current state of the game. It has gone above and beyond the base game standard we initially had. It’s been a long journey with many ups and downs, we made mistakes, learned from our failures and pushed forward to bring Blackwake where it is today. We have permanently dropped the price to $9.99USD We have pushed out a small patch for the game as well. - Addressed tortuga colliders that may have been causing memory leaks - Removed some unused assets from scene to free up memory - Small update to make vote screen clearer -
Patch 3.882019-11-02To the people still enjoying Blackwake here's a patch for you! - Tortuga map should now properly load in - Melee blocking has had its time limit removed due to popular request - Damaging bots should show a hitmarker - Joining late should no longer display dead bots as frozen - Bots should now die from fires started by fire shot - Bot auto-death on a grapple attach should no longer cost tickets - Bots killed by FF should not cost tickets - Score rewarded for killing enemy bots - Bots should properly spawn in with just 1 player min. - Bot deaths should no longer bug CTB capture counter - CTB now has a cfg setting for no time limit for private c
State of bots & Siege2019-07-05https://i.imgur.com/r2rfGu0.png Quick clearing up: - Bots are not intended to replace players, but help maintain the ship while a server seeds - The initial bot patch was just a starting point, not final at all - We were aware they were OP and got in the way, leaving little for anyone to do - Bots will be able to be fully disabled once they are balanced. Currently they can be disabled with useBots=0 and having a password set. June 30th - Hotfix to bot LOD/animation syncing July 2 - Bots now have random skill that affects responsiveness and cannon ability - Bots no longer move at incorrect speeds on large ships - Bots can now die to swivels Ju
3.87 - Crew Bots2019-06-293.87 - Bots https://i.imgur.com/0TraNI3.jpg Bots fighting eachother In an effort to resolve the frustration and boredom brought on by attempting to crew a nearly empty ship (often causing servers to die), we have added bots. This will help ensure there is an adequate amount of action taking place in Blackwake at any time. Here is what bots currently do: - Load cannons - Fire cannons - Use the pump - Repair holes when the ship reaches a certain level of damage - Die/respawn They are meant to supplement playercounts while a server grows, not replace players. Bots currently do not: - Captain - Participate in boarding - Consume ship resources - C
Crew Bots - Coming Soon2019-06-27Blackwake has long since leaned on a heavy player requirement to feel the action that the game is supposed to give you with a full crew. This design did not come without consequences, though. By requiring so many players per faction it started to become clear how torturous it was to simply man an under crewed ship while waiting for players to join. Working closely with our testing community on the discord we've been implementing bots. We were trying to beat the sale, but rest assured they will be coming very soon. Gone will be the days of 3 players trying to run a galleon - a scenario so frustrating it could cause a server to stall at the 15-
3.842019-05-20We have a new patch ready as we continue with our phase of bug fixing & polishing: Melee blocks can no longer be held and must be timed (will be hotfixed to be shorter next patch) CTB base icons display if chest is dropped on ships as well Hand mortar now always explodes on impact and no longer uses an RNG spread to apply damage Tutorial volume default reduced to 60% Can no longer equip tomahawk once empty Fixed some LOD issues with bomb vessel causing you to fall through Fixed issue where supply crates were difficult to grab on bombketch Chest/Base icons now stay on screen in CTB but should snap to edge Fixed text issue with fresh spawned ch
3.83 March Patch Notes + Hotfix2019-03-25Ahoy lads, a new patch will be pushed today. It will contain some balance changes to bring the side arms in line and some needed bug fixes. EDIT: March 28th HOTFIX Fixed an exploit where you could instantly release grapples Fixed a bug where some hits of dagger and rapier would not register Healing and repairing progress bar resetting when sprinting March 27th HOTFIX Fixed a bug with cannon ramming/firing not working Standard pistol damage increased to 80 from 50 Standard pistol now has 100% chance to bleed from 0% Standard pistol now has 30% bleed rate increase over default Annely revolver now has 100% chance to bleed from 20% Annely revolve
Tournamentwake II2019-03-17https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/e160db0fac5c62951a098d5f4b9814ee3eea4a74.png Trailer: https://www.youtube.com/watch?v=ZjrfECo7MNc&feature=youtu.be (made by Paren Iz Cursi, captain of RF) ​ We're looking for an American-timezone caster that can cast the matches on the 6th of April and co-cast on the 13th of April, if you are interested to cast for potentially up to 100 concurrent viewers (last time we got around ~80) refer to the contact information at the bottom of this post. ​ When will the tournament be played The tournament will be played over 2 weekends, the 6th of April and the 13th of April. T
TournamentWake I2019-02-22https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/f7f63b31569cf40e02ee2e9c309c6137613a2e57.png Hello everyone! The wonderful community has decided to host a tournament event this weekend. They will compete in a 2v2 CTB tournament with multiple teams. Where can I watch this The tournament will be casted live with spectating mode and multiple casters here: https://www.twitch.tv/stackwake When will the tournament be played City Local Time Date Los Angeles, USA 12:00 Sat, 23 Feb Houston, USA 14:00 Sat, 23 Feb New York, USA 15:00 Sat, 23 Feb London, UK 20:00 Sat, 23 Feb Berlin, Germany 21:00 Sat, 23 Feb Moscow, Russia 23:
3.822019-02-21Quality of life Galleon prop collisions completely redone Galleon hole position adjusted to be less inconvenient Added collision to hoy port barrel Captain is immune to bleeding from ship ram Shooting a grappled or spawn protected ship will display in crew hit info Waterspouts spawn further out Balance Block stun lasts 50% longer Demasted ships now have 2x more repair segments Nock gun reload is sped up by 40% Number of Hand Mortar and Grenades are doubled Speed of equip, light/throw of Grenade increased by 2x Bug Fixes Fixed collision on Brig's broken nose, so you can now jump onto it Polish "Travel to Ship" at the ship builder will now tele
3.812019-01-25Quality of life Tooltips now flash yellow (they can be disabled completely in options) Shot type descriptions added Balance Galleon sink rate decreased 15%, speed increased by 10% Dagger swing speed +3x Bottle swing speed +1.5x Bottle bleeds 3x more severely than default rate Axe swings 2x slower Axe is now a one hit kill Rapier has a 50% chance to bleed each swing Rapier swing speed +2x Cutlass swing speed +2x Ramming now bleeds players within a radius of the impact Ship spawn protection down to 35 from 60 Crew spawn protection (on a new ship) down to 10 from 60 Respawn protection distance from ship reduced to 40m from 100m Bug Fixes Adjuste
3.82019-01-13- Cannon loading/firing section added to tutorial - Tutorial has ultrawide 21:9 support - Fixed issue where mods would experience stuck kick menu in some cases - Fixed issue where ship labels may blink the old ship name when building a new ship - Made adjustment to chat box that may have caused text to cut off - Supply crates have had their LOD extended so players hiding behind them aren't visible - Captain can no longer slide off the wheel - Enemy nose can no longer push captains off the wheel - Fixed inverted glare in spyglass - CTB map adjusted to allow more competitive interceptions. Base islands are closer together while chest islands ar
3.772018-12-033.77 is a small patch, introducing the first iteration of our single player tutorial introduction. Seeing ships with new players struggle to function was an issue we've always wanted to address. Players were often too overwhelmed by combat to get a chance to understand the basic aspects of maintaining their ship. We want to do our best to show new players the ropes before they join their first match. Keep in mind the tutorial is still a work in progress, but some education is better than none. - Tutorial added - Tutorial quality scaling when low fps is detected - Bleeding black/white/blood should start stronger and more noticeable, so you hea
Road to Release: 3.752018-11-27As we continue to move forward on our path out of early access (4.0), we have a new batch of both bug fixes and quality of life changes. - Fixed issue that caused some dead players to not respawn during initial grapple - Repairing mast segments now loop holding down LMB - Pressing/holding LMB before reaching a hole repair radius will now let you repair - Holding down LMB will now let you loop repairing multiple holes if they are within radius - Ship range toggle is now on by default and rebindable. FOR EXISTING PLAYERS you may need to rebind this key manually. - Players no longer collide with buckets - Ropes of your own ship now glow when not
Patch 3.72018-11-10As we move forward with bug fixes and quality of life changes on our path out of Early Access, 3.7 focuses largely on infrequent issues surrounding grapples. Remember there will be little to no content additions until after 4.0 (release). With the imminent addition of a single player tutorial we look forward to new routes of promotion later in 2019 such as free weekends. For now serious promotion has been put on hold while we bug crunch. - Icey zones should no longer damage ships mid grapple - After voting takes place tickets are scaled based on server population and the value set in the configuration - Tomahawk false positive on anti-cheat h
3.6 Halloween Update2018-10-15https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/22128230/f3533a516957a747cf53d262a0515018f1d7b907.png Ahoy everyone! You'll find that the game right now is a lot more sp00ky due to the annual halloween update :) this patch also has another round of fixes/improvements. Remember, we put off most minor bugs as we approached the later stage of development. We are getting closer to the BETA stage, where we will focus on polishing and improving the landlubber experience! Please remember the 3.0-4.0 update series is focusing on long standing bugs rather than content. Sales will continue as usual during this period. Content Added a
3.52018-09-24Another update! We are still chipping away at getting bugs sorted and more to come soon. Bug Fixes Ram, rapier, and hand mortar medals should all track. Mortar only counts on impact kills "The booty has been reset" should no longer display for no reason at the start of TDM Fixed file formatting issue that may have caused various uncommon bugs End screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding Pumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed Fixed issue where disconnecting players would bug objects Adjustments made to the third person reload
3.452018-09-133.45 contains a few things that didn't quite make it into 3.4: Quality of Life Both teams are now checked for balance, should the difference be > 3 then ungrouped solo players will be alerted and then moved back to the teamselect menu where the usual sorting limitations will balance things back out. This can be disabled with "allowSoloAutobalance" for server admins. Map rotation is no longer random to make it feel more random with less consecutive storms and nights. /suicide can be used like the old button should you become stuck Grapples now glow yellow due to a point made by the community, that a captain may not want them released and a new