Spelunky 2 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Ana Spelunky Plush is Here! | 2025-11-11 | Hey, everyone!Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush! And she's available for preorder right now for a limited time!After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plushie form!Preorder the Ana Spelunky plush here at Youtooz: https://youtooz.com/products/ana-plush-9-inchAna will ship in 2026, but if you'd like to gift the plush to someone this holiday, we've provided a printable, foldable card that you can give to your lu |
| Patch Notes: v1.28 | 2022-11-23 | Player indicators will no longer appear when there is only one player. Fixed an issue that prevented the player from entering the portal in Duat. "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't. |
| Patch Notes: v1.27 | 2022-09-23 | Cross-play with other platforms will only become available after the other platforms are using v1.27 Added back cross-play leaderboard filter. Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time. |
| 1.26 Released! | 2022-09-20 | ːspel2caveːːspel2caveːːspel2caveːːspel2caveːːgoldidolː I'm very happy to announce that with the release of v1.26, we've reached a big milestone with Spelunky 2's online multiplayer. You can now play Spelunky 2 online, with friends or random players, in Adventure Mode or Arena Mode, and now... between all available platforms (Steam, PS4/PS5, XB1/XBX, Switch) through cross-play! With that, I feel like all of our major goals for online multiplayer have been met, but to be clear, we will still be monitoring social channels for feedback and plan on making further improvements to the Spelunky 2 online experience. Shout out to BlitWorks for their ti |
| Patch Notes: v1.25.2d | 2022-01-19 | Multiples fixes to determinism (crt, stl, physics, prng, ai & general game logic) when playing in cross-platform scenarios. Steam and Switch should now be able to play with players using Xbox-Live platforms (PC/XB1/XBS). Single-region matchmaking for PC/Switch as to avoid current long queue times. Fixed a crash that could happen when playing online. |
| One Year on Steam - Arena Mode Online! | 2021-09-30 | ːgoldidolː September 29 was the One Year Anniversary of Spelunky 2's release on Steam! Thank you for joining us on this journey... whether you're playing the game, giving us feedback, or making/sharing content. In one year, we've released many updates to fix bugs, add features, change balance, and improve online multiplayer... and there's still more to come (including crossplay, which I'll address below). None of this would be possible without an energetic and thoughtful community. Most recently, we ported the game to Nintendo Switch and, with the help of our friends at 8-4, we also released the game in Japan and Korea. Check out our Japanese |
| Patch notes: 1.21.0c | 2021-05-10 | Gameplay: Fixed teleport Players can now use doors during the throwing animation Fixed Vlad's cape double jump on jumping from a rope while attacking or throwing a bomb Players are now able to whip against a fragile floor while climbing it with climbing gloves Prevented vendors from angering on touching honey during their patrol phase Prevented vendors from increasing wanted level when their corpses get destroyed by a snap trap Fixed case where players were not being blamed when they caused a UFO to explode in a shop Prevented vendors and NPCs from blaming the player if they receive damage from a corpse thrown by themselves Prevented player c |
| Patch notes: 1.20.4d | 2021-03-23 | Hotpatch 1.20.4d: Fixed corpses not exploding on being slashed Prevented plasma cannons from exploding on touching lava while being held Fixed teleport while using the jetpack Fixed jetpack auto-activation after attacking in the air while holding the jump button Players can once again jump while inside honey Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused Fixed a certain blood moon's boss death sprite Gameplay: Players can now go down through a platform while throwing anything Prevented player from changing its looking direction on attacking while climbing up Prevented mounts from cha |
| Patch Notes: 1.20.3a | 2021-02-25 | OST is now available on Spotify! Fixed rare case where mounts were being crushed Getting unjustly crushed by a sliding wall should now be considerably harder Vendors and NPCs will now anger if the player drops their backpack on them Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount Fixed online progress being wiped on closing the game after a run Capes and jetpack now deploy when pressing jump and attack buttons at the same time Cape will now remain deployed on shooting a weapon Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time) Fixed jungle siste |
| Patch Notes: 1.20.2a | 2021-02-04 | Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps Killing a certain miniboss in a certain blood moon zone will now drop a jetpack Removed powerpack reward from a certain special Kali's altar in that same zone A non-flying boomerang thrown by a player will now enrage vendors and NPCs Paste bombs can now stick to floating orbs Prevented players from riding a mount when they are bubbled Ghosts no longer change hitboxes on being flashed by the camera Fixed rare case where the Moon challenge could not spawn Prevented |
| Patch notes: 1.20.1c (W64) -> 1.20.1d (W64) | 2021-01-29 | * Fixed issue where mounts were having a hard time squeezing into platforms * Fixed player's color when leaving an underwater door * Fixed issue where spiders that spawned from a pot were hanging from nearby roofs * Fixed issue where falling platforms were being triggered by the wrong things (such as blood) * Small tweak to the Ice Caves' yeti caves entrance layout * Added missing tunnel transition decoration towards a shiny treasure world * Removed incorrect facing laser trap from a certain palace's treasure room * Fixed artifact on Pilot's character * Fixed initialization error with some old graphics cards |
| Patch notes: 1.20.1d | 2021-01-27 | Patch notes 1.20.1d: Fixed issue where mounts were having a hard time squeezing into platforms Fixed player's color when leaving an underwater door Fixed issue where spiders that spawned from a pot were hanging from nearby roofs Fixed issue where falling platforms were being triggered by the wrong things (such as blood) Small tweak to the Ice Caves' yeti caves entrance layout Added missing tunnel transition decoration towards a shiny treasure world Removed incorrect facing laser trap from a certain palace's treasure room Fixed artifact on Pilot's character Fixed initialization error with some old graphics cards Patch notes 1.20.1c: Fixed an i |
| Spelunky 2 - Break the Record: LIVE | 2021-01-15 | ːspel2caverː Warning: some minor spoilers in the category names below! ːspel2cavelː The Spelunky 2 Break the Record: LIVE speedrunning event is going on right now! The first day has already seen a World Record broken live by d_tea in the All Shortcuts + Tiamat category. But the competition is still very heated in its final hours, with the other runners putting up incredible times in this high-risk, high-reward speedrun. On Saturday and Sunday, the category switches over to Cosmic Ocean, a grueling endurance run to make it past the deepest parts of the game. Who will finish the first run? And who will take the top prize after two days?! Each d |
| Patch Notes: 1.20.0j | 2020-12-24 | If you can't play online ensure you've downloaded the latest update (1.20.0j) General changes and fixes: Prevented char selection scene from processing players' input when the disconnected controller popup is on the screen. Pitcher's mitt effect will now be removed for invincible entities on being tossed or damaged Fixed capes' state when the player gets stunned, frozen, bubbled, killed, or lost control Fixed assassin Jiang-shi's rotation on being frozen while turning upside down Prevented closed doors' prompts from appearing when a Hired Hand is carrying a key Prevented normal boss from falling a bit every time she gets frozen Fixed chain vi |
| Patch Notes: 1.19.8c | 2020-12-17 | 1.19.7a (W64) → 1.19.8c (W64): Fixed crash on carrying a gold monkey through any portal Fixed crash when a challenge appeared on the same level as a two-floored store (yesterday's daily challenge crash in Volcana) The merchant will now enrage if a player wearing the true crown teleports into her shop Slightly reduced the stun time of the falling platform Fixed bow-like weapons' ammo on being cloned Fixed torch flames state on being cloned Fixed dice number on being cloned Prevented eggsac from being cloned Entrance lasers of the Sun Challenge will now re-enable if the player doesn't survive Added a new option to disable bright flashes Added b |
| The Online Multiplayer Public Beta is Here! | 2020-12-15 | Whew! This morning we quietly released a giant update to Spelunky 2 on Steam that included online multiplayer and we were hit with some good news and some bad news! The good news is that matchmaking works as intended and it seems like the improvements BlitWorks has made over the past month have mostly paid off - players are having a great time teaming up with random players and going on adventures together. The bad news was that invites seemed to be broken for quite a few players, forcing them to try and find friends through matchmaking! This did not come up at all during the closed beta, and we suspected that the addition of multiple servers |
| Online Multiplayer Release Plans! | 2020-12-10 | Hey, everyone! I'll get RIGHT to the point. Our plan is to release online multiplayer to everyone on Steam on December 14th as an "open beta". You'll have immediate access, but we're calling this a beta because our work will continue and we imagine some issues will crop up once everyone starts playing. But our closed beta is going well and players are having a great time with it, making it into the deepest parts of the game smoothly with four players! ːspel2caveːːspel2caveːːspel2caveːːspel2caveː ːangryshopː If you're curious, here's a video by Xanagear from his awesome "Spelunky 2 and Friends" series, which shows off what the closed beta has |
| Patch Notes: 1.19.0a | 2020-12-01 | The second jump of mounts can now be shortened if the player releases the jump button Fixed stomp's jumping speed after Vlad's cape double jump Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gol |
| Vote for Spelunky 2 in the Steam Awards! | 2020-11-30 | Hey, Spelunky 2 fans! Just reminding you that Steam Award voting is still going on until December 1st! If you've enjoyed the game so far and feel like it's deserving of an award, then you can throw a vote at us from the link above or on the game's store page. Keep in mind that there are a lot of award categories, not just GOTY, and you can only nominate Spelunky 2 for one category! Take a look and see if there's an award that fits the bill for you. There are some fun ones, like "Most Innovative Gameplay" (in our opinion, there still aren't any roguelikes quite like Spelunky!) and "Best Game You Suck At" (lol). Either way, we're grateful you'v |
| Patch Notes: 1.18.0 | 2020-11-24 | Profile wins count will now only increase when winning without using any shortcut Added Data Management section in the Options menu (only accessible from Main Menu) Fixed issue where pushblocks were sometimes crushing other pushblocks Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform Players can now fall through platforms while underwater Players can now unhang from ledges while underwater Fixed issue where certain items were still being detached from elevators and other moving platforms Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him |