STEAMYDATA

Call to Arms - Gates of Hell: Ostfront — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Devblog #163: another Open Beta!2026-05-01Community members! We have been working hard to get more content out for the next DLC, as usual. In this blog, you’ll see some development images of the “other” update we’re working on. Besides that, we’re about to launch an Open Beta for the next game version, which is a follow- up to the “Vaulting” update. What’s next? What if we told you that we’re working on something quite special? What if we told you we are convinced that the next game update will cause some nostalgia to be felt? We’re preparing something extra for everyone, and especially if you have played Gates of Hell from the very first day, you will be able to appreciate what’s go
Update 67: V 1.062.02026-04-08Change Log Highlights Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc) Added new feature 'manual vaulting'. While direct controlling a human, either in classic direct control or 3rd person, you can now hit a keybind when close to and facing a vaultable object and jump over said object. Added new vaulting animations Updated multiplayer Doctrines unit prices or added a 5DP unit to so that players will not have un-spendable remaining DP Removed 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite
The Steam Spring Sale has started!2026-03-19Community Members! It’s time for the Steam Spring Sale, which will offer you a crazy discount for one week only. This is the perfect moment to expand your collection, or - if you’re new to the game - finally get your hands on a WW2 RTS and its DLCs We’re also releasing the quality-of-life changes we have been working on for the game. Discount With the exception of the “Jubilee” DLC - which is free, of course - there is a discount to be found on each of our DLCs during this sale. We recommend having a look at the “Complete Bundle”, even if you’re only missing one of the DLCs, as the bundle gives you an additional 10% discount. Time to get your
Game Update & Spring Sale Announcement2026-03-13Community members! Because we’ll be taking part in the Steam Spring Sale, we think today is a really good moment to bring some QoL changes to Call to Arms - Gates of Hell. We have several changes lined up, and now it’s time for you to try them! Of course, and as usual, we have set up an Open Beta for you. The Beta will become the live version when the Spring sale starts. Highlights ‘Auto Vaulting’: Infantry can now jump over fences, low walls, and will do so automatically when following movement orders 'Manual Vaulting': While directly controlling a human, either in classic direct control or 3rd person, you can now use a keybind to jump over
The Steam PvP fest is here!2026-02-09art by @Maplee Community members! We have updated the game with a number of changes, to celebrate the fact that we’re taking part in the Steam PvP fest. Last year, Call to Arms - Gates of Hell was on sale no less than 8 times; the PvP fest is our first sale of 2026. Game update In the new year, we’ve continued work on Call to Arms - Gates of Hell as usual, and the resulting update is proof of this ongoing cycle. Once more, our community has tested the changes in the open beta during the past few days and we’re quite happy to announce that our 66th update to the game since release in 2021 has gone live today. There’s quite a number of changes,
Update 66: V 1.061.02026-02-09Update 66: V 1.061.0 Change Log Highlights Added 'idle' animations for humans while in cover ('idle' is a state that occurs when no enemies are detected after a certain amount of time) Added Ram Kangaroo Mk.I and Mk.II to Finest Hour DLC Added Last Stand Game mode to more maps (see full list below) Added max range to display below primary gun description for vehicles and humans Updated the Multiplayer unit info panel for vehicles and squads to work better and give more information automatically on the soldiers/crews and their weapons Conquest Added Ram Kangaroo Mk1 and Mk2 to British tech tree Replaced M5 Halftrack in Canadian Mechanized Rifl
Game update 66: Open Beta2026-02-06Community members! We will kick off the year with our 66th game update. We have a lot of very nice additions and a good number of QoL changes for you, and it’s going in open beta today! This blog is about the changes and how to opt in to the Open Beta. Most of you will already be familiar with this process; however, thanks to the winter sale, the player base has been expanded with many, many new players. Finest Hour The release of our latest DLC happened two months ago, and we’ve updated the game a few times shortly after release. Today’s open beta gives you the last few additions that were planned; we’ve added several marks of the famous Kan
The 2025 Winter Sale is here!2025-12-18Community members! Following the release of the “Finest Hour” DLC it is now time for something else. The Steam winter sale is here, and we’re taking part in it! Finest Hour Release About 2 weeks ago, we announced the release of the “Finest Hour” DLC. We are very happy to see the enthusiasm with which it was received and the subsequent peak in player numbers told its own story. We are very happy with the reception; however, we’re already taking the next step. artwork by @Gama Development We’ve continued working in every area of development. Plenty of plans for the future! Even if we might take a break around Christmas, we are not nearly done w
Update 65: V 1.060.0 (Hotfix 6)2025-12-16Change Log Conquest Reverted economy changes for attacking AI in Conquest that were introduced in recent patch Updated SAS sections to official TO&E Updated Soviet defender to possible have higher tier (mid war soldiers) earlier in the campaign Fixed German defender possibly having mkb42(h) to early in the campaign Fixed prices for valentine mk10 and mk11 in conquest Fixed 107mm_ml4_2_mortar_barrage costing 8 Research points in conquest (1 Point now) Fixed Commonwealth AI airstrike setup/usage in conquest Fixed some fences on DCG bergen radar Fixed water inside of bunkers on DCG valkenburg airfield Fixed pipes that caused pathing issues on DC
Update 64: V 1.059.0, Finest Hour - Hotfix 52025-12-05Change Log Conquest Updated research cost of some units in commonwealth tech tree Reduced CP cost for Crusader tanks in conquest Reduced CP cost for Ostwind and Wirbelwind in conquest (-5) Fixed missing in-game icons and localization for Commonwealth support strikes for conquest Single Player Fixed map issue on 'Ghosts and Highlanders' (1940_06_st_valery_en_caux) Fixed achievement on normal difficulty for 'Cutting the Highway' (1944_09_koevering) Fixed an issue with a landing craft hitting a sherman dd on 'Sword beach' (1944_06_13_swordbeach) Tears and Sweat (1940_05_13_dyle): - fixed AI medic stays idle if waypoint was interrupted by another
Finest Hour - Hotfix 42025-12-03This update will only download for players who play in turkish or chinese. Fixed missing turkish translation to the game Fixed some missing entries in the chinese translation
Update 63: V 1.058.0 (Hotfix 3)2025-12-03Update 63: V 1.058.0, third hotfix after the release of Finest Hour Change Log Conquest Added M22 locust littlejohn to Conquest tech tree Fixed duplicate squad entry in conquest for GER bot Fixed missing icon for Typhoon support airstrike in conquest Single Player Fall Gel b(1940_05_arras) fixed halftrack spawn without tags The Bridge Too Far(1944_10_tornio) - fixed 2 vehicles from "ger_reinf" events not resetting from invincible at entry to normal after assignment. - fixed some inventory entries. Battle of Arras(1940_05_20_arras_skirmish) - fixed heavy rifle inf purchase image not showing up. - fixed secret 1 achievement not counting properl
Finest Hour - Hotfix 22025-12-03Fixed pathfinding and unit movement orders not responding. Fixed airstrikes not working correctly in online PvP. The airstrike units will be enabled back in PvP in the hotfix 3 later today, alongside assorted fixes throughout the game.
Finest Hour, hotfix 12025-12-03Hotfix 1 Fixed issue where Commonwealth conquest tech tree would be locked by vehicles present in the Airborne DLC, if you didn't own them. (Was obviously a bug, not a design choice) More hotfixes to follow during the day.
Releasing the “Finest Hour” DLC2025-12-02Hello everyone, we’re immensely proud to announce the release of Call to Arms - Gates of Hell: Finest Hour! This marks the arrival of the Commonwealth forces to our game, in our biggest DLC to date. ”We shall never surrender” This quote has almost become the studio’s battle cry. After a lot of toil, tears and sweat, it’s finally here! We have indeed toiled endlessly to get this DLC completed; it is by far the biggest single package we have produced so far. Get it today: https://store.steampowered.com/app/3691330/Call_to_Arms__Gates_of_Hell_Finest_Hour When the original base game, “Ostfront”, was released in 2021, it was a bit smaller in size
Update 62: V 1.057.02025-12-02Update 62: V 1.057.0 Finest Hour release version, purchasing available at 10am PST / 7pmCET Change Log Conquest Fixed crash in conquest unit library Fixed Conquest to be able to support multi-vehicle unit types Fixed USA platoon_com missing CP and MP cost in conquest Fixed conquest user support airstrikes not working Fixed crash in conquest when clicking into empty library view Increased bot minimum manpower points to match players "start value" of manpower points in Conquest Increased bot manpower multipliers on the higher income settings Improved spg/td ignore in logics to prevent unwanted behavior(excessive rotation) while still reacting t
Devblog #1622025-11-28Community members! There is a lot of news to tell you. We are on our way to another game update, for which we plan an open beta. Besides that, we want to showcase a single-player mission from the “Finest Hour” DLC, as has become tradition. Also, we are sure you want to hear the release date for “Finest Hour”. Are we right? Keep reading! Finest Hour Single Player campaigns As has become tradition, we will now proceed to reveal one of the 16 single-player missions that will make up the 2 Finest Hour single-player campaigns. We have already revealed that the Commonwealth campaign will consist of 7 scripted missions and 3 skirmishes, while the Ge
Nominate Call to Arms - Gates of Hell for the Steam awards!2025-11-25Community members! Now’s your chance to help Call to Arms - Gates of Hell in getting elected for the "Labor of Love" Steam Award! In a few days' time, we will make our next big announcement. Before that, please vote- thank you for your support in the past 4 years!
The Open Beta for update 61 ends2025-11-22Community members! We want to thank all those that contributed to testing our 61st game update. It goes live today! Open Beta ends With the end of this open beta test, “game update 61” becomes game version 1.056.0. A number of changes, including a few QoL improvements are introduced to the game: The “Unit info” cards have returned in multiplayer Cinematics are now skippable in co-op Fixed a few crashes Added the ability to select and move camera keyframes in the editor Adjustments to the aiming codes The full list of changes in this update is quite a bit longer; you can find every detail in our changelog. Game Version 1.056.0 If you opted in
The “Finest Hour” store page is live!2025-11-11Community members! We have just opened the Steam store page for the “Finest Hour” DLC. Testing is in full swing. The release will take place in 1 or 2 months from now at the latest, depending on timing against the upcoming winter sale. We will communicate the exact date as soon as possible. We have already revealed a lot of its content in Devblog #161, and now you can find out every detail on the official store page. So, without further ado, check out the store page and wishlist “Finest Hour” today: https://store.steampowered.com/app/3691330/Call_to_Arms__Gates_of_Hell_Finest_Hour/ Trailer Check out the trailer to find out how Finest Hour got