STEAMYDATA

War of Dots — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
v1.2.18.32026-05-28Fixing the 'stuck dot' bug.
v1.2.18.22026-05-27Fixing bugs from the most recent update
v1.2.172026-05-25This update introduces:A 2x performance improvement to core algorithms, making this the single biggest boost the game has ever received, with FFA running smoother and lag significantly reduced across the board.Bigger map support, as the improved performance now allows larger maps to run at acceptable speeds.Map Search, giving every map a unique ID so players can instantly share and download maps from the hub.
v1.2.122026-05-15This update introduces: - A 30% performance improvement to core algorithms, making the game lighter and easier to run. - Improved automatic Steam ID verification, removing the email setup step for most players.
v1.2.102026-05-02This version introduces: - UNLIMITED replay and map slots. - New pathfinding around mountains. - Dragging while zoomed in. - New maps. - Some other quality of life features.
v1.2.62026-04-22The War of Dots Supporter Pack is Now Available!If you've been enjoying War of Dots and want to help keep it going, the Supporter Pack is now live on Steam.War of Dots is a free, passion-driven indie project. There's no studio behind it, no business model, just me pouring spare time and personal funds into something I love building. The Supporter Pack is simply a donation with some perks attached.And those perks are quite fun. You get experimental textures, effects, and historical maps designed by myself.If you want to support the game, this is the best way to do it. Thank you.
v1.2.52026-04-20Bug fixes. Lag should be fixed.
v1.2.42026-04-15Bug fixes, bug fixes, bug fixes...
v1.2.32026-04-06This version features a lot of bug fixes. Notably, the replay crash was removed and the Map Hub was made public again.
v1.2.22026-04-01I’m excited to announce the addition of Map Hub, a new space where anyone can share their maps with the community. The sharing process has been streamlined to make it quick and easy, and players can now like or dislike any public map, creating a dynamic rating system.I’m also introducing a brand-new concept: the Community Scene. While it is currently in its early stages and includes Map Hub and global chat, this feature is set to grow significantly with many expansions planned for the future.In addition, numerous bugs have been fixed to improve overall stability and performance.
v1.1.82026-02-20You can generate completely random maps in the map editor now. Unit orders are auto-confirmed by default.Helpful icons.Bug fixes.
v1.1.72026-02-12New music and sfx added!
Server-Side Issues and New Updates2026-02-11Hey everyone,I want to be open with you about what’s been going on. I am currently dealing with some internal issues within the development team, and as a result, the game servers haven’t been performing as well as they should. I know this has been frustrating, and I truly appreciate your patience.The good news is that this situation is temporary. I am actively working to resolve everything, and I expect the server performance and overall stability to be back to normal by next week.On a more exciting note, I have also been preparing some very cool updates that I can’t wait to share with you. Once things are fully back on track, I’ll be rollin
v1.1.62026-02-10Music updated.
v1.1.52026-02-03The update features new 3-player and 4-player maps and new wallpapers. We fixed a lot of crash bugs and balanced the client-side networking.
v1.1.32026-01-29This update has at last expanded the servers to all across the world! If you are in Europe or Asia, your days of high ping are over, as we have added regional oversees servers there as well. To make way for a much larger graphical improvement update in the future, borders and order lines have been smoothed and touched-up. As a default, confirm command is now set to RMB as well as on ENTER. The backend networking of the servers has been completely overhauled, leading to a much smoother experience with quicker response times in all regions. You are now able to shift select multiple units at once. As a result, the line command has been changed t