STEAMYDATA

Planetary Annihilation: TITANS — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Ranked Season 15 Begins + Linux Support Update2026-03-16Greetings Commanders! If there's one constant in war: Galactic battlefield strategy must evolve. Today we are releasing a small balance pass, resetting 1v1 ranks and reshuffling the ranked map pool. To our Linux players, please read on to hear about how you can help our technical team improve Linux support! Ranked Season 15Season 15 will run from March 16th 2026 to June 16th 2026New Maps: Coldbox (by Dreadnought)Dire Strait (by Marshall)Mukden (by Quildtide)TheClassyBarren (By AndreasG)Returning Maps:Abyss LEBlitzDiahydriGeonosisHeadwindHydeLockMantleRotundaShoreline (Hemispheric)Sunbaked GullyTartarusThe MarneTropics LEUtonagaBalanceLandBlue
Community Commander Dev Diaries #1: New Year, New Team, New Approach2026-02-27It’s a new year and with it comes a new team and a new approach. The Community Commanders (previously the Community Consultants) are now hard at work on some significant updates to Planetary Annihilation: Titans. You may already be aware of the server migration that is currently ongoing, but the team has a lot more in store and is eager to share it with you! You’ll notice this Dev Diary is #1. These community dev diaries will aim to fill you in on what we are working on to provide some transparency on what your community team is working on and who the hardworking members of the community are. We want to keep you all informed on goings-on from
PA Consultants Update #2.1 Hotfix2025-07-04Maps:Fixed bug with the ranked map Mukden,Fixed minor metal spot asymmetry on the ranked map Crag,Improvements to Trench,Improvements to Bulkhead,removed duplicate of Phang Shores, AI and Galactic War:The AI will now build the new units,The new units will now be affected by Galactic War cards, Balance:Drifterammo 'flight_type' reverted to default (Ballistic)ammo 'gravity_scalar' increased from 1 to 20 ammo 'lifetime' decreased from 1 to 0.75Bluehawk'max_health' deceased from 1000 to 800 split the main weapon into anti-orbital and anti-ground new anti-orbital weapon'damage' set to 750'rate_of_fire' set to 0.2'max_range' set to 200Gil-E'damage'
PA Consultants Update #2: Defender’s Advantage Update2025-06-26Greetings Commanders! Sparks of activity have been observed in armament research facilities and have resulted in new weapons of war that you can roll out onto the battlefield. Not only this, but there were rumors that armies have been sighted operating without a central commander brain controlling them. This update has been installed on all commanders, resulting in a brand new game mode: Eradication! Developed by the team of Community Consultants, 3 new units have been added to your arsenal as well as a brand new way to play Planetary Annihilation! Read on to find out more about these new ways to wage war, all with a brand new Ranked Season!
Over $200K Funded on Kickstarter - First Stretch Goal Unlocked!2024-08-30Our first stretch goal on Kickstarter has been unlocked - Industrial Annihilation will have an original soundtrack, and those who pledge at the Digital Deluxe Edition or above will receive this brand new music inspired by the Annihilation universe. We are less than $50,000 away from additional Custom Kickstarter Commander Skins - let’s keep the excitement going and unlock more stretch goals, with plenty of big surprises yet to be revealed!
Industrial Annihilation - New RTS Combat and Factory Clip!2024-08-29Check out an early glimpse of a factory base and combat in Industrial Annihilation, and be sure to head on over to Kickstarter for more info on how you can support the game and grab exclusive swag! https://kickstarter.com/projects/indannihilation/industrial-annihilation If you want more information on what you're seeing or have questions, the best place to go is our Discord: https://discord.gg/indann
Support Industrial Annihilation on Kickstarter!2024-08-06The entire dev team at Galactic Annihilation Inc. is excited to announce that we’ve kicked off a special Kickstarter campaign for our upcoming game, Industrial Annihilation! Be sure to check out the Kickstarter page and all of the incredible rewards: https://www.kickstarter.com/projects/indannihilation/133016859 The next major game in the Planetary Annihilation universe, Industrial Annihilation combines the iconic real-time strategy of the beloved Annihilation games with deep factory-building to deliver a blend of genres unlike any you’ve experienced before. As an independent developer and self-publisher, we are pouring everything that we hav
PA Consultants Update #1: Radar Jamming & Competitive Ranks Reset2024-04-11Greetings Commanders! There is a great shift in the Galactic Struggle for supremacy. The playing field has been leveled; competitive ranks have been reset! Not only that, but the battlegrounds you will fight over have been greatly expanded, there is more variety than ever before in the 1v1 ranked galaxy. Jump in now and start battling for the top ranks! But wait, there's more! The Planetary Annihilation Consultants team have been hard at work on balance tweaks, bug fixes, UI improvements AND a brand new unit; a T2 Advanced Radar Jammer structure! It looks beautiful on the battlefield. Such a pity your opponents won't be able to see it before
Introducing Industrial Annihilation - Pre-Order Today!2023-10-18The team behind Planetary Annihilation, which has sold over 3 million units and is still beloved and played by fans almost a decade later, is back with a new twist on the popular franchise. Industrial Annihilation blends the iconic real-time strategy of the beloved Annihilation series with deep factory-building to deliver a blend of genres unlike any you’ve experienced before. Industrial Annihilation is available for pre-order or for investment on the StartEngine investment platform! You can invest in the company behind the game today to become a shareholder and partake in Industrial Annihilation’s potential galactic success. Learn more here:
Adding Quitches AI and Bug Fixes mod now a root part of the game.2023-06-12As title.
Patch Notes - bug fixes, new features and small rebalances2023-04-20Greetings Commanders! The last couple of balance changes have resulted in some most interesting tactics emerging on the galactic battlefields! However, it’s time for another update! We have some quality-of-life improvements and fixes served up alongside your portion of balance tweaks! Read on to learn more! Improvements Transports will now always move to units, units never move to Transports All factories will now deploy currently building units if they are powered down but assisting units finish the building process All Naval and hover units now leave wreckage upon destruction which then sinks instead of staying on the water surface. All Air
Small fixes for the last release2022-10-06- If UPnP fails to setup, the lobby creator will see a dialog with the error description and a link to instructions on how to open ports manually - Clients now will detect if the server disconnected on the lobby - GW balancing changes - "Host game locally" checkbox state is now saved - getUnitState api missing info from output
TITANS: New Maps & Balance Update Out Now!2022-09-19Greetings Commanders, Celebrating 10 years since we originally announced the game on Kickstarter, new battle lines have been drawn across the galaxies - 7 new maps, balancing updates, local multiplayer support, and a host of improvements have come online. Dive back in to annihilate the enemy. Good luck out there. General Added 7 new WPMarshall maps. Samar's Sands - 1v1 Unhelpful Habits - 1v1 Experiencia - 1v1,2v2,3v3 (Multi-Planet)) Inconceivable Field - 5v5 (includes Gas Giant) Phang Shores - 1v1,2v2,3v3,4v4 (Naval Island Spawns) Phang Shores XL - (Phang Shores, but with an extra planet!) The Major Grump - 3v3,4v4,5v5 (Multi-planet, includes
New Maps, rebalancing, multiple fixes, local server and more!2022-09-19+ General: Add 7 new WPMarshall maps. Add Queller AI 5.23.1 - this is no longer a mod, but is now a full part of the game. Add UPnP support on Windows builds, required so the local servers can see out into the world and get incoming connections from other clients. Unit balancing tweaks. Retrained AI values, so the AI will play more competitively with the new balancing tweaks. Games are hosted by default locally (instead of remote servers) and limited to 6 slots. Use --local-server-max-players flag on the client to override this limit. Remote servers are still available for larger games, just the game defaults to local servers for smaller game
Patchnotes2022-06-14Fix for skydome not showing up in mods.
Patch Notes2022-05-12Fixes for some maps.
Ranking Fix2022-04-15Fix for Ranking/ladders not working.
TITANS: Balance Update Now Live! (Build 115444-dev)2022-04-11Build 115444-dev Update Greetings Commanders, It’s been a while. The wars fought across the galaxy have been plentiful and continue inexorably from the present into the future. But in war, one must adapt! Our best Commanders and their internal processing units have run their neural network subroutines, testing time and again the performance of their unit blueprints in different scenarios; continually evolving and improving the combat-readiness of their armies. Their computations have concluded and the technical alterations are being rolled out, with a wave of updated units flooding onto planets across the stars! Now get back out there and lea
Update Notes for April 112022-04-11Fix for missing mouse button code Removal of all PALobby.com references New Unit Balancing values Fix for Linux nVidia driver start up issue Grabbing Mods from new place in the world New Icons
Planetary Annihilation TITANS: Balance Update Teaser2022-04-04Greetings Commanders, It’s been a while. Please observe new instructions for optimal battle planning. Almost all units have been touched and re-balanced for maximum attack and defense strategies, via input from some of the best commanders in the fleet. Expect battle strategies to change significantly. Additionally: - Some under the hood changes have been made for more optimal server startups. - A rendering/startup issue with Linux based systems using Nvidia cards has been addressed. - Updates to some single player maps, to make the also viable as multiplayer maps, have been included. - A new chat mod, to replace the now defunct existing chat