Boring Man - Online Tactical Stickman Combat — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Boring Man v2.0.0 beta17f is now available | 2025-07-02 | -- Fixed Steam Workshop features not working-- Added some sloppily written lore (no AI is used, its from the soul)-- Fixed menu music going quiet upon looping-- Fixed bots not rejoining the game when a dedicated server wakes from sleep I am also working on a new game. Please wishlist to help me out: |
| Boring Man v2.0.0 beta17d is now available | 2023-04-12 | -- Increased Buzzer base damage (projectile + melee) -- Increased push back on the Riot Shield's shield bash -- Riot Shield now tires more easily when blocking attacks -- Greatly reduced Wrench base damage -- Wrench now does triple damage on headshot, which still does less damage then before -- Slightly reduced Keymaster base damage (rifle + shotgun) -- Added audio filter effects for underwater and flashbanging, which you can turn off -- Started implementing Steam rich presence for a laugh, which you can turn off -- Updated to Game Maker runner 2023.2.1.90 and broke everything -- Fixed a lot of things but not all quite yet, thank you for your |
| Boring Man v2.0.0 beta17 is now available | 2022-05-31 | Well, that was horrifying! ːdswilsonscaredː Apologies for the down time and massive waste of time. I had tried to convert everyone's saves from basic text files to an SQLite database, which took a long time, but it turned out to be the wrong solution in the end. Back to the drawing board on solving this text file horde. Beta17 is ready to go regardless, I'm officially proclaiming the content in the rewrite is now caught up where v1.2.7.7 left off. See for yourself below: New Weapon: Riot Shield I am proud to introduce a brand new weapon, the Riot Shield. If you missed it, you can get all the details in my previously uploaded video: It's a def |
| NEW WEAPON SHOWCASE: The Riot Shield | 2022-03-02 | |
| Achievements, stats and lore.. oh my! | 2021-12-23 | Hey. Long time no see. Things have been slow since I've been dealing with nightmarish moving. But I've been settled in my new place for the past couple months, sort of, and have started working again. For beta17, I've added and changed some fun stuff, but I think I'd like to share that all in a video soon. Instead, I'm just going to share some boring but important crap first so the video doesn't have to mention any of it. Achievements The achievement system is finished, and 35 achievements will be available when beta17 is out (I might add more). Most achievements can be earned with any server settings you'd like, but you can only earn achieve |
| Linux version now available + the home stretch | 2021-07-14 | Hey folks, today I'd like to announce that Boring Man is now available on Ubuntu, for playing and/or hosting with the dedicated server build. On your Ubuntu device, you should be able to install and launch it like normal. We're also getting much closer to the update being 'complete', so I thought I'd share for whats left of the road ahead. To get out of the way, if you've been having any trouble with beta16, make sure your game is up-to-date as I have been patching A LOT of things. Linux + New servers The game build of Linux I didn't test very much lmao. I don't know how well it works but I logged in and joined a game which was.. good enough? |
| Boring Man v2.0.0 beta16 is now available | 2021-06-06 | Runtime update + optimizations I made a Steam announcement + testing branch a few days ago to test this version, as it has been upgraded to Game Maker's spicy new runtime that broke a lot of things and allowed me to get things up to speed so servers could be hosted more easily over the cloud + on linux. You can check it out here. Thanks for testing if you did, I think it's much more stable now, but be patient as there might be still some problems to uncover. I am also updating the code for the login server which will cause some downtime, so if you're here due to not being able to login yet, then yes I know. Once all the pain is done away with |
| You can now test Boring Man v2.0.0 beta15b | 2021-05-16 | Hey. I've been working on beta15b, which is another code overhaul update. There isn't much content, but it's a rather big update for me because of a lot of technical changes were made in order to optimize things and get the project code up to speed. I've been nervous of pushing this patch but also can't continue with content until it's out, so I've decided to create a testing branch first. There are some fun changes: Stock market added to Survival, other Survival changes New Zpitter ability in Zombrains 'Smarter' interaction with picking up stuff (Medikit priority over weapons, etc) Grapplehook rework, other weapon balance changesI won't be p |
| Boring Man v2.0.0 beta15a is now available | 2021-02-28 | This update is mostly bug fixes and hopefully helps with some glaring weapon balance problems. This may be the last update you'll see from me for a while, so I wanted to make sure I fixed as many things as I could. Weapon Balance: Light Rockets Light Rockets can now do headshot damage with direct hits Increased the strength for the flare when attracting rockets Increased the pushback for the Light Rockets Decreased the maximum ammo for the Light Rockets Weapon Balance: Lightning Gun Decreased the maximum ammo for the Lightning Gun The Lightning Gun has seen a lot of use as a new mobility weapon, and many have called for a nerf. I lowered the |
| Boring Man v2.0.0 beta15 is now available | 2021-01-29 | This update is mostly new content, however be wary of crashes and bugs. Report them how you see fit, and I'll fix everything I can over the weekend. As for the state of overall development, I anticipate the next major update will be release. However I got a shitty spring/summer ahead of me as I'm moving across the country, so it might take a while to prepare the last update until 2.0.0 is finished. In any case, thanks for your support, lets get on with it: New Weapon: Mortar The highly awaited Mortar is here. The Mortar is an explosive weapon with very long range. It needs the user to crouch before firing, but certainly strikes fear into your |
| beta15 releasing January 29th + New DLC skins | 2021-01-12 | Hi, beta15 should hopefully be available January 29th. Some of the new stuff includes: New weapons New maps New map editor logic gates and objects Tutorial has been added Animated DLC skins Improved controller support A gift from wug Survival changes XP system rework, for the last time hopefully And more stuff I'm probably forgetting. Two new DLC weapon skins will also be released thanks to the fancy weapon skin animations. Please wishlist them below if you like them, they will release at the same time as beta15. https://store.steampowered.com/app/1520141/Boring_Man_Mystic_Weapon_Skins/ https://store.steampowered.com/app/1520140/Boring_Man_St |
| Winter holiday event is live / beta14c is now available | 2020-12-01 | Just patching things and adding skins. Big update will try to come out later this month. Changelog Added Seasonal quality weapon skin set "Festive" Added Seasonal quality weapon skin set "Decorative" Added Seasonal quality weapon skin set "Slush" Added Seasonal quality weapon skin set "Gift Wrapped" Added Boring quality weapon skin set "Overhealed" Added Boring quality weapon skin set "Overcharged" Added Boring quality weapon skin set "Solar Star" Fixed not being able to unlock Seasonal skins Fixed a crash with joining/quitting Zombrains during the escape event Fixed a crash with team chat and spectating Fixed spectator zoom not resetting whe |
| New Community Trailer made by UliZ + DLC Sale | 2020-09-03 | Check out a new community trailer made by the talented UliZetha, which will be featured on the store page. Be sure to subscribe to support him. And from tomorrow to Monday (9/3 - 9/7), all of my DLC will be 35% off on a sale. Thanks for your support everyone! -- Follow development on Twitter Join the Discord server Buy B-man DLC if you'd like to support me: https://store.steampowered.com/app/346170/Boring_Man_Premium/?snr=1_16_16_creator_1059&curator_clanid=7938408 https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/?snr=1_16_16_creator_1059&curator_clanid=7938408 https://store.steampowered.com/app/1018761/Boring_Man_B |
| Boring Man v2.0.0 beta14b is now available | 2020-08-09 | This is a small patch to tie up some loose ends before I start working on the next big update. It's mostly fixing bugs, crashes, and other problems and makes some pretty good optimizations for cloud saving and the server list. Hopefully you should be able to log in faster and the server list should act a little less janky. There's some weapon balance and a couple new features to make this a lil interesting but it's not much, but this game is much more prepared if there were a sudden increase in attention! Reworked Alt-fire: Grapple HookThe Grapplehook can now switch between two different hooks, the first hook performs how it was before where |
| Boring Man v2.0.0 beta14 is now available: New weapons, gamemodes, features | 2020-07-20 | Hey. This update was a wild one. I think it contains some of my best programming. Like everyone else, I've been stuck at home avoiding the pandemic, so I decided to take advantage and overhaul a lot of the game's code. From what I saw from testing, this overhaul has improved performance quite a bit, but I'll suppose I'll hear what the jury says. Last weekend, I posted about the new mutators system being one of the overhauls, becoming very easy to work with when I want to add new mutators and becoming immensely powerful in the console command system. Before I get started I wanted to announce that this version is now the default launch option, |
| Boring Man v2.0.0 beta14 will be available July 19th | 2020-07-12 | Hey. Sorry this update took so long, but I guess with all the free time off we're all getting, I took it as an opportunity to overhaul the code base. I reworked a lot of back end systems and everything is running a lot more efficiently. One major rework is the mutators system. Mutators that disable XP gain have been separated into their own class of server settings called "cheats". You can enable Cheats in your Server Setting menu, similar to how you enable Mutators in beta13. This new mutators system allows me to add mutators quite easily, and be able to efficiently define them as normal mutators, cheats, mutators as a global setting, or che |
| Boring Man v2.0.0 beta13 is now available | 2020-03-08 | Further Sprite Mod + Weapon Skin Creator updates You can now generate a sprite mod from the weapon skin creator! In the weapon skin creator window, you can click the "Sprite Mod" button in the upper left to generate the sprite mod, once generated its saved into the "mods" folder in the AppData folder like when you manually install mods. The sprite mod itself modifies all the weapon sprites, mostly the first frame which is used for the stock weapon skin. The sprite mod can then be selected to in the Sprite Mod Upload form for sharing on the Workshop. Here's an example generated sprite mod: https://steamcommunity.com/sharedfiles/filedetails/?id |
| Boring Man v2.0.0 beta12 is now available: Zombrains, New Weapons & more! | 2020-03-01 | New Game Mode: ZombrainsBoard up your windows! Break out the hand sanitizer! No it's not the coronavirus, Zombrains has returned from the grave! For the uninitiated, Zombrains is a zombie-based game mode that blends co-op with PvP. Players must survive against the undead a certain amount of time to win, if you die you turn into a zombie and must kill your former teammates to revive! Here's an entire video preview I made on it: Zombrains is heavily untested, so expect some crashes and bugs and softlocks and whatever else my shitty programming comes up with. Good luck!! New Map: The Shooting RangeThe shooting range is here! The shooting range c |
| Community Pick Up Game | 2020-01-04 | |
| GAME MODE SHOWCASE: Zombrains | 2019-12-29 |