STEAMYDATA

Project: Gorgon — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
The Crafting Caravan Returns!2026-05-15A roaming caravan of master crafters have stopped at the Red Wing Casino for a few days of rest, restocking, and a chance to study some of the local crafts. They have rented the Theater Room for their staging area. Go pay them a visit and see if they can help you advance your craft skills faster!
Update Notes: April 18, 20262026-04-18This update is primarily for one thing: to try to stop Windows Defender Firewall from blocking our game. The game's ability to connect to our server is being blocked for some users (but not all -- including us; we can't reproduce this). We haven't changed any code related to our networking in years so we presume this behavior is due to some new requirement that Microsoft is enforcing. Looking at our code, we make an HTTP web call at startup instead of an HTTPS web call. We've fixed this, and are hoping it appeases Microsoft's inscrutable filter. If it doesn't, remember that you can always whitelist the game yourself. If you want to whitelist
Update Notes: April 15, 20262026-04-15More bug fixes! Fix intermittent broken interactibles in Statehelm Increase nighttime brightness of Statehelm Fix for camera offsets in some animal forms (particularly fox and owl) Fix item compare tooltip showing the wrong text Fix the character create screen showing "RacialValue" and "SkinDetail" instead of the correct labels fix bug with Landri the Cold not offering training fix: Rebeccah the Whisperer no longer requires advanced bard-school training to train basic glassblowing recipes localization: actually use the new item tooltip string field fix vampire changes not actually being live
Update Notes: April 14, 20262026-04-14This is a bug-fix update with various improvements and adjustments thrown in. Terminology Change: "Vulnerable" Previously, the word "vulnerable" had two very different meanings in the game. Monsters could have vulnerabilities to certain types of damage, such as Fire Vulnerability. Monsters could also "Feel Vulnerable" spontaneously during combat (indicated by a purple sphere around them), during which certain abilities deal more damage to these "vulnerable targets". We've renamed this second meaning from "Vulnerable" to "Off-Guard". Where previously the word "VULNERABLE" would float by, you'll now see "OFF-GUARD". Ability and buff description
Garden Invasion + Errana Bunny Egg Hunt2026-04-04Defend your crops and look for eggs! Head over to Sie Antry's farm in Eltibule to begin either event.
Update Notes: March 11, 20262026-03-11A quick bugfix update: Fix grass-related performance issues Address some performance hiccups related to vegetation calculation Fix bug causing framerate spike when a new character model disappears Fix Serbule well collider Fix Serbule fountain collider Bear On the Barn has once again become Bear In the Barn minor lighting tweaks in casino Disable some fancier camera-based lighting tricks for now until they can be reimplemented for Unity 6.3. (You will probably not notice the difference) The number of not-visible nameplates that updates per frame has been doubled, and is now configurable by the setting "Nameplates Processed per Frame" (from 25
Update Notes: March 10, 20262026-03-10This is primarily a tech update: we've changed major versions of the Unity engine to address some crash bugs. But of course there's lots of other stuff too: New Unity Version To fix some issues, we've upgraded to Unity 6.3 LTS. This is a major version upgrade (though hopefully the last one for a year or so). All Unity version upgrades are scary and prone to cause (or reveal) exciting new bugs; please report any that you see! In conjunction with this change we have made significant changes to the vegetation and environmental render pipeline. It's expected that there will be some minor issues (such as weird color grading) here -- again, please
Laeth Server is Live!2026-02-23The fifth server, named after Laeth, the Goddess of Time and Space, is now live! We suggest that all new players start their adventure there.
Update Notes: February 21, 20262026-02-21Known Patch Issue: The special setting MaxActiveLoads=-1 no longer works. Having this setting will result in all interactables to be non-selectable and/or non-usable. To fix this and still maintain fast loading, change -1 to something like 500 or better and then save changes. The issue should instantly fix itself. This is a bug-fix update with a few little other things attached. Other things first: Monster Density Adjustments This update continues our revamp of outdoor spawn density, this time revisiting Kur Mountains, Sun Vale, and Ilmari Desert. The spawners will now maintain a minimum density level regardless of the number of players in th
Update Notes: February 17, 20262026-02-18This is a bug-fix update. Horse Turning: Our recent change to fix framerate-dependence in movement caused some unexpected behavior with horse turn radius. These issues are fixed now. And now that they are fixed, you may see some differences in turn-speed based on your horse's Friendliness stat: higher friendliness results in higher turn speed. (Self-mounting animals gain turn speed as they level up their animal skill.) Also note that various horse gear also boosts turn speed, and some of it needs to be rebalanced now that these fixes are in. If your horse is still insanely fast at turning, try taking off your reins for now. Other Fixes: Fix b
Update Notes: February 15, 20262026-02-15This is a bug fix update that also has some art changes. Fix camera jitter that gets worse the higher your framerate Horse speeds are no longer partially tied to your framerate Tweak handling of horse-related textures, to hopefully reduce crashes Fix for horse hair physics not working NPC nameplates are now blue by default Revised environment in Serbule - mostly lighting, sky, vegetation Revised environment in Casino - some props, lighting Revised environment elsewhere - vegetation More Statehelm graphical optimizations Fixed Casino not switching portals between each moon phase as intended Added measures to Nelson Ballard to prevent alt farmi
Strekios Server is Live!2026-02-06The third server, named after Strekios, the god of self-improvement, is now live! If you're looking for a challenging experience in a new world, then this server is for you! In addition, in an effort to cull overcrowding on the Dreva server, we are discontinuing demo access to Dreva until further notice. We will lock demo access at midnight US EST tonight. Demo players will be welcome to visit Arisetsu or Strekios. We thank you for your understanding and apologize for the inconvenience.
Update Notes: February 5, 20262026-02-06This update fixes the following: New server hardware for Dreva server Fix bug causing your personal horse to not have the correct texture The Map UI now tries to fix itself if it finds itself broken after zoning More safely remove horse textures from memory Fix padding of pet check window Fix north/south reference in Mirraverre dialog (Desert dream) Reduce monster aggro radius in desert dream Add Demo player access to desert dream
Update Notes: February 4, 20262026-02-04This update adds a new content area for players with combat skills level 1 to 15. To access it, look for the golden portal just outside the Serbule gate (the one near Sir Coth). In addition: Fix bug allowing bosses to be camped Fix for characters sometimes not animating Increase Animation Distance Multiplier defaults for each quality level, so creatures and players don't skate around as much Potential fix for desync issue (where monsters are dead but appear alive and cannot be looted) Potential fix for projectiles "sticking" to a creature and rapidly spinning around it Fixed broken Glassblowing training requirements on Rebeccah The Whisperer
Update Notes: February 2, 20262026-02-02This is a small bug-fix update: Fix bug causing monsters to camp player corpses Fix bug allowing players to loot corpses they shouldn't (!) Further performance improvements to client assets, including a new approach to horse texture management: Convert horse texture algorithm from the CPU to the GPU. This is obviously much quicker, and lets us compress the textures so they're much smaller now too - win/win! Fix bug causing people to sometimes play instruments while they're sheathed Party Members now get their own nameplate color! Defaults to green. To change it, go to Settings > GUI > Colors > Nameplates Update default positions for Quest Tra
Update Notes: January 31, 20262026-01-31We've opened a new server! Now there are two. Arisetsu is the OG server and Dreva is the new one. Other changes: Add even more temporary monsters to the newbie island Fixed incorrectly-triggering particle when angling Improve memory management around horse genetics textures; significant video-RAM improvement in busy areas Improve memory management around the UI highlighting system Statehelm memory-usage reductions Some Statehelm loading-time reductions Hide settings button during the intro cinematic Escape key closes the out-of-world settings window now
Update Notes: January 30, 20262026-01-30Another bugfix update! The final one! (Ha ha no there's gonna be more, we have more fixes in the queue already) Fix for more fairy gear causing massive framerate dips (that's actually fixed all of them this time, I mean it) Greatly reduce memory usage for new armor models Graphics settings are now tweakable from the login/choose character/create character screens. Click the gear at the top left to access them Add hover-text to fairy button during character creation, letting you know that it's unlockable via a quest New setting: "GUI > Overlays > Overlays Enabled". Enables/disables the overlays on a creature/object when you hover over it. Defa
Update Notes: January 29, 20262026-01-29Some more fixes for yesterday's 1.0 release: Fix for some fairy gear causing massive framerate dips Fix skin and hair color discrepancies between character creator and in-game - this time for females! Fix for some chest pieces giving you a buzz cut Fix the really dark item preview window Add a mushroom circle to Statehelm (temporary location) The sun in Statehelm now correctly burns vampires Adjust land around Percy Evans' house in Eltibule Add collision to corner-plants and some buildings in Statehelm Adjust LODs of prison shackles Fix bugs with Chancellor Algest's animal assistant registration Statehelm NPCs no longer think foxes are terrif
Update Notes #2: January 28, 20262026-01-29This is a quick-fix update to today's 1.0 launch. New Character Models If you would like to revise your character's appearance: after logging in, use the command /iwannaredo in chat. The next time you log in you can change your appearance. This is a temporary command while people get situated. Use as often as needed. (But also note fixes to skin color below) Fix skin and hair color discrepancies between character creator and in-game NOTE: When you log in, your character will auto-update to the correct colors. Your first time viewing the choose-character screen will still show the old colors. Fix invisible clothing/bodyparts Fix certain clothi
Update Notes: January 28, 20262026-01-28Welcome to the 1.0 version of Project: Gorgon! With this update we will be leaving Steam Early Access. We appreciate everyone's support along the way, it's been a long and winding road to get here, but we made it! The 1.0 update includes all-new character models, a new city, level 100 skill unlocks, and more. Note for those not watching our Discord: there is no character wipe planned. Your characters are all still fine. For new players wanting a fresh start, we'll be opening a second server shard next week, so sit tight just a bit longer. (Or play a character on the existing server shard for a bit! But note that characters are not transferabl