STEAMYDATA

Rise to Ruins — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 2d - Even More Minor Fixes and Balance Update - Released!2023-09-19This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :) If you want to read more about the enormous Update 2 patch, click here. Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 2d Change Log Miscellaneous Changes Lowered "Goal Completed" sound a few decibels. Boosted praying actions to give 3 essence worth 3 energy rather than 2 essence worth 2 energy. (aka; now you get 9 total essence per action, instead of 4) Changed problem panel text for no food to also mention animal farms. Placing God Towers and God Walls no l
Update 2c - Minor Fixes and Balance Update - Released!2023-08-29This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :) If you want to read more about the enormous patch that was just released on Saturday, click here. Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 2c Change Log Miscellaneous Changes Trash burners now release or store 5 units of energy per tick, but the ticks are now 5 times longer. This fixes an issue where burners would cause too many particles to generate late-game. All chest open costs now reduced by 50%. (Note, already existing chests will still have their
Update 2 - The Achievement Update - Released!2023-08-26https://media.tenor.com/AO9kGgay3RUAAAAd/its-about-time-starcraft.gif Introducing the largest update patch ever in Rise to Ruins history. Update 2, the Achievement Update. This patch adds a massive amount of new content, bug fixes, tweaks and over 100 Steam Achievements tied into a brand new goals system. I've also started live streaming development on Twitch, if you're interested, you can follow me there. I'll mostly be streaming Rise to Ruins, Rise to Ruins 2 (Yes you just read that) and Rayvo2D Engine development. But I may also occasionally Stream gaming and other random things. In addition, my wife is now officially SixtyGig Games new ar
Build Update 2 Unstable 4 Released2023-08-23Click here for help on accessing the Unstable branch! *Brushes dust off podium* Hello? *tap tap* Is this thing on? Hello? *clears throat* Ahem.. anyway.. Rise to Ruins Update 2 Unstable 4 has finally arrived, is content complete, and brings in the brand news goals system! Once Update 2 is out of testing, the new goals system will link up with Steam, adding one of the most requested features in Rise to Ruins history; 🎉Steam Achievements!🎉 This patch has obviously been a long time coming, and I'm hoping after a bit of play testing, I can get the full Rise to Ruins Update 2 out the door, activate the achievements in Steam and start work on Upd
Build Update 2 Unstable 3c Released2022-06-11Click here for help on accessing the Unstable branch! Update 2 Unstable 3c is a minor release addressing a few bugs and balance issues that creeped up. Check out the changelogs and enjoy! If you find a bug, you can report it on the Steam Bugs Forums or Discord! Previous Update 2 Unstable Change Logs: Update 2 Unstable 1 Update 2 Unstable 2 Update 2 Unstable 3 Update 2 Unstable 3c Change Log Miscellaneous Changes You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file. Houses can no longer store raw meat. Reliquary vessel spots can no longer have roads built under them. Added Easter
Build Update 2 Unstable 3 Released2022-06-01Click here for help on accessing the Unstable branch! Update 2 Unstable 3 has arrived! Just like Unstable 1 and 2, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the brand new death/ghost mechanics, the Reliquary, Crylithium Firepits, vessels, clouds, and a ton of bug fixes and other QoL changes. Next up, Unstable 4 will be "the big one" you've all been waiting for, and easily one of the most requested features of all time. The beta release of ... achievements! 👀 Just keep in mind, I may not be able to officially enable them until full Update 2 release on the main
Build Update 2 Unstable 2 Released2022-04-26Click here for help on accessing the Unstable branch! Update 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes. As with most of Rise to Ruins' patches, there's way too much to cover in a summary, so check out the changelogs an
Build Update 2 Unstable 1 Released2022-03-23Click here for help on accessing the Unstable branch! A long time coming, I am happy to introduce that Update 2 Unstable 1 has arrived! This patch adds a ton bug fixes and improvements, but most importantly, new content! The biggest additions are the new essence generation and faith mechanics. Now, you no longer fuel your Essence Collectors with crylithium. Rather, you now build a new building called an Essence Altar and assign new workers called Occultists to them. These new Occultists will go to the altar and pray, upon completing a pray action, they will boost faith in the area and generate essence that can be delivered to an Essence Colle
Plans Secured.2022-01-11Greetings everyone, It's time to get back on the bandwagon, and explain my current plans. Although they are always subject to change, I wanted to give everyone an update on what's been going on and where I'd like to see my company, Rise to Ruins and my future projects to go in the future. As you all know, I've taken an extended break from game development as I focused on myself and my own health, my life, and the people around me. Most of you guys who follow me on Discord or Twitter have seen several of the things I've posted or said over the past year or so. A mistake I made on my previous announcement was the timeline though. I was unaware
Funding Secured.2021-03-15Greetings fellow gamers! Many of you have probably noted an obvious slowdown in development since Update 1c was released last year. First and foremost, I would like to absolutely reassure you that development is, in fact, continuing and Update 2 is currently in work, with Update 3 and 4 already planned out. But why did this happen? Well, that's a story I thought I would never find myself in a position to tell, but here we are. So strap in! There's a lot of back context needed. In 2013 I decided to learn to program as it was the only remaining skill left I did not have to make a video game. I had no experience what so ever outside of doing mod
Update 1b - The Bug Fix and Tweaks Update - Released!2020-07-19This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :) Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 1b Change Log Miscellaneous Changes Essence Collectors no longer deliver essence when out of range of the village. Drones now only harvest resources wh
Rise to Ruins Soundtrack Now Available All Over The Internet.2020-05-17The Rise to Ruins soundtrack is now uploaded all over the internet, including Spotify, Amazon Music, Youtube, Google Play and more! All revenue (Less various store fees) from purchasing or listening to the soundtrack does not go to me, rather it goes to Rise to Ruins' composer, José Ramón "Bibiki" García. So if you want to support him directly by throwing a few bucks his way, be sure to buy the soundtrack! :) If you're interested in listening or purchasing the soundtrack on various platforms, you can click here to get started! Additionally, if you just want to jam out on youtube, you can find the full OST here. And finally, always remember, t
Update 1 - The Magic Update - Released!2020-03-23The first free post release content patch has arrived, introducing The Magic Update! This update includes a complete and total overhaul of the spell casting mechanics, as well as a ton of new spells. It also includes double the perks the game released with, a ton of bug fixes, balance changes, and general improvements. Specter mechanics have been changed quite a bit in this patch as well, so be sure to checkout the "New Walls and Specter Mechanics" category below and read it carefully! ːrtrheartː Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 1 Change
100 Free Copies for People Staying Inside!2020-03-16I am giving out up to 100 FREE copies of Rise to Ruins to anyone who Follows, RTs and replies to this post on Twitter with their "proof" they are staying at home during the #CoronavirusOutbreak! I'm not telling you what the proof is, just have fun with it. ːlunar2020ratinablanketː Have fun, and wash your hands!
Build Update 1 Unstable 2 Released2020-03-13Click here for help on accessing the Unstable branch! Update 1 Unstable 2 has arrived! This patch adds tons and tons of new perks (more than double!) as well as tosses in several bug fix and other general improvements. This is also the "Feature complete" build of Update 1. Barring any issue, Update 1 should be fully released very soon. So make sure you dig deep for those bugs! ːrtrheartː Enjoy! Update 1 Unstable 2 Change Log New Perks Labor Golem and Holy Golem Duration perk removed as they serve no purpose anymore. Tons of new perks added, more than doubling the original perk list. There are too many to list here, so just take my word for it
Build Update 1 Unstable 1 Released2020-01-19Click here for help on accessing the Unstable branch! Update 1 Unstable 1 has arrived! This patch adds a ton of small improvements and bug fixes, some balance changes, and most importantly a completely overhauled spell system! :) This patch introduces a ton of new mechanics that can greatly impact the overall balance of the game. So be sure to let me know in the comments what you think of all the new mechanics and how they're impacting your gameplay so I can fine tune them for the eventual full release. Enjoy! Update 1 Unstable 1 Change Log New Walls and Specter Mechanics Added Crylithium Curtain Walls, Crylithium Walls and Crylithium Gates t
Free Content Patches: What to expect as we move beyond Early Access.2020-01-02Greetings everyone! Now that Rise to Ruins has left Early Access, it's time to talk about how development will progress from here on out. As I've stated in the past, development will not end when the game leaves Early Access. But, I would like to change how patches work from here. In the past I tried to release giant major patches. A huge part of this was up until 2019 major patches broke your save data, so I wanted to be sure I added enough content all at once to make it worthwhile to start over. But, for a large majority of 2019 save files are no longer broken when new patches are releases, and I of course don't plan to break them moving fo
Release 1 - The Milestone Update - Released!2019-10-13Introducing the most important patch in the history of Rise to Ruins, Release 1! It's been a long ride, but I'm proud to bring you this milestone update. In less than 24 hours, Rise to Ruins leaves Early Access. But development isn't over! Expect more free content patches over the years as Rise to Ruins continues to evolve and expand into an even more complex game with deeper mechanics. For now though, check out the most extensive and important change log in Rise to Ruins history. If you're looking for the recently released "Hunting Update" change log for InDev 34, check it out here. Release 1 Change Log Miscellaneous Changes Released the gam
InDev 34 - The Hunting Update - Released!2019-10-11It's time to hunt! The final InDev version of Rise to Ruins has been released! On October 14th the game will launch out of Early Access and the next big content update you'll see after will be called the free "Content Update 1". Exciting times are ahead! :) This update introduces a massive amount of balance changes, a new hunting system, new mobs, and a ton more. The list is simply too long to summarize properly, so check out the change logs! InDev 34 Change Log Rangers and Hunting System Renamed the barracks to ranger station. Renamed guards to rangers. Two new buildings added, the animal pen and the clucker coop. Both buildings house animal
It's The Final Countdown!2019-10-07The light at the end of the tunnel is arriving rapidly. Rise to Ruins will be launching out of Early Access on October 14th. But this ride isn't over yet, Rise to Ruins will continue to get new content as long as you're still around to support and play it. This has been an amazing several years, and the support from the entire community over all this time has been absolutely amazing. It's very rare a one man developer can launch a game of this magnitude all by himself, and if it wasn't for the support of every one of you Rise to Ruins never would have reached this milestone. Launching a game is one of the biggest moments in a developer's life