STEAMYDATA

Vagante — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix 1.10.12021-09-21-Fixed a crash when creating a localization without a translation file in the locale/ directory.
Vagante Update 1.10.02021-09-17Notable changes include localization support through user-created translations, along with a variety of bugfixes and tweaks! As always, many thanks to everyone who supported development by testing on the beta branch, as well as to all of our players new and old for playing our game. Read the full changelog, including from the beta updates previously, here: http://vagantegame.com/changelog.html
New Update 1.09! Tweaks, balance changes, and bugfixes2021-06-05As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text now has a unique look to differentiate from physical damage -Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena -Reworked sword spin to be an upgrade to falling sword attacks -Increased overhead sword swing damage from 66% -> 80% -Added club affinity to random class generation -Removed english-only bitmap fonts, all float
1.08 Is Here!2020-07-13This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players. One major change you'll notice is that the game window has been increased to 720p, with updated menu graphics to make better use of modern displays. We've also filled out the character selection page with new backgrounds, as well as updates to existing ones. Each act now has a fairy equivalent to save. Try to save them all for maximum benefit! There've been a lot of small tweaks and balance changes in this update. For the full changelog with all the nitty gritty,
Update 1.05.0 - Hard Mode, Steam Workshop, Achievements, and more!2019-06-03Hey all! This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As always, thanks everyone for supporting us all this way, and an extra big thank you to our beta testers! To skip to the full patch notes, click here Hard Mode https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7389569/da8421163e611fc33fdad6a0edfaf694bbb1bf2c.png Although some of us feel like the game is hard enough as is, our most die-hard players have been asking for more challenge. Well, we hope our new hard mode does the trick! Fea
Update 1.022018-11-21New update time! New/Balance New unlockable player class Player animations reworked Reworked Tower Serpent boss fight Reworked Brood Demon boss fight Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it) Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate) Reworked knockback to take into account weapon attack direction Player select menu no longer shows other class backgrounds as locked Rogue starting Dex and Int swapped from -> Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects) Added diffe
Vagante Original Soundtrack is now up on Steam!2018-03-01http://cdn.akamai.steamstatic.com/steam/apps/812970/ss_0b64ef582b8a00051cbb72e9dc7a7f8cc6357ff5.600x338.jpg?t=1519683910 While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer. As always a big thank you to the community! Happy adventuring!
Vagante Original Soundtrack is now up on Steam!2018-03-01http://cdn.akamai.steamstatic.com/steam/apps/812970/ss_0b64ef582b8a00051cbb72e9dc7a7f8cc6357ff5.600x338.jpg?t=1519683910 While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer. As always a big thank you to the community! Happy adventuring!
Patch 1.0112018-02-27New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no longer enabled by default Bugfixes Fixed crash that could occur with Boss ShadowKnight AI Fixed crash that could occur with TikiMan ai Fixed crash related to certain status effects expiring Fixed alternate caves theme not unlocking properly. Fixed players being able to escape the final boss elevator sequence Fixed not being able to use a background that the host hasn't u
Patch 1.0112018-02-27New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no longer enabled by default Bugfixes Fixed crash that could occur with Boss ShadowKnight AI Fixed crash that could occur with TikiMan ai Fixed crash related to certain status effects expiring Fixed alternate caves theme not unlocking properly. Fixed players being able to escape the final boss elevator sequence Fixed not being able to use a background that the host hasn't u
1.01 Patch2018-02-22Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks. Removed Nimble background granting from the jumping challenge (it can only be gained from progression points now) Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
1.01 Patch2018-02-22Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks. Removed Nimble background granting from the jumping challenge (it can only be gained from progression points now) Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
Vagante 1.02018-02-22It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game. Vagante will retain its Early Access price until February 25 201
Vagante 1.02018-02-22It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game. Vagante will retain its Early Access price until February 25 201
Patch 59i2018-01-10Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thief sometimes getting stuck or pathing strangely Fixed BoulderTraps sometimes spawning inside of breakable walls Fixed Wisp not having death particles and sfx Added a command-line option to disable threaded game initialization: --load-threads-off
Patch 59i2018-01-10Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thief sometimes getting stuck or pathing strangely Fixed BoulderTraps sometimes spawning inside of breakable walls Fixed Wisp not having death particles and sfx Added a command-line option to disable threaded game initialization: --load-threads-off
Patch 59h2018-01-06Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMenu
Patch 59h2018-01-06Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMenu
Patch 59g2018-01-05Bugfixes Fixed crash related to loading saved games Fixed crash related to falling sword attack Fixed Plant boss needles being unblockable Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield Fixed XInput gamepads having incorrect bind names on Windows OMP: Fixed a couple of issues with projectiles being drawn incorrectly when they're first created New/Balance The angle of aimed ranged attacks now persists until the player uses a melee attack Reworked Abomination boss Abomination's gore balls now return back to their original position after being thrown Abomination is no longer physical, allowing play
Patch 59g2018-01-05Bugfixes Fixed crash related to loading saved games Fixed crash related to falling sword attack Fixed Plant boss needles being unblockable Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield Fixed XInput gamepads having incorrect bind names on Windows OMP: Fixed a couple of issues with projectiles being drawn incorrectly when they're first created New/Balance The angle of aimed ranged attacks now persists until the player uses a melee attack Reworked Abomination boss Abomination's gore balls now return back to their original position after being thrown Abomination is no longer physical, allowing play