STEAMYDATA

Schedule I — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
'Special customers' wins community vote #32026-04-26Thank you to everyone who participated in the latest community vote! Special customers won with 142,287 votes. Drivers came in second at 125,314 votes, and police improvements was a close third at 117,677.This update will introduce several travelling customer groups, such as:BikersBusinessmenHippiesParty busRock bandEach group will have one or two preferred drug types, which they will purchase in large quantities whenever they're in town. This will provide a fast method of offloading bulk quantities of product, albeit at a slightly lower profit margin. I think this will be a great addition and will add a lot more 'rhythm' to the gameplay.This
Community vote #3 is now open!2026-04-17Hi everyone,The third community vote is now open! In the main menu, you'll be able to vote on what you want to see in the next major update. This time, the three options are:Hireable DriversDriver employees who can transport items between your properties, businesses, and dealers.Police ImprovementsDynamic police intensity, federal agents, outlaw status, and heavier consequences when caught.Special CustomersSpecial customer groups (bikers, hippies, businessmen, etc.) who periodically visit town and buy large quantities of product.The voting period will run for one week, and we'll announce the results shortly after that. You'll also be able to
Patch v0.4.5f22026-04-17AdditionsAdded choice descriptions to the community vote panel.Tweaks/ImprovementsBig sprinkler is now sold at Oscar's store.
v0.4.5: Anniversary Update2026-03-30Hey everyone,It's been a year (plus a few days) since Schedule I was released to early access! What a wild year it's been - I seriously couldn't have hoped for a warmer response. Thank you for taking the time out of your day to play our game. As of 30th March 2026, Schedule I has been collectively played for 17,846,608,208 minutes. That's over 33,954 years. It's humbling to think that much time has been spent playing something I created.We wanted to put out a small update in celebration of the anniversary. We've only had about a week to put this together, so it isn't huge, but we've included a few things I know people have been wanting for a
v0.4.5 Open Beta2026-03-27AdditionsAdded Golden M1911.Added Big Sprinkler.Added reorder feature to the delivery app.Added 'seeded mixing' setting.Added dynamic reticle for ranged weapons.Added notifications when deliveries arrive.Added headshot damage multiplier for ranged weapons.Tweaks/ImprovementsRedesigned the delivery app.Employees (excluding dealers) will now consume any bagged product left in their inventory. Supplier relationships are now increased when you purchase items at a meetup.Tweaked item slot filter context menu UI.Tweaked product effect duration for NPCs:Weed = 9 hours.Meth = 9 hours.Cocaine = 6 hours.Shrooms = 12 hours.Effect durations for players a
Cranky Frank plush now available2026-03-24Hi everyone,We're doing a Cranky Frank plush with YouTooz. It's available to order for the next 30 days. Just like our last collab with YouTooz, 100% of TVGS's share of revenue will be donated to charity: SSDP Australia (Students for Sensible Drug Policy). We're also working on an update for the Schedule I's 1st anniversary. It should be ready to go in the next day or two.Thanks for reading,Tyler
v0.4.4: Weather Update2026-03-19Hi everyone,The weather update is now fully released! There are several new weather conditions that can occur at random throughout the day. This update is one I've been excited about for ages - I think it adds a ton of life and atmosphere to Hyland Point. We've worked really hard on optimisation for this update - the new weather system has almost zero performance impact, even during the most visually complex effects. We've also made a number of rendering optimisations to existing parts of the game. In our testing, FPS seems to be 5-10% higher compared to the previous version of the game.AdditionsAdded new weather system:ClearOvercastFoggyLigh
v0.4.4 Open Beta2026-03-14AdditionsAdded new weather system:ClearOvercastFoggyLight rainHeavy rainLightningAdded umbrella (usable only by NPCs at the moment).Added a purchasable flashlight to the hardware stores.Added more police sentry locations.Added 'setweather' command.Added 'setweatherspeed' command.Added 'triggerlightning' command.Added 'triggerdistantthunder' command.Added weather-specific NPC greetings.Added new UI framework in preparation for controller support (not yet enabled).Added weather volume setting.Added 'rainy bonus' for deals completed during rain.Tweaks/ImprovementsRebuilt the day-night cycle system.Changed the layout and appearance of the setting
v0.4.3: Storage Closets2026-02-02Hey everyone,This was originally supposed to be a small patch, but we ended up doing a lot more than planned. I figured it warranted a proper announcement! Here are the major points:There are new metallic storage closets available to purchase at the hardware stores once you reach rank 'Bagman I'. These closets contain more item slots than the existing storage racks, and more importantly, they look cooler. There are four sizes: small, medium, large, and huge.The Benzies will now occasionally spray graffiti at random locations in the world. You can interrupt them to reduce cartel influence and gain XP. We've redesigned the dealer management app
v0.4.3 Open Beta2026-01-22Hey everyone,This was originally supposed to be a small patch, but we ended up doing a lot more than planned. I figured it warranted a proper announcement! There are new metallic storage closets available to purchase at the hardware stores once you reach rank 'Bagman I'. These closets contain more item slots than the existing storage racks. There are four sizes: small, medium, large, and huge.The Benzies will now occasionally spray graffiti at random locations in the world. You can interrupt them to reduce cartel influence and gain XP.We've added an 'undo' feature to the graffiti system. You can also now choose from 4 different stroke sizes.W
TVGS is Expanding2026-01-06Hey everyone,I'm back to work, and have some exciting news - TVGS is now an actual game studio! We've got an office in Sydney, and a new developer, Rob, who has just started. We're also in the process of recruiting a 3D/technical artist. By the end of the year, there will likely be 4 people working on Schedule I.I want to say a big thank you to everyone who has played Schedule I - you're the reason I'm able to grow the team and work in this awesome space. I've had the opportunity to turn my hobby into a career and spend my days doing work that I genuinely enjoy. I'm truly thankful to each and every one of you for that.Check out some photos of
v0.4.2: Shrooms Update2025-12-26Hello everyone,The shrooms update has been fully released! As always, thank you for your patience as this update was completed. You can now grow and sell magic mushrooms. The production process involves several new pieces of equipment and tools, and tasks. All steps of the production process can be assigned to botanists. Shrooms are introduced after meth, and before cocaine. The supplier for shroom supplies is in the downtown region.There is also a new temperature system - you can use AC units to warm or cool an area, the latter being necessary for mushroom cultivation. Additionally, plant growth speed can be boosted by warm temperatures.Ther
v0.4.2 Open Beta2025-12-22AdditionsAdded shrooms.Added mushroom bed.Added mushroom spawn station.Added mushroom substrate.Added spore syringe.Added grain bag.Added AC unit.Added shroom spawn.Added spray bottle.Added shrooms visual effects.Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.Added temperature system.Added temperature system 'heatmap' visualisation.Added randomly spawning shrooms in the sewer.Added mushroom hat.Added Fungal Phil.Added 'units' setting under display. This allows you to toggle between imperial and metric.Added shroom introduction quest.Added a 'remove' button to object list entries (mana
Schedule I x Youtooz Charity Collab2025-12-09Hey everyone,We're doing our first-ever official merchandise drop - Schedule I x Youtooz! Three collectible figures are now available to order:Uncle NelsonJessi WatersBenji ColemanI'm happy to say that 100% of TVGS's share of revenue will be donated to charity: SSDP Australia (Students for Sensible Drug Policy). SSDP does excellent work on drug policy reform and harm minimisation, and it's an honour to be able to contribute to their cause.Otherwise, the Shrooms update is nearing completion - I'm expecting it to be ready for open beta testing next week, and the full release not long after that. Thanks for your patience with this update. There'
Patch v0.4.1f122025-11-18Hey everyone,This patch delivers a number of bug fixes and tweaks, particularly for multiplayer. I've spent the past two weeks rewriting a bunch of yucky code to make it less error-prone and easier for me to work with in the future. You likely won't notice any significant changes, but behind the scenes, things are a lot tidier now!I wasn't originally anticipating doing this patch before the Shrooms update, but I thought it'd be best to do some 'cleaning' and bug fixing before more content is introduced. Because of this, there's a good chance the Shrooms update will be pushed back into early-mid December, sorry. As always, I'll try my best to
v0.4.1: Halloween Update2025-11-02Hey everyone,The Halloween update is here! This update adds a new sewer system under the Hyland Point. You'll need to get ahold of a sewer access key to get down there. The sewers offer a new way to navigate Hyland Point without having to worry about police and cartel members, but it isn't without it's risks...There's a new ladder system which opens up a bit more vertical navigation - these ladders can be found in the sewers, as well as on several buildings around the map.There's also been some work done towards optimization. Most of this work is in the form of small tweaks and reworks, but it should all add up to provide a decent (10-15%) bo
Patch v0.4.0f82025-09-27AdditionsAdded 'exceeded quality' bonus.Added water taps to the warehouse property.Tweaks/ImprovementsIncreased Hyland Manor employee capacity from 10 -> 12.Improved the alignment of NPC impostors when the NPC is ragdolled/unconscious.Increased the move speed of gates at the warehouse and manor. Tweaked the NPC ranged weapon hit chance algorithm.Tweaked various vision system thresholds and durations.Tweaked combat/pursuit behaviour.Police checkpoints are now lowered if there are no officers manning them.Introduced some extra null checks during the loading process, both as host and non-host. Bug fixesFixed excessive graffiti-related network tr
'Shrooms' wins community vote #22025-09-08Thank you to everyone who participated in the latest community vote! Shrooms won with over 269,000 votes. Drivers came in second with 139,000 votes, and fishing received 85,000 votes. Shrooms will be the fourth drug type added to the game, and will have a totally new and unique production process. This update will also include:A new supplier.New shrooms-specific production equipment and tools.Some new multi-use production equipment, which can be used for shrooms as well as some of the existing drugs. New effects and ingredients.New customers.This update will land somewhere from mid-October to late November. I'm leaving this window quite open-
Community vote #2 is now open!2025-09-01Hey everyone,The second community vote is now open! Launch the game, and from the main menu, you'll be able to select what you want to see in the next major update. For this vote, the three options are:Hireable DriversThis new employee can transport items between your properties, businesses, and dealers. You'll be able to designate automatic transit routes and specify the required conditions (e.g. number of items in the vehicle) for a route to begin. This update will also include some QOL improvements to the delivery system.FishingWho doesn't like a classic fishing minigame? Reel in fish (and maybe some other special items), which can be sold
v0.4.0: Rival Cartel2025-08-27Hey everyone,Before I get into the details about this update, I'd just like to apologise for my lack of timeliness with this update. This is releasing about a month later than I originally intended - due to a variety of factors, but mostly me underestimating the amount of work involved in implementing certain features, as well as me deciding to add more stuff (graffiti, pump shotgun, etc) at the last minute. I've also been moving house and getting through my University exams - safe to say it's been a hectic couple of months!Thanks for your patience as I've gotten this update wrapped up. In the future, I'm going to try my best to provide due d