STEAMYDATA

Witchfire — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
The Bog Remains Undisturbed For Now2026-03-18Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just yet, so consider this post a sign of life and a teaser. We know it’s been a while, and it’s going to be a while longer, because this one is a whopper - an update that lays a lot of groundwork for the arrival of 1.0 later this year. The Reckoning update was a bit of a trial for us (and, fittingly, a reckoning), and we learned our lesson. What we can announce now is that there will be a closed beta test for s
Witchfire 0.8.6 has gone live2026-01-20HOTFIX 0.8.6 (68388)(2026.01.20)A small but meaningful hotfix as a response to the reports.Fixed player falling through the world at various stages of Wailing Tower.Damage taken from reaching max Madness cannot kill the player anymore.Added missing witchfire gains bonus to the Corrupt Stimulant.Updated crash info text to include mention of mods and a reminder to disable them.
Hotfix 0.8.5 is now live2026-01-16HOTFIX 0.8.5 (68373)(2026.01.16)Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.Fixed the bug that caused the Irongate Castle Toll Gate scenario not to trigger.Adjusted the mini boss spawn rolls and logic to function better with and without World Corruption.Lowered the World Corruption event spawn stagger - when increasing the world corruption through the Latent Orb pickup or Corrupt Stimulant, the Rifts and Orb now spawn faster.Fixed a bug that caused the World Corruption system to brick if the Corrupt Stimulant was used wi
World Corruption is dead, long live World Corruption2026-01-14We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corrupted it became. To “heal” itself, the map tried to push you out or kill you. Some games thrive on this kind of pressure - like Risk of Rain - but it doesn't fit Witchfire. We are about isolation, exploration, planning, and most of all, autonomy. From that angle, World Corruption didn't quite work - even if it did provide some unforgettable action moments. We reacted quickly, releasing a patch that fixed a l
Witchfire 0.8.4 patch is now out2026-01-14PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas Decreased Overheated damage debuff from 50% to 70%. Tweaks to heat generation: Max heat per bullet in a burst lowered by 15%. Max heat generated per bullet while Heated lowered by 20%. Designer Note: While it should take around the same time to get from 0 to 100 Heat, it should be easier now to stay in the Heated sweet spot with the right trigger discipline. All-Seeing Eye: Mysterium I now also triggers below 25% enemy h
Witchfire Patch 0.8.3 has been deployed2025-12-19PATCH 0.8.3 (68233) (2025.12.19) This is a quick one - it contains a few changes that were required after 0.8.2 was deployed yesterday. Bugfixes and improvements: Fixed Wailing Tower Prophecy prices. Torment effects dealing damage only to distant or close enemies no longer clear weapon elemental effects when outside the desired range. Torment effect "Everyone has less health" is now correctly applied to Elite and Ascended enemies. Fixed Torment effect "Enemies cannot be knocked back or stunned" preventing elemental effects from being applied by weapons. Martyr now correctly scales reserve ammo with Arsenal. Fixed Torment Alpha incorrectly act
Witchfire Update 0.8.2 is now live!2025-12-18PATCH 0.8.2 (68206) (2025.12.18) Changes to weapons, spells and gear: Fatum: Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll. Decreased the chance to trigger elemental status effects on each bullet from 25% to 15%. Increased the duration of (3x Electro) and (3x Fire) buffs from 7 seconds to 10 seconds. Fixed counting non-enemy targets (e.g. traps) as kills. Fixed incorrect M1 visuals. Martyr: Fixed Martyr nails throwing all physics bodies with power over 9000. Buckler: Buckler can now be lowered down faster. Successful parries now restore stamina. Parried melee attacks now deal more stun damage. Lowered
Witchfire Patch 0.8.1 has gone live2025-12-15Preyers, before we get to the actual list of changes, here are some words from Adrian, out Creative Director: We've counted. You wrote one thousand comments about the World Corruption feature in the latest update corrupting your experience. The comments were of all kinds: the good, the bad, and the ugly. I’ll take that any day of the week over indifference. I’m happy people feel strong enough about the game to sacrifice their time to give feedback. But also, you’re simply right. World Corruption was not just imbalanced. It made the game switch genres. The gameplay philosophy of Witchfire is escalation, but only due to player mistakes. In othe
Witchfire Reckoning Update is Out2025-12-13The Reckoning Update has just landed - it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump in: the game is currently on sale, with a 20% discount - our biggest price cut yet, with the most complete version so far. https://youtu.be/khq5gOtoIvY As usual, the full changelist lives in the sticky post on our blog. If you want the complete picture and all the juicy details (including minor spoilers), that’s the place to go. If, however, you’re just looking for a handy overview of what The Reckoning brin
The Reckoning Dev Diary: Release Date, Torments, Surges2025-12-10My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smaller things” – see something different about the Preyer Menu screen in the Gunroom? A redesign was needed because of the Melee Weapons. A good opportunity to make things a bit clearer, too. And now for the juiciest parts of this post… Codex Maleficarum and Torments Centuries ago, the Church commissioned a book called the Codex Maleficarum: a compendium of known witches. The pages are heavy, smelling of dust
The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault2025-12-03Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things. And all that before we even open the Archives… ------ Witchfire is a corrupt ether – at least that’s what the Church scholars claim. Witches often saturate their land with it, creating magical defenses and traps that deal with any intruders not worth their attention. The land adapts, and in a way becomes a junkie hooked on witchfire. A dependency the preyer knows all too well. When you steal that witchfire,
The Reckoning Dev Diary: Melee Weapons2025-11-26Preyers, A storm is gathering over the Witch's land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field guide to what’s coming. For the first entry, Adrian discusses the meaning behind the update’s name -- and introduces a brand-new way to smash through the Witch’s ranks. ------ People working on the trailer for the Reckoning update asked me a good question: why is it called the Reckoning? Well, first, because we wanted to emphasize that with this update, Witchfire’s gameplay mechanics will be close to done. W
The Coven of Abnoba2025-10-31Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire, Nick Adderley. If we were into official press releases, this one would go like this… Nick Adderley is a US-based writer with a particular passion for interactive narratives, born from a lifetime of immersion in tabletop RPGs and gaming series such as BioShock, The Elder Scrolls, and Fallout. This combined with a love of antique literature have led to an artistic voice that seeks rich depth with a sheen of modern polish, expressed in prose, script and even verse. Mr. Adderley has worked remotely on titles s
The Road(map) to Final Release2025-09-10Preyers,The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much has changed since the game launched into Early Access nearly two years ago.Seven updates behind us, three more to go — with the third one being 1.0. It’s happening.The reason the next update is called The Reckoning is that our focus is now on finalizing most gameplay features and mechanics. We specifically highlight Melee Weapons (to clarify, these replace the fist, not the guns) and Banes (extreme optional
Advice for Early Access Games2025-08-27Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave... To All Early Access Indies As Spajk just mentioned, we're still working on the road map update, so meanwhile allow me one more reflection on the Webgrave update - and on game-changing updates in general. If I could turn back time, there's one thing I'd change about Webgrave: how we communicated some of the changes. I thought we did a pretty good job with blog posts and all, but it clearly wasn't enough. Take a look at
The Calm Before the Roadmap2025-08-20Velmorne has been on the map selection screen for almost a month now - after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, and it appears that support for Webgrave has now been concluded. This means there will be no more patches for a while. But that doesn’t mean we’re disappearing off the radar - we’re just switching from support mode to development mode, working on future content for the game. An updated roadmap is currently in the works, and we plan to share it with you in a few days - stay tuned! Before that happens, Adrian has a few words he wanted to say: Today
Witchfire Patch 0.7.5 has gone live!2025-08-19Fellow preyers, we’ve prepared one more patch for Webgrave. The changelist is short, but the impact might be big for some of you. The full patch notes are available on our website, but here’s the gist of what’s new since the last update: Patch 0.7.5 (64591) Velmorne now uses 0.3GB less memory Ambush Bells optimization Fixed Ambush Bells objectives not updating properly. That 0.3GB memory reduction may look small, but it can prevent PCs with 16GB RAM or less from dipping into virtual memory – meaning smoother performance. This patch likely (hopefully) wraps up the Webgrave update cycle. We’re still here and we will still read your feedback, bu
Witchfire Patch 0.7.4: Velmorne Optimization2025-08-14Final patch (fingers crossed) for the Webgrave update! Four patches later, we're moving on to the work on the next update (fingers crossed). Here are the full patch notes: Patch 0.7.4 (64561)Some heavy Velmorne optimizations and improvements,Fixed Creeper not granting witchfire on death,Slomo Calamity spawns should behave better now,Fixed few minor clipping issues of dynamic items (Velmorne),Optimization of witchfire eyes on enemies,NOTE: A few players reported unusual fps drops in Velmorne or other areas. We just found out that latest Windows 11 update, namely KB5063878, might cause this. Sometimes uninstalling it helps, sometimes uninstalli
Witchfire Patch 0.7.3: Achievements, Creeper, and more2025-08-13Patch 0.7.3 is now live. The penultimate one for the Webgrave Update. Highlights: Stats 2.2, including detailed info in tooltips,Creeper: a new enemy in Velmorne,10 new Achievements,Each gun now tracks its own kill count,Lots of fixes (FSR, FoV on non-standard screens) and optimizationsDetailed notes below...WEAPONSHangfire – Increased base damage from 35 to 38Designer’s note: while it might seem insignificant, it actually gets rid of numerous frustrating breakpoints, where weak minor enemies were left with a sliver of health. These bad breakpoints were unintended, and a result of previously balancing the weapon only around the shoot & detona
Echoes on the Streets of Velmorne2025-08-07Preyers! The Webgrave Update has been out for a few days now, and the response has been nothing short of amazing - so amazing, in fact, that before we dive into the sizeable Hermitorium Archives (Webgrave Special Edition), Adrian wanted to say a few words. Raising from the Webgrave It might be a bit early to reflect on the reception of the Webgrave update, as we're still in the support phase with a nice fat patch coming early next week. However, I can't contain my joy over its performance, so let's take a look anyway. This chart shows our daily concurrent players since the Steam release nearly a year ago. It's very much what you'd expect: a b