STEAMYDATA

Duck Game — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Tiny Patch2022-05-11Just a (few) tiny patch(es), more updates should be coming before too long! May 20 2022 Patch 8782838 ------------------------------------------------------------------- -Fixed issue where mod would fail to load first try when code compilation was needed -Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to think they had different mods May 16 2022 Patch 8749737 ------------------------------------------------------------------- -Fixed issue with custom level blocks resetting if level is tested before saving (thanks collin, sorry everyone for leaving this
Proton Support Patch2022-04-08This patch is intended to allow Duck Game to run flawlessly through Proton on Linux (this hopefully includes the Steam Deck, I haven't got one to test with yet) with mods and all, and without requiring the '-linux' command line option. Something seems to have broken Proton 6 and below as mods are now unable to load textures properly in those versions and there's unfortunately nothing I can do about it on my end. So if you want to play with mods it seems that you need to upgrade to Proton 7 or higher. Please let me know if you're still having any issues running through Proton, and please include your Linux distro, Proton version and crash log
May 31st Patch (6789227) Bug Fixes, Icy Things2021-05-31A note about the game updating a million times an hour: Sorry for all the updates in quick succession, I've been debugging the BadFormatException error that has been keeping some people from playing and the only way to iterate on it is to see what it does live. There where also a few other issues related to DInput and NAudio, which both break differently depending on the vast number of configurations that exist out in the wild. June 12th Hotfix - 6858840(1.1.7717.16375) ------------------------------------------------------------------- F10 no longer enters debug pyramid tile editing mode. If you need this (unfinished!) feature for some reaso
February 26th Patch (6302127) Audio Fixes2021-02-26February 28th Hotfix (6307667) ------------------------------------------------------------------- Changed full moon calculation to use UtcNow, and made detection more lenient (12 AM on the day before or after a full moon should also be detected now) The -debug command line option will now log additional steam related messages to the command console when running as administrator. added 'copy' command to console, which will copy the command consoles current contents to the clipboard February 26th Patch (6302127) ------------------------------------------------------------------- WAV files in mods bigger than 5MB are now streamed from HDD inste
February 16 Patch2021-02-16Hotfix ================= Added -debug command line option for debugging BadFormatException errors. Fixed some new issues caused by target duck change. Fixed issue with collision detection that caused unwanted clipping when jumping horizontally against a wall and a pane of glass at the same time (this was an issue introduced by 1.5's collision detection optimizations) Main Patch ================= Added checks to prevent crashing when LoopingSound/ConstantSound instances aren't loaded properly/are disposed early. Fixed cape not appearing for waffles hat Removed _holdAction from TargetDuck, as this was only ever meant to be added to TargetDuckNe
February 4th 2021 Patch (6190465) (The Blocking Update...)2021-02-04February 7th 2021 Hotfix (6204004) (Does not update version number) ------------------------------------------------------------------- Vincent will now buy things that *aren't* Round Tables. Fixed crash caused by blocking the last player in your 'Recently Played With' list. Fixed feathers! February 5th 2021 Hotfix (6196421) (Does not update version number) ------------------------------------------------------------------- Fixed issue with Vincent giving multiple perimeter defence turrets. February 4th 2021 Hotfix (6191479) (Does not update version number) ------------------------------------------------------------------- Fixed some index i
WELCOME TO DUCK GAME 1.5!!! (PART 2)2020-11-13Welcome to the Duck Game 1.5, the biggest Duck Game update ever! In fact it was so big, we had to break the update notes up into two parts! Here is the long, long list of bug fixes. Quack on ducks! BUG FIXES: Hopefully fixed alt-tab lockup issue Insane amounts of SFX should no longer cut out music Musket/Bazooka smoke now properly travel in their gun's barrel direction Added a fix for stretchy cannons Fixed a number of offset/lighting glitches with level transition rendering Fixed crash in sunlight refresh Fixed rare occasion where steam lobby connection would be affected by previous lobby data Fixed NetProfileData synchronization issues (pau
WELCOME TO DUCK GAME 1.5!!!2020-11-13Welcome to the Duck Game 1.5, the biggest Duck Game update ever! No seriously. It’s quacktastic. This update is our thank you to all of the long time supporting fans of Duck Game. Many of the things you’ve been asking for are here - 8 player multiplayer, spectator mode, hundreds of fixes and optimization, new maps, new weapons, expanded editor capabilities, customization options, and more. Thank you for playing Duck Game. Now, onto this ridiculous list of notes that took us like a week to compile. They were so big, we had to break it into two parts... Eight Player Multiplayer Duck Game now supports up to 8 Players Added eight player versions
September 18th Hotfix2020-09-18Hey everyone! Just pushed a minor Hotfix patch for the current version of Duck Game. The changes include: -Fixed crashes related to My Documents folder being located on a network, or otherwise being unavailable in some way. -Fixed loading lockup crash related to profile unlock lists getting stuck in a feedback loop, leading to massive profile file sizes. -Added forward compatibility for levels created in the latest beta versions. Sorry if this got anyone excited thinking the big update was finally here. A massive patch will be released very soon, I'm aiming for mid October. Among hundreds of other things, it will add major editor improvements
Duck Game @HOME UPDATE2017-08-30A year and a half in the making, delayed many times to be released alongside the PS4 version of Duck Game, the big update is finally here! Raise little men, get toys, and fight in the snow! Changelog =================================== -New leveling system, grow up little men and get toys to decorate your duck's room. -Buy toys from Vincent and his Boy. -Entirely new random level generation system, "Pyramid" themed levels. -A dozen new Snow tileset levels with new ramp and ice physics. -Half a dozen new hats, unlockable through the leveling system! -All new fire extinguisher with much more sudzy foam. -Rewritten netcode, online play should be
Duck Game @HOME UPDATE2017-08-30A year and a half in the making, delayed many times to be released alongside the PS4 version of Duck Game, the big update is finally here! Raise little men, get toys, and fight in the snow! Changelog =================================== -New leveling system, grow up little men and get toys to decorate your duck's room. -Buy toys from Vincent and his Boy. -Entirely new random level generation system, "Pyramid" themed levels. -A dozen new Snow tileset levels with new ramp and ice physics. -Half a dozen new hats, unlockable through the leveling system! -All new fire extinguisher with much more sudzy foam. -Rewritten netcode, online play should be
September 17th Patch Notes2015-09-17776598 Features -------------------------------------------------------------- -Added dialogues warning about hosting games with mods to prevent dead lobbies -Fixed a number of alt-tab related crashes -Fixed startup crashes related to save game loading -Attempted fix for error where sound settings would set themselves to full on startup. -Added more complete custom block and background functionality -Added name display to custom levels -Fixed broken chat -Fixed graphics glitches on transitions -Fixed tombstoning bodies -Fixed a number of situations where floating boxes could occur -Fixed a number of physics glitches -Added shotgun spawner to
September 17th Patch Notes2015-09-17776598 Features -------------------------------------------------------------- -Added dialogues warning about hosting games with mods to prevent dead lobbies -Fixed a number of alt-tab related crashes -Fixed startup crashes related to save game loading -Attempted fix for error where sound settings would set themselves to full on startup. -Added more complete custom block and background functionality -Added name display to custom levels -Fixed broken chat -Fixed graphics glitches on transitions -Fixed tombstoning bodies -Fixed a number of situations where floating boxes could occur -Fixed a number of physics glitches -Added shotgun spawner to
July 31st Patch Notes2015-07-31-Workshop support added for uploading maps and mods -Multiple local players can now join an online match (Host only currently) -Modifiers now work online -New sparks (THANKS PARIL) -Modding support and mod manager (THANKS PARIL!!!!!) -Skip signs and quack pitch now synchronized in rock throw -Added filter for ignoring games with modifiers -Steam workshop support for maps (only enabled for dev accounts right now!) it can be accessed by clicking the steam button in the editor. -Steam workshop maps can be selected in custom map screen -New laser pointer effects for grapple and sniper rifle -Fixed bug where online match would start zoomed out to
July 31st Patch Notes2015-07-31-Workshop support added for uploading maps and mods -Multiple local players can now join an online match (Host only currently) -Modifiers now work online -New sparks (THANKS PARIL) -Modding support and mod manager (THANKS PARIL!!!!!) -Skip signs and quack pitch now synchronized in rock throw -Added filter for ignoring games with modifiers -Steam workshop support for maps (only enabled for dev accounts right now!) it can be accessed by clicking the steam button in the editor. -Steam workshop maps can be selected in custom map screen -New laser pointer effects for grapple and sniper rifle -Fixed bug where online match would start zoomed out to