No More Room in Hell 2 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Free Weekend and Survival mode preview are LIVE NOW! | 2026-04-30 | Hello veteran Responders and new recruits alike!Welcome to No More Room in Hell 2’s second free weekend, offering another glimpse into our intense 8 player zombie survival shooter. We’ve been in Early Access for a year and a half and throughout that time we’ve worked alongside our dedicated community to build an atmospheric and challenging cooperative experience unlike any other. This weekend, we invite everyone to become a Responder and survive hell together! If you’re someone who is new or returning to No More Room in Hell 2, here is what the game offers now during the free weekend:A roster of up to three customizable CRC Responders you cho |
| Free Weekend, Survival preview, and 35% sale starts tomorrow! | 2026-04-29 | Hello Responders!It’s been a little over a year since No More Room in Hell 2’s last free weekend, and one of the most popular requests from our community has been to bring the game to more players in the wider gaming world.We’re excited to share that we are officially headed to PlayStation 5 and the Xbox Series consoles as part of our 1.0 launch – slated for Summer 2026 – with Green Man Gaming as our publishing partner on those platforms! We can also confirm that native controller support will be added to PC for 1.0, as well as crossplay meaning wherever your friends play, you all can fight to survive together!To commemorate all this news, we |
| Zombie Perception & Spawning - How The Horde Fights Back | 2026-04-24 | Hello Responders!In our two most recent blogs, we talked about the foundational updates we’ve made to the arsenal of weapons players can use against the horde. Those adjustments are only half of the combat story, so today we’re going to talk about the other side to paint the whole picture: the zombie perception and spawning tuning that came as part of Revelation, how it enables more player expression and cinematic moments, while also allowing for better balance across maps and difficulties.Lying in WaitOur Objective scenarios all involve Responders arriving at the scene and quickly navigating their way through populated areas. Prior to Revela |
| Hotfix 0.9.1.1 Is Live! | 2026-04-21 | Hello Responders!This hotfix is aimed to fix several issues discovered as part of the Revelation update, including interactions between text chat and other inputs, zombies teleporting unexpectedly, and a handful of additional improvements.Bug FixesGameplayApplied fixes to prevent zombies appearing to teleport when moving towards specific navigation points.Fixed an issue where players could lose inputs if dropping an item and opening text chat at the same timeFixed an issue where players could lose inputs while vaulting and throwing explosives.Applied fixes to prevent Responders from falling out of the helicopter during extraction.Fixed an iss |
| Revelation Update (0.9) is out now! | 2026-04-07 | Hello Responders!Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole host of bug fixes. With so much new content coming in 1.0, we felt it was important that Revelation continues to focus on improvements to allow players to earn any remaining Early Access rewards and prepare for the progression wipe.We’ll still have more news and updates on our road to 1.0 – |
| Firearm Combat - Higher Caliber Gameplay | 2026-03-31 | Hello Responders!We’ve been hearing feedback about firearms throughout Early Access, especially after the Genesis update reworked melee weapons in No More Room in Hell 2. As part of our next update, Revelation (0.9), we’re aiming to deliver a holistic overhaul to firearm feel, inspired by your feedback as well as lessons we learned from Genesis.The general goals of this overhaul are similar in scope to melee weapons but touch more broadly upon the whole firearm ecosystem: Each firearm should have a distinct feel based upon its real life identity.Guns should require effort to control effectively, with room for players to master.Attachments sho |
| Hotfix 0.8.0.1 Is Live! | 2026-02-24 | Hello Responders!Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog, this hotfix will be delivering a substantial balance update addressing the response to the initial melee combat rework. We also have several bugs we tackled alongside them to overall improve the Genesis experience!Responder Perk PreviewA small quality-of-life update, players can now see the default perk a Responder comes with when selecting a new one!Balance ChangesDifficultyMelee damage dealt to zombies no longer changes between difficulties.Casual & Classic outgoi |
| Melee Combat - From Inspiration to Iteration & Intent | 2026-02-19 | Hello Responders!It’s been two weeks since Genesis launched, and we’ve taken that time to dig deep into some of the feedback we got around the melee combat changes. We appreciate all the responses we received and wanted to take this opportunity to communicate our process, both in development and addressing feedback. We are still in Early Access, and we expect updates to be rougher in nature as we develop alongside the community, with the goal of building foundations to iterate upon. In the update notes for Genesis, we call out that the melee system rework is a standardization pass prior to additional work as well as knowing there would be ani |
| Genesis Update (0.8.0) is out now! | 2026-02-03 | Hello Responders!Our first update of 2026, Genesis (0.8.0), is focused on improving gameplay, from the flow of combat within a match to how players progress their Responders. Whether it’s as fundamental as our improvements to Melee combat or our adjustments to Responder perks, Genesis aims to freshen up the No More Room in Hell 2 experience!As we mentioned in our Welcome to 2026 post, most of our major new content will be released as part of our 1.0 launch! However, that doesn’t mean Genesis comes lacking as the iconic Molotov Cocktail joins our expanding arsenal & Responders can now be customized to allow players to connect with them further |
| Welcome to 2026 - Survival Game Mode, Solo Training Mode, and MORE! | 2026-01-20 | Welcome to the year of 1.0 Responders!We’re so excited for 2026, and all that the year will bring to No More Room in Hell 2. 1.0 is still on track to launch in the first half of the year (more on 1.0 below) but we’ll have a couple of Early Access updates leading up to 1.0 launch!Exact dates for these updates are still not set in stone. We spent all of 2025 working to get monthly Early Access updates to players, and we’re really proud of what we accomplished! However with hindsight, that push did come at the cost of optimization, and at times the quality of the content that made it into the live game.This newspost is hefty, as we’re looking to |
| Hotfix 0.7.1.1 Is Live! | 2025-12-03 | Hello Responders,We’ve deployed a hotfix to address some issues that appeared with patch 0.7.1 Health Update 2 - please make sure you have updated your game to be on the latest build. Patch Notes GameplayFixed Nightmare Levels being reset after completing a Nightmare match. We also plan to correct any players who have been impacted. Note, any Nightmare Levels earned after the Dec 2nd 0.7.1 update and prior to this hotfix may see lost progress for any nightmare medals earned during that time. CharactersFixed an issues where zombies go into t-pose or strange poses if killed by explosivesFixed an issue where player characters may have overly lig |
| Health – Patch 0.7.1 Is Live! | 2025-12-02 | Hello Responders,0.7.1 is live, and with it comes a large number of updates intended to make No More Room in Hell 2 a more polished experience as we move ever closer to 1.0. A major change in this patch, our Unreal Engine upgrade, won’t be felt immediately by players, but acts as the first step to larger change coming over the next few months.The rest of 0.7.1 should be felt instantly, as we’ve put a lot of effort into tackling bugs impacting gameplay experience, took a first pass at a large number of perk balancing tweaks (more to come!), and made an update to runner crawlers which should turn up the lethality and danger around crawlers. On |
| Health Update #2 coming December 2nd! | 2025-11-28 | Hello Responders,Health Update #2 is coming December 2nd, and with it comes a bevy of changes that should impact your gameplay experience at every level of play. Similarly to our September Health Update, we’re focusing entirely on the current state of the game, without introducing new content and features.Where this health update differs from the first is us looking at other aspects of players experience besides optimization and bugfixes. 0.7.1 also brings big changes to perks & a new faster crawler threat.We’ve been reading your feedback, and realize that Hospital came with a large number of bugs, this update is coming slightly later than in |
| Hot Fix 0.7.0.1 Is Live! | 2025-11-03 | Hello Responders,Hospital launched one week ago, and player feedback highlighted a few glaring issues that we wanted to address with a hot fix (0.7.0.1). These fixes focus on combat, the legibility of an objective in Beaulieu (in all languages) and an uncommon crash issue.Bug FixesCombatFixed an issue where hits against zombies would register inconsistentlyGameplayReduced the number of bodies required to complete the Beaulieu Hospital wards.Fixed an issue where players who entered deep water would continue to experience water effects, including getting killed if they go too low in the map which could block players in Power Plant and Hospital. |
| Hospital – Patch 0.7.0 Is Live! | 2025-10-27 | Hello Responders,The doors to Beaulieu open and 0.7.0 is live! Hospital began its conception in 2024, and over time it’s been honed down and refined into our game’s fifth map! Hospital is an update that touches upon every aspect of No More Room in Hell 2. 0.7.0 features new features like the Beaulieu Hospital map and Match Reconnect, reworks to parts of Powerplant, balance changes that impact combat, health, and inventory, an optimization pass to character models, and a large swath of bug fixes. Developer Note: Beaulieu Beaulieu is a large multistory hospital that features a courtyard at its center. Over time, renovations of different section |
| Crafting the Apocalypse - A Developer Blog | 2025-10-23 | Hello Responders,With 0.7.0 just around the corner, and with it the launch of our 5th map Beaulieu Hospital, we thought this would be a great time to take you behind the scenes and showcase how our team goes about creating the maps in No More Room in Hell 2.NMRiH2 is set during an active apocalypse, as players are placed at the center of civilization's downfall. Our Environmental Artists have the huge task of immersing you in that chaos. Along with Environmental Artists, our SFX & VFX Artists, Animators and Technical Teams help bring our different concepts to life.Our Level Designers are the architects of our different maps. They ensure that |
| Hospital Update Coming to No More Room in Hell 2 October 27 | 2025-10-20 | Hello Responders,We are just over a week away from our next update, Hospital, which will bring No More Room in Hell’s fifth map, along with a large number of gameplay changes to Powerplant, Match Reconnect, and more!Beaulieu Hospital: Beaulieu is our fifth map, and first that takes place during the day. The map also features a layout with wards that randomly change location, making the map feel fresh and challenging match after match.Nestled in the heart of Manhattan sits one of America’s oldest hospitals, Beaulieu. Beaulieu's proximity to millions, the hospital's size, and New York City's infrastructure made it an ideal candidate for researc |
| Health Update #1 – Update 0.6.1 | 2025-09-16 | Hello Responders,Update 0.6.1 is a game health targeted update focused on quality-of-life and fixing some of the more elusive bugs that have been plaguing your sessions. From healing logic and fire damage to objective scripting and zombie AI, this update prioritizes smooth play and correct behavior across core systems.This update lays foundational work for what’s ahead, including new content arriving in October and a second Health Update landing in November. It’s all part of our continued reinforcement effort as we head toward 1.0 in 2026. Update 0.6.1 is another step forward in that direction, improving reliability, responsiveness, and the s |
| Game Health - Optimizing your Gameplay Experience | 2025-09-11 | Hello Responders,Earlier this week we launched the first of our two game health deep dive blogposts, which focused on bugs, how we triage between different severities of bugs, and the work QA does to deliver the best quality of game for our players.This blogpost focus is on the work our programmers are doing to optimize the game to run at a high quality on as many rigs as possible. The EA launch version of No More Room in Hell 2 featured beautiful environments, realistic animations, and high level visual effects that really captivated players, but at a high technical cost. High level rigs were able to get the full immersive experience (most o |
| Game Health - A deep dive into QA and how YOU can help | 2025-09-09 | Hello Responders,Last week we revealed that 1.0 will be coming in 2026, and we also touched upon a production pivot that has us focusing more on perfecting the current in-game features and offering players an optimized and polished gameplay experience.September will bring a health focused update, similar to our Reinforcement update last November where we highly prioritize the health of the game over adding new features to NMRiH2. Game health is a mixture of optimization — the art of delivering the highest quality game in the smallest possible package — and polishing of the gameplay experience by removing bugs and confusing or unintended issue |