Spacebase DF-9 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Spacebase DF-9 1.06 released | 2014-11-14 | Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork. Arrow keys now pan view same as WASD keys. "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely. |
| Spacebase DF-9 1.06 released | 2014-11-14 | Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork. Arrow keys now pan view same as WASD keys. "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely. |
| Spacebase DF-9 1.05 released | 2014-11-07 | Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied. Fixed: Dropped ore disappears. Fixed: Various rare crashes. |
| Spacebase DF-9 1.05 released | 2014-11-07 | Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied. Fixed: Dropped ore disappears. Fixed: Various rare crashes. |
| Spacebase DF-9 1.04 released | 2014-11-07 | Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. Tuned hint message priority and visibility durations. Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets. Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors. Fixed: Goals and base stats aren't wiped when starting a new game. Fixed: Incapacitated hostiles prevent room claiming. Fixed: Alerts display for hidden non-citizen illnesses, |
| Spacebase DF-9 1.04 released | 2014-11-07 | Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. Tuned hint message priority and visibility durations. Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets. Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors. Fixed: Goals and base stats aren't wiped when starting a new game. Fixed: Incapacitated hostiles prevent room claiming. Fixed: Alerts display for hidden non-citizen illnesses, |
| Spacebase DF-9 1.02 released | 2014-10-31 | (1.01 was released shortly after 1.0 and contained a few crash fixes.) Hide back walls in construct mode when cutaway view is enabled. Clearer visuals for Tear Down vs Vaporize wall tile orders. If user tries to save during an event, save happens once event has run. Prevents various event state bugs. Balance: Difficulty ramps up over slower time, final siege takes longer to happen. Fixed: Security sometimes doesn't respond to Beacon in correct numbers. Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used. Fixed: Final siege goal triggers prematurely. Fixed: "Ghost helmets" appear on citizens during certain animations. |
| Spacebase DF-9 1.02 released | 2014-10-31 | (1.01 was released shortly after 1.0 and contained a few crash fixes.) Hide back walls in construct mode when cutaway view is enabled. Clearer visuals for Tear Down vs Vaporize wall tile orders. If user tries to save during an event, save happens once event has run. Prevents various event state bugs. Balance: Difficulty ramps up over slower time, final siege takes longer to happen. Fixed: Security sometimes doesn't respond to Beacon in correct numbers. Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used. Fixed: Final siege goal triggers prematurely. Fixed: "Ghost helmets" appear on citizens during certain animations. |
| 1.0! | 2014-10-27 | In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0. The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits |
| 1.0! | 2014-10-27 | In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0. The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits |
| Spacebase DF-9 1.0 released | 2014-10-27 | Major Features / Enhancements New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map. New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc. Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal. Minor Improvements / Bug Fixes All “Famous Citizen” tier customer names added to |
| Spacebase DF-9 1.0 released | 2014-10-27 | Major Features / Enhancements New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map. New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc. Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal. Minor Improvements / Bug Fixes All “Famous Citizen” tier customer names added to |
| The Road to 1.0 | 2014-09-17 | (Cross-posted from SpacebaseDF9.com) Big news everyone, Spacebase DF-9 1.0 will be released next month! It’s been a pleasure sharing this experience with those of you who picked the game up during Early Access and provided the feedback that helped shape it into what it has become. To those who were waiting until the final release to start building a base of your own, we put together this timeline-infographic to show how far we come since Early Access release and what new stuff you can expect: https://33.media.tumblr.com/b71124566d0bd35b8f863b0bdff50393/tumblr_nc0kdvNvdi1simmygo1_r1_1280.jpg As for what will be added between now and the 1.0 bu |
| The Road to 1.0 | 2014-09-17 | (Cross-posted from SpacebaseDF9.com) Big news everyone, Spacebase DF-9 1.0 will be released next month! It’s been a pleasure sharing this experience with those of you who picked the game up during Early Access and provided the feedback that helped shape it into what it has become. To those who were waiting until the final release to start building a base of your own, we put together this timeline-infographic to show how far we come since Early Access release and what new stuff you can expect: https://33.media.tumblr.com/b71124566d0bd35b8f863b0bdff50393/tumblr_nc0kdvNvdi1simmygo1_r1_1280.jpg As for what will be added between now and the 1.0 bu |
| Spacebase DF-9 Alpha 6e released | 2014-09-09 | Gourmand citizens are angered less by eating replicator food. Fixed: Various crashes. |
| Spacebase DF-9 Alpha 6e released | 2014-09-09 | Gourmand citizens are angered less by eating replicator food. Fixed: Various crashes. |
| Spacebase DF-9 Alpha 6d released | 2014-09-09 | Scientist job failure anger reduced drastically. Room tool drag sizing guide now includes Reactor. Fixed: Various crashes. Fixed: Brig walls are purple on OSX. |
| Spacebase DF-9 Alpha 6d released | 2014-09-09 | Scientist job failure anger reduced drastically. Room tool drag sizing guide now includes Reactor. Fixed: Various crashes. Fixed: Brig walls are purple on OSX. |
| Spacebase DF-9 Alpha 6c released | 2014-09-05 | Starting base colonists get along better now and enjoy Builder duty so they’re less likely to get angry or sad during the early base construction phase. Fixed: A few crash fixes. Fixed: Minor AI issues. Fixed: Can’t unassign people from Brigs. Fixed: Corpses don’t get cleaned up properly. Fixed: Parasites can be assigned to Brigs. We’d like to resolve this in a cooler way in the future. Fixed: UI bugs in Citizen Action Tab. |
| Spacebase DF-9 Alpha 6c released | 2014-09-05 | Starting base colonists get along better now and enjoy Builder duty so they’re less likely to get angry or sad during the early base construction phase. Fixed: A few crash fixes. Fixed: Minor AI issues. Fixed: Can’t unassign people from Brigs. Fixed: Corpses don’t get cleaned up properly. Fixed: Parasites can be assigned to Brigs. We’d like to resolve this in a cooler way in the future. Fixed: UI bugs in Citizen Action Tab. |