STEAMYDATA

Death Must Die — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Snowswatch is here!2025-12-17The Snowsfather has returned once again to spread joy and laughter (and presents)! Enjoy the winter scenery and have a happy holiday season!P.S.: The Snowsfather also cut down some of the trees in the moor.Hotfix 0.8.7: Fixed Snowswatch items not spawning on some saves
Roadmap News2025-11-21INTROIt's been a while since our last post, so we wanted to communicate what we've been working on and expand on the roadmap ahead.In short, we are making sweeping changes, increasing the scope of the game to create a bigger and more cohesive experience.ENVIRONMENT & ARTThe world of Death Must Die started as an infinite plane, with a few objects scattered throughout. This is missing the sense of exploration and adventure we want to bring.Which is why we are developing a real environment, with large open areas, winding pathways, passages to secret rooms, special encounters and expansive scenery. To do all of this we are building a proper map e
Patch 0.8.52025-05-22TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books Environment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered all the trees on Act 3 and cut some for better pathf
Patch 0.8.42025-05-09Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summons: • Stone Golem now has proper Spawn & Death animation Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll Talents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flying over roots without getting stuck and in that se
Patch 0.8.32025-05-01TLDR: A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations to allow completing the “Face Yourself” achievement, as well as a new rare location that gives +1 Dash slot as an alternative way to get the “Breaking The Rules” achievement. Status can now become Prime damage. Devotions now give damage to the chosen god. Bugs & Fixes. General: • Experience from Stronger Monsters increased (Should equalize Act 1 & 2 to Act 3 a bit more
Patch 0.8.22025-04-29Enemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move slower • Forest Spirit attach to ally significantly slower, higher cooldown and less stat bonuses • Naga Warrior dash attack made slower • Many ranged monster missiles made slower • All Monsters -10% Damage Summons: • Summon charm effects completely disabled • All summons now have better scaling defenses on higher darkness • All summons ~+100% Life • All summons minor d
Act III Hotfix Patch2025-04-26We’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely balanced before they were finalized and with them the act became very overtuned. We also don’t track any metrics on what gear most players have and it seems we’ve missed the mark on the difficulty. To adjust that, we are reducing enemy health by 30% and enemy damage by 20% across the board to bring them back to player level. Enemies charming summons: Speaking of enem
Act III - The Darkmoor is LIVE!2025-04-25Step into the water once more, heroes! The Darkmoor awaits…. Act III, with many new enemies, bosses and locations A New god, Aegir of the Seas A New hero, the Druid, which can shapeshift into different forms New summon system, with their own AI behaviours and taunt Tier 3 items and uniques, with powerful abilities Fated Infusions New books and achievements to collect
The Darkmoor Nears2025-04-10The Lady and The Tide The Lady then came, and with her, the tide, Transforming the desert where Death did reside. Marshlands blossomed and grasses grew tall, Her presence a gift, a green overhaul. ~ Lore of the Land, vol. 4 The Lady Once the keeper of sacred springs and silver lakes, the Lady now walks the still waters beyond the veil. Her grace remained, intertwined with newfound loyalty to Death. And thus was born the Darkmoor - where nature thrives in shadow, nurtured by ancient bones. The bitter cycle never ceases, in a masquerade of life, each death feeds a bloom that should not be. The Tide In the realm of the living, Aegir, God of the
Act III April 20252025-02-25
Snowswatch is here!2024-12-16The legendary Snowsfather has returned to spread joy, laughter, and plenty of presents to all who join in the festivities! Don't forget to check under the Snowswatch tree, enjoy the winter scenery and have a happy holiday season!
Procedural Horde Patch is now LIVE!2024-10-10We are closing the beta branch today and releasing the new Procedural Horde Patch! 0.7.70 - Procedural Horde Patch! ENEMY SUBTYPES: Face off against new enemy subtypes, each with special powers for both minions and elites. WAVE VARIETY: Every run now features procedurally generated waves, creating new and varied encounters. PACT OF GREED: Unlock the Pact of Greed after defeating Act 2—play Act 1 with Act 2 difficulty and get Tier 2 rewards. Improved Item Generation A lot of changes in the formula have been made. Generally, items now tend to drop with fewer affixes, but every item is more tailored to specific builds and play styles. Additional
Balance Branch2024-08-26Hey everyone, We're opening the Balance branch that we talked about a few weeks ago. The idea of this branch is to get balance updates tested and ready for the main one and have that iterative process be open. For anyone interested in giving us live feedback as we work on it, please join in and share your thoughts! Please keep in mind that updates will be regular and things may constantly shift up and down. The balance branch will only exist for a couple of weeks, and the intent is to reopen it throughout the development every time after major updates. In the Mailbox there, we discuss the direction we intend to pursue with Death Must Die's ga
Patch 0.7.57 - Quality of Life: Part II2024-08-16The Armory Browse item collection by type, preset and common affixes Mailbox Receive news about the game's development UI Can now switch between chests in stash panel Added visual indicators for full chests and tabs Improved visuals for multi-equip Added explanation texts to Traveller Fixed Darkness 100 HUD render Other small visual fixes Other QoL Autocompare option for items Audio Reduced Cat sounds frequency and volume Localization Fixed some localization mistakes
Patch 0.7.40 - Quality of Life2024-08-01Item Loadouts Talent Loadouts Multi-equip Stash Upgrades Loot Rarity Filter
LIVE Roadmap2024-07-19To keep you informed, we are introducing a new Roadmap. We’ll be updating it after each patch to track our progress and reflect the current short-to-medium plans.
Patch 0.7.252024-04-29Bugfixes Fixed several crash-causing bugs. Fixed summon count items not working. Fixed war chains being spawned with offset from player. Fixed Skadi applying random statuses via the 'Relentless' talent. Fixed leftover boss minimap marker after Temporal Lord time rewind. Fixed leftover lasers after Temporal Lord time rewind. Temporal Lord no longer removes monsters that were spawned prior to the point of time it rewinds to. Fixed 'Generic Pen' unique item not updating stats on equip. Fixed Radiance damage not increasing with levels. Enrage no longer triggered by negative hp regen. Fixed getting stuck during character introduction.
Patch 0.7.132024-04-22First batch of bugfixes for the new content. We've also updated the in-game patch notes with most of the changes from Act II. Bugfixes Fixed shop not resetting. Fixed time field destroying missiles (and not slowing down others). Fixed game hanging after defeating beating Act I. Fixed Dracula glitching out mid-animation. Fixed Rock Hands damage not displaying in the results screen. Fixed campfire selection order for gamepad (characters were swapped when using shoulders to navigate). Fixed stat screen scroll not properly resizing as stats change. Fixed blessings being offered even when you have no slots of their type left. Darkness Darkness Unl
Act II is LIVE!2024-04-20Step into the water once more, heroes! The Endless Desert awaits…. Here is a brief overview of our Act II Update (detailed patch notes coming soon): 1. New Act - The Endless Desert, with new enemies, locations to explore, powerful Bosses and thematic soundtrack 2. New Goddess - Ninh, Goddess of Earth 3. New Hero - Lorien, the Ranger 4. Personalized Talent Trees with 30+ different talents for each hero 5. Tier 2 Items and dozens of new Unique Items to find 6. Quality of Life improvements - Item binding fully removed, Attack Slowdown moved to optional difficulty modifier, increased stash tabs. 7. Darkness 100 for the ultimate challenge! Thank y
Act II - Weekly Dev Log #62024-04-15Welcome to the last dev log before our Act II update. We’ll be pausing them to focus on delivering quick updates and bug fixes, but we plan to bring them back down the line. In the meantime, we’ll be using the patch notes to share changes, as most of the dev work will go straight into the game. For today, here are two new blessings from our upcoming Earth Goddess Ninh: Thank you all for reading these dev logs and all the positive and insightful responses! We’ve been reading your feedback, so here is something a lot of you requested, in the form of a difficulty modifier: