STEAMYDATA

Into the Radius 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 1.1 Beta 22026-06-01MAIN FIXES Fixed a bug with the mannequin in the training area that prevented players from picking up vests or other items. Updated the visuals for .338 and .45 ACP ammo boxes. Fixed an issue where ammo boxes could cost the same as buying the rounds individually. Fixed some inverted doors in the Pechorsk Outskirts and Kalasaare Village locations. Improved overall performance for Host. Fixed an issue where some parts of the post-credits transition window could not be selected.
UPDATE 1.1 BETA 12026-05-29IMPORTANT NOTICE How to join the beta: Open Steam and find Into the Radius 2 in your Library. Right-click the game → Manage → Properties → Betas. Select “active-beta” from the dropdown. The beta uses its own save folder: %Documents%/My Games/IntoTheRadius2. KNOWN ISSUES The Kill House may appear slightly darker than intended. The Kill House terrain is unintentionally illuminated. Walkie-talkies are currently in test mode to verify core functionality. Their audio effects are not final and will be improved in an upcoming update. PostFX may be missing during the Tide event. During the credits, the skip/speed control panel appears in front of the
Hotfix Patch 1.0.62026-05-06Fixed an issue where, after completing the TED mission in the tutorial, the player could respawn at the location entrance. Health Injector now correctly disappears after use
Hotfix Patch 1.0.52026-05-05Main Fixes Fixed the transition from the School to the final choice scene. Fixed random anomalies so they now follow the difficulty settings, and the Random Anomalies Density option now affects only random anomalies. Fixed an issue where the “Damage from Enemies” difficulty option affected damage dealt to enemies instead of incoming enemy damage. Fixed an issue where Ironman Difficulty allowed loading a save after death. Fixed an issue where magazines were offset on the AS Val when Mag Insert Assist was set to No. Fixed an issue where the UNPSC Portable Alteration Unit ignored collisions on some objects when its lid was opened. Fixed the comp
Hotfix Patch 1.0.32026-04-30MAIN FIXES Fixed player leg positioning when climbing ladders, so legs no longer flip over the head. Large .45 ACP FMJ and TR boxes now correctly hold 150 rounds each. M1911 now unlocks earlier at SL3. Modified M1911 hits harder with better accuracy and bullet velocity. .45 ACP critical damage increased. Fixed .338 rounds aligning incorrectly in the Mosin‑Nagant cartridge belt. You can no longer stow pin-less grenades in your inventory. Cooked grenades no longer persist or behave oddly after save/load. Fixed an issue with folded stock modules, where the grip point could shift after detaching. Stocks now detach in the fully unfolded state. The
Hotfix Patch 1.0.22026-04-24MAIN FIXES Added a Mag Insert Assist option in Gameplay. Set to ‘No’ by default, using the new mag insertion mechanic. Setting it to ‘Yes’ switches back to the previous one. Fixed an issue where the manual reloading animation could become misaligned when reloading while sprinting. Fixed an issue where players were incorrectly receiving a Security Level 4 patch upon reaching Security Level 5. Fixed an issue where items could become free in the Supply Depot after completing Mission 9 on certain beta saves. Fixed an issue where players could lose the UNPSC Certificate of Distinction awarded for supporting the game during its first year of Early
Into the Radius 2 is out of Early Access!2026-04-23Hello explorers, old and new 👋 A little over a year and a half ago, on July 24th 2024, we released the first public version of the game into Early Access. Asking you to believe in the followup to the original game. To try it early, playtest and share your feedback. And so many of you took part in this journey! With today’s update, the game is finally shaped into a coherent experience from beginning to end. If you’re new here… Welcome! Into the Radius 2 is a sequel to ITR1: an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. The Radius is filled with eerie creatures born from d
Dev Diary // Steam Early Access Wrap-Up and Next Steps2026-04-17Hello explorers 👋On April 23rd, Into the Radius 2 will leave Early Access on Steam.The game has spent a little over a year and a half in Early Access. During that time, we released six major updates. Each one was preceded by beta testing, followed by patches and hotfixes.In this dev diary, we’ll talk about the road to version 1.0. What’s included in the release, what we’re changing right now, and which ideas we’ve decided to move to post-launch.What’s Included in 1.0We released four betas and introduced several major changes at once. Some of the additions coming in 1.0 were already shown in these betas. A huge thank to everyone who took part
Update 1.0 BETA 42026-04-09MAIN FIXES\ Fixed a co-op replication issue that caused Client desync. To apply the fix, the Host should travel to any location and return to the Facility before the Client joins. After that, the Client’s visuals, gear, and interactions will sync correctly. \ Fixed an issue where some mission rewards could spawn under the Command Room terminal tray, preventing it from closing.
Update 1.0 BETA 32026-04-08IMPORTANT NOTICE Following the mannequin fixes, any equipment left on 2 of the broken mannequins prior to this build is wiped. MAIN FIXES Fixed an issue where weapons could break after being placed in the Supply Depot vise. Fixed an issue causing the Vityaz mag to clip into the holster. The Command Room terminal tray now correctly registers as empty once you remove all items. Fixed an issue where mannequins and backpack racks could stop working after saveload or transition. Fixed an issue where equipment placed on the Dormitory mannequin could duplicate to the mannequin in the Supply Depot. Fixed the Update Locations button not working for te
Update 1.0 BETA 22026-04-07Dying in the tutorial no longer blocks Hub access after you respawn. Fixed an issue where players could jump out of the tutorial area. Fixed collision issues on the M4A1, the Vityaz PL-3 handguard, and the Saiga wooden stock. Adjusted access level for the Kochetov mount top rail in the Supply Depot. Flares can no longer be used inside the Supply Depot. Adjusted brightness of NVG and fog at night. Fixed portals spawning too early in the “Two Keys for One Door” mission. Fixed an issue where loading a save inside a shelter could place the player at the shelter’s edge. Fixed new anomalies not applying the damage modifier. Fixed an issue that coul
Update 1.0 BETA2026-04-02IMPORTANT NOTICE Please note that this beta introduces the core narrative, but it is not the full story. Some details may change in the complete release. Shelters in Pechorsk Outskirts are temporary and will be replaced in the full release. Please avoid storing loot there, as layouts and containers may change. You cannot import saves from the live version. You'll start this beta completely from scratch. Saves from this beta will be compatible with the full release. Players who skip the beta will start fresh after the full release progress wipe. This beta adds a lot of new content, so you may encounter bugs or issues. Please share feedback and
Release Date Reveal Teaser!2026-04-01Hello explorers 👋 We’re finally ready to announce the release date of ITR2’s 1.0 version on Steam. And yes, there will be a beta available very soon, so be ready. April Fools! See you in the Radius!
Spring Sale 30% off until March 26th!2026-03-19
Dev Diary // Recaps and Beyond2026-02-20Hello explorers!Update 0.14 and its follow-up improvements have finally landed on both Steam and Meta Quest. So it’s time to look back on last year and share what’s coming in the first half of this year.2025 Steam RecapIn 2025, the game received two of its biggest updates yet, pushing ITR2 to a new level. Their key features were loadout customization, weapon customization, and a new large urban-themed location: Pechorsk Outskirts. We’re continuing to fine-tune these systems, build new content on top of them, and improve optimization.Before each major update, we leaned heavily on beta versions to show what we’re working on earlier, run larger
Weeklong Deal 30% off until Feb 23rd!2026-02-16
Winter Afterparty 30% off until January 13th!2026-01-05The holiday discount continues for another week!
Winter Sale 30% off until January 5th!2025-12-18
The Pecho Plushie is OUT!2025-12-18Hello explorers! We're excited to announce everyone’s favorite little guy is now in plushie form 👾 You can get yourself this ball of adorableness over ☀️HERE☀️ The campaign will last 21 days, so act fast 🔥
Hotfix 0.14.32025-12-11Fixed an issue where all of the Сlient’s items would drop when leaving a shelter after loading a save.