Serious Sam Classics: Revolution — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Serious Sam Revolution Update 1.03 | 2020-02-20 | Hi all! As promised earlier this week, we're updating Serious Sam Classics: Revolution with some relatively small, but very important changes. Namely, Revolution is now available with full Russian localization, including all in-game text and achievements. A huge shout-out to the members of our community, as without them this would have never happened. We love you all! The second part of the update has sorted out the issues which prevented some players from unlocking achievements. All achievements should now be in working order in singleplayer and multiplayer. A small note, updating the game will override your saved progress, and you will have |
| Serious Sam: Revolution Update Incoming | 2020-02-17 | Hi all! This Thursday we will be releasing a small update to Revolution. With this update, players should no longer have issues with unlocking achievements, and the game will be getting full Russian localization. The update is currently available in Open Beta. You can download it by right-clicking on Revolution in your library, going to the "betas" tab, and selecting "publicbeta" from the drop-down menu. Please keep in mind that updating the game will override your saved progress, and you will have to start fresh. This is an unfortunate limitation of the old engine and is unavoidable in situations like this. If you are not keen on starting ov |
| Serious Sam Revolution Update 1.02 | 2019-10-03 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025992/a5af9969dd30529657179846636d219d0ea64682.jpg Hi everyone! I can’t believe it’s been a month already, but we’ve been hard at it, trying to make Revolution into what it was meant to be at first. We were all over your reports and feedback, fixing, readjusting, rebalancing and expanding in the meantime. Our main focus was fixing game-breaking issues as well as the Workshop issue that came up, as we love seeing your mods shine. This was sorted out, so please make magic happen, we can’t wait to check all your custom stuff out. This update also takes care of the leaderboard |
| Serious Sam Classics: Revolution v 1.01 | 2019-09-03 | Hey folks, thank you to everyone who jumped back in Revolution over the past couple of days and thanks for all the feedback you have shared across our channels. We've just updated the game with additional changes, looking to balance the game further. Here's a rough changelog: - fixed missing spawns on several levels throughout the game - fixed several issues that prevented progression in some cases on Bright Island - various tweaks and rebalances to fights across all difficulties based on community feedback - many smaller bug and glitch fixes across the board We'll be making patches like this in the weeks to come, so please share all your add |
| Serious Sam Classics: Revolution is out of Early Access! | 2019-08-30 | Happy days! Serious Sam Classics: Revolution is out in the wild as a fully released game, and we're celebrating with a huge discount! You saw this coming, let's be honest, as we have recently announced Croteam will help to get this project through the door. Serious Sam Classics: Revolution is now THE best way to enjoy Classic old-school Serious Sam games, improved and expanded upon with many often requested changes, tweaks, and fixes, as well as a brand new original campaign - Bright Island. The game features 8 new maps, on top of those available in the originals, and some brand new achievements. We mustn't forget the workshop support, so get |
| Serious Sam Classics: Revolution Status Update | 2019-08-26 | Hi Everyone! We bet this comes as kind of a shocker to some of you, but we’ve been lurking from the shadows for some time, looking to revive Revolution properly. That’s right, the project hasn’t been abandoned. Instead, it was “on ice” for a while due to life happening to Alligator Pit dev team. This is, after all, a fan project that was developed on top of the original Serious Sam Classics. With that being said, we have always been eager to get Serious Sam Classics: Revolution through the EA door, and the time is almost right. The development has been kickstarted recently and we have made some huge steps forward. Anyhow, we’re almost ready t |
| AP_3381 is now live! | 2016-12-19 | First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun! Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert |
| AP_3381 is now live! | 2016-12-19 | First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun! Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert |
| AP_3338 is now live! | 2016-10-24 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4306939/c9668812a40d299ef03d56d2dd96dac5a340ab07.png Thanks to everyone for their feedback and reports, here are the latest changes: Added a new survival map: Dimensions Neon! Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! Added a unique random seed to every match, this adds a little bit more randomization to some levels. Added blue and yellow blood types. Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes. Updated some levels to look better. Updated weapon models for Tommygun and Flamethrower to incl |
| AP_3338 is now live! | 2016-10-24 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4306939/c9668812a40d299ef03d56d2dd96dac5a340ab07.png Thanks to everyone for their feedback and reports, here are the latest changes: Added a new survival map: Dimensions Neon! Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! Added a unique random seed to every match, this adds a little bit more randomization to some levels. Added blue and yellow blood types. Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes. Updated some levels to look better. Updated weapon models for Tommygun and Flamethrower to incl |
| Serious Sammy is here! (AP_3216 is now live) | 2016-06-25 | https://4o4.nl/sammy_banner.png As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game! It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off! Added the Serious Sammy player model! Added a custom speed scalar to enemies in the editor. Added a Destroyer enemy for modding. Removed the libpng dependency, and added the ability to create textures from several more file formats. Fixed not all crossha |
| Serious Sammy is here! (AP_3216 is now live) | 2016-06-25 | https://4o4.nl/sammy_banner.png As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game! It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off! Added the Serious Sammy player model! Added a custom speed scalar to enemies in the editor. Added a Destroyer enemy for modding. Removed the libpng dependency, and added the ability to create textures from several more file formats. Fixed not all crossha |
| AP_3141 is now live! | 2016-05-25 | It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost! Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff! Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check |
| AP_3141 is now live! | 2016-05-25 | It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here, on our latest official blogpost! Talking about community contributors, we'd also like to showcase our brand new achievement icons! Check them out on Steam! They were made by this guy, check out his other stuff! Also, we created a brand new documentation website for information about dedicated servers, scripting, and more! Check |
| AP_2972 is now live! | 2016-05-04 | Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter, via the forum, or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you. So, let's get to the changes: Added a "Custom Message" editor property to enemies to give them custom Netrics |
| AP_2972 is now live! | 2016-05-04 | Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter, via the forum, or directly to one of us in online deathmatch while you were destroying us with rocket launchers and shotguns. It's okay. We forgive you. So, let's get to the changes: Added a "Custom Message" editor property to enemies to give them custom Netrics |
| AP_2894 is now live! | 2016-04-27 | Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!) Added few more customizable properties to enemies, such as custom score and custom projectiles. Fixed a bug in Sacred Yards where the player would suddenly jump real high and die. Experimental fix for slowdown with laserg |
| AP_2894 is now live! | 2016-04-27 | Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!) Added few more customizable properties to enemies, such as custom score and custom projectiles. Fixed a bug in Sacred Yards where the player would suddenly jump real high and die. Experimental fix for slowdown with laserg |
| AP_2856 is now live! | 2016-04-20 | It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. ːkingsamː Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. Added a bunch of plasma and mine ammo in the levels. Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.) Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners. The |
| AP_2856 is now live! | 2016-04-20 | It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam: Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. Added a bunch of plasma and mine ammo in the levels. Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.) Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners. The |