STEAMYDATA

Cobalt Core — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.2.92026-02-10Fixed a missing character in the Traditional Chinese translation
1.2.82026-01-18Fixed a bug that was unlocking some achievements at the wrong time
1.2.72026-01-12Fixed a bug that made Ricochet Paddle and Payback not interact correctly (Payback was turning the missile around visually, but those missiles were REALLY bloodthirsty and still fired at the player anyway).
1.2.62026-01-04Fixed a bug that prevented daily runs from ever seeing a few ? events.Fixed a really niche softlock that prevented you from leaving the "view card" screen in certain scenarios.
small patch2025-09-24minor additional mod supportthat's it, it's small
Linux update!2025-08-31Hello! After running a native linux branch for a few days we've decided to go back to using proton on the main game build for now. Future work on a linux native build will continue in a proper experimental branch.If you're interested in that, please hop into the discord channel! ❤️
1.2.5 hotfix2025-08-27made the Daily achievement progress trigger when your Daily run ENDS, instead of when it startsfixed a bug that was making the Daily achievement progress pop up on launch, instead of just when you make progressfixed a few miscellaneous bugs earlier this week too but I'm not gonna make separate patch notes about those
1.2.52025-07-29Contentdaily artifacts you’ve seen are now listed at the bottom of the codexadded Polish and Ukrainian glyphs to our font to support fan translationsA whole bunch of bugfixes, listed belowquietly added a Mac version (let us know in the discord if you try it!)Bugfixesyou can no longer start the rail cannon fight lodged inside the wallRebound Reagent can no longer proc multiple times in a single fight if you save+quit+reloadDillian on enemy-shufflin' dailies can no longer shuffle his extend action to BEFORE he attacks, which let him shoot you in ways you wouldn't see comingCombustion Engine doesn't render its actions weird when you have hermes
Vinyl soundtrack campaign!2024-11-14We're doing a vinyl soundtrack campaign!!! Also, we're 25% off right now for the Turn Based Carnival steam event!
1.2.42024-10-14Nerfed Rail Cannon slightly. It no longer shoots a heavy missile on turn 1, and its Phase 1 attacks are now 2 damage, instead of 1x2 multihits Fixed a bug in which you could get the same Zone 2 elite fight twice in certain rare situations
1.2.32024-09-30Re-added the Just One Character daily modifier to the daily pool A few small bug fixes (including the bugs associated with the Just One Character artifact that made us remove it to begin with!)
Patch notes- 1.2.12024-08-28Temporarily removed the "just one character" daily modifier, as a few bugs have been found with it that'll take a little bit to fix. We'll have it back in the rotation in a week or two. This does mean that today's daily seed has been rerolled and today's daily leaderboards have been refreshed. Sorry about that!
Patch notes: 1.2.02024-08-28CONTENT: Added a daily mode! Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs! Dailies are scored! Compete with your friends on the Steam leaderboards! Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!) Here’s a few examples of daily modifiers: One character only! Enemy ship parts are randomly shuffled at the start of every fight! Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health Cards ca
Patch notes: 1.1.22024-07-17PLAYER SHIP CHANGES Ares starts with 1 less hull and 1 less max shield (now 8/4) Tiderunner starts with 1 less hull (now 7/3) Jupiter starts with 2 more hull and 1 more max shield (now 12/4) ENEMY CHANGES Wizbo / The Tower can no longer be in a Solar Flare environment if you entered the fight with 3 or less hull 🧙‍♂️ 🔥 Janitorbot / CST-7 "Minesweeper" has 2 less hull and 2 less shield Rider / The Solar Sail has 2 less shield X.05 / Rail Cannon puts out a little bit less damage in phases 2 and 3 BUG FIXES / MISC Added a second backup save system just for people whose computers crashed mid-save. Now, if your save is corrupted, you can revert
Patch notes: 1.1.12024-06-28(Lumping the last two hotfixes into this update!) BALANCE CHANGES Solar Sail: one missile intent has been swapped from heavy missiles to normal missiles Rail Cannon: All phases now have 10hp instead of 11 Rail Cannon: All multi-hit attacks now cap at 1x2 instead of 1x3 Minesweeper: on Hardest, gained +3 hull, +3 shields, but is no longer armored (now +2/+2 compared to normal) Replicator: Main cannon starts with +1 damage and can go up to 5 max damage (instead of 4) reworked the card Quantum Quarry's upgrades: Quantum Quarry A now also retains Quantum Quarry B has been completely reworked; it instead gives +1 max shard
Version 1.1- more enemies!2024-06-17CONTENT Six new enemies: 3 new normal enemies, one per zone! One new elite for zone 2 A new alternate Zone 1 boss A new alternate Zone 2 boss Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy. That’s because he kills players more often than any other non-boss fight! Watch out for this guy! One new common artifact: Chaff Emitters BUGFIXES Fixed a graphical bug in the Hardest version of the big crystal fight A few smaller fixes on really weird, niche edge cases MISC Renamed a status from “DRAW LESS NEXT TURN” to “SHAKEN” New splash art by Justin Chan! Look at it!!! Updated credits NOTES In the interest of
Patch notes: 1.0.72024-05-151.0.7 changes Gameplay The card Escape Artist has been reworked and buffed a bit; it no longer discards any cards from your hand Art Tooth now has a talking animation Misc Fixed a longstanding bug that made the Soggins event incorrectly count as 5 unique events in the event progress bar (whoops!) several dozen small bugs have been fixed the main change: big under-the-hood changes to how enemies work, which should be completely unnoticeable to the average player these changes are the last ones we needed to make for some very cool upcoming content later this summer 😎 If you were in the middle of a fight when your save file was transferred to 1
Patch notes: 1.0.62023-12-20CONTENT: New event! (It’s a very fun one.) ⚽ Duncan, the pilot of the Mining Drill, overcame his shyness and can now talk 5 new artifacts: Tiderunner’s starting artifact has been split into 2 artifacts, to be easier to parse Tiderunner now has a boss artifact, meaning all 5 ships have boss artifacts :) new Dizzy artifact new Max artifact new Isaac boss artifact BALANCE SHIFTS: Made Caffeine Rush cap at 2 triggers per turn Heavily reworked Jupiter’s boss artifact Instead of “your Jupiter Drone card now costs 0”, it is now: If there are no Jupiter Drones currently in the midrow: when you launch a Jupiter Drone, gain 1 energy Gemini now starts w
Patch notes: 1.0.52023-11-27GRAPHICAL CHANGES: Some Max cards got some cool new art! “Autopilot” icon art change “Clean Exhaust” icon art change BALANCE CHANGES: swapped the rarity of two Riggs cards: “Selective Memory” is now Uncommon “Second Opinions” is now Rare BUG FIXES: Fixed a bug that allowed cards to be played while they were still animating into your hand Fixed a bug that would sometimes cause Perpetual Motion Device to not draw a card Fixed a niche case where you could click the on-screen left/right arrows to move when you weren’t supposed to be able to A few mid-combat shouts require slightly more specific scenarios to trigger Fixed a rare bug that was causi
Patch notes: 1.0.42023-11-22GRAPHICAL CHANGES: Made “Reduced Background Motion” setting reduce more backgrounds’ motion BUG FIXES: Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after. Fixed a case where RNG was not seeded correctly the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back MISC: Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting The shop’s “Repair X hull” te