shapez 2 - Factory — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| shapez 2 - Tips & Tricks to get started | 2026-04-30 | Hello everyone!Enjoying shapez 2 so far? We've seen a great amount of you who picked up the game during Early Access take it for another spin with the 1.0 release, and we're really excited to have you back. If you're new here, welcome! This devlog will be interesting to you especially.While the tutorial took you through all the basics to get started on your factory, here are some additional tips & tricks for if you've already progressed a bit!Keep the Vortex clearYou'll build the very first bits of your factory along the Vortex. However, this space is the most valuable real estate in the game. You're limited in how many belts you can connect |
| Patch 1.0.3-rc3 | 2026-04-29 | We hope you're having a great time with the 1.0 release so far! The game seems to be very stable, so there seem to be no major / widespread issues so far.However, this is a quick post-launch patch, that addresses a few reported issues:Fixed "unreleased" shown instead of "April 23" in the changelog for 1.0Fixed some achievements related to operator levels not properly triggeringFixed some launch / command line options not working as expected ~Tobias |
| shapez 2 - 1.0 is OUT NOW! | 2026-04-23 | The 1.0 release of shapez 2 is NOW AVAILABLE with a whole new game mode, modding support, achievements, new visuals & much, much more. Vortex LTD is expecting you.ImportantSavegame & Blueprint Compatibility DisclaimerUnfortunately, pre-1.0 savegames are not compatible. However, there is an 0.1.1-old branch available on Steam that you can switch to, if you for example want to check out some of your old creations, create blueprints, or simply are not ready to do the switch yet.Blueprints are compatible, but blueprints created pre-1.0 will show a warning in the blueprint library. We encourage you to recreate them (i.e. by placing them down, then |
| shapez 2 - 1.0 is coming TOMORROW | 2026-04-22 | 1.0 is coming TOMORROW!! Less than 24 hours until the 1.0 release - we're so excited!! (one of the rare cases where I think a double exclamation mark is appropriate)There's been such a huge amount of effort put into the release, we can't wait for you to get your hands on it :)If you want to celebrate the launch with us and dive into 1.0 the moment it drops, be sure to check out the global launch times map below that Max made!Also, check out the summary here, so you're prepared and ahead of the curve:Seriously, thank you!From the whole team at tobspr Games, we want to thank everybody for supporting us so much during the whole Early Access peri |
| shapez 2 - Everything coming with the release of 1.0 | 2026-04-16 | The 1.0 release of shapez 2 is only a week away, coming on April 23rd at 2pm CEST! To make sure you didn't miss any important information on what's coming with 1.0, here's a summary of all the bigger changes you can expect.While this is already somewhat of a soft-changelog, you can expect a detailed changelog with the 1.0 release that also goes over many of the more minor changes with the update, so look forward to that!Pre-1.0 BranchAs we mentioned before, savegames made during Early Access will not directly carry over to 1.0. So if you're current knee-deep in a factory and would prefer to finish that before making the switch to 1.0, you can |
| shapez 2 - The Road to 1.0 | 2026-04-02 | WIth the release of 1.0 on April 23 being less than a month away, we wanted to look back at the journey that was shapez 2 Early Access. Before we get to shapez 2 however, we need to go back further – to shapez.io!Development of shapezIn Early 2020, the development of shapez.io was started as a one-man project. If you haven't played it, it's a minimalistic factory automation game where you could cut, rotate, paint and merge into progressively more complex shapes on an infinitely expanding map. Not totally unlike shapez 2, but it looked a little different.It was a simple idea, first inspired by the little wooden shape toys many played with in t |
| Devlog 040 - Changes to Classic Mode & more 1.0 | 2026-03-19 | We're just over a month away from the 1.0 release of shapez 2 on April 23rd. While a lot of attention has been put on the new kid on the block, the Manufacture Mode, the classic shapez experience is also seeing some changes. Before we get into those however, let's first recap what the difference between Classic Mode and Manufacture mode are, just in case you haven't read the previous devlogs yet.What you knowClassic Mode is based on the original experience from shapez 1, where you have to deliver certain amounts of a specific shape in order to unlock a new building. This building you could then use to make a completely different shape to unlo |
| Devlog 039 - Achievements & More 1.0 Changes | 2026-03-05 | Only 2 days ago we announced the 1.0 release date of shapez 2 to be April 23rd. Thank you for all the kind comments you left and we're glad you're as excited as we are!Today we'd like to highlight some of the changes that are smaller, but not any less impactful, as well as talk about achievements!Dark ModeWe're adding a dark mode feature with 1.0! This doesn't just make the UI darker either, this shifts the light grey of platforms to a very dark grey as well. Perfect for staying up way too late again!Knowledge PanelAside from the search functions we mentioned before, the Knowledge Panel now also includes videos to help explain the more comple |
| shapez 2 - 1.0 Release Announcement | April 23 | 2026-03-03 | Today, we're beyond excited to announce the release date of the long-awaited 1.0 release and the 'official' launch of shapez 2!That's right, the 1.0 release of shapez 2 arrives on April 23rd, 2026! After over a year and a half of Early Access and tons of invaluable feedback from all of you, 1.0 is finally releasing at the tail end of next month.With this update comes a whole host of features and improvements, some of which we've already shared in recent weeks and some we're yet to dive into. Here’s the overview:Manufacture ModeModding Supportshapez 2 will fully support modding through the Steam Workshop with 1.0, ranging from small quality of |
| Devlog 038 - Visual Changes | 2026-02-19 | Hello everyone! When shapez 2 released to Early Access in August 2024, it shipped with the visuals we were satisfied with at the time. We’re always looking to improve and refine the player’s experience, and the visual design is a big part of that. So during the Early Access period, we’ve updated many of the visuals in shapez 2 with your feedback, but there’s a lot more on the way with the 1.0 update. Before we get into these new updates though, it’s important to know why we make certain changes.Design PrinciplesThe visuals are the first impression for a player. It immerses them into the world and, notably for an automation game like shapez 2, |
| Devlog 037 - Manufacture Mode | 2026-02-05 | Hello everyone!With the lead up to release we wanted to talk about the new game mode that will be making it's way into 1.0 and also follow up with a little more news regarding 1.0's release date and further questions and suggestions.At this point in time, we are finalizing and balancing the new game mode, so there may be some small adjustments by the time you get your hands on this.Why add a new game mode?Having listened to player feedback over the years, we've noticed that the side tasks force players to build factories that become useless after completing the side task series and this has had quite the split between the community. Showing a |
| shapez 2 - Update 1.0 & Community Manager Q&A | 2026-01-15 | Hello everyone!We collected a bunch of your questions from Steam and our socials, and Tom (aka TotalXclipse) is here to answer them for you!Not every question got an answer, as there are a couple major points we can't quite talk about yet, like the release date of the 1.0 update and details about the new game mode – though we'll have a dedicated video for the latter soon.Watch the Q&A here:If you'd rather read through the Q&A, continue below!Topic: CommunityHow frequently can we expect news from you?We're currently planning content around the lead-up to launch, which means, I can't give you a definite answer, but we're planning a minimum of 1 |
| shapez 2 has a new Community Manager! | 2025-12-18 | Hello everyone!We're excited to introduce a new face, someone who will focus on bringing the shapez 2 devlogs to YouTube! You may already have seen him around if you frequent the factory or management game communities, but we'll let him introduce himself:We have a lot of exciting videos planned leading up to the 1.0 launch of shapez 2, as well as after! Expect regular development update videos, teasers and opportunities for feedback, so be sure to subscribe to our channel if you'd like to stay up to speed.Got any video ideas or topics for us to cover? Be sure to let us know through the YouTube poll!Steam Winter SaleIf you've been on the fence |
| Devlog 036 - Art Updates | 2025-11-27 | Hey everyone!It's been a few weeks, so here's another update on where we're at and what we're cooking up. If you're interested in how we work on and polish the art for shapez 2, this one's for you. Improved visual fidelityWe are constantly working on improving the current state of the visuals of shapez 2. Often we go back to some of our oldest assets - we take a fresh look and think about how we can give them that extra bit of love and polish. Which sometimes requires new workflows and thinking outside the box.New detail workflowDuring development we invested some time to implement a technique often used in game art. It is a combination of fl |
| Devlog 035 - Development Update | 2025-10-30 | Hi there!We've been more quiet than usual since we're working really hard on the 1.0 update of the game right now! I have to admit that with all the workload, I haven't found enough time to keep up the devlogs at a more regular pace. However, I have some ideas that might vastly improve this, but that's something for the next devlog.Anyways, I wanted to give you an update how things are progressing and what you can expect for 1.0!Our current plansRight now, the team is 120% focused on the 1.0 release of shapez 2. We're making really good progress, so I'm hopeful we can give more updates on it soon-ish! The 1.0 update, especially with the new g |
| Devlog 034 - 1.0 Status Update & Gamescom Recap | 2025-08-28 | Hey everyone!Alice here again for this little status update whilst the rest of the team are still recovering from Gamescom and working hard on 1.0. Let’s jump right in :)Gamescom recapAs mentioned in our last devlog and across socials, the tobspr team was at Gamescom last weekend. They manned the stand in the Indie Arena Booth, where so many of you visited and had a go at shapez 2. It was a massive motivation boost to hear your positive comments and compliments about the game, as well as getting some much-appreciated feedback on where we can improve.You also seemed to love the merch we had to give away (you could have at least left some for m |
| Devlog 033 - Gamescom & 1 Year Anniversary | 2025-08-14 | Hey everyone! Alice here for this devlog.Whilst the team is hard at work with 1.0, here are some updates. We’ve had a lot going on lately, including an unexpected musical twist!First of all:shapez 2 & the tobspr team are heading to Gamescom!From August 20-24, shapez 2 will be in the Indie Arena Booth (Hall 10.2, Booth F010g - E019), at Gamescom in Köln. We’ll have playable stations where you can try out the game, take part in activities, and get your hands on some veryyyy exclusive merch.We'll also have previews of the shapez 2 x roons kits that a lot of you backed, and the 3D-printed magnets which will be available to preorder soon! Come gra |
| Devlog 032 - Achievements | 2025-07-24 | Hey everyone,Game Designer Ce here!I happily joined the tobspr team this April, still catching up on the long history of shapez 1 and 2 though.Before we go into the meat of this Devlog, we have an announcement:Games Forged in GermanyShapez 1 & 2 will be part of the Games Forged In Germany Steam Event! We're proud to be an indie studio from Germany, and this kind of recognition means a lot to us. There's some really cool titles in this event, so make sure to check it out.An honourable mention for Star Birds from Toukana Interactive! It's a relaxing asteroid base-building and resource management game. If you like shapez, this is probably up you |
| Devlog 031 - Road to 1.0 | 2025-07-04 | Hey everyone!I wanted to give you an update on what we are currently working on and what our plans for the future are!First of all, the TL;DR:Next update will be 1.0 and we are aiming for November this year, but not sure we can make itIt will have achievements & mod support (finally!)It will have a new game mode that we think might even replace the default game modeNow that we have the important things out of the way, let me go a little into detail.1.0 Release - November?We feel like shapez 2 is already in a very solid state, and some of you even argued that the initial early access release already reached 1.0 quality. With the recent updates |
| Devlog 30 - Dimension Update Patch 1 (0.1.1) | 2025-06-23 | This is a small patch to fix some of the issues that slipped through, as well as some missing QoL features for the Dimension Update.The Dimension Update was very well received, and it was great to hear all of your questions in the AMA and your feedback. Thanks for your continued support! We are also working on some big things for shapez 2, but it's too early too announce those just yet - keep an eye out for future devlogs if you're interested in finding out more! ChangelogSummaryGlobal signal receivers/transmitters now support any wire signals (used to be only shapes)Trains are now 36% faster (them being slower than in 0.0.9 was a bug and not |