STEAMYDATA

Quasimorph — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Unstable Beta 2 Is Now Available!2026-04-24Hello, mercenaries! Today we are updating the Quasimorph beta branch. This update includes several major systems and notable changes: the Pact Department for the Magnum, a reworked trade shuttle, the new RealWare storyline, updates to fire, liquids, and gases, as well as a batch of fixes. Important: Unstable Beta requires another wipe within the beta branch. We said last time that we would try to avoid it, but due to the scale of these changes, old beta saves will not be compatible with the new version. One more reminder: the beta is called “Unstable” for a reason. Bugs, conflicts, and strange incidents of a corporate-demonic nature may occur
The Unstable Beta2026-04-03Hey, everyone! Time for a new beta.The upcoming beta is called “Unstable” for a reason.Because of the large number of reworks, conflicts, bugs, and other surprises may occur. Play at your own risk.The beta is already available in the corresponding section of the game’s Steam properties.Wipe and configsWe have updated all configs, fixed naming issues, removed items from classes they no longer belong to, and reorganized the tables to make them easier to navigate.This requires a wipe — old saves will not work.If no sudden urgent need arises during the beta (it shouldn’t, we’ve checked, though we can’t rule out that some issues may surface), then
Update 0.9.9 “Signed in Blood” is now live!2026-03-06Update 0.9.9 “Signed in Blood” is now live!This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes.Patch Highlights:4 new story missions concluding the story of Xiomara and the Feathered Masks65 Pacts in total, plus a new Bane system tied to Pact useActive implants now have limited uses per missionCryochamber for long-term storage of perishable itemsNew i
DEVLOG 016: Signed in Blood2026-02-18Hello, mercenaries!Today we’re going to talk about our plans for the upcoming 0.9.9 patch and the key development directions of the past few months. And of course, we’ll tell you when to expect all these wonders!Patch HighlightsPacts 2.0: we’ve completely reworked the system — now these are powerful active abilities that can truly flip the battlefield upside down. Turn into a Quasimorph? Sure. Walk through walls? Easy. Reduce everything around you to meteor ash? Anytime. But of course, nothing is free.The difficulty builder is deeper: you can now fine-tune your experience as you play (with clear limitations so you can’t break progression). Pl
Patch 0.9.8.2: Fresh Meat2025-12-18Hello, friends! New Year is just around the corner, and we’re not going into the holidays without a small gift for you! Meet the Fresh Meat patch – packed with Christmas spirit and festive vibes.A proper celebration needs plenty of guests, so this patch brings 5 new mercenaries and a full rework of all the old ones.On top of that, we’ve delivered a major update to all procedural missions. We’ve been following your feedback after the previous patch and worked on victory/defeat conditions. And of course: a few new items, Combat Log improvements, and a bunch of QoL changes.Let’s dive in:New MercenariesFive new mercenaries have been added. Joinin
Vote for Quasimorph in the Steam Awards 2025!2025-11-26Hello, mercenaries. We have an important and challenging mission for you! Steam Awards 2025 voting has started, and we need your help to secure a nomination in the "Labor of Love" category! Throughout this year, we’ve been actively improving the game, and we’d be thrilled if you supported us in this category! We would appreciate it if you click on that checkbox above! See you in future updates, Your Magnum Scriptum Team
0.9.8 "No Suffering - No Gavvakh" is out now!2025-11-10Hi friends! We’re drawing a line under update 0.9.8 that you helped us shape during beta, and we’re rolling out the final fixes! The patch is also leaving beta and moving to the game’s default branch, and below you’ll find the full patch notes, info about the new features, how to start the new story missions, what changed in the economy and AI, plus a heap of QoL tweaks. The most important highlights of the patch: 6 new story missions Endless missions Ability to travel across the Solar System without advancing time New planet: Saturn and 4 moons 5 new classes; all old ones reworked UI with hit chances, NPC HP and AP; floating texts Reworked c
Beta 0.9.72025-10-04Hello, friends! We’re continuing to gather feedback for a big pre-release patch we’re targeting for late fall. This time, the beta will include an AI update and new implants. We’d love to hear your feedback! Also here is a small teaser for future content Patch Notes 0.9.7 BETA New content New: AI Update. Limit on the number of attacks per turn for NPCs. New behavior states. NPCs can now use some items and active implants. New: 66 new implants, including 20 active ones and 18 quasimorphic ones. New: Tab filters and sorting update. Starting items are now sorted between tabs. Weapons are divided into melee and ranged weapons. Tabs can be exclude
Migrating to the new version of the Unity engine.2025-10-04Hello everyone.This is a technical update for the stable branch due to news that Unity developers have discovered a critical vulnerability in their engine.This has now been fixed.
DEVLOG 015: No suffering - no gavvakh2025-09-19Hi, friends! It’s time for another devlog. Today we’ll talk about our plans for the beta that starts today, share some details about the next patch we’re aiming to release this fall, and briefly touch on the 1.0 launch. We’re already working on the next big patch, planned for late autumn. It will be the last major update before 1.0. After it ships, we’ll take a short break to prepare the endings of the game’s storylines and do final polish on balance, UI, and localization. The fall patch itself focuses on core mechanics, a rework of the class system, and a wide range of Quality of Life improvements. New beta is live!A large update with new co
United We Stand 0.9.5 is Out2025-08-01Greetings, mercenaries! Huge thanks to everyone who participated in the beta test of the United We Stand patch. It’s time for the release of the patch: starting today, it is available to all players! This update includes all changes from the last three months of the beta branch. Over that time, we’ve been testing content with the community and now we’re ready to share the results. Cumulative changes from the past 3 months: Save Compatibility You can continue your old saves and they will be playable. However, if your save was started in version 0.9 or during the beta before July 18, some new features may not work properly, and story missions m
Beta 0.9.5 Now Available!2025-07-18Patch Notes for 0.9.5 Greetings, mercenaries! We’re continuing preparations for Patch 0.9.5 and plan to release it closer to the end of the month. However, all new content is already available in the Beta branch. Please note: the Beta version may be unstable! So, what’s in store in this update? Faction Window Overhaul The long-awaited addition: you can now track the requirements for story missions! We've updated the Faction Strategies window: it now not only shows what missions a faction can generate but also what they may require from you to advance their storyline. When subscribed to a faction, this information is also displayed in the top-
DEVLOG 014: United We Stand2025-06-17Greetings, mercenaries! Today we’re sharing what we’ve been working on over the past month, what we’re busy with right now, and what you can look forward to in the upcoming July 0.9.5 update. Some of the content is already live on the beta branch, and we’ll keep updating it right up until the patch ships to the stable version in July. We’ve marked items in the text so you can easily see what’s currently in development and what’s already being tested. So feel free to jump in and try it out! New Magnum Departments (coming soon to beta) Patch 0.9 added a ton of augmentations and implants. Now we’re expanding everything around them: Augmentation
The Meat Cage 0.9 is Out!2025-04-11Hello, Mercenaries! Huge thanks to everyone who participated in the beta testing of the Meat Cage Update. Now it's time for its release! Highlights New mechanics: Augmentations and Implants Controller support and full keyboard-only control mode Combat log New locations: 4 new tilesets, 5 celestial bodies, 27 new stations 2 new story missions 4 new melee weapons, 9 ranged ones, 1 hat, 35 augments, 21 implants Faction items in barter A TON of bug fixes and balance changes Let’s get into the details! This patch has spent a long time in beta, and today we’re finally updating the main game branch to version 0.9. Here’s what’s new: Game Interface O
DEVLOG 013: Breaking the Meat Cage2025-04-04Hello, Mercenaries! The first phase of Beta testing has wrapped up, and the second phase we announced a couple of months ago is now nearing its end. It’s time to sum things up and tell you all about the content coming in the next major game update — Patch 0.9. And it’s going to be a big one: augmentations, implants, new locations, a combat log, weapons, and much, much, much more! Augmentations & Implants Augmentations are robotic devices that can be installed into different parts of the body to change their functionality. It’s time to break the limits of your meat cage: augmentations let you replace an arm with a machine gun or a drill, insta
Beta 0.8.6 is available now!2025-02-14Hello everyone! As we mentioned in our devlog, starting from the 14th, we are transitioning to a new testing format. Today marks the launch of the first phase of testing, which will run for approximately a month. Please leave your feedback in our Discord and in the dedicated discussion thread on Steam. Beta test participation is open to all players, but please be aware that we cannot guarantee game stability or save compatibility when exiting the beta. The beta test is available via a separate branch, which can be switched in the game's properties. CONTENT 1. Controller Support We have reworked the game’s UI for controllers and are looking fo
DEVLOG 012: Future is near2025-02-11Hey, folks! Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year. Changes to the Beta-testing We've decided to take a more structured approach to delivering new versions and managing the beta branch: 1. Every month, we’ll update the beta branch to experiment, make intensive changes, and gather feedback. 2. Every three months, we’ll prepare a major patch that consolidates our experiments. This approach remains mostly unchanged—we're still aiming for one big patch per quarter—but we want to start collecting feedback ear
Update 0.8.5 is out! Final Patchnote2025-01-17Hello, mercenaries! We are excited to announce that patch 0.8.5 is moving to the main branch of the game. A huge thank you to everyone who helped us during the open beta testing. We will continue improving controller support and get back to you with a new version later. We also want to issue a warning: Saves from version 0.8 are not supported. Saves from the open beta 0.8.5 will work correctly. So please do not update if you want to continue playing on older saves. Now, onto the final patch notes! General Killing the Baron now sets the minimum Quasimorphosis level on the mission to 100, and it cannot be reduced by any means. 3 new asteroids w
Update 0.8.5 The Great Clean-Up is available in Beta!2024-12-25Hello everyone! The Magnum team is glad to wish you a Happy New Year and Merry Christmas! This year was not easy, we look rumpled and crumpled now, but the feeling of the work done and you, our players, support us in the desire to live and work on. Beta is available via Beta Branch Beta - beta: Right-click on the game in the Library -> Properties -> Beta Versions -> Beta Testing -> beta After selecting this option, the game should update. CONTENT Almost 200 new items 3 new asteroids with 10 new stations New extended track for the first phase of the Martian bramfatura (when Mars is still sleeping) New room presets GENERAL WIPE The engine has b
0.8.5 The Great Clean-Up Update Beta launch on 25.122024-12-20Hello, Mercenaries! Next week, we’ll be back with the beta for the new 0.8.5 update. On December 25th, we plan to make the patch available for download in the game’s beta branch. Beta testing is open to all players, but please note that we cannot guarantee game stability or the playability of saves after leaving the beta. Highlights of the patch First iteration of controller support Over 200 new items Revamped game data structure (and a WIPE) Greater enemy variety Location type affecting loot Major AI overhaul (squads, leaders, patrolling, firing modes) Ability to issue orders to allies New rendering Multiple QoL improvements Migration to Uni