Rotwood — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Rotwood Patch Notes [719485] | 2026-03-26 | Fixes: Fixed a number of crashes related to players disconnecting mid-action. The power "Stop Loss" no longer ticks down during special encounter rooms. The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller. Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker. Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances. Fixed a soft lock that could happen when the player was killed while using certain weapon skills. Fixed some crashes and visual issues related to using certain weapo |
| Rotwood Patch Notes [718189] | 2026-03-17 | Fixes: Fixed a bug causing the mastery to defeat the final boss to not complete for some players Updated translations to fix several typos and other errors that players have reported Fixed several issues related to players leaving at unusual times Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections Changes: Added a message clarifying how to reset your entire save file if you wish to do so Made it more clear which character is being deleted in the delete character confirmation popup Added a popup message for legacy files that explains how to enable proto-weapon crafting again |
| Rotwood Patch Notes [717742] | 2026-03-13 | Fixes: Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected. Fixed a crash when the game failed to retrieve the message of the day. |
| Rotwood Patch Notes [717513] | 2026-03-12 | Fixes & Changes: Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly. The Swarm weapons will now properly play the skill queued sound. The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied. Added a new explanation about how to continue crafting boss weapons for legacy save files. |
| Rotwood Patch Notes [717179] | 2026-03-11 | Fixes The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad You can no longer charge a proto-weapon by killing Imbued Rook's Crow Fixed a few scenarios that could cause the camera to get stuck The Apex Predator power now correctly applies its critical chance bonus when entering a new room The game will no longer attempt to load data from pre-EA save files The Imbued Rook’s frost aura now correctly follows Rook in online games Imbued Shell Drake no longer plays the egg shell break animations multiple times Several typos and incorrect details in conversations have been corrected Fixed |
| Rotwood Patch Notes [716224] | 2026-03-06 | Fixes & Changes All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt. Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements. The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not. Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state. Fixed an issue where Rook would spawn the wrong reinforcement waves. Fixed a softlock that could occur during the final boss battle. Rewards can now spawn from Shiny Bushes during the final hunt. Fi |
| Rotwood Patch Notes [715908] | 2026-03-04 | Fixes & Changes: Fixed an issue where the music in Grimhollow's fight could turn off if the fight progressed too fast. Lowered the volume of the Wollusk's Acid Vomit during Swarm's Super Frenzy fight. Newly added villager friendship rewards are now given out retroactively to legacy save files. Fixed an issue where some older save files would crash when trying to load their mastery progress data. Improved the stability of matchmaking through Steam. Lottie will no longer give the player a free proto-weapon if the player already has one. Fixed an issue where attempting to submit feedback through F8 while the screen is fading would result in the |
| Rotwood Patch Notes [715646] | 2026-03-04 | Fixes: Fixed a crash that could happen when switching input types. Fixed a crash triggered by rapidly joining and leaving online games. Fixed a crash in Grimhollow's lunge attack. Fixed a crash that could happen when equipping one of the new Rook imbued weapons. Fixed some visual issues with Rook's imbued weapons. Fixed a crash that happened when applying a Proto-Weapon Teffra Mirage. Fixed a crash when trying to skip a cutscene in an online game. Resolved an issue that was causing the 'join game' feature on discord to not work. Resolved an issue that caused cutscenes to not display for some players. Players who have already completed every w |
| Rotwood Surprise Shadow Drop! | 2026-03-03 | Hello everybody! Welcome to the release of Rotwood on Steam! We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2! We launched in Early Access with the plan to release the game at the end of 2025; however, we added some time at the beginning of Early Access to adjust to initial player feedback. We know today’s launch comes as a bit of a shock, and we’re sorry for the unusual secrecy lately, but we’re happy to announce that with this update, we’ve completed all of the planned launch content (and then some) for Rotwood! Update Highlights: Narrative Conclusion and |
| Rotwood Patch Notes [689247] | 2025-09-15 | Bugs & Crashes Fixed a crash that happened when the Anomaly Progress UI was updating as the room changed. Fixed a crash that happened at times when attempting to remove a local player. Fixed an issue where an invalid keyboard input could be added when playing on a steam deck. Fixed an issue where killing destructible objects could cause a crash when playing online. Changes: Reduced the physics size of the signs near farming plots to prevent getting stuck on them. |
| Rotwood Patch Notes [688854] | 2025-09-10 | Bugs & Crashes: Fixed a crash that could happen when loading into certain hunts. Fixed a crash caused by an entity's GUID becoming invalid. Fixed a bug where you could become stuck on the Gem Screen while using a controller. Fixed a crash caused by a room change timeout happening while a player was still speaking with an NPC. Fixed cases where projectiles (such as those spawned by the power Shrapnel) could cause poor performance or even crashes when hitting closely packed targets. Fixed a bug where some legacy saves could be prevented from crafting proto-weapons until they progressed their relationship with Hamish. Fixed a crash when joining |
| Rotwood Patch Notes [687610] | 2025-09-04 | Bugs & Crashes: Fixed a crash that could happen in the Hunt after you harvested a Teffressence Container Gem in your town. Fixed a crash when trying to uncover a shiny bush. Fixed a soft-lock with the Ghost anomaly when clearing a combat room. Fixed a crash caused by upgrading low level weapons to a higher level. Fixed some crashes that could happen when using specific startup flows. Fixed a crash caused by interacting with something as the game shuts down. Fixed various crashes caused by picking up a Mannequin while someone else was using it. Fixed a crash related to the off-screen indicator widget. Fixed bugs where the following pieces of e |
| Rotwood Patch Notes [686987] | 2025-08-30 | Bugs & Crashes Fixed a crash when trying to load a save file that contains invalid equipment Fixed a crash when Snortoise Armour tried to damage a vending machine Fixed a crash when entering Brambleside Footpath with over 75% Runspeed Bonus |
| Rotwood Patch Notes [686933] | 2025-08-30 | Bugs & Crashes: Fixed a bug that caused Teffra Anomaly progress to not show up at times Fixed a bug that caused Ambush Predator to not count towards the critical chance modifier total for Hunter's Path Fixed a bug where the Deus Ex power would activate while donating health at a random encounter vending machine Fixed a bug where powers could sometimes spawn out of the level Fixed a bug that prevented multiple players from unlocking the same weapon at the same time while playing local multiplayer Fixed a bug where Glorabelle wouldn't speak to you while out on a Hunt Fixed a crash when trying to equip an invalid loadout Fixed a crash when inter |
| Rotwood Patch Notes [686726] | 2025-08-29 | Bugs & Crashes Fixed an issue where the game would consider one controller to be two different controllers, making it impossible to progress past the main menu. Fixed a crash that could happen when viewing certain loadouts. Fixed a crash that could happen when joining another player's game through an invite. |
| Rotwood Update: The Hunter's Path Now Live! | 2025-08-28 | Today, we are releasing The Hunter’s Path update. With this release, we’ve done a ton of work to improve character progression so that players have more opportunities to grow and expand their skills while also providing us more room to keep things interesting as players progress through the game.We’ve also made some big quality of life changes, some balance tweaks, and bug fixes as well. We want to extend another huge thank you to all the players who have sent in their feedback and suggestions, not just during this beta, but also throughout Early Access. We’re listening, please keep it coming! Highlights Include:New Minibosses and HuntsHunter |
| Beta Test - Hunter's Path now available! | 2025-08-19 | Hello hunters!Today we are opening up the Hunter's Path Beta to a wider audience!For the past couple of weeks, our Discord community has been quietly testing our upcoming patch, reporting crashes, bugs, and giving feedback to help us prepare the content for a wider release. Thank you to everyone who has participated so far! A lot has changed about the game in the past 5 months, so if you're interested in being part of the final phase of testing the content (or even just getting an early peek at what's coming out soon) check out the beta!New Minibosses and HuntsAdded 9 new minibosses to the game, for a total of 16 minibossesAdded "miniboss hun |
| Rotwood Patch Notes [665148] | 2025-04-21 | Bugs & Crashes Fixed crash that can occur when a remote player is disconnected during a revive Fixed crash when interacting with objects in unusual states Fixed crash when dodging with an invalid mouse position Fixed crash that could occur when defeating Grimhollow with the More Loot gem equipped Fixed crash when charming a Zucco over the network Fixed soft-lock that could occur with Bulbin or Snoball stacks Increased maximum amount of powers a player can have to prevent a crash when playing online Fixed farm crop UI getting stuck on screen after removing a player |
| Rotwood Patch Notes [663077] | 2025-04-07 | Bug Fixes Fixed scroll bar in the Food Selection Screen Fixed crash when removing a player during character selection Cleaned up quest management code to prevent stale data from persisting Added fallback to English when selected language is not found Added client force reset for first room change to ensure clean Lua state when connecting to a new host Fixed crash a crash that could happen when a when Bulbin Tower was knocked down Fixed misc. crashes |
| Rotwood Patch Notes [662145] | 2025-03-27 | Fixes Fixed issue where players would sometimes get less power options than intended. Fixed a bug that could cause farming to be unavailable to certain players. Fixed a bug that could cause the food menu to load incorrectly when playing online. |