Stormgate — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Transitioning Offline, with QOL and Performance improvements | 2026-05-01 | Hi all, this update is a bit of a mixed bag with our transition away from live service and some nice QOL & game updates from the community team. Offline TransitionAs a first step towards de-coupling from Stormgate's existing server infrastructure, this patch disables live service Versus and Co-op modes, and adds offline support to the Campaign, AI Skrimish, and Custom game modes to prepare for the Hathora server shutdown. A few of us have been hard at work adding Steam peer to peer support to the game, but the netcode is not quite ready yet -- this means that this update disables multiplayer modes for a time. We hope to deliver proper steam-p |
| PTR Update 04/03/2026 | 2026-04-03 | Over the past two weeks, there have been some experimental and incremental PTR updates. Playable in today's patch, these are the recent highlights: Performance/FPS has been improved by about 30%.We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's actively on screen and is improved overall into the late game.Co-op has been un-frozen and now inherits the latest game updates and improvements. There are still some mode-specific overrides for us to correct, so it needs your battle testing to help us iron th |
| Hotfix 2026-03-06 - Ladder Rankings Reset! | 2026-03-06 | To coincide with the community update, we have started a new ranking season, so ladder rankings have been reset for 1v1 & 2v2. Who will rise to the top in each faction? Refreshed 1v1 leaderboards can be viewed on Untapped: https://stormgate.untapped.gg/en/leaderboard This hot fix also addresses: Fixed a balance-breaking bug that made Celestial's zenith scan cost zero energy. Added a match countdown for 2v2 matches.Fixed a visual issue with Hedgehog & Atlas redeploy previews not looking correct. |
| Community Update - Now Live! | 2026-03-03 | Hey everyone,We’re finally here.After four months of building, testing, iterating, and working side-by-side with an incredible group of community members, the Stormgate Community Update has officially left the PTR and is now live for all players.This is the biggest update to Versus we’ve ever released—and it truly was built with the community, and in many cases, by the community.A Patch Built TogetherFrom the beginning, this project has been a collaboration.Our community implementation team didn’t just give feedback—they helped directly implement many of the design and balance changes you’re playing today. Using the editor tools and rapid ite |
| 2026-03-02 PTR Update + Stormgate server maintenance. | 2026-03-03 | The Stormgate main game may be periodically unavailable while we work to roll out an update. In the meantime, players can play on the PTR by right-clicking Stormgate > Properties > Game Versions & Betas and choosing community_patch_ptr. PTR is updated with a the following bug fixes:Fixed a crash that happens when a player joints player slot 8 in a custom game with 8+ players.Added support for \ custom map tags.Fixed old hedgehog actor displaying when using targeted deployment or reposition abilities. Updated Atlas poses for its deployment preview meshes. |
| PTR Update 2026-03-02 | 2026-03-02 | PTR has been updated to build 107469. This is a release candidate for the community patch going live, We've been refining the localization process and making improvements with community design & map update workflow. This patch includes bug fixes and map updates. Added TreeForAllbeta back into the game after fixing up a build issueAdded new 2v2 map: Cyclone. Added player slots 3 & 4 to \ Furious Resolve & \ Lost Hope mapsArcshipMovement speed reverted to 2.0 from 1.75Movement speed upgrade reverted to +1.5 from 1.75Morph CoreMovement speed reverted to 2.0 from 1.75Movement speed upgrade reverted to +1.5 from 1.75CarnivexDeferred damage is now |
| PTR Update 2026-02-21 | 2026-02-22 | With this patch we've uploaded some localization files for updating tooltips in various languages. |
| PTR Update 2026-02-18 | 2026-02-19 | PTR Update 2026-02-16It's been a few weeks since a PTR update, while we fixed some build errors and a UI crash that was causing delays. Meanwhile, balance refinement and localizing tooltips has been underway. New Maps:\ Big Gate Hunters\ Voidlife Heroes RPG\ Storm Scourges RPG\ AutoGate Co-op\ Winter Triangle Tower Defense\ Obelisk Offensive\ YinYang\ Split EndsSome existing maps have also been updated based on player feedback.GeneralWe've updated the spectrum of team colors and expanded support for different player configurations. We now have distinct colors for each player in the following multiplayer modes:1v1, 2v2, 3v3, 4v4, FFA (up to 8 |
| PTR Temporary Revert | 2026-02-07 | We're everting the PTR back to the previous build (#107316) while we investigate a crash when accessing the versus menu. Hopefully this will be resolved soon. |
| PTR Update 2026-02-06 | 2026-02-07 | Updated to build 107334Map UpdatesNew custom map: AutoGate CoopNew custom map: Obelisk OffensiveNew custom map: Storm Scourges RPGNew custom map: Voidlife Heroes RPGFurious Resolve converted to FFALost Hope converted to FFATemple of the Lost Gate FFA map updates.New 1v1 map: StellarisVisual UpdatesHellborne: Inferno now has a burning effect on killVoidheart Shrine (blue): Now shows a healing effect if helaing and a purple effect if restoring energy.Wellspring (green): Healing regeneration effect correctly changed from purple to green.Tag overhead icon now properly fades out instead of popping out when expiring.GeneralThe full in-game editor i |
| PTR Hotfix 2026-01-30 | 2026-01-31 | We're testing and debugging a crash that happens when scanner casts tag. To avoid this crash, don't research tag or play against AI that might use it. It still likely is happening in this patch but we plan to send a fix shortly or revert to a working build from a couple days ago if this persists. |
| PTR Update 2026-01-30 | 2026-01-30 | Reverted the shroud visual radius change, it had unexpected consequences in testing. Fixed an AI behavior where they would sometimes prioritize Therium too much and not bank enough Luminite to expand.Map updates to Mystic PeakScannerFix bug with Tag autocast that prevented the Scanner's weapon from being able to attack.Maximum charges decreased from 4 to 3Autocast no longer targets units of 0 supplyCast duration decreased from 0.3 to 0.1 |
| PTR Update 2026-01-29 | 2026-01-29 | A quick hotfix for a few issues:PrismHealth increased from 75 back up to 85 for now. Health was previously 85 before the most recent patch that reduced it to 75, but that created a potential balance issue ahead of an upcoming tournament finals. We'll re-evaluate this change soon.HexenSkull of Shedda can no longer enter stealth.Observer camera max zoom distance reduced from 10,000 to 9,000. For reference, normal game camera max zoom is 6,500.Fixed a visual issue where shroud fog elements would pop out around map edges at max observer zoom levels.Shroud visual radius math and edge thickness has been slightly adjusted so that it better lines up |
| 2026-01-28 PTR Update | 2026-01-28 | GeneralWellspring, Voidheart Shrineheal increased from 2% per second to 2% plus +2 flat hp per second.Hid their healthbars, in case the UI option to always display them is enabled. Bug Fix: Celestial co-op heroes now have 300 supply for real.Celestial AI improvementsMap updates to Holodeck & Mystic PeakObserver UI now hides the energy resource amount for each player, which was previously tied to topbar energy and is mostly not relevant anymore.VanguardHanger BayReturn to Hangar (bug fix): Heal now is removed if the source Hangar Bay no longer existsReturn To Hangar (bug fix): No longer works on in construction Hangar BaysMedtechMedTech (bug f |
| PTR Update 2026-01-24 | 2026-01-24 | Improvements to Celestial AI expanding behaviorIncreased co-op supply cap from 200 to 300.Increase maximum concurrent ragdoll deaths. This is regulated by graphics settings: Low & Medium setting remains unchanged with ragdoll deaths disabled for performance reasons.High has been increased from 2 to 5Epic has been increased from 6 to 15Fix a bug that allowed players to choose a team slot not defined in map settings. Now team lobby selection is limited to what the map defines. |
| PTR 2026-01-23 Update | 2026-01-23 | 1/23/26 PTR UpdateBalance ChangesTherium GeneratorFootprint decreased from 3x3 to 2x2 (reverting the change from a few days ago)Command PostSupply granted increased from 10 to 12Sentry PostBuild time decreased from 55 seconds to 50 seconds (note: there was a bug that was incorrectly setting the Sentry Post build time to 60 seconds that has also been addressed)LancerKinetic Redirection upgrade build time decreased from 90 to 60HedgehogHp decreased from 215 to 205Armor Shred Missiles debuff max stacks decreased from 90 to 75Morph CoreValue increased from 50 Luminite to 100 Luminite. This reduces the Luminite refunded when Matter Reallocation is |
| PTR Update 2026-01-21 | 2026-01-21 | PTR 2026-01-20 UpdateHornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack. Added some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish. Increased emissive values on Celestial structure materials.Therium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes.Fixed an issue preventing AI opponents from recog |
| 2026-01-16 PTR Balance Update | 2026-01-16 | PTR 2026-01-16 Balance updateTo start, we'd like to highlight a nice QOL update we've introduced for the Atlas and Hedgehog: Redeploy and Targeted Deployment. With these new commands, players can now tell these deployed units to deploy at a new location in a single command. They will run the sequence of: Un-deploy, move to new location, and deploy in place. Similarly a non-deployed unit can be given the command to deploy at a location. VanguardLancerKinetic Redirection research time reverted to 90 secondsTurn Radius decreased from 0.35 to 0.2ScoutTurn Radius decreased from 0.25 to 0.1MedtechAttack Projectile speed increased from 25 to 30Hedge |
| PTR Update 2026-01-14 | 2026-01-14 | PTR Update 2026-01-14Added two new community maps to the custom games list: 1v1 Avant-GardeStormgate Battle Arena - a custom tug of war/MOBA-style game with a ton of customized hero characters.Added the latest updates to existing community maps, including:HolodeckFrostlineBlackspire StationMalice DepthsShort CircuitScarlet IsleCosmic EnigmaDesolate Templeand a handful moreStormgate Triggers updated so that the first Stormgate now spawns at 3:30 into the game.Potential fix for an issue where a non-functioning top bar UI would appear in some gamesAdded a cheat to remove visible UI elements. Type the following (case sensitive): "ToggleInGameUI"E |
| PTR Update 7 January 2026 | 2026-01-07 | 7 January 2025 PTR UpdatePatch NotesGenericDestructible Sharp Rocks set to 5HP from 10HP.Increased max zoom for the observer camera (Needs some shadow adjustments still, as they can clip out at max observer zoom currently)Alert minimap target size increased.Lighting on all TOD setups has been slightly brightened during day and night to help clarity a bit.Skirmish Commanders can now be selected as the faction for AI players in Custom game lobbies. This is the beginning of us enabling players to skirmish vs Vokurka and Major Galt with their friends. Please try this out and report any issues you discover! (This change requires custom maps to be |