STEAMYDATA

Lethal Company — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 80 - The Blooming Update2026-04-05Hello, Version 80 is out of beta! This update has 3 new creatures for the forest moons (and a returning creature), the utility slot which is a spot dedicated to purchased tools, a few new rooms for the facility interior, a complete rework to March's exterior + foliage updates for Vow and Adamance, new graphics and accessibility settings, and numerous bugfixes, performance optimizations, and small improvements.Version 85 should hopefully come soon and be much more "content-focused", whereas this update revamped many of the game's systems under the hood and fixed numerous small issues that had been bugging me since the game's release (or had be
Version 80 Beta!2026-03-30Hello, long time no see! Version 80 is out in beta for you to test. You can access it by opting into the public beta branch for Lethal Company on Steam. V80 brings a complete rework of March's exterior, a wide range of bugfixes, performance improvements, and other improvements, 3 new creatures (and a returning creature), a few new rooms for the factory interior, and the utility slot. This update isn't quite as content-heavy as it is feature-focused, but it sets up the game with all sorts of under-the-hood fixes and adjustments to fix things I've broken over the past few updates, so I'll be able to think more about just adding new content real
Handy Patch V732025-10-04Hello, I'm back with a minor security patch, so make sure to play on the newest version. I've also made adjustments to the scrap which can spawn on Dine, so you should check that out.I am still working on my text-based adventure Welcome To The Dark Place, which will be released for free on October 24. After that I'll come back to Lethal Company. See you soon!
V72 Bug fix patch2025-06-06Hi, here is another round of bug fixes for things mostly to do with V70 additions. - Fixed an issue where the clock and candy scrap were not spawning - Fixed an issue where enemies could not navigate onto the bedroom bed or onto the car in the garage in mansion interiors. - Fixed enemy interaction with the bathroom shower door in the mansion interior - Fixed an issue where gift boxes were not spawning items randomly and would all contain the same item depending on the moon. - Fixed the bird being able to instantly kill enemies rather than doing quick damage. - Fixed errors regarding the body parts spawned by players who are killed by the Gian
V71 Bug fix patch2025-06-04Hi, I fixed some problems. - Fixed an issue preventing players from opening the buyable fridge - Fixed a lamp that was floating off the wall in Dine's exterior - Fixed weedkiller sounds being global - Fixed an issue where the small stairwell in the mansion interior could lead up to the greenhouse room, which made it impossible to fit through the doorway due to the railing. - Made the fog in Vow more gradual vertically, where before it used to cut off harshly at the top of the valley - Fixed some issues regarding the logic that determines if the radar signal has cut out when monitoring players in the caves, which could prevent the signal from
V70 - The Incubating Update2025-06-01Long time no see. The Company has a new update for all you hard workers. Patch Notes - Overhauled the radar Added a face cam which allows you to see your fellow employees on the terminal. Reworked the radar's appearance, now using 2D sprites to display rooms. Added a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen. Added a line on the radar which shows the path from the currently viewed player to the exit. Added contour lines to represent terrain outdoors This should bring the radar up to the visual standard of the rest of the game and make it easier to make a difference as the co
Jolly Patch V692024-12-13Merry Christmas! - I added snowmen around the ice planets - I fixed some wonky behavior with the masked enemy that had to do with the elevator - Presents are more likely to spawn
1 Year Anniversary!2024-10-23I released Version 65 which is a tiny update for Lethal Company's first birthday. You've been working around the clock for a whole year, you deserve a bonus! Temporary changes for the anniversary: - Added birthday hats on each player, and the default suit is the original brown - There is an 8% chance for a hoarding bug infestation - Increased frequency of sales in the store - Buying and keeping furniture in the ship now gains you "luck", which is factored into the amount that the quota increases when you fulfill it. Thank you. I'm sorry I couldn't do a full-sized update for this time, but I am focused on my text-based adventure, Welcome To Th
The Bag Patch - Version 642024-09-05Hello, I'm back with another smaller update. While working on this, I started losing steam, even though I was happy with the direction things are going. So I decided to switch to another project for a while (Welcome To The Dark Place) with the hopes of finishing it soon. Rather than holding onto this update I'm releasing it now as V64 since it has a couple nice features: - The tactical belt bag can now be bought from the terminal. It holds 15 non-scrap items and can be accessed by other players while it's around your waist. Use "INFO" to learn more about it. - A new, rare 0.6% chance weather event can now occur on any day at a random time. -
V62 Patch2024-08-20Here is a list of fixes and changes. boo Mineshaft - Fixed an error with inverse teleporters when the mineshaft was present - Fixed an issue where a room could overlap with the mineshaft entrance room. - Fixed an issue where a specific corner could be walked through in the caves - Fixed an issue where the Maneater would freeze if it was crushed by a spike trap as a baby. - Fixed table props not being able to spawn in the mineshaft, which could dramatically reduce its scrap count. - Fixed an incorrect placement of a navigation blocker in the caves which prevented creatures from pathing through it. - Fixed an issue where players could drop the
Small Patch V612024-08-17Hello, V61 is a patch/hotfix for a few things. - The bestiary entry for the Maneater should now be functional. - An additional 6 scrap now spawns within the mineshaft to reflect its high risk. * There is also evidently some inconsistency with the amount of scrap spawning in the mineshaft, and I will look into that. - Coilheads will not move when looked at, under any circumstances, including if they cannot reach the player that is looking at them. - Fixed desync in the Maneater's position when it caught a player. - Fixed some problems with being able to kick the soccer ball.
Version 60 - The Stuffy Update2024-08-17Hello! I am happy to bring you Version 60. This update most prominently features a new interior which is common on Offense, Vow, Dine, and Artifice but can appear on any moon. Patch notes: - Removed the Kidnapper Fox (for now) - Removed the Bog Crawler - Removed the Goopy Goblin - Made changes to the Dine entrance positions - Changes to coilheads: * Coilheads now enter a recharge phase after chasing you for a certain distance. * Coilheads can lose track of you after a long time of being out of range and line of sight. * Coilheads cannot complete a jump as easily if they are spotted by a player while jumping. - Made optimizations to Flowerman
Version 55 - The Cruising Update2024-07-06Hello, Version 55 is here! This update is mainly just the Company Cruiser, an epic luxury transportation vehicle, capable of transporting an unimaginable amount of scrap all at once. There are also two new creatures and some fixes. Also, you can buy weed killer. Fixes: Fixed some desync problems with the position of nutcrackers and mechs Fixed inconsistent damage numbers or just totally whiffing when attacking creatures with weapons. Fixed inconsistent damage numbers when hitting other players with weapons. Also increased the damage when hitting other players from its originally intended 10% to 20% to keep things similar to before. Fixed inco
Version 55 now available in the beta branch!2024-06-28Hello, you can now test Version 55 in the public beta branch! Try out the Company Cruiser--the most safe and luxurious method of transportation. I'll be working on improvements and fixes over the next few days until I feel the changes do not harm the experience, then I will release it officially. I hope you have fun!
Version 50 - The Hopping Update2024-04-13Hi, it's been a long time, but at long last I have another lethal update to bring you! I hope you'll forgive me for suggesting in a previous post here that lethal updates would be somewhat regular and predictable--that was a bit naïve of me. Sorry, I'm just not working like I have a quota, because that would be ironic. New additions include: - A new forest moon, Adamance - Reworked Dine's exterior - Two new entities outdoors, one new entity indoors - Added Easter eggs which can be thrown. - Two new suits in the rotating shop + a disco ball - You can now run down slopes faster. - A new hazard/trap indoors Changes: - The bell now makes chimes w
The Challenge Moons Patch - Version 472024-01-08Hello employees, I hope you had a good Christmas. Now get back to work!!! I've been taking a break, catching up on movies and writing and drawing, so this update isn't too crazy but has lots of little things. In Version 50 I hope to add lots of new creatures and map variation. (However since there are big changes in my life, I might not be able to work on it as quickly as I worked on Version 45.) Edit: Sorry, I'm not as active on Steam so I forgot to mention here: Lethal Company won the Better With Friends award! Thank you, that is so cool. Version 47 Notes: - Added replayable challenge moons * These are weekly moons that use the same random
We've been nominated for GOTY.2023-12-21Hello, and Merry Christmas! At the time of writing this I just released Version 45, so I hope it has been good. The next update will likely focus on maps and environments. Now for the real topic: I had asked you guys to vote for Lethal Company for the Better With Friends award, and you did! Lethal Company has been nominated for the Better With Friends award. And you ALSO nominated Lethal Company for the Game Of The Year. Now, I wasn't thinking we would go that far, but you went ahead and did it yourself. And who am I to tell you to stop? It's really up to you. But with such massive and polished games coming out this year like Baldur's Gate an
The Frosty Update - Version 452023-12-09Hello, it has felt like a while hasn't it! I held myself back from releasing this update last weekend, and I'm glad, because some of the best stuff was added just this week. Since I'm having a hard time thinking of what to say, here is Version 45. Patch notes: Added chemistry flasks and dramatic Masks, nutcrackers with guns and spray paint cans for funs. Rail cheese has been nearly destroyed, but the forest giant is easier to avoid. Added to radar boosters the "flash" command, and the ship's new "signal translator" will be in great demand. Keybind settings are in, and I gave the item delivery ship a jolly spin. Gravity is more dangerous, but
Nominate Lethal Company!2023-11-21Hello, thank you for playing my game. I'm currently working on fixing glitches and crafting new tacky furniture and wonderful, beautiful creatures. But that's not what this is about. The 2023 Steam Awards are upon us. And I want YOU to nominate Lethal Company for the Better With Friends award. This is an award that's practically meant for this game. We can win. The company must win--it's in your contract.
The Autumnal Update - Version 402023-11-11Hello, welcome to the first update to Lethal Company. I've gotten countless good laughs watching everyone explore the game for the first time. There are a staggering amount of you, but I hope everyone can still be pleasant and make this place as cozy as it is chaotic. This update is here to fix some important bugs as well as add a little bit of new stuff. Changes: - Added Radar Boosters. Each one has a unique name and rich personality. Please take care of them. - Changes to the radar screen: * You can use the keyword "SWITCH" along with a player's name to view them on the terminal. This can also be used to view activated radar boosters by typ