STEAMYDATA

Ghost Exile — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 1.9.0.0b2026-05-29Fixed a bug where the Old man ghost model would permanently slow the player during a ghost event until the end of the match. Fixed a bug where runes on Shadow World Level 2 could sometimes not be dragging. Fixed rune synchronization issues on Shadow World Level 2. Fixed a bug where the crucifix would stop working after being picked up by the Rover. Fixed a bug where the crucifix did not work properly on the client side in Apocalypse difficulty.
Update 1.9.0.0a2026-05-21Fixed a bug where the sky on “Apocalypse” difficulty was not always red. Fixed lobby bugs that prevented players from changing lobbies and entering the wardrobe. Fixed bugs where footsteps could not be heard. Fixed bugs where prison doors stopped working. Fixed a bug where the crucifix on “Apocalypse” difficulty did not work during special hunts. The boiler will now automatically start when electricity is turned on via the tablet. Fixed a bug where the soul lamp automatically used the strong flashlight light on Shadow World levels 1 and 2. Fixed a bug where the winter cabin lobby was not available to all players. Disabled the ability to launc
Update 1.9.0.0 ( Apocalypse part 1 )2026-05-21Ghost Exile - The Beginning of the EndHello hunters! The boundary between our world and what hides on the other side has become thinner.Darkness no longer just waits in the corners. It learns. It adapts. It breaks the familiar rules and makes even experienced hunters doubt every step.This update opens a new chapter for - "Apocalypse". You can expect a reworked Insane difficulty, progression for additional content, a new modular tutorial, lobby updates, a new map, and much more.A Insane is someone who is not afraid of death.The "Insane" difficulty has received not only visual changes, but also a major gameplay rework.Now it is no longer just a
Dev Blog #1 — The Beginning of Madness2026-03-05Hello Hunters,Today we'd like to give you a small glimpse into the update our team has been working on. This is the first dev blog in a series where we'll share development progress, upcoming features, and improvements currently in the works.New Difficulty — MadnessThe "Insane" difficulty is being completely reworked and will now be called Madness.Our goal is to make this difficulty far more tense and unpredictable. Several gameplay mechanics will behave differently, forcing players to adapt and stay alert.For example:the Crucifix will no longer activate instantlythe Directional Microphone may occasionally malfunctionsome ghost interactions w
Update 1.8.7.1b2026-02-02\The New Year event has ended and has been removed from the game.\Added the ability to customize the crosshair color.Electricity is now available on Psych difficulty; however, lighting remains partially disabled across the location.Wardrobes now close again during special hunts.Mononoke’s level 5 ability now triggers more frequently.Revenant (3 and 5 level) is now slightly faster during special hunts (Belphegor’s Mark).\Fixed issues related to the new wardrobe system.
Update 1.8.7.1а2026-01-23Fixed an issue where special hunts could kill players from excessively long distances.Fixed a delay when using the interaction key (default E).Fixed an issue that allowed rituals to be performed outside the house.Wardrobes will now always remain open during special hunts.Fixed an issue where glowing gloves were not displayed correctly in the wardrobe for female characters.Fixed incorrect positioning of headphones on female characters while listening to sound sensors in the tent.
Update 1.8.7.12026-01-20The Exorcism Beam no longer depends on FPS and now behaves consistently for all players.The size of the level 5 Grimoire seal has been increased.Krampus now immediately loses his target when the player goes outside.On Easy difficulty, Krampus no longer enters a random sprint.The number of traps placed by Krampus now scales with difficulty.Fixed an issue where a tripod-mounted camera could disrupt photo tag ordering.The locker system has been reworked, improving stability and reducing resource usage.Elves in Krampus’ house are now more visible than before.Cloth simulation usage has been optimized.The interaction system bound to the E key has b
Update 1.8.7.0a2026-01-02Added the ability to adjust video camera brightness (LMB).Fixed an issue where the ghost could teleport to the player on large maps.Reduced the volume and radius of the claustrophobia sound.Increased the disconnection radius for sound sensor monitoring.Fixed an issue where cameras in Blocks A and B could not be opened on the Insane difficulty (Prison).On large maps in the Shadow World, the cage now always spawns in the sealed room.On large maps in the Shadow World, auxiliary light will no longer treat a symbol as the nearest one if the player is 4 meters away from it.Fixed an issue where the mode would not start on the Krampus House map on th
Winter’s Awakening ( 1.8.7.0 )2025-12-30Greetings, Hunters. The year is coming to an end. For some, it was filled with artifacts and impressive sums on the bounty board. For others, with contracts that were anything but easy.At times, the beam of a flashlight trembled in your hand, and footsteps behind you sounded far too close… yet you endured. You stood where others wouldn’t dare remain for even a single minute.We want to thank you.For coming back. For exploring. For never turning away from the darkness.Happy New Year, Hunters. May the year ahead bring you more quiet nights, trusted partners, and successful banishments. Take care of yourselves — and of those fighting at your side
Update 1.8.6.02025-11-30Greetings, hunters — the Halloween event has come to an end. Ahead of us are the New Year, a new update, and of course, a festive event!But let’s get back to the present. With the conclusion of the Halloween event, we've prepared a small update that fixes numerous issues, improves overall stability, and introduces a new ghost — so you won’t get bored while waiting for the upcoming New Year update.IllusioIts presence feels like a shiver through reality itself: the outlines of objects warp, extra silhouettes flicker at the edge of your vision. It feels as if someone is standing right behind you, even when the room is empty. Those who have encou
Update 1.8.5.0a2025-10-29Fixed a bug that prevented connecting to public lobbiesFixed a bug where the arcade machine game cost was not displayed if the player had 0 cursed coins.
Update 1.8.5.02025-10-29All Hallows’ Eve is drawing near, and we’ve run into (you’ve run into) more trouble. Remember Timmy? Yeah — that little rascal who steals candy and dances like nobody’s watching. Well, he’s been kidnapped! A ghostly faction has captured him and sealed him inside an ancient artifact — the “Cage of Judgment.” Friends, we have to set him free!Unlocking the “Cage of Judgment” won’t be easy — brute force definitely won’t work.Timmy is trapped in the Hill Oak Cemetery.But the path to him is blocked not only by the Cage — first, you’ll have to make your way into the cemetery itself. You’ll need to beat one of the ghosts’ records in Ghost Chaser.Solv
Update 1.8.4.02025-10-09Hey, hunters! Today’s update is a technical one. It brings a few new optimization features (you’ll find them in the Settings), along with several quality-of-life tweaks.We’ve also done some general under-the-hood optimization, and added an integration we think some streamers will appreciate. Let’s dive into the details…Chaos TricksGood news for everyone who streams Ghost Exile—or loves watching it! You can now let your viewers make an already tough run even harder. Trigger a hunt? Easy. Hit the streamer with another jumpscare? Be my guest. It’s your stream… but it’s their rules.Technical Summary & OptimizationsA heads-up you’ll care about: we
Update 1.8.3.02025-09-08Added a new Seal: Morvelna.This seal is designed to increase the chances of triggering a hunt. It can also drain hunters’ sanity to provoke an attack faster. However, using the seal to force a hunt may destroy it.Adjusted and improved ability activation chances for the following ghosts:Onryo (Level 1)Kineg (Level 1)Myling (Level 1)Shiro (Level 1)Shinigami (Level 1)Dybbuk (Level 3)Dybbuk (Level 5)Piru (Level 1)Amondjaku (Level 5)Ronove (Level 1)Kidjo (Level 1)Palevoice (Level 3)Onryo (Level 3)Hiroku (Level 1)Players can now select a ghost’s name for rituals when reviewing a case file.Ghost case file generator updated and errors fixed.Added a p
Update 1.8.2.02025-08-25"But what if he is not alone? What if we banished the wrong one... And the one who nurtures hatred in his heart is still there, huh?"Well then, greetings, hunters. I won’t introduce myself — I am the one who coordinates the actions of the headquarters, squads, and even lone operatives. The matter is important, so let’s get straight to the point.Who were they in life...Don’t bother looking for a passport — it’s not there. With the "Document Search" content enabled, you will now receive a stack of case files on people who once died in this building. Your task is to find, among them, the one who truly poses a threat.Find out how he died...You wi
Update 1.8.1.2a2025-07-21Astaroth Seal now appears in blue. Fixed a bug where cameras in night vision mode could see light sources from other cameras also using night vision. Fixed a bug where Level 1 Mara attempted to throw spotlights even when none were present. Voice chat issues have been fixed. Fixed a bug where the text chat was not functioning. Fixed a bug where the Ouija board did not respond to text-based voice commands (which are activated by default with the Q key).
Update 1.8.1.22025-07-20During the special hunt "Demon of Darkness", light behavior has been updated — its movement now appears smooth on the client side. Mara's behavior on level 1 has been reworked — upon detecting active projectors in her favorite room, she now violently throws them around. Fixed a bug where the radio station purchased in the bunker did not increase the reward. Optimized the rendering of portals and paths leading to them for improved performance and visual clarity. Fixed a bug where, if the "Second Chance" perk activated in the Shadow World, the portal back to the Shadow World would not reappear. Fixed a voice chat bug where players could hear ea
Update 1.8.1.12025-07-18Voice chat script has been reworked — should now be more stable and cause fewer problems. Improved Ouija board interaction — it now attempts to find the most accurate match instead of selecting the first vaguely similar one. Rebalanced max XP required for leveling up. Additional XP is now granted for extra content and quests. Player movement speed is now independent of FPS. Fixed a bug where the final window couldn’t be closed after completing the tutorial, preventing players from claiming their reward. Fixed a bug where items collected by the rover from dead hunters would get stuck in its claw. Fixed a bug where the "Darkness Demon" special
Update 1.8.1.0a2025-07-12Museum Fixed an issue causing incorrect collisions with walls in the restroom area. Fixed an error in the room system causing the second-floor restroom to be missing. The room has now been correctly added and functions properly. Fixed an issue causing the "Edit Lobby" button in the bunker to not function correctly. Fixed an issue causing the notebook to become stuck in an endless animation if picked up by the player at the exact moment the ghost started drawing. Fixed an issue related to incorrect synchronization of sound calibration progress when using the directional microphone. The progress is now displayed correctly for all players. Sligh
Update 1.8.1.02025-07-11Hello hunters!!!As always, things didn’t go exactly as planned... BUT (and it’s a big “but”) — we’re not leaving you without content, that’s for sure!So, what’s going on?Let’s start with the technical side:Networking code and everything related to it.A Networking Revolution (with a hint of pain)We had to completely rewrite the game's networking code. Yes, it was tough — feel free to send your sympathies to our programmer.But it was worth it: we've moved from Photon to Mirror, now using Steam P2P.Instant Connection via Steam InviteThe first — and probably most delightful — new feature for you is instant connection to friends through Steam.No m